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Exist a cheat more complete than this:??

cheator = {

tech_growth_modifier_economy = 5
tech_growth_modifier_military = 5
tech_growth_modifier_culture = 5
regiment_reinforcement_speed = 5
local_revolt_risk = -10.05
general_opinion = 1000
vassal_opinion = 1000
castle_opinion = 1000
town_opinion = 1000
church_opinion = 1000
diplomacy = 1000
monthly_character_prestige = 10.5
monthly_character_piety = 10.6
monthly_character_wealth = 10.05
stewardship = 1000
learning = 1000
intrigue = 1000
martial = 1000
health = 100
fertility=1.500
land_morale = 100.25
local_build_time_modifier = -10.33
build_time_modifier = -10.33
build_cost_modifier = -10.33
castle_levy_size = 100.25
castle_tax_modifier = 10.33
levy_reinforce_rate = 10.5
city_tax_modifier = 10.25
castle_tax_modifier = 10.25
temple_tax_modifier = 10.25
supply_limit = 1000
naval_morale = 10.1
assassinate_chance_modifier = 10.5
arrest_chance_modifier = 10.5
disease_defence = 100
icon = 2
}




character_event = {
id = 9999998
desc = "Cheatorz BAD!"
picture = "GFX_evt_hunt"

is_triggered_only = yes
trigger = {
ai = no}
option = {
name = "booh yourself"
add_character_modifier = {
name = cheator
duration = -1
}
add_trait = ambitious
add_trait = gardener
add_trait = charitable
add_trait = zealous
add_trait = brave
add_trait = gregarious
add_trait = just
add_trait = quick
add_trait = brilliant_strategist
add_trait = skilled_tactician
add_trait = patient}
option = {
name = "booh your wife"
spouse = {
add_character_modifier = {
name = cheator
duration = -1
}
add_trait = ambitious
add_trait = gardener
add_trait = content
add_trait = charitable
add_trait = zealous
add_trait = brave
add_trait = gregarious
add_trait = just
add_trait = quick
add_trait = brilliant_strategist
add_trait = skilled_tactician
add_trait = patient
}}
 
Since You guys appear to be posting custom events hear as well as cheats here's a good one if you liege or another ruler pisses you off or you just want to see an empire or kingdom implode on itself, btw you have to trigger using console and make sure you do event 9999996 character's code you want to curse IE
event 9999996 10150

Code:
# You cast a curse on you enemy
character_event = {

id = 9999996
desc = "You come across a strange women who offers to place a curse on your enemy for you."
picture = "GFX_evt_illness"
is_triggered_only = yes	

option = {
name= "I'll Give you whatever it takes, please just destroy my enemies."
add_trait = weak
add_trait = gluttonous
add_trait = envious
add_trait = dwarf
add_trait = ugly
add_trait = hunchback
add_trait = homosexual
add_trait = excommunicated
add_trait = greedy
add_trait = slothful
add_trait = craven
add_trait = arbitrary
add_trait = slow
add_trait = imbecile
change_martial = -10
change_intrigue = -10
change_diplomacy = -10
change_stewardship = -10
change_learning = -10

option = {
name = "fight the urge"
add_trait = mystic
}
}

I wonder if this can be achieved through granting a minor title or decision instead of an event(of course, you wouldn't be able to target people in other realms)
 
Last edited:
I find those cheats to be pretty awesome, I tweaked them (still do from time to time) to fit my gaming style and between these and Panadell, I've learned just enough about modding events to tailor my game to my specific style.
 
Hello fellow Kings! I have problem. My king is syphilitic, but I cant cure it with event 6001 cheat. This cheat cures "Great Pox" but not this disease. is there a cheat that cures it? I rlly need it because my King is only 40 but will die soon because of this sickness. I have enough of reloading saves. HELP. here is screenshot: http://i.imgur.com/2JSUmXg.jpg

There is no need to ever open your saved file!

type "remove_trait syphillis" (might be a different name, they are all online)

I used to edit the save file just to remove maimed. What a bunch of wasted time. "remove_trait maimed" works just fine.
 
Some cheats that I cannot find that involved giving bad stuff through Minor Titles inspired me to consider a similar option.

