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Can a duchy became a kingdom? I am playing as a the duch of Finland and i have amassed alot of territories i'd like know if there is anyway to my duchy became a kingdom. I know there is a kingdom of Finland but i don't think it's possible to play with them unfortunetely....
 
Can a duchy became a kingdom? I am playing as a the duch of Finland and i have amassed alot of territories i'd like know if there is anyway to my duchy became a kingdom. I know there is a kingdom of Finland but i don't think it's possible to play with them unfortunetely....

Click on your main title's coat of arms in your ruler's character screen. See the button that you can check for 'de jure'? Click that and then click on the right-most coat of arms. That should be the Kingdom of Finland. You can then see the requirements for forming the kingdom. You will have to conquer a lot more land probably. Good luck.
 
Say I'm a large 12 county duchy between scotland and england. The Sunni caliphate is a one county empire at this point, any way I could go about swearing fealty and getting the title for myself? Basically how do I become the sunni caliph
 
Say I'm a large 12 county duchy between scotland and england. The Sunni caliphate is a one county empire at this point, any way I could go about swearing fealty and getting the title for myself? Basically how do I become the sunni caliph

Rebels force converting you to sunni then you can conquer it and claim the title. Though the prosess is time consuming and many consider it gamey, but if you MUST play as a muslim before any muslim expansions come out its the way to go. just let sunni rebels force convert you :)
 
Do some provinces have more favourable base statistics than others?

I always wonder, around 1200 Muslim castles more often than not have 2500 levies and a thousand garrison. When I check their buildings in that castle, they usually aren't - if they are at all - much better than some of my prime holdings. Still, they've got considerably more manpower than me.

They have better tech than me, obviously, but does that actually matter so much?
 
You can name them at birth if you are the parent. If you misspelt it, they stay that way forever.

There's no way to edit files?

That sucks. I've been trying to play the von Habsburg family and name them all properly. Unfortunately my current son Rudolph was named by the computer and his name should be Albert. He's 9 now and my only child so I don't want to turn him into a clergyman incase I don't have another son. Sucks. :(
 
There's no way to edit files?

That sucks. I've been trying to play the von Habsburg family and name them all properly. Unfortunately my current son Rudolph was named by the computer and his name should be Albert. He's 9 now and my only child so I don't want to turn him into a clergyman incase I don't have another son. Sucks. :(

Yes, you can change a character's name through file-editing.
If you really want to, you can try and edit your savegame.
Create a backup copy of your savegame (for safety), then open your savegame with a text editor. (Beware, the savegame files are very fat ones, so it can take a while to open properly).
Now, search for your character's ID, and modify his name from "Rudolph" to "Albert".
Save the file without converting to any other format.
Test in game.
 
Is there a list of all the Nicknames and the prerequisites for them easily accessible? ie not hidden in a game file somewhere. :)

Not that I know of.


Code:
#############################################
# CHARACTER NICKNAMES
# Independent dukes, kings and emperors only
#
# 'factor' is the percentage per year of 
# gaining the nickname
#
#############################################

# TRIGGERED ONLY
################

nick_the_lawgiver = {}
nick_the_usurper = {}
nick_the_hammer = {}
nick_the_conqueror = {}
nick_the_victorious = {}
nick_the_crusader = {}
nick_the_holy = {}
nick_the_avenger = {}
nick_the_brave = {}
nick_the_fearless = {}
nick_the_martyr = {}
nick_the_unlucky = {}
nick_the_lucky = {}
nick_the_restorer = {}
nick_the_effeminate = {}
nick_the_clueless = {}
nick_the_ill_tempered = {}
nick_the_affable = {}
nick_the_heathen = {}
nick_the_liberator = {}
nick_haardraade = {}

