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I once had "the Unready." I'm not sure how he got that name, he won every war he ever started (and the rest of them, too) and played a huge role in setting up his son to unite the British Isles. I suppose it's a mystery that shall confound historians for centuries.
 
Got the unready too, really wanted to know what caused that but I couldnt figure it out either. He was patient thought that didnt make sense being called the unready and being patient.
 
For the ones that got 'the Unready', did they ascend to the throne very young and have the trait 'arbitrary'? Under those circumstances it's reasonable to call them 'the Unready', at least until they prove themselves. Alas, except for a few (i.e. the Conqueror) most are simply based on your traits and not your actual rule. Not really sure there is much they can do their though.
 
In the directory, under "Crusader Kings II/common/nicknames.txt" you can read all the prereqs for obtaining all the nicknames.

Well, for all that are gained without other triggers. I wonder how could I get, for example, the Conqueror.
 
The Conqueror always gets awarded for a successful invasion I think - it is actually part of the victorious peace settlement: soandso will get get whatever territory, howevermuch prestige, and become known as The Conqueror.

One of my best kings was known as The Cruel from his twenties, but towards the end of his lifetime became known as The Great. Didn't do the exalted among men thing either, the game just gave it to him because he was clearly awesome... which i thought was pretty cool.
 
I've had Pious with one of my rulers. It's either because he had a LOT of virtues (5?) Last 2 rulers of that family were practically saint people, not counting mass murder and tyranny, and had crazy diplomacy and zero intrigue.
Or perhaps because I gave a lot of duke titles to the church, since I enforced my Byzantine empire claim and was stripping a lot of rebellious vassals out of their titles.
 
Weird. I never seem to get nicknames, except by decision.
 
I've gained The Old on my first ruler when he was 56 or 57, The Holy on my third (second lived 6 months after inheriting), The Blessed on my fourth (and first Queen), and The Magnanimous on my Fifth (and first King).
 
I once had "the Unready." I'm not sure how he got that name, he won every war he ever started (and the rest of them, too) and played a huge role in setting up his son to unite the British Isles. I suppose it's a mystery that shall confound historians for centuries.

Got the unready too, really wanted to know what caused that but I couldnt figure it out either. He was patient thought that didnt make sense being called the unready and being patient.

I do believe that PI is making a little history joke.

Because it needs the trait "arbitrary", they might be playing off of Æthelred the Unready.

""Unready" is a mistranslation of Old English unræd (meaning bad-counsel) —a twist on his name "Æthelred" (meaning noble-counsel). A better translation would be Redeless—without counsel (Rede)."
 
My first King of Ireland became "the Bewitched". He's the same one who filled the Gates of Hell with stones and converted to Walldesian (sp), back to Catholic, converted to Cathar, and then back to Catholic :rolleyes:
 
My King today got "the Great", though Im not sure how. He was "just" and was kickin' butt in war. Dead at 47.

I got this too while in the middle of battle, but it's a random event that's linked to prestige (look @ the nicknames.txt refer'd above)

You know what I find a good way to fight a lot a not lose my ruler in battle? Rule with Queens, and let your husbands do the dying.
 
In my aborted 1.2 North African Crusader Kingdom game all my kings had titles in this order "King Catone I the Just", 'King Adelfo I the Wise","Sultan Adelfo II the Bewitched", "Sultan Ali I the Great"


To get bewitched my ruler did two things, he constantly favoured his lover consort, legitimized all their childrenand when his wife finally had enough and plotted to murder him he had her imprisoned and executed and for lulz I decided to marry his consort. Around then the bewitched started appearing as his nickname.
 
