This is why terms like "Pagan" are so very terrible. They aren't one thing, yet people pretend that they are (and are still somehow able to explain in minute detail the distinctions between Waldensian and Cathar heretical philosophies..). Tengriism is not Ásatrú, Ahura Mazda is not Ukko (Finnish Sky-God) and there is no such thing as "Paganism". It's just a Christian-centric superiority complex (and somehow Zoroastrianism was uniquely excluded from this group even though Christian texts from East-Rome explicitly calls them "pagan fire-worshippers").
It'd also help with good ol' situations like Normans keeping their "Danish wives" (legitimized mistresses). Just because they convert to Christianity doesn't mean they don't still keep attributes that used to be positive for them, all of a sudden they could be marks of great shame and targets for ridicule. Holdovers from the old ways when "they didn't know any better". Might find themselves in a really strange world if they play the Norseman straight for gameplay advantages but ends up pressed to convert if eventually losing against Christians, then being stuck with decisions made when they were the Min-maxing thing to do.
Though the hyper-interventionist Emperor might be trouble for that in the Game-Universe. When was the last time a German Emperor had 20 000 soldiers trying to occupy Närke, again? Must've missed that in History-class.
Last edited by Nuril; 15-02-2012 at 21:47.
In CK1 it is possible to mod this in and it actually has been done. Not in CK2? Strange.
"None are more hopelessly enslaved than those who falsely believe they are free." - Goethe
That guide is for those who dont like to exploit or do something some might consider gamebreaking. For the lazy ones do following;
1) Make a savegame
2) Find the savegame in documents/paradoxinteractive/CK2/savegames
3) Open it with text
4) Find the line player=yes
5) Delete that line and write a new one at the desired character you want to play as.
I would gladly pay another $20-30 for an expansion that enables play as ALL countries. I am one of the player types that likes the challenge of overcoming historical obstacles that destroyed empires in real life. "Crusader Kings" had to fight against someone, therefore being able to play as the opposition to the Crusader Kings has great appeal to me. It has even more appeal to a multiplayer game where players might want to play ideological enemies instead of bratty Christian neighbors. I suppose I would call these Counter-Crusader Kings. It may not be an official holy war, but the kings fighting back against the holy war were every bit as much an important part of this as the kings prosecuting them!
I believe there is enough interest for Johan to sit down with the Producers and discuss a budget plan for implementing more playability within the sandbox environment. If I am willing to pay that much more money for more options in historical plausibility, that means there are enough others out there willing to possibly make this idea profitable. DEVs, please consider a serious exploration of your options here despite the hesitation towards this idea during project development.
People, be realistic. Paradox is making games for a niche market. CK1 sold poorly compared to other Paradox games. A niche within a niche. You should be grateful that Paradox even took the risk of making CK2, rather than some safer bet like EU4. Considering what budget constraints they've had to be under, they had to chose between width (making everyone playable) and depth (making Christian feudal realms deep and involved), they could hardly have afforded both. I'd rather have Christan feudal realms with all the nifty mechanics than a shallow system where everyone is playable but the differences ones of flavour.
Wishing for Paradox to make a commercially sold expansion that makes Pagans and Muslims playable is entirely valid. Demanding to get it into the basic game, to demand even more for your money from a game which was pretty much fan service to begin with, is just entitlement-minded and whiny.
So.. digital distribution equals communism?
I disagree SO MUCH that I have to close this thread now.
Victoria 2 Realism & Rebalance Project 2010-2014, Requiescat in Pace
I just posted a guide how to play pagan, but if you want to continue being unhappy then fine with me. Il just go over here ->
-You can search with "Advanced Search", i'd then change to "Search Single Content Type", put in "keywords" what you are looking for,
then choose the Forum and/or subthread (you can add the "search in child forums" box), choose "posts" at "show results at" -> tada!
You will get the post and see if that matters to you. Pretty good i find. Used the search mechanic this way a lot and it helped faster
than asking again in the forum most of the time.
Cheers and have fun,
Well, I still love the game. Never said I didn't. And I still hope there's eventually an expansion/DLC that will allow the various flavors of paganism and Islam to be playable. If/when there is, I'll be first in line to buy it *and* first in line to write an AAR about it.
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It's called Europa Universalis, why are you able to play non-europeans?
It's called Rome Universalis, why are you able to play non-Romans?
It's called Victoria, why are you able to play countries besides Victorian Britain?
It's called Hearts of Iron, why are you able to play as countries that didn't historically participate in WWII?
Anyway i don't buy the argument that only because the game is called Crusader Kings it should be focused only on European feudal societies. This game is an historical simulator of the period between 1066 and 1453 so Muslim, Pagans, Heretics, Merchant Republic should get their own specific mechanics.
I'm sure that if in 2 years there is no DLC or expansion regarding them, a lot of fans of this game would be annoyed.
It's called Crusader Kings because it's a catchy title and it gives you some idea about what time period it's set in. That's literally all there is to it, please stop acting like Paradox uses the title as some kind of guiding principle for game design. Games are often titled long after the design docs and much of the programming is finished.
(And honestly I think there wouldn't be half as much complaining if DLC which let you play muslims/pagans was already out.)
Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
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White Man's Burden mod for Victoria 2. Greatly improves exploration and colonization, as well as rebellions and international affairs: Coming Soon
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See, I wouldn't mind if people kept making this exact same thread if it wasn't clearly stated in the game description (even on steam, it overtly says this) that you can't play heathens.
But I won't be impressed if Johan gets his way and we never get playable Muslims.
CK II is a magnificent game and much more moddable than 99% of the games on the market, it is a shame if they've restricted religious playability (purely for the purposes of modifcations such as the Game of Thrones mod or ones of this ilk) but its pros outweigh its cons.
If you can indeed simply edit saves etc, people CAN make modifications to make Muslims etc "playable" (adding events etc), the selection of countries will simply take a little bit more effort which is annoying but you can work around it.