# GIVEN BY TRAITS
#################
nick_the_lisp_and_lame = {
	allow = {
		age = 16
		trait = lisp
		trait = clubfooted
	}
	chance = {
		factor = 5
	}
}

nick_the_able = {
	allow = {
		age = 20
		trait = diligent
		trait = ambitious
	}
	chance = {
		factor = 1
	}
}

nick_the_kind = {
	allow = {
		age = 20
		trait = charitable
		trait = kind
	}
	chance = {
		factor = 1
	}
}

nick_the_good = {
	allow = {
		age = 20
		trait = charitable
		trait = just
	}
	chance = {
		factor = 1
	}
}

nick_the_troubadour = {
	allow = {
		age = 20
		trait = poet
		trait = gregarious
	}
	chance = {
		factor = 1
	}
}

nick_the_strong = {
	allow = {
		age = 20
		trait = strong
		OR = {
			trait = brave
			trait = ambitious
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_magnanimous = {
	allow = {
		age = 20
		trait = charitable
		trait = brave
	}
	chance = {
		factor = 1
	}
}

nick_the_simple = {
	allow = {
		age = 20
		trait = humble
		trait = slow
	}
	chance = {
		factor = 1
	}
}

nick_the_merry = {
	allow = {
		age = 20
		trait = gregarious
		trait = kind
	}
	chance = {
		factor = 1
	}
}

nick_the_noble = {
	allow = {
		age = 20
		diplomacy = 9
		intrigue = 8
		NOT = {
			trait = bastard
		}
		OR = {
			trait = grey_eminence
			trait = intricate_webweaver
			trait = elusive_shadow
			trait = charismatic_negotiator
			trait = brilliant_strategist
			trait = skilled_tactician
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_blind = {
	allow = {
		age = 20
		OR = {
			trait = maimed
			trait = inbred
			trait = leper
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_gentle = {
	allow = {
		age = 20
		trait = kind
		trait = gregarious
	}
	chance = {
		factor = 1
	}
}

nick_the_proud = {
	allow = {
		age = 20
		trait = proud
		trait = envious
	}
	chance = {
		factor = 1
	}
}

nick_the_silent = {
	allow = {
		age = 20
		trait = shy
		OR = {
			trait = patient
			trait = humble
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_bastard = {
	allow = {
		age = 10
		trait = bastard
		is_female = no
	}
	chance = {
		factor = 1
	}
}

nick_the_gouty = {
	allow = {
		age = 40
		trait = infirm
	}
	chance = {
		factor = 1
	}
}

nick_half_hand = {
	allow = {
		age = 10
		trait = maimed
	}
	chance = {
		factor = 1
	}
}

nick_the_chaste = {
	allow = {
		age = 15
		OR = {
			trait = chaste
			trait = celibate
		}
		piety = 50
	}
	chance = {
		factor = 2
	}
}

nick_the_hunter = {
	allow = {
		age = 15
		trait = hunter
		NOT = { trait = infirm }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 3
	}
}

nick_the_fowler = {
	allow = {
		age = 15
		OR = {
			trait = falconer
			trait = hunter
		}
		NOT = { trait = infirm }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 2
	}
}

nick_the_just = {
	allow = {
		age = 15
		trait = just
		stewardship = 5
		NOT = { trait = deceitful }
		NOT = { trait = imbecile }
		NOT = { trait = slow }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1.5
			stewardship = 6
		}
		modifier = {
			factor = 1.5
			stewardship = 7
		}
		modifier = {
			factor = 1.5
			stewardship = 8
		}
		modifier = {
			factor = 1.5
			stewardship = 9
		}
		modifier = {
			factor = 2.0
			trait = honest
		}
	}
}

nick_the_lame = {
	allow = {
		age = 15
		OR = {
			trait = clubfooted
			trait = inbred
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2.0
			NOT = { prestige = 500 }
		}
	}
}

nick_the_handsome = {
	allow = {
		age = 15
		is_female = no
		trait = fair
		NOT = { trait = dwarf }
		NOT = { trait = inbred }
		NOT = { trait = harelip }
		NOT = { trait = hunchback }
		NOT = { age = 60 }
	}
	chance = {
		factor = 1
	}
}

nick_the_fair = {
	allow = {
		age = 15
		is_female = yes
		trait = fair
		NOT = { trait = dwarf }
		NOT = { trait = inbred }
		NOT = { trait = harelip }
		NOT = { trait = hunchback }
		NOT = { age = 50 }
	}
	chance = {
		factor = 1
	}
}

nick_the_mad = {
	allow = {
		age = 15
		trait = lunatic
	}
	chance = {
		factor = 5
	}
}

nick_the_fat = {
	allow = {
		age = 15
		OR = {
			trait = gluttonous
			trait = hedonist
			trait = drunkard
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = drunkard
		}
	}
}