My first King of Ireland became "the Bewitched". He's the same one who filled the Gates of Hell with stones and converted to Walldesian (sp), back to Catholic, converted to Cathar, and then back to Catholic :rolleyes:
that is awesome
 
Code:
#############################################
# CHARACTER NICKNAMES
# Independent dukes, kings and emperors only
#
# 'factor' is the percentage per year of 
# gaining the nickname
#
#############################################

# TRIGGERED ONLY
################

nick_the_lawgiver = {}
nick_the_usurper = {}
nick_the_hammer = {}
nick_the_conqueror = {}
nick_the_victorious = {}
nick_the_crusader = {}
nick_the_holy = {}
nick_the_avenger = {}
nick_the_brave = {}
nick_the_fearless = {}
nick_the_martyr = {}
nick_the_unlucky = {}
nick_the_lucky = {}
nick_the_restorer = {}
nick_the_effeminate = {}
nick_the_clueless = {}
nick_the_ill_tempered = {}
nick_the_affable = {}
nick_the_heathen = {}
nick_the_liberator = {}

# GIVEN BY TRAITS
#################
nick_the_lisp_and_lame = {
	allow = {
		age = 16
		trait = lisp
		trait = clubfooted
	}
	chance = {
		factor = 5
	}
}

nick_the_able = {
	allow = {
		age = 20
		trait = diligent
		trait = ambitious
	}
	chance = {
		factor = 1
	}
}

nick_the_kind = {
	allow = {
		age = 20
		trait = charitable
		trait = kind
	}
	chance = {
		factor = 1
	}
}

nick_the_good = {
	allow = {
		age = 20
		trait = charitable
		trait = just
	}
	chance = {
		factor = 1
	}
}

nick_the_troubadour = {
	allow = {
		age = 20
		trait = poet
		trait = gregarious
	}
	chance = {
		factor = 1
	}
}

nick_the_strong = {
	allow = {
		age = 20
		trait = strong
		OR = {
			trait = brave
			trait = ambitious
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_magnanimous = {
	allow = {
		age = 20
		trait = charitable
		trait = brave
	}
	chance = {
		factor = 1
	}
}

nick_the_simple = {
	allow = {
		age = 20
		trait = humble
		trait = slow
	}
	chance = {
		factor = 1
	}
}

nick_the_merry = {
	allow = {
		age = 20
		trait = gregarious
		trait = kind
	}
	chance = {
		factor = 1
	}
}

nick_the_noble = {
	allow = {
		age = 20
		diplomacy = 9
		intrigue = 8
		NOT = {
			trait = bastard
		}
		OR = {
			trait = grey_eminence
			trait = intricate_webweaver
			trait = elusive_shadow
			trait = charismatic_negotiator
			trait = brilliant_strategist
			trait = skilled_tactician
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_blind = {
	allow = {
		age = 20
		OR = {
			trait = maimed
			trait = inbred
			trait = leper
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_gentle = {
	allow = {
		age = 20
		trait = kind
		trait = gregarious
	}
	chance = {
		factor = 1
	}
}

nick_the_proud = {
	allow = {
		age = 20
		trait = proud
		trait = envious
	}
	chance = {
		factor = 1
	}
}

nick_the_silent = {
	allow = {
		age = 20
		trait = shy
		OR = {
			trait = patient
			trait = humble
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_bastard = {
	allow = {
		age = 10
		trait = bastard
		is_female = no
	}
	chance = {
		factor = 1
	}
}

nick_the_gouty = {
	allow = {
		age = 40
		trait = infirm
	}
	chance = {
		factor = 1
	}
}

nick_half_hand = {
	allow = {
		age = 10
		trait = maimed
	}
	chance = {
		factor = 1
	}
}

nick_the_chaste = {
	allow = {
		age = 15
		OR = {
			trait = chaste
			trait = celibate
		}
		piety = 50
	}
	chance = {
		factor = 2
	}
}

nick_the_hunter = {
	allow = {
		age = 15
		trait = hunter
		NOT = { trait = infirm }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 3
	}
}

nick_the_fowler = {
	allow = {
		age = 15
		OR = {
			trait = falconer
			trait = hunter
		}
		NOT = { trait = infirm }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 2
	}
}

