So, what happens when I puppet a country? Do I get a % of their economy or they're just a prestige boost? It seems, I am able to bring China's puppets into my sphere of influence. Does it mean, puppeting has no real benefits?
A puppet government allows you to make use of a countries military strength as your own and control their politics. This is useful for beating down secondary powers who won't submit to you with an obligatory alliance after you've pulled them into your SOE. You don't get any additional taxes, but they are drawn into pretty much every war you want unless you are battling against the owner of their SOE. ((Which is why it's important you make someone your puppet AND sphere them afterwards.))
As I've read somewhere, puppets cannot built any industry, so puppeting Belgium as the Netherlands will make it so Belgium never makes a new factory ever.I've seen no evidence of any ability to control a puppet's politics.
In fact, a problem I notice in my games is that when I puppet a nation, it generally just stops doing much of anything. In a German game, Denmark and later the Ottoman Empire were my puppets. From the moment that happened, they just quit playing. They would raise a few brigades when I went to war, but they built/researched nothing, not even railroads. And it seems that, with a laissez faire economic system, I actually have more ability to mess about in other foreign countries than I do my own puppets, as I can't build railroads in my puppets.
I don't know if puppets just inherit my tech levels and economic system, but a capitalist has never tried to build a single thing in one of my puppet nations.
As I've read somewhere, puppets cannot built any industry, so puppeting Belgium as the Netherlands will make it so Belgium never makes a new factory ever.
Magents man, how do they work!?
Puppets seem to be still fairly weak mechanically, much could be improved.
Here you go, some one told me this earlier.