1 title to grant some penalties and negative effects, in addition to giving the self a couple of penalties.

I don't quite know how to make the action of giving an honorary title have an impact on the giver of the title (that is, an opinion modifier, giving a bad trait or something else). I am also unsure the limits of what I can do with Honorary Titles - imprisonment, cannot inherit, maybe designated heir? This is a discovery process and this thread has helped me gain a lot of inspiration.
 
I think you can try finding the event in the files.
 
Where is the code for the Aztec thing, where when you occupy a county you genocide everyone there?

Is it possible to make a decision (or something) that will change succession laws of my vassal kings and dukes to something like Elective Gavelkind?

Is it possible to make a cheat decision that will give one trait to all vassals?

All courtiers?

All in realm?
 
I made this fairly simple Cheat Mod for my son, who has a lot of trouble with the finer aspects of the game.

It is decision based, but doesn't clutter your menu, as it has an Enable/Disable toggle.

Options:

  • Add Diplomacy
  • Add Martial
  • Add Stewardship
  • Add Intrigue
  • Add Learning
  • Remove All Bad Traits
  • Add Tech to Capital
  • Add Tech to Province where You are Standing
  • Knight Doomstack
  • Horse Archer/Light Cav Doomstack
  • Heavy Infantry Doomstack
  • Skirmisher Doomstack
  • Free Fleets
  • Disband All Cheat Armies
  • Disband All Cheat Navies

Some Notes:
All attributes go up in increments of 5. (I don't prefer huge levels, if you do, trigger the event 20 times)
All Armies and Navies appear in Malta. I am new to this, and didn't bother to figure out how to put them in your territory. Using the boats, you can rapidly move them wherever you wish. The armies come with a usually decent leader, who will be your culture and religion.
The techs go up by one star.
My son argued that Dwarf shouldn't be on the list of removed traits, and he won. So have your Dwarven Kingdoms!
Should be compatible with any mod that doesn't alter the map.
I cant get this cheat mod to work any help I could get would be great.
I created a mod called CKIIMod inside that folder I created a localisation folder and decision folder.
I then put the cheat_decisions.txt in the decisions folder of my mod then I put seekritcheats.csv in the localisation folder. Fired up the game selected the mod picked a charater to play as and launched. From here I dont know how to turn it on. I have one other thing added in to the mod the tooltip delay popup that tells you character id that is in the localisation file and it is working. So how do I turn this on?
 
I cant get this cheat mod to work any help I could get would be great.
....So how do I turn this on?

Don't know if it still works, but that were all decisions in the intrigue tab as far as i remember.

As it says here:
It is decision based, but doesn't clutter your menu, as it has an Enable/Disable toggle.

Though i start to assume your question wasn't how that mod works , but how your modification of it would...
 
So i went to mod forums for help when panadell's event died...
this is what i got as a response... i tried it out with cheator and province_booster and they worked just fine afterwards...

From what I gather with the recent update the values for the title, description and option names NEED to be localised now (where as before it was optional.)

So instead of having

Code:
name = "This is an option you can choose"

You would have

Code:
name = "EVTXOPT1"

and then a csv in the localisation folder with

Code:
EVTXOPT1;This is an option you can choose;;;;;;;;;;;;;x

See this thread.
Don't wrap the localization key in quotes.
Do it like this.

Code:
name = uniquenameforthis


so for example my province booster now looks like this:
Code:
[COLOR=#ff8c00]character_event = {
    id = 9888889
    desc = Cheat2
    picture = GFX_evt_death

    is_triggered_only = yes
    trigger = {
    ai = no }
        option = {
                name = C2O1
        any_demesne_title = { 
 
location = {
        add_province_modifier = {
                    name = "province_booster"
                    duration = -1
                }    
            }
        }

    }
}[/COLOR]
With This added to a localization file:
Code:
[COLOR=#ff8c00]Cheat2;Miracle grow huh;;;;;;;;;;;;;x
C2O1;Money and Soldiers what more could you ask for;;;;;;;;;;;;;x[/COLOR]

the panadell event will take awhile to change, lots of stuff to change and add to localization... i might just wait and see if they are changing this new method before spending the time... although if anyone else does it(or updates it) please share

edit:shypixel's custom decisions still work, i guess cause they were already localized correctly....
 