nick_the_drunkard = {
	allow = {
		age = 15
		OR = {
			trait = gluttonous
			trait = hedonist
			trait = drunkard
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			trait = gluttonous
		}
		modifier = {
			factor = 1.1
			trait = hedonist
		}
		modifier = {
			factor = 5.0
			trait = drunkard
		}
	}
}

nick_the_cruel = {
	allow = {
		age = 20
		NOT = { trait = kind }
		NOT = { trait = charitable }
		OR = {
			trait = cruel
			trait = wroth
			trait = impaler
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 5.0
			trait = impaler
		}
		modifier = {
			factor = 2.0
			trait = cruel
		}
		modifier = {
			factor = 2.0
			trait = wroth
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = deceitful
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
	}
}

nick_the_wise = {
	allow = {
		age = 20
		NOT = { trait = arbitrary }
		NOT = { trait = wroth }
		NOT = { trait = slow }
		NOT = { trait = imbecile }
		NOT = { trait = inbred }
		NOT = { trait = incapable }
		OR = {
			trait = quick
			trait = genius
			trait = just
			trait = patient
			trait = scholar
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 5.0
			trait = genius
		}
		modifier = {
			factor = 2.0
			trait = quick
		}
		modifier = {
			factor = 2.0
			trait = just
		}
		modifier = {
			factor = 2.0
			trait = patient
		}
		modifier = {
			factor = 2.0
			trait = scholar
		}
	}
}

# GIVEN BY PIETY
#################

nick_the_accursed = {
	allow = {
		age = 20
		OR = {
			NOT = { piety = -50 }
			trait = possessed
			trait = kinslayer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -300 }
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = cynical
		}
	}
}

nick_the_wicked = {
	allow = {
		age = 20
		OR = {
			NOT = { piety = -50 }
			trait = possessed
			trait = kinslayer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -300 }
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = cynical
		}
	}
}

nick_the_bewitched = {
	allow = {
		age = 20
		OR = {
			NOT = { piety = -50 }
			trait = possessed
			trait = kinslayer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -300 }
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = cynical
		}
	}
}

nick_priest_hater = {
	allow = {
		age = 20
		NOT = { piety = -100 }
		trait = cynical
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -50 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = arbitrary
		}
	}
}

nick_the_pious = {
	allow = {
		age = 20
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_apostle = {
	allow = {
		age = 20
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_blessed = {
	allow = {
		age = 20
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_confessor = {
	allow = {
		age = 20
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_monk = {
	allow = {
		age = 20
		piety = 500
		OR = {
			trait = chaste
			trait = celibate
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2.0
			piety = 1000
		}
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
	}
}

# GIVEN BY RULE
################

# the Warlike
nick_the_ironside = {
	allow = {
		ruled_years = 15
		prestige = 50
		OR = {
			trait = brave
			trait = strong
		}
		NOT = {
			trait = weak
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 20 }
		}
	}
}

nick_the_lion = {
	allow = {
		ruled_years = 15
		OR = {
			trait = brave
			trait = strong
		}
		OR = {
			trait = skilled_tactician
			trait = brilliant_strategist
		}
		NOT = {
			trait = weak
		}
	}
	chance = {
		factor = 3
	}
}

nick_the_lionheart = {
	allow = {
		ruled_years = 15
		OR = {
			trait = brave
			trait = strong
		}
		OR = {
			trait = skilled_tactician
			trait = brilliant_strategist
		}
		NOT = {
			trait = weak
		}
	}
	chance = {
		factor = 4
		modifier = {
			factor = 2
			trait = brave
			trait = strong
		}
	}
}

nick_the_bold = {
	allow = {
		ruled_years = 10
		piety = 50
		OR = {
			trait = brave
			trait = strong
		}
		NOT = {
			trait = paranoid
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_unready = {
	allow = {
		age = 11
		ruled_years = 1
		trait = arbitrary
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_ill_ruler = {
	allow = {
		age = 11
		ruled_years = 1
		trait = arbitrary
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_terrible = {
	allow = {
		age = 30
		ruled_years = 10
		OR = {
			trait = wroth
			trait = lunatic
			trait = cruel
			trait = impaler
		}
		any_vassal = {
			has_opinion_modifier = { who = ROOT modifier = opinion_tyrant }
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_magnificent = {
	allow = {
		age = 30
		ruled_years = 15
		OR = {
			trait = quick
			trait = genius
		}
		NOT = {
			trait = slow
			trait = imbecile
		}
		OR = {
			trait = grey_eminence
			trait = intricate_webweaver
			trait = elusive_shadow
			trait = charismatic_negotiator
			trait = brilliant_strategist
			trait = skilled_tactician
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_quarreller = {
	allow = {
		age = 30
		ruled_years = 15
		trait = arbitrary
	}
	chance = {
		factor = 2
	}
}

