Nah, I can nominate my sisters and even some of my aunts and Nieces.
2) If I have a particular vassal at, let's say, -10 opinion because of raised levies, then disband the relevant levy, and then raise them immediately, does the opinion modifier keep counting from -10, or start over from -1 while the -10 modifier decays with time?
Basically: I'd like to use raising levies as a way to get particular vassals to revolt (so I can revoke their titles), but I'd like to be able to disband-and-re-raise the levy occasionally (e.g. just finished a distant campaign and am disbanding my whole army). Will that work?
Also: will small (e.g. counts, or sub-count barons, or even mayors) still revolt once you're excessively powerful (e.g. an Emperor) or do they stop, keeping you from using revolts as a way to revoke titles?
More generally, what's some good advice for making particular vassals revolt?
3) Let's say I'm playing as Dublin (which appears to be the Official Starting County for people learning the game as counts). My dynasty members will usually be Irish (unless e.g. I give someone a foreign-cultured tutor) If I end up acquiring a duchy and its counties in, say, Scotland, what exactly do I gain from the extra work of tutoring dynasty members to have Scottish culture and instating them?
Another way of asking the same question: why do I care about relations between vassals (e.g. an Irish duke or count) and their subvassals (e.g. a Scottish count or mayor)? Does it affect the taxes I receive? The levies?
4) As Dublin in particular, or just in general, what's the best long-term plan for which counties (with possibly multiple sub-baronies) go in my ruler's demesne? It's important to figure out early because of how buildings are long-term investments. Some factors:
* I'd prefer more baronies to less, obviously, up to my demesne limit, for the 100% levy access.
* Early in the game, that means lots of counties. Later in the game I can build additional baronies in counties and distribute away excess counties; I'm not sure whether that's better.
* I'd prefer to hold as few duchies as possible, because of the opinion penalty once you have more than two, and because I sometimes pick up extra ones from conquest.
* I'd prefer to own all the counties in the duchies I do own, and none on those I don't, to avoid "we desire your title" opinion penalties.
* I can move my capital around, but I'd lose both expensive buildings and a tech advantage (from the spymaster mission).
* Different rulers in my game will have different state stewardship scores, so I'd prefer flexibility in # of held baronies while still aiming for all of the above, but I'm not sure how to get it, and I'm not sure how to return baronies to my demesne (for rulers with high stewardship) other than revoking (which invokes tyranny) or prompting revolts (and I don't know if that works once you're powerful enough and they're still barons, see question #2).
My current plan is something like "acquire all the counties in Meath + Leinster + Ulster (eight, if you're not familiar with Ireland), then form+hand off Leinster if/when I've built enough extra baronies in Meath+Ulster."
5) Can kingdoms be revoked by an emperor?
6) The later Castle Town upgrades seem really expensive for the benefit they provide. Take the Great Castle City: 400 gold for a +3.5/year benefit. Even with, say, +50% from state stewardship that's eighty years to pay off. Are they worth it?
I don't know if this is a quick answer or deserves its own thread, but I figured I'd start here The short version is I'm Emperor of Britannia and King of England, Ireland, Scotland, and Wales. I've got Gavelkind succession and two sons. When I die, the oldest son inherits the Empire and all the Kingdoms but England. The younger son inherits England, plus various duchies and counties.
Here's my question: why isn't the youngest son vassal to his brother, the Emperor?
Ok, did I completeley miss something in the patch notes?
It seems I can't give away my secondary king title anymore.
Explanation : as Sweden, I got a part of Andalusia during a crusade. I kept it for a while until the cultural and religious malus wore off. Now I don't want to hold onto the land, as it's way too far from home.
I wanted to give the kingdom to my second son. Apparently I can't, even after I made him Duke.
"Right, I know it's best to have everyone in the chain, the peasants (the county culture), the count, the duke, and the king all be the same culture, to avoid opinion penalties. My point is that unless I go around revoking every single title in territory I acquire, including bishoprics/cities, there will always be a break in that chain somewhere - Irish counts overseeing Scottish bishops, for example."
But, if a county can eventually culture flip to Irish, that's not true - the subsequent mayors+bishops will be, by default, the culture of their county (I assume) and thus Irish. Right?
New question: how do I export the Irish culture off the British Isles? I know land units can march from Ulster in Ireland to... Galloway (I think) in Scotland, so I assume those counties are "adjacent" for purpose of culture spread. What about the mainland?
I had a game where I managed to put a Saxon dynasty on the throne of the Byzantine Empire. I checked back some decades later to find that the saxon dynasty was no longer in power and the last Emperor of that line had apparently been killed by rabble. It's the first time I've ever encountered that particular cause of death. I just wondered if anyone knew how or why that had happened?
I'm sure I've read about (and certainly seen my own vassals) fabricating claims on titles higher than Count level. How is this done?
Also Bullfrog: You can use your Chancillor to fabricate claims on counties and (randomly, if they have high enough diplomacy) duchies. There are also plots to fabricate a claim on Kingdoms as well.
Cool, thank you. Is it just on Diplomacy or does putting them in the capital or Dukes county make a difference?
Is it still recommended that you save and reload when gain/lose a title, or your character changes? I'm thinking of CKI when you had to do that.
Eat more beef...I mean it.
“I had rather be on my farm than be emperor of the world.” ~George Washington
Paradox Wikis - Information about all current games developed by Paradox Interactive
[CKII Mod] Project Balance - Improves historical plausability, slows down blobbing, makes the game more interesting.
[CKII Mod Project] Historical Immersion Project - A modular project consisting of Project Balance, SWMH, VIET, ARKOpack, and NBRT+