Hi,
I have this file for building decision, & with the last upgrade is not working anymore... someone have an idea ??

Code:
decisions = {

    Castle_City_Temple_build = {
        potential = { ai = NO }
        allow = { ai = NO }
        effect = {
            hidden_tooltip = {
                any_demesne_title = {
                    limit = {
                        type = castle
                        NOT = { has_building = ca_barracks_6 }
                    }
                    add_building = ca_wall_1
                    add_building = ca_wall_2
                    add_building = ca_wall_3
                    add_building = ca_wall_4
                    add_building = ca_wall_5
                    add_building = ca_wall_q_1
                    add_building = ca_wall_q_2
                    add_building = ca_wall_q_3
                    add_building = ca_wall_q_4
                    add_building = ca_wall_q_5
		    add_building = ca_con_wall_6
                    add_building = ca_keep_1
                    add_building = ca_keep_2
                    add_building = ca_keep_3
                    add_building = ca_keep_4
                    add_building = ca_keep_5
                    add_building = ca_keep_6
                    add_building = ca_militia_barracks_1
                    add_building = ca_militia_barracks_2
                    add_building = ca_militia_barracks_3
                    add_building = ca_militia_barracks_4
                    add_building = ca_training_grounds_1
                    add_building = ca_training_grounds_2
                    add_building = ca_training_grounds_3
                    add_building = ca_barracks_1
                    add_building = ca_barracks_2
                    add_building = ca_barracks_3
                    add_building = ca_barracks_4
                    add_building = ca_barracks_5
                    add_building = ca_barracks_6
                    add_building = ca_stable_1
                    add_building = ca_stable_2
                    add_building = ca_stable_3
                    add_building = ca_stable_4
                    add_building = ca_stable_5
                    add_building = ca_stable_6
                    add_building = ca_town_1
                    add_building = ca_town_2
                    add_building = ca_town_3
                    add_building = ca_town_4
                    add_building = ca_town_5
                    add_building = ca_town_6
                    add_building = ca_shipyard_1
                    add_building = ca_shipyard_2
                    add_building = ca_shipyard_3
                    add_building = ca_shipyard_4
		    add_building = ca_culture_frank_norman_german_1
		    add_building = ca_culture_frank_norman_german_2
		    add_building = ca_culture_frank_norman_german_3
		    add_building = ca_culture_frank_norman_german_4
		    add_building = ca_culture_group_iberian_1
		    add_building = ca_culture_group_iberian_2
		    add_building = ca_culture_group_iberian_3
		    add_building = ca_culture_group_iberian_4
		    add_building = ca_culture_italian_1
		    add_building = ca_culture_italian_2
		    add_building = ca_culture_italian_3
		    add_building = ca_culture_italian_4
		    add_building = ca_culture_russian_1
		    add_building = ca_culture_russian_2
		    add_building = ca_culture_russian_3
		    add_building = ca_culture_russian_4
		    add_building = ca_culture_group_north_germanic_1
		    add_building = ca_culture_group_north_germanic_2
		    add_building = ca_culture_group_north_germanic_3
		    add_building = ca_culture_group_north_germanic_4
		    add_building = ca_culture_hungarian_1
		    add_building = ca_culture_hungarian_2
		    add_building = ca_culture_hungarian_3
		    add_building = ca_culture_hungarian_4
		    add_building = ca_culture_group_arabic_1
		    add_building = ca_culture_group_arabic_2
		    add_building = ca_culture_group_arabic_3
		    add_building = ca_culture_group_arabic_4
		    add_building = ca_culture_group_byzantine_1
		    add_building = ca_culture_group_byzantine_2
		    add_building = ca_culture_group_byzantine_3
		    add_building = ca_culture_group_byzantine_4
		    add_building = ca_culture_irish_1
		    add_building = ca_culture_irish_2
		    add_building = ca_culture_irish_3
		    add_building = ca_culture_irish_4
		    add_building = ca_culture_ethiopian_1
		    add_building = ca_culture_ethiopian_2
		    add_building = ca_culture_ethiopian_3
		    add_building = ca_culture_ethiopian_4
		    add_building = ca_culture_west_african_1
		    add_building = ca_culture_west_african_2
		    add_building = ca_culture_west_african_3
		    add_building = ca_culture_west_african_4
		    add_building = ca_culture_group_south_slavic_1
		    add_building = ca_culture_group_south_slavic_2
		    add_building = ca_culture_group_south_slavic_3
		    add_building = ca_culture_group_south_slavic_4
		    add_building = ca_culture_dutch_1
		    add_building = ca_culture_dutch_2
