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Thread: blackmailing and creating rumors

  1. #1

    blackmailing and creating rumors

    So my Spymaster has found some homosexual and I have 3 options, blackmailing him and creating rumors in the court. What do these two do? they don't give explanations about what happens.

    I blackmailed him once and really didn't see anything come out of it.

  2. #2
    I did this a lot in the demo. With the blackmail option my steward would usually pop up immediately afterward and tell me he'd collected a special tithe. So blackmail, I think, gives you money. Not sure what the rumors option does.

  3. #3
    Oh yeah, forgot about that tithe. I don't get it instantly but for some reason, just forgot about that when making this topic.

  4. #4
    I'm pretty sure the special tithe the steward collects is unrelated as it's just a possible outcome of his 'Collect Taxes' task.
    Still wondering what blackmailing and spreading rumours does...

  5. #5
    Quote Originally Posted by Surray View Post
    I'm pretty sure the special tithe the steward collects is unrelated as it's just a possible outcome of his 'Collect Taxes' task.
    Still wondering what blackmailing and spreading rumours does...
    Yes, at the time I figured it was just a bug making both random events fire at once. But who knows.

  6. #6
    Blackmailing you get 50 gold, the rumours part lowers the vassal's opinions of the person you've discovered I'd imagine. I think there is a risk to your Spymaster though, quite often after getting the initial rumours dialog my Spymaster has been killed.

  7. #7
    Is there a way of knowing who your spymaster is speaking about? I'd really like to know if hes the pretender to my elective duchy, since the opinion hit on him would be nice.

  8. #8
    Corporal Blofeld's Avatar
    Crusader Kings IIMount & Blade: WarbandWarlock: Master of the Arcane

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    The 50 gold is from the 'uncover corruption' spymaster action (possible only in your realm). The discovering of a homosexual is from the 'spread vicious rumours' action (possible anywhere). I haven't seen any of the choices in the latter action do anything visible, not sure if they work at all at the moment.
    An automatic reaction to walking into a dark room is to turn on the light.
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