# the Builder
nick_the_devil = {
	allow = {
		ruled_years = 10
		trait = wroth
		OR = {
			trait = kinslayer
			trait = excommunicated
			trait = impaler
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2
			trait = kinslayer
			trait = excommunicated
		}
	}
}

nick_the_dragon = {
	allow = {
		ruled_years = 10
		trait = wroth
		OR = {
			trait = kinslayer
			trait = excommunicated
			trait = impaler
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2
			trait = kinslayer
		}
	}
}

nick_the_careless = {
	allow = {
		age = 30
		ruled_years = 10
		OR = {
			trait = weak
			trait = content
		}
		NOT = {
			trait = diligent
			trait = ambitious
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2
			trait = incapable
		}
		modifier = {
			factor = 2
			trait = deceitful
		}
		modifier = {
			factor = 2
			trait = envious
		}
		modifier = {
			factor = 2
			trait = cynical
		}
		modifier = {
			factor = 2
			trait = kinslayer
		}
	}
}

nick_the_young = {
	allow = {
		ruled_years = 10
		NOT = { age = 20 }
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_old = {
	allow = {
		ruled_years = 20
		age = 55
	}
	chance = {
		factor = 5
		modifier = {
			factor = 2.0
			age = 65
		}
		modifier = {
			factor = 10.0
			age = 75
		}
		modifier = {
			factor = 1.5
			ruled_years = 30
		}
		modifier = {
			factor = 1.5
			ruled_years = 40
		}
	}
}

nick_the_great = {
	allow = {
		ruled_years = 10
		prestige = 1000
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2.0
			prestige = 2000
		}
		modifier = {
			factor = 2.0
			prestige = 4000
		}
		modifier = {
			factor = 2.0
			prestige = 6000
		}
	}
}
 
While I was engaged elsewhere, France managed to snag Barcelona and Valencia. I've consolidated every other Spanish kingdom as Castille. Should I continue with Reconquista and deal with the French later, or should I deal with the French immediately? Also, advice on how to fight the Big Blue Blob known as France?
 
Not that I know of.


Code:
#############################################
# CHARACTER NICKNAMES
# Independent dukes, kings and emperors only
#
# 'factor' is the percentage per year of 
# gaining the nickname
#
#############################################

# TRIGGERED ONLY
################

nick_the_lawgiver = {}
nick_the_usurper = {}
nick_the_hammer = {}
nick_the_conqueror = {}
nick_the_victorious = {}
nick_the_crusader = {}
nick_the_holy = {}
nick_the_avenger = {}
nick_the_brave = {}
nick_the_fearless = {}
nick_the_martyr = {}
nick_the_unlucky = {}
nick_the_lucky = {}
nick_the_restorer = {}
nick_the_effeminate = {}
nick_the_clueless = {}
nick_the_ill_tempered = {}
nick_the_affable = {}
nick_the_heathen = {}
nick_the_liberator = {}
nick_haardraade = {}

# GIVEN BY TRAITS
#################
nick_the_lisp_and_lame = {
	allow = {
		age = 16
		trait = lisp
		trait = clubfooted
	}
	chance = {
		factor = 5
	}
}

nick_the_able = {
	allow = {
		age = 20
		trait = diligent
		trait = ambitious
	}
	chance = {
		factor = 1
	}
}

nick_the_kind = {
	allow = {
		age = 20
		trait = charitable
		trait = kind
	}
	chance = {
		factor = 1
	}
}

nick_the_good = {
	allow = {
		age = 20
		trait = charitable
		trait = just
	}
	chance = {
		factor = 1
	}
}