nick_the_just = {
	allow = {
		age = 15
		trait = just
		stewardship = 5
		NOT = { trait = deceitful }
		NOT = { trait = imbecile }
		NOT = { trait = slow }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1.5
			stewardship = 6
		}
		modifier = {
			factor = 1.5
			stewardship = 7
		}
		modifier = {
			factor = 1.5
			stewardship = 8
		}
		modifier = {
			factor = 1.5
			stewardship = 9
		}
		modifier = {
			factor = 2.0
			trait = honest
		}
	}
}

nick_the_lame = {
	allow = {
		age = 15
		OR = {
			trait = clubfooted
			trait = inbred
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2.0
			NOT = { prestige = 500 }
		}
	}
}

nick_the_handsome = {
	allow = {
		age = 15
		is_female = no
		trait = fair
		NOT = { trait = dwarf }
		NOT = { trait = inbred }
		NOT = { trait = harelip }
		NOT = { trait = hunchback }
		NOT = { age = 60 }
	}
	chance = {
		factor = 1
	}
}

nick_the_fair = {
	allow = {
		age = 15
		is_female = yes
		trait = fair
		NOT = { trait = dwarf }
		NOT = { trait = inbred }
		NOT = { trait = harelip }
		NOT = { trait = hunchback }
		NOT = { age = 50 }
	}
	chance = {
		factor = 1
	}
}

nick_the_mad = {
	allow = {
		age = 15
		trait = lunatic
	}
	chance = {
		factor = 5
	}
}

nick_the_fat = {
	allow = {
		age = 15
		OR = {
			trait = gluttonous
			trait = hedonist
			trait = drunkard
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = drunkard
		}
	}
}

nick_the_drunkard = {
	allow = {
		age = 15
		OR = {
			trait = gluttonous
			trait = hedonist
			trait = drunkard
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			trait = gluttonous
		}
		modifier = {
			factor = 1.1
			trait = hedonist
		}
		modifier = {
			factor = 5.0
			trait = drunkard
		}
	}
}

nick_the_cruel = {
	allow = {
		age = 20
		NOT = { trait = kind }
		NOT = { trait = charitable }
		OR = {
			trait = wroth
			trait = envious
			trait = deceitful
			trait = greedy
			trait = impaler
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 5.0
			trait = impaler
		}
		modifier = {
			factor = 2.0
			trait = wroth
		}
		modifier = {
			factor = 2.0
			trait = wroth
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = deceitful
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
	}
}

nick_the_wise = {
	allow = {
		age = 20
		NOT = { trait = arbitrary }
		NOT = { trait = wroth }
		NOT = { trait = slow }
		NOT = { trait = imbecile }
		NOT = { trait = inbred }
		NOT = { trait = incapable }
		OR = {
			trait = quick
			trait = genius
			trait = just
			trait = patient
			trait = scholar
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 5.0
			trait = genius
		}
		modifier = {
			factor = 2.0
			trait = quick
		}
		modifier = {
			factor = 2.0
			trait = just
		}
		modifier = {
			factor = 2.0
			trait = patient
		}
		modifier = {
			factor = 2.0
			trait = scholar
		}
	}
}

# GIVEN BY PIETY
#################

nick_the_accursed = {
	allow = {
		age = 20
		OR = {
			NOT = { piety = -50 }
			trait = possessed
			trait = kinslayer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -300 }
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = cynical
		}
	}
}

nick_the_wicked = {
	allow = {
		age = 20
		OR = {
			NOT = { piety = -50 }
			trait = possessed
			trait = kinslayer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -300 }
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = cynical
		}
	}
}

nick_the_bewitched = {
	allow = {
		age = 20
		OR = {
			NOT = { piety = -50 }
			trait = possessed
			trait = kinslayer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -300 }
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = cynical
		}
	}
}

nick_priest_hater = {
	allow = {
		age = 20
		NOT = { piety = -100 }
		trait = cynical
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -50 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = arbitrary
		}
	}
}

nick_the_pious = {
	allow = {
		age = 20
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_apostle = {
	allow = {
		age = 20
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_blessed = {
	allow = {
		age = 20
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_confessor = {
	allow = {
		age = 20
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_monk = {
	allow = {
		age = 20
		piety = 500
		OR = {
			trait = chaste
			trait = celibate
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2.0
			piety = 1000
		}
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
	}
}