		    add_building = ca_culture_dutch_3
		    dd_building = ca_culture_dutch_4
                }
                any_demesne_title = {
                    limit = {
                        type = city
                        NOT = { has_building = ct_training_grounds_6 }
                    }
                    add_building = ct_wall_1
                    add_building = ct_wall_2
                    add_building = ct_wall_3
                    add_building = ct_wall_4
                    add_building = ct_wall_5
                    add_building = ct_wall_q_1
                    add_building = ct_wall_q_2
                    add_building = ct_wall_q_3
                    add_building = ct_wall_q_4
                    add_building = ct_wall_q_5
                    add_building = ct_training_grounds_1
                    add_building = ct_training_grounds_2
                    add_building = ct_training_grounds_3
                    add_building = ct_training_grounds_4
                    add_building = ct_training_grounds_5
                    add_building = ct_training_grounds_6
                    add_building = ct_barracks_1
                    add_building = ct_barracks_2
                    add_building = ct_barracks_3
                    add_building = ct_barracks_4
                    add_building = ct_barracks_5
                    add_building = ct_barracks_6
                    add_building = ct_guard_1
                    add_building = ct_guard_2
                    add_building = ct_guard_3
                    add_building = ct_guard_4
                    add_building = ct_guard_5
                    add_building = ct_marketplace_1
                    add_building = ct_marketplace_2
                    add_building = ct_marketplace_3
                    add_building = ct_marketplace_4
                    add_building = ct_marketplace_5
                    add_building = ct_marketplace_6
                    add_building = ct_university_1
                    add_building = ct_university_2
                    add_building = ct_university_3
                    add_building = ct_port_1
                    add_building = ct_port_2
                    add_building = ct_port_3
                    add_building = ct_port_4
                    add_building = ct_port_5
                    add_building = ct_shipyard_1
                    add_building = ct_shipyard_2
                    add_building = ct_shipyard_3
                    add_building = ct_shipyard_4
                    add_building = ct_rep_arsenal_1
                    add_building = ct_rep_arsenal_2
                    add_building = ct_rep_arsenal_3
                }
                any_demesne_title = {
                    limit = {
                        type = temple
                        NOT = { has_building = tp_elite_barracks_6 }
                    }
                    add_building = tp_wall_1
                    add_building = tp_wall_2
                    add_building = tp_wall_3
                    add_building = tp_wall_4
                    add_building = tp_wall_5
                    add_building = tp_wall_q_1
                    add_building = tp_wall_q_2
                    add_building = tp_wall_q_3
                    add_building = tp_wall_q_4
                    add_building = tp_wall_q_5
                    add_building = tp_monastery_1
                    add_building = tp_monastery_2
                    add_building = tp_monastery_3
                    add_building = tp_monastery_4
                    add_building = tp_monastery_5
                    add_building = tp_monastery_6
                    add_building = tp_barracks_1
                    add_building = tp_barracks_2
                    add_building = tp_barracks_3
                    add_building = tp_barracks_4
                    add_building = tp_barracks_5
                    add_building = tp_barracks_6
                    add_building = tp_elite_barracks_1
                    add_building = tp_elite_barracks_2
                    add_building = tp_elite_barracks_3
                    add_building = tp_elite_barracks_4
                    add_building = tp_elite_barracks_5
                    add_building = tp_elite_barracks_6
                    add_building = tp_town_1
                    add_building = tp_town_2
                    add_building = tp_town_3
                    add_building = tp_town_4
                    add_building = tp_town_5
                    add_building = tp_town_6
                    add_building = tp_school_1
                    add_building = tp_school_2
                    add_building = tp_shipyard_1
                    add_building = tp_shipyard_2
                    add_building = tp_shipyard_3
                    add_building = tp_shipyard_4
                }
            }
        }
    }
   
}
 
For those interested, I have uploaded my own cheat mod to the Workshop, and all cheats are inside an intrigue tab menu which you can open and close. All cheats can be turned on or off.