nick_the_troubadour = {
	allow = {
		age = 20
		trait = poet
		trait = gregarious
	}
	chance = {
		factor = 1
	}
}

nick_the_strong = {
	allow = {
		age = 20
		trait = strong
		OR = {
			trait = brave
			trait = ambitious
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_magnanimous = {
	allow = {
		age = 20
		trait = charitable
		trait = brave
	}
	chance = {
		factor = 1
	}
}

nick_the_simple = {
	allow = {
		age = 20
		trait = humble
		trait = slow
	}
	chance = {
		factor = 1
	}
}

nick_the_merry = {
	allow = {
		age = 20
		trait = gregarious
		trait = kind
	}
	chance = {
		factor = 1
	}
}

nick_the_noble = {
	allow = {
		age = 20
		diplomacy = 9
		intrigue = 8
		NOT = {
			trait = bastard
		}
		OR = {
			trait = grey_eminence
			trait = intricate_webweaver
			trait = elusive_shadow
			trait = charismatic_negotiator
			trait = brilliant_strategist
			trait = skilled_tactician
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_blind = {
	allow = {
		age = 20
		OR = {
			trait = maimed
			trait = inbred
			trait = leper
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_gentle = {
	allow = {
		age = 20
		trait = kind
		trait = gregarious
	}
	chance = {
		factor = 1
	}
}

nick_the_proud = {
	allow = {
		age = 20
		trait = proud
		trait = envious
	}
	chance = {
		factor = 1
	}
}

nick_the_silent = {
	allow = {
		age = 20
		trait = shy
		OR = {
			trait = patient
			trait = humble
		}
	}
	chance = {
		factor = 1
	}
}

nick_the_bastard = {
	allow = {
		age = 10
		trait = bastard
		is_female = no
	}
	chance = {
		factor = 1
	}
}

nick_the_gouty = {
	allow = {
		age = 40
		trait = infirm
	}
	chance = {
		factor = 1
	}
}

nick_half_hand = {
	allow = {
		age = 10
		trait = maimed
	}
	chance = {
		factor = 1
	}
}

nick_the_chaste = {
	allow = {
		age = 15
		OR = {
			trait = chaste
			trait = celibate
		}
		piety = 50
	}
	chance = {
		factor = 2
	}
}

nick_the_hunter = {
	allow = {
		age = 15
		trait = hunter
		NOT = { trait = infirm }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 3
	}
}

nick_the_fowler = {
	allow = {
		age = 15
		OR = {
			trait = falconer
			trait = hunter
		}
		NOT = { trait = infirm }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 2
	}
}

nick_the_just = {
	allow = {
		age = 15
		trait = just
		stewardship = 5
		NOT = { trait = deceitful }
		NOT = { trait = imbecile }
		NOT = { trait = slow }
		NOT = { trait = incapable }
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1.5
			stewardship = 6
		}
		modifier = {
			factor = 1.5
			stewardship = 7
		}
		modifier = {
			factor = 1.5
			stewardship = 8
		}
		modifier = {
			factor = 1.5
			stewardship = 9
		}
		modifier = {
			factor = 2.0
			trait = honest
		}
	}
}

nick_the_lame = {
	allow = {
		age = 15
		OR = {
			trait = clubfooted
			trait = inbred
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2.0
			NOT = { prestige = 500 }
		}
	}
}

nick_the_handsome = {
	allow = {
		age = 15
		is_female = no
		trait = fair
		NOT = { trait = dwarf }
		NOT = { trait = inbred }
		NOT = { trait = harelip }
		NOT = { trait = hunchback }
		NOT = { age = 60 }
	}
	chance = {
		factor = 1
	}
}

nick_the_fair = {
	allow = {
		age = 15
		is_female = yes
		trait = fair
		NOT = { trait = dwarf }
		NOT = { trait = inbred }
		NOT = { trait = harelip }
		NOT = { trait = hunchback }
		NOT = { age = 50 }
	}
	chance = {
		factor = 1
	}
}

nick_the_mad = {
	allow = {
		age = 15
		trait = lunatic
	}
	chance = {
		factor = 5
	}
}

nick_the_fat = {
	allow = {
		age = 15
		OR = {
			trait = gluttonous
			trait = hedonist
			trait = drunkard
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = drunkard
		}
	}
}

