Yeah, it'd be nice to be able to go and check our drafts on our saves as well.
I'm guessing this is related to your grand murder mystery? I think with your Abyssinia game, THAT would kick rear-end. 'Cause if you arrest a guy, you don't know if you REALLY got the right guy or not. It's all a mystery because the game just stays "Died in a suspicious accident."
I've had a few times in a game where I've fudged a date on something like "War declared" because I forget why (instead of because two simultaneous wars declared are more exciting than one at a time.) I'd ESPECIALLY like a 'war ended/most important battle' like that.
Sure, perhaps the Duke being his trusted vassal or murder of his father would be outside of the game mechanics, but you could draw an AAR out of
Became (chief title) on [Date] due to [succession/pressed claim/changed primary title/granted by/revolution].
During his reign, he fought against [Y] in the War of [Z] which lasted from [Date] to [Date] which [he won/he lost/ended inconclusively]
He changed the succession laws from [A] to and changed crown authority from [C] to [D]
He died on [Date] due to [Cause of Death] his personal demesne was [Titles]
Ideally I could see that for a history of a title, too. So instead of dying, it would read that for a County, not just a Count.
I doubt it would be too hard, but obviously, I've been wrong before. It strikes me as something that would work basically the same as the EU history generator.
Keeping it to provinces would also ease up on the computer rather than having all of that going on for every character at once.
I'd also like a few more causes of death. A 65 year old might die of 'Natural Causes' but my 8 year old probably would have been in an accident, or had something else go horribly wrong.
If I'm playing a game and my 8 year old son has died from "Natural Causes" I end up with "Of what nature?"
I'm guessing this is related to your grand murder mystery? I think with your Abyssinia game, THAT would kick rear-end. 'Cause if you arrest a guy, you don't know if you REALLY got the right guy or not. It's all a mystery because the game just stays "Died in a suspicious accident."
I've had a few times in a game where I've fudged a date on something like "War declared" because I forget why (instead of because two simultaneous wars declared are more exciting than one at a time.) I'd ESPECIALLY like a 'war ended/most important battle' like that.
Sure, perhaps the Duke being his trusted vassal or murder of his father would be outside of the game mechanics, but you could draw an AAR out of
Became (chief title) on [Date] due to [succession/pressed claim/changed primary title/granted by/revolution].
During his reign, he fought against [Y] in the War of [Z] which lasted from [Date] to [Date] which [he won/he lost/ended inconclusively]
He changed the succession laws from [A] to and changed crown authority from [C] to [D]
He died on [Date] due to [Cause of Death] his personal demesne was [Titles]
Ideally I could see that for a history of a title, too. So instead of dying, it would read that for a County, not just a Count.
I doubt it would be too hard, but obviously, I've been wrong before. It strikes me as something that would work basically the same as the EU history generator.
Keeping it to provinces would also ease up on the computer rather than having all of that going on for every character at once.
I'd also like a few more causes of death. A 65 year old might die of 'Natural Causes' but my 8 year old probably would have been in an accident, or had something else go horribly wrong.
If I'm playing a game and my 8 year old son has died from "Natural Causes" I end up with "Of what nature?"