There are a few things I don't have like auto-build, and I don't wanna put in a cheat_navy because there are ctd issues when disbanding the unit.

All of my mods were inspired by this thread.

Cheat mods are easy to make, you aren't worried about balance only about getting the effect you want. Once you are actually decent at modding and getting the effects, you can make non-cheat mods.
 
Hi,
I have this file for building decision, & with the last upgrade is not working anymore... someone have an idea ??

Code:
decisions = {

    Castle_City_Temple_build = {
        potential = { ai = NO }
        allow = { ai = NO }
        effect = {
            hidden_tooltip = {
                any_demesne_title = {
                    limit = {
                        type = castle
                        NOT = { has_building = ca_barracks_6 }
                    }
                    add_building = ca_wall_1
                    add_building = ca_wall_2
                    add_building = ca_wall_3
                    add_building = ca_wall_4
                    add_building = ca_wall_5
                    add_building = ca_wall_q_1
                    add_building = ca_wall_q_2
                    add_building = ca_wall_q_3
                    add_building = ca_wall_q_4
                    add_building = ca_wall_q_5
		    add_building = ca_con_wall_6
                    add_building = ca_keep_1
                    add_building = ca_keep_2
                    add_building = ca_keep_3
                    add_building = ca_keep_4
                    add_building = ca_keep_5
                    add_building = ca_keep_6
                    add_building = ca_militia_barracks_1
                    add_building = ca_militia_barracks_2
                    add_building = ca_militia_barracks_3
                    add_building = ca_militia_barracks_4
                    add_building = ca_training_grounds_1
                    add_building = ca_training_grounds_2
                    add_building = ca_training_grounds_3
                    add_building = ca_barracks_1
                    add_building = ca_barracks_2
                    add_building = ca_barracks_3
                    add_building = ca_barracks_4
                    add_building = ca_barracks_5
                    add_building = ca_barracks_6
                    add_building = ca_stable_1
                    add_building = ca_stable_2
                    add_building = ca_stable_3
                    add_building = ca_stable_4
                    add_building = ca_stable_5
                    add_building = ca_stable_6
                    add_building = ca_town_1
                    add_building = ca_town_2
                    add_building = ca_town_3
                    add_building = ca_town_4
                    add_building = ca_town_5
                    add_building = ca_town_6
                    add_building = ca_shipyard_1
                    add_building = ca_shipyard_2
                    add_building = ca_shipyard_3
                    add_building = ca_shipyard_4
		    add_building = ca_culture_frank_norman_german_1
		    add_building = ca_culture_frank_norman_german_2
		    add_building = ca_culture_frank_norman_german_3
		    add_building = ca_culture_frank_norman_german_4
		    add_building = ca_culture_group_iberian_1
		    add_building = ca_culture_group_iberian_2
		    add_building = ca_culture_group_iberian_3
		    add_building = ca_culture_group_iberian_4
		    add_building = ca_culture_italian_1
		    add_building = ca_culture_italian_2
		    add_building = ca_culture_italian_3
		    add_building = ca_culture_italian_4
		    add_building = ca_culture_russian_1
		    add_building = ca_culture_russian_2
		    add_building = ca_culture_russian_3
		    add_building = ca_culture_russian_4
		    add_building = ca_culture_group_north_germanic_1
		    add_building = ca_culture_group_north_germanic_2
		    add_building = ca_culture_group_north_germanic_3
		    add_building = ca_culture_group_north_germanic_4
		    add_building = ca_culture_hungarian_1
		    add_building = ca_culture_hungarian_2
		    add_building = ca_culture_hungarian_3
		    add_building = ca_culture_hungarian_4
		    add_building = ca_culture_group_arabic_1
		    add_building = ca_culture_group_arabic_2
		    add_building = ca_culture_group_arabic_3
		    add_building = ca_culture_group_arabic_4
		    add_building = ca_culture_group_byzantine_1
		    add_building = ca_culture_group_byzantine_2
		    add_building = ca_culture_group_byzantine_3
		    add_building = ca_culture_group_byzantine_4
		    add_building = ca_culture_irish_1
		    add_building = ca_culture_irish_2
		    add_building = ca_culture_irish_3
		    add_building = ca_culture_irish_4
		    add_building = ca_culture_ethiopian_1
		    add_building = ca_culture_ethiopian_2
		    add_building = ca_culture_ethiopian_3
		    add_building = ca_culture_ethiopian_4
		    add_building = ca_culture_west_african_1
		    add_building = ca_culture_west_african_2
		    add_building = ca_culture_west_african_3
		    add_building = ca_culture_west_african_4