nick_the_drunkard = {
	allow = {
		age = 15
		OR = {
			trait = gluttonous
			trait = hedonist
			trait = drunkard
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			trait = gluttonous
		}
		modifier = {
			factor = 1.1
			trait = hedonist
		}
		modifier = {
			factor = 5.0
			trait = drunkard
		}
	}
}

nick_the_cruel = {
	allow = {
		age = 20
		NOT = { trait = kind }
		NOT = { trait = charitable }
		OR = {
			trait = cruel
			trait = wroth
			trait = impaler
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 5.0
			trait = impaler
		}
		modifier = {
			factor = 2.0
			trait = cruel
		}
		modifier = {
			factor = 2.0
			trait = wroth
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = deceitful
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
	}
}

nick_the_wise = {
	allow = {
		age = 20
		NOT = { trait = arbitrary }
		NOT = { trait = wroth }
		NOT = { trait = slow }
		NOT = { trait = imbecile }
		NOT = { trait = inbred }
		NOT = { trait = incapable }
		OR = {
			trait = quick
			trait = genius
			trait = just
			trait = patient
			trait = scholar
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 5.0
			trait = genius
		}
		modifier = {
			factor = 2.0
			trait = quick
		}
		modifier = {
			factor = 2.0
			trait = just
		}
		modifier = {
			factor = 2.0
			trait = patient
		}
		modifier = {
			factor = 2.0
			trait = scholar
		}
	}
}

# GIVEN BY PIETY
#################

nick_the_accursed = {
	allow = {
		age = 20
		OR = {
			NOT = { piety = -50 }
			trait = possessed
			trait = kinslayer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -300 }
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = cynical
		}
	}
}

nick_the_wicked = {
	allow = {
		age = 20
		OR = {
			NOT = { piety = -50 }
			trait = possessed
			trait = kinslayer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -300 }
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = cynical
		}
	}
}

nick_the_bewitched = {
	allow = {
		age = 20
		OR = {
			NOT = { piety = -50 }
			trait = possessed
			trait = kinslayer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -300 }
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = cynical
		}
	}
}

nick_priest_hater = {
	allow = {
		age = 20
		NOT = { piety = -100 }
		trait = cynical
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			NOT = { piety = -50 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -100 }
		}
		modifier = {
			factor = 2.0
			NOT = { piety = -200 }
		}
		modifier = {
			factor = 2.0
			trait = hedonist
		}
		modifier = {
			factor = 2.0
			trait = gluttonous
		}
		modifier = {
			factor = 2.0
			trait = greedy
		}
		modifier = {
			factor = 2.0
			trait = envious
		}
		modifier = {
			factor = 2.0
			trait = arbitrary
		}
	}
}

nick_the_pious = {
	allow = {
		age = 20
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_apostle = {
	allow = {
		age = 20
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_blessed = {
	allow = {
		age = 20
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_confessor = {
	allow = {
		age = 20
		piety = 1000
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
		modifier = {
			factor = 2.0
			piety = 6000
		}
	}
}

nick_the_monk = {
	allow = {
		age = 20
		piety = 500
		OR = {
			trait = chaste
			trait = celibate
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2.0
			piety = 1000
		}
		modifier = {
			factor = 2.0
			piety = 2000
		}
		modifier = {
			factor = 2.0
			piety = 4000
		}
	}
}

# GIVEN BY RULE
################

# the Warlike
nick_the_ironside = {
	allow = {
		ruled_years = 15
		prestige = 50
		OR = {
			trait = brave
			trait = strong
		}
		NOT = {
			trait = weak
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 20 }
		}
	}
}

nick_the_lion = {
	allow = {
		ruled_years = 15
		OR = {
			trait = brave
			trait = strong
		}
		OR = {
			trait = skilled_tactician
			trait = brilliant_strategist
		}
		NOT = {
			trait = weak
		}
	}
	chance = {
		factor = 3
	}
}

nick_the_lionheart = {
	allow = {
		ruled_years = 15
		OR = {
			trait = brave
			trait = strong
		}
		OR = {
			trait = skilled_tactician
			trait = brilliant_strategist
		}
		NOT = {
			trait = weak
		}
	}
	chance = {
		factor = 4
		modifier = {
			factor = 2
			trait = brave
			trait = strong
		}
	}
}