# GIVEN BY RULE
################

# the Warlike
nick_the_ironside = {
	allow = {
		ruled_years = 15
		prestige = 50
		OR = {
			trait = brave
			trait = strong
		}
		NOT = {
			trait = weak
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 20 }
		}
	}
}

nick_the_lion = {
	allow = {
		ruled_years = 15
		OR = {
			trait = brave
			trait = strong
		}
		OR = {
			trait = skilled_tactician
			trait = brilliant_strategist
		}
		NOT = {
			trait = weak
		}
	}
	chance = {
		factor = 3
	}
}

nick_the_lionheart = {
	allow = {
		ruled_years = 15
		OR = {
			trait = brave
			trait = strong
		}
		OR = {
			trait = skilled_tactician
			trait = brilliant_strategist
		}
		NOT = {
			trait = weak
		}
	}
	chance = {
		factor = 4
		modifier = {
			factor = 2
			trait = brave
			trait = strong
		}
	}
}

nick_the_bold = {
	allow = {
		ruled_years = 10
		piety = 50
		OR = {
			trait = brave
			trait = strong
		}
		NOT = {
			trait = paranoid
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_unready = {
	allow = {
		age = 11
		ruled_years = 1
		trait = arbitrary
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_ill_ruler = {
	allow = {
		age = 11
		ruled_years = 1
		trait = arbitrary
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_terrible = {
	allow = {
		age = 30
		prestige = -10
		ruled_years = 10
		OR = {
			trait = wroth
			trait = lunatic
		}
		NOT = {
			prestige = 20
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_magnificent = {
	allow = {
		age = 30
		ruled_years = 15
		OR = {
			trait = quick
			trait = genius
		}
		NOT = {
			trait = slow
			trait = imbecile
		}
		OR = {
			trait = grey_eminence
			trait = intricate_webweaver
			trait = elusive_shadow
			trait = charismatic_negotiator
			trait = brilliant_strategist
			trait = skilled_tactician
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_quarreller = {
	allow = {
		age = 30
		ruled_years = 15
		trait = arbitrary
	}
	chance = {
		factor = 2
	}
}

# the Builder
nick_the_devil = {
	allow = {
		ruled_years = 10
		trait = wroth
		OR = {
			trait = kinslayer
			trait = excommunicated
			trait = impaler
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2
			trait = kinslayer
			trait = excommunicated
		}
	}
}

nick_the_dragon = {
	allow = {
		ruled_years = 10
		trait = wroth
		OR = {
			trait = kinslayer
			trait = excommunicated
			trait = impaler
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2
			trait = kinslayer
		}
	}
}

nick_the_careless = {
	allow = {
		age = 30
		ruled_years = 10
		OR = {
			trait = trusting
			trait = duelist
			trait = content
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2
			trait = kinslayer
		}
	}
}

nick_the_young = {
	allow = {
		ruled_years = 10
		NOT = { age = 20 }
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_old = {
	allow = {
		ruled_years = 20
		age = 55
	}
	chance = {
		factor = 5
		modifier = {
			factor = 2.0
			age = 65
		}
		modifier = {
			factor = 10.0
			age = 75
		}
		modifier = {
			factor = 1.5
			ruled_years = 30
		}
		modifier = {
			factor = 1.5
			ruled_years = 40
		}
	}
}

nick_the_great = {
	allow = {
		ruled_years = 10
		prestige = 1000
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2.0
			prestige = 2000
		}
		modifier = {
			factor = 2.0
			prestige = 4000
		}
		modifier = {
			factor = 2.0
			prestige = 6000
		}
	}
}