		    add_building = ca_culture_group_south_slavic_1
		    add_building = ca_culture_group_south_slavic_2
		    add_building = ca_culture_group_south_slavic_3
		    add_building = ca_culture_group_south_slavic_4
		    add_building = ca_culture_dutch_1
		    add_building = ca_culture_dutch_2
		    add_building = ca_culture_dutch_3
		    dd_building = ca_culture_dutch_4
                }
                any_demesne_title = {
                    limit = {
                        type = city
                        NOT = { has_building = ct_training_grounds_6 }
                    }
                    add_building = ct_wall_1
                    add_building = ct_wall_2
                    add_building = ct_wall_3
                    add_building = ct_wall_4
                    add_building = ct_wall_5
                    add_building = ct_wall_q_1
                    add_building = ct_wall_q_2
                    add_building = ct_wall_q_3
                    add_building = ct_wall_q_4
                    add_building = ct_wall_q_5
                    add_building = ct_training_grounds_1
                    add_building = ct_training_grounds_2
                    add_building = ct_training_grounds_3
                    add_building = ct_training_grounds_4
                    add_building = ct_training_grounds_5
                    add_building = ct_training_grounds_6
                    add_building = ct_barracks_1
                    add_building = ct_barracks_2
                    add_building = ct_barracks_3
                    add_building = ct_barracks_4
                    add_building = ct_barracks_5
                    add_building = ct_barracks_6
                    add_building = ct_guard_1
                    add_building = ct_guard_2
                    add_building = ct_guard_3
                    add_building = ct_guard_4
                    add_building = ct_guard_5
                    add_building = ct_marketplace_1
                    add_building = ct_marketplace_2
                    add_building = ct_marketplace_3
                    add_building = ct_marketplace_4
                    add_building = ct_marketplace_5
                    add_building = ct_marketplace_6
                    add_building = ct_university_1
                    add_building = ct_university_2
                    add_building = ct_university_3
                    add_building = ct_port_1
                    add_building = ct_port_2
                    add_building = ct_port_3
                    add_building = ct_port_4
                    add_building = ct_port_5
                    add_building = ct_shipyard_1
                    add_building = ct_shipyard_2
                    add_building = ct_shipyard_3
                    add_building = ct_shipyard_4
                    add_building = ct_rep_arsenal_1
                    add_building = ct_rep_arsenal_2
                    add_building = ct_rep_arsenal_3
                }
                any_demesne_title = {
                    limit = {
                        type = temple
                        NOT = { has_building = tp_elite_barracks_6 }
                    }
                    add_building = tp_wall_1
                    add_building = tp_wall_2
                    add_building = tp_wall_3
                    add_building = tp_wall_4
                    add_building = tp_wall_5
                    add_building = tp_wall_q_1
                    add_building = tp_wall_q_2
                    add_building = tp_wall_q_3
                    add_building = tp_wall_q_4
                    add_building = tp_wall_q_5
                    add_building = tp_monastery_1
                    add_building = tp_monastery_2
                    add_building = tp_monastery_3
                    add_building = tp_monastery_4
                    add_building = tp_monastery_5
                    add_building = tp_monastery_6
                    add_building = tp_barracks_1
                    add_building = tp_barracks_2
                    add_building = tp_barracks_3
                    add_building = tp_barracks_4
                    add_building = tp_barracks_5
                    add_building = tp_barracks_6
                    add_building = tp_elite_barracks_1
                    add_building = tp_elite_barracks_2
                    add_building = tp_elite_barracks_3
                    add_building = tp_elite_barracks_4
                    add_building = tp_elite_barracks_5
                    add_building = tp_elite_barracks_6
                    add_building = tp_town_1
                    add_building = tp_town_2
                    add_building = tp_town_3
                    add_building = tp_town_4
                    add_building = tp_town_5
                    add_building = tp_town_6
                    add_building = tp_school_1
                    add_building = tp_school_2
                    add_building = tp_shipyard_1
                    add_building = tp_shipyard_2
                    add_building = tp_shipyard_3
                    add_building = tp_shipyard_4
                }
            }
        }
    }
   
