Both Kluska and Raw has a point here, it IS old and could use a revamp, but to compare it to SC2 is not justified in any way. Can you just pop open the folders and change every major thing about SC2? Can you even mod it outside their Map Creator?
I agree with OP, Paradox desperately needs to update the multiplayer system. I know 3 people within my circle of friends who are willing to buy CK2, but are turned off by the fact that getting the multiplayer to work is a Herculean feat.
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I agree, I feel like I'm in 1997 every time I try it. CK2 multiplayer seems to work somewhat decently, I suppose. On the whole its been a massive weak point of the paradox titles.
Sadly I have to agree and too many people on the thread are trying to find excuses for what's obvious. Good design is good design and bad design is bad design, it's not more complicated than that. Paradox games have a ton of great things about them, multiplayer isn't one of them.
And although comparing Starcraft 2 with CKII might look overboard, it isn't, it doesn't have to be flashy, just work. If you don't find that valid,t here are many games from the 90's that worked very well in multiplayer (Starcraft 1 for starters, Myth which was probably around the same cost), and CKII is from 2012.
Minecraft Alpha 1 man.
This might be quite off topic but there's nothing worse than fanboys (not you especially) who runs to save a game from the critique. A game needs feedback in order to evolve plus I think that Paradox might need to listen to the community when it comes to the UI as well as the mulitplayer aspect (even thou I haven't played multiplayer) since it attracts more people to buying the game.
I also agree with the OP, it's not /that/ hard to create a working and yet effective lobby these days? Every multiplayer game has it as a standard, except for EA Orgins, they tend to destroy everything they touch. While playing a historical game the one thing we should learn is that getting stuck in the past can be dreadful when it comes to the survival of it own existence.
Last edited by Korean; 20-02-2012 at 03:42. Reason: added my 2 copper.
I am no fanboy, look at the icons underneath my avatar. I played two in-house Paradox Interactive games (and one published by Paradox). Two. Good sir, I am nowhere near the level of fanboy. Besides, I refer you to my latest post:
"I'm not denying that Paradox does need to improve their multiplayer service, but when comparing both companies in terms of resources, it is a little ludicrous"
There are a multitude of examples which showcase the progression of multiplayer service quality in the gaming realm. As previously stated, I am not denying that the service of Paradox MP is not astounding, I was simply stating that the OP's only comparison of Blizzard and Paradox was a tidbit absurd.
It's not hard to write good netcode, yes it will still take work; Paradox is also a company, everything they do is going to be work. It is work well worth doing, so I agree they should look at this issue seriously in their next title.
The netcode just seems really sloppy. I don't know what the source code looks like for any Paradox games. But the way the whole MP system is setup feels like it would be acceptable in 1997 not 2012. Why do games go OOS there really is no excuse for this, you gotta fix this before you make another game, Age of Empires II doesnt go out of sync that came out in 1999.
Sit down with your developers and seriously tackle this problem, look at the code and seriously consider scrapping it entirely if its unreadable and old; if you can rewrite it a better way rewrite it; go back to the drawing boards on syncing games because your current solution for keeping games in sync isn't working right.
Last edited by geldalin; 20-02-2012 at 04:12.
no offense to the op but thats dumb. paradox are a business and these games do not lend themselves to multiplayer.
Those games you can play multiplayer to just join play 30 minutes, and leave. In this game, you play a game for months. Its not quite the same.
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