Tuesdays, 19:00 CET
Starting 21st of February
This is a multiplayer succession game, ie. everyone plays a different country each session. Since players are not bound to specific countries, there are no perms and therefore no obligation to attend every session. In fact, you are free to only play when you feel like it, and new players can join in the middle of the campaign. The reasons for trying this campaign are explained in this thread. In summary: more wars, less frustration, more fun. If this sounds even remotely interesting, come check it out. If you don't like it, you can just stop coming.
Even though there is no conventional signup, you should post here if you're interested. This goes doubly so for people who can host.
I will start handing out countries to random players about 5 minutes before each session starts, with biggest/most important countries being handed out first. You may decline the country offered to you, but this is only going to get you a smaller country. Writing an AAR will get you a slight increase to the chance of getting a country from the bigger end of the list. Cooping will be allowed if there are more players than reasonable country choices.
The list of playable countries will be formed from the biggest european countries. As countries get better or worse, they get bumped up and down the list. Released/revolted countries will be playable if they are big enough (like colonial revolters). One of the smaller countries may even switch in the middle of the session if a bigger country revolts or gets released.
Rehosts and Starting Time
Since there are no perms, there's no reason to wait past starting time. Therefore, sessions start at 19:00 CET, as long as there's a host and a moderate number of players present. Rehosts are generally every half an hour (if there is need), though exceptions may be made for countries at war.
There's only one rule: don't be a dick. This covers cheating, wrecking your country, abusing game mechanics (war taxes, crusade bonus, HRE mechanics), etc. This is subjectively judged by me, with possible sanctions being a warning, a suspension, or a ban from the campaign, depending on the severity of the dickery committed.
War and Peace
Since one of the goals of this campaign is more wars and more fun, there are some guidelines about wars.
1. Keep your demands small. A couple of mainland provinces per war, more if they're overseas. Remember, you're likely not going to be playing as that country very soon. Not creating a monster is in your own best interest.
2. Keep wars evenly matched. Don't call additional people into an evenly matched war with reasonable demands, and don't backstab someone fighting an evenly matched war.
3. Do not fight until your last stack is about to be wiped unless you're actually fighting for your life. If their demands are reasonable and they're clearly winning, make peace and get on with it.
4. Fake wars are discouraged. If you have a core on someone else, either fight for it or take the prestige hit like a man.
As this is an experimental game, most of this stuff is very much open to discussion. The "rules", the war and peace guidelines, and the pool of playable countries especially so.
Mumble is the primary communication channel outside the game. Being there is highly recommended, even if you don't have a microphone.