







I know it is a different company and an old game. Im not screeming on the roof tops for it. i just think its a fun option like in football manager hide player stats. You have to scout them first. Like have an envoy in a court to find out information. Unless you are telling me that we already have one in every court and so does everyone else but no one mentions these people the most skilled advisors in the game as they have 30 intrigue.
I generaly dont mind and am happy with the game. Only needs a couple of tweeks really regarding searches. I.E is a Council member yes/no/any option on the list and is an heir/heiress yes/no/any option then I will be happy.
This is my AAR thread for Alsace.
http://forum.paradoxplaza.com/forum/...d.php?t=460411
I intend to hold Central Europe before crusading. Then maybe a World Conquest.
This tread is an interesting idea, but not very practical. Especially since the AI can "stat horde" as well I don't really see it as a balance issue personally
I like the idea, but for the wrong reasons.
Human beings don't walk around with stats that represent skills/abilities. It would make the game even more immersive, which is great.
This is crazy talk, Paradox games have always had plenty of data available to them and that's one of the main appeals to playing them for people like me. You can actually plan and execute your strategy around the known data. There's already enough randomness in the game with assassinations, plots and the like without adding the randomness of having to guess the stats of your advisors and rulers.

I would like to see it changed similarly to the OP where there is an actual decision to make regarding your council. Now it seems like you simply click the sort button and pick the top person. I think the problem isn't that you see numbers but that there is only one number. Each position should have multiple numbers (similar to traits) so you have a chancellor who is better at claims vs. one better at assassinations vs. one better at plots, etc.
I have to say, I rather like the idea of giving broad descriptions of the character's abilities as opposed to exact stats. More emotion based choices and less numbers based, it won't happen I don't think, but a cool idea anyway.
"It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories, instead of theories to suit facts." - Sherlock Holmes
Member of the OTFTRC - Off Topic Friends of the Turkish Republic of Northern Cyprus
It could be just me, but isn't the fact that every council members job is based on percentages already enough of a mixer? Having a Marshal with a skill of 20 doesn't guarantee that he'll be a better marshal, it simply means that you and your close advisors consider him to be at the top. You can't really know whether you'd have gotten more than the 2 technologies he's brought you with the marshal with 15 martial skill.
The chances are maximized, but chances are just that. You may have been lucky under a marshal with a skill of 4 as well and gained the same amount.
Not showing stats but sentences would simply mean you'd "hoard" people with sentences that sound good, ultimately leading to the exact same thing, just on a different scale :S
Medieval job interview.
Why do you think you would make a good Chancellor?
Well Im a people person and a good team player. I have neat handwriting and can scrawl 60 parchments a week. I am also a natural leader its all about the how the clerics behave and work for you. You place your faith in me and I place my faith in god and my abilities. You can say Im gregarious but I just like talking to people your maj. Im the man for you.
Hmm well you will be hearing from my Diocess Bishop very soon.
This is my AAR thread for Alsace.
http://forum.paradoxplaza.com/forum/...d.php?t=460411
I intend to hold Central Europe before crusading. Then maybe a World Conquest.



The problem is it would end up sort of like those old interactive film type games that were all the rage in the 90's. 'Soandso wants soandso2 imprisoned what do you say?' with no idea who either of them are and no way to look them up.
Also if you are certain its a "good IDEA" (whats with all the shouting) why are you posting it here and not in the mods section, apart from that its obviously not a good idea.








I completly agree. This would make the game far more realistic and enjoyable.
Having a tab that shows what the player character thinks of different people would be realistic and awesome. For example if you are looking for a wife you would look for a person whom you think are "always horny" and "pretty intelligent" rather than "She always makes a fool out of herself". The farther away the person is the less you know about them and the closer they are the more you know about them. At least for me this would make for an exciting game.
I don't understand people who are complaining that immersion makes for a poorer game. It only depends on how it is implemented.
I don't understand all the comparisons with other Paradox games here. In EU3, V2 and HoI3 you are playing as the invisible force behind a nation. In CK2, you are an individual human being with all the disadvantages that come with not being a god. To preserve realism, this must be considered in every bit of information available to the player. If your medieval character would not have access to it, nor should the player. If the player has access to it, it must be justifiable by some story of how the character might have been able to acquire it.
The problem is that the information available in the game right now would require a network of agents which would put RL Byzantium to shame and is simply not believable.
EDIT:
Your example of finding a wife is exactly what I was talking about, and it would make for a much more believable, immersive experience.[cut] I don't understand people who are complaining that immersion makes for a poorer game. It only depends on how it is implemented.
I think that a lot of the argument here comes from gamers who don't actually want to be immersed or experience the true decisions which had to be made by rulers - often based on a lack of information rather than an abundance of it.
Last edited by Aulus; 21-02-2012 at 02:34.
1 Clerk............................................. ........................1 Angestellte
Nationality/Culture: Yankee / North German...............Nationalität/Kultur: Yankee-Amerikanisch / Norddeutsch
Religion: Orthodox.......................................... ..........Religion: Orthodox
Ideology: Reactionary....................................... ........Ideologie: Reaktionär
Issues: Protectionism (Mercantilism), Pluralism.............Probleme: Protektionismus (Merkantilismus), Pluralismus
Current Work: Student (Germanistik / Linguistics)......Arbeit: Student (Germanistik / Allgemeine Sprachwissenschaft)
Cash Reserves: Low, but steady..................................Geldreserv en: Niedrig
Revolt Risk: 7.5%.............................................. ........Revoltenrisiko: 7,5%
Militancy: 3.00 (-.01).............................................. ....Militanz: 3,00 (-,01)
Consciousness: 7.00 (+.02).........................................Bew ußtsein: 7,00 (+,02)