}


have you checked to make sure they didn't change the buildings? If they changed names of buildings or took away some, then it would be trying to add buildings that dont exist and could cause issues... otherwise what does your localization entry look like? I assume its
Code:
[COLOR="#FF8C00"]Castle_City_Temple_build;description;;;;;;;;;;;;;x[/COLOR]
 
So i went to mod forums for help when panadell's event died...

the panadell event will take awhile to change, lots of stuff to change and add to localization... i might just wait and see if they are changing this new method before spending the time... although if anyone else does it(or updates it) please share

edit:shypixel's custom decisions still work, i guess cause they were already localized correctly....

I have been fixing Panadells cheat and I seem to have everything but the first page working

not sure why but if anyone can tell me why
Code:
character_event = {
	id = 800060
	#title = EVTTITLE_Panadell_1
	desc = EVTDESCpanadell.1
	picture = GFX_evt_throne_room
	is_triggered_only = yes
	
		
	option = {
		name = EVTOPTApanadell.1
		#ai_chance = { factor = 0 }
		character_event = { 
		id = 800061 
	}
	}
	option = {
		name = EVTOPTBpanadell.1
		#ai_chance = { factor = 0 }
		character_event = { 
		id = 800074  
	}
	}
	option = {
		name = EVTOPTCpanadell.1
		#ai_chance = { factor = 0 }

		character_event = { 
		id = 800115 
	}
	}
	option = {
		name = EVTOPTDpanadell.1
		#ai_chance = { factor = 100 }
	}
	}
Does not work but all the subsequent events IE
Code:
character_event = {
	id = 800061
	is_triggered_only = yes
	#title = EVTTITLE_Panadell_2
	desc = EVTDESCpanadell.2
	picture = GFX_evt_council	
	option = {
		name = EVTOPTApanadell.2 # OK

		character_event = { id = 800062  }
	
	}
	option = {
		name = EVTOPTBpanadell.2

		character_event = { id = 800066  }
			
	}


	option = {
		name = EVTOPTCpanadell.2

		character_event = { id = 800071  }

	}
	option = {
		name = EVTOPTDpanadell.2
		character_event = { id = 800060  }
	}


	
	
	}
Does work,the first page comes up with a blank event no matter what I do for reference my localization is
Code:
#EVTTITLE_Panadell_1;History Lesson;;;;;;;;;x
EVTDESCpanadell.1;Braveheart, Ivanhoe, Kingdom of Heaven and other history flicks learned you that you can cheat;;;;;;;;;;;;;x
EVTOPTApanadell.1;Skills, health, fertility/preg, killself, traits and careers;;;;;;;;;;;;;x
EVTOPTBpanadell.1;Riksdaler, fame, glory, religion/holy order and culture;;;;;;;;;;;;;x
EVTOPTCpanadell.1;Troops, skilled courtiers, tech, claim/jobs, relations and kill people;;;;;;;;;;;;;x
EVTOPTDpanadell.1;Done;;;;;;;;;;;;;x
#EVTTITLE_Panadell_2;Skills, traits and careers;;;;;;;;;x;;
EVTDESCpanadell.2;Pick where you want to move on.;;;;;;;;;;;;;x
EVTOPTApanadell.2;Skills;;;;;;;;;;;;;x
EVTOPTBpanadell.2;Traits/health/fertility/preg/killself;;;;;;;;;;;;;x
EVTOPTCpanadell.2;Change career;;;;;;;;;;;;x
EVTOPTDpanadell.2;Back;;;;;;;;;;;;x
 
Why is there a # before your first localization ? The CKII engine doesn't read anything after a #, it is used to comment the code.