nick_the_bold = {
	allow = {
		ruled_years = 10
		piety = 50
		OR = {
			trait = brave
			trait = strong
		}
		NOT = {
			trait = paranoid
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_unready = {
	allow = {
		age = 11
		ruled_years = 1
		trait = arbitrary
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_ill_ruler = {
	allow = {
		age = 11
		ruled_years = 1
		trait = arbitrary
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_terrible = {
	allow = {
		age = 30
		ruled_years = 10
		OR = {
			trait = wroth
			trait = lunatic
			trait = cruel
			trait = impaler
		}
		any_vassal = {
			has_opinion_modifier = { who = ROOT modifier = opinion_tyrant }
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_magnificent = {
	allow = {
		age = 30
		ruled_years = 15
		OR = {
			trait = quick
			trait = genius
		}
		NOT = {
			trait = slow
			trait = imbecile
		}
		OR = {
			trait = grey_eminence
			trait = intricate_webweaver
			trait = elusive_shadow
			trait = charismatic_negotiator
			trait = brilliant_strategist
			trait = skilled_tactician
		}
	}
	chance = {
		factor = 2
	}
}

nick_the_quarreller = {
	allow = {
		age = 30
		ruled_years = 15
		trait = arbitrary
	}
	chance = {
		factor = 2
	}
}

# the Builder
nick_the_devil = {
	allow = {
		ruled_years = 10
		trait = wroth
		OR = {
			trait = kinslayer
			trait = excommunicated
			trait = impaler
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2
			trait = kinslayer
			trait = excommunicated
		}
	}
}

nick_the_dragon = {
	allow = {
		ruled_years = 10
		trait = wroth
		OR = {
			trait = kinslayer
			trait = excommunicated
			trait = impaler
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2
			trait = kinslayer
		}
	}
}

nick_the_careless = {
	allow = {
		age = 30
		ruled_years = 10
		OR = {
			trait = weak
			trait = content
		}
		NOT = {
			trait = diligent
			trait = ambitious
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2
			trait = incapable
		}
		modifier = {
			factor = 2
			trait = deceitful
		}
		modifier = {
			factor = 2
			trait = envious
		}
		modifier = {
			factor = 2
			trait = cynical
		}
		modifier = {
			factor = 2
			trait = kinslayer
		}
	}
}

nick_the_young = {
	allow = {
		ruled_years = 10
		NOT = { age = 20 }
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			NOT = { age = 15 }
		}
	}
}

nick_the_old = {
	allow = {
		ruled_years = 20
		age = 55
	}
	chance = {
		factor = 5
		modifier = {
			factor = 2.0
			age = 65
		}
		modifier = {
			factor = 10.0
			age = 75
		}
		modifier = {
			factor = 1.5
			ruled_years = 30
		}
		modifier = {
			factor = 1.5
			ruled_years = 40
		}
	}
}

nick_the_great = {
	allow = {
		ruled_years = 10
		prestige = 1000
	}
	chance = {
		factor = 3
		modifier = {
			factor = 2.0
			prestige = 2000
		}
		modifier = {
			factor = 2.0
			prestige = 4000
		}
		modifier = {
			factor = 2.0
			prestige = 6000
		}
	}
}

How exactly are the "triggered only" names obtained? I imagine Hardrade is unique to Harald, and I know about the Conqueror and Holy, but the rest elude me.

Can i create an Empire ?

Not in vanilla. The only Christian empires are the HRE and Byzantines, as well as the Latin Empire (titular, pick a start date around 1204.)

The two Caliphates, the Golden Horde and the Ilkhanate are also emperor-tier titles, but not easily obtained for obvious reasons. I don't think there are any others.

If you want more, try one of these mods:
http://forum.paradoxplaza.com/forum...(Empire-creation-mod)&p=13488901#post13488901
http://forum.paradoxplaza.com/forum/showthread.php?582715-Mod-Empires-Everywhere
 
Is there a quick way to find out who's claim is being used when someone attacks you for your land?

The little circle icons in the bottom right of the screen that show the warscore are clickable. Doing so brings up info about the war, including a list of battles, a breakdown of the warscore, a display of the belligerents on each side and their contributions, and if applicable, the holder of the claim being pushed.