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Thread: Cheats

  1. #581
    Quote Originally Posted by Vagn View Post
    feudal_elective I think
    Thank you! I'll try that.

  2. #582
    I need some help, yet again, this time, with the move cheat.

    I'm trying to move someone to another lieges court, but it always ends up in an "unknown location", and the person I moving ends up "dying". How I set the cheat up? I thought it was move (person moving) (person to be moved to), but it never works.

    Has anyone managed to get it to work?
    Last edited by EmperorOfIberia; 31-07-2012 at 22:52.

  3. #583
    my bad, the move cheat doesn't allow you to move a character to another person's court, you'll have to switch to the landed character in who's court you want the unlanded character to be in and utilise the move cheat from there.

  4. #584
    Quote Originally Posted by DarthKitsune View Post
    my bad, the move cheat doesn't allow you to move a character to another person's court, you'll have to switch to the landed character in who's court you want the unlanded character to be in and utilise the move cheat from there.
    I figured that was the case, and thank you for you help. I guess I'll have to do that.

    That being said, why does the cheat "help" says you can do it? Let me quote exactly what it says:

    "move [<Character ID>( Mover )] [<Character ID>( Move To )]"
    "Move a character to a character's court"

    So clearly, at some point, you COULD do it, according to the help cheat.

    Not questioning ya, I thank you for your help. But clearly, something has changed and no one was told what changed.

  5. #585
    I think, like the Charinfo cheat, that it's there, but they haven't activated it yet. The cheat -Imprison <character id> <character id> - works, so it stands to reason that the -move <character id> <character id> - should work, but alas, it does not.

  6. #586
    On another note: I've been trying to make my own event to remove the bastard and legit_bastard traits, I can get the event to fire when the event id is triggered, but it doesn't take effect. Any help? Or you know, can someone write one and share? I'm not picky.

  7. #587
    Quote Originally Posted by DarthKitsune View Post
    On another note: I've been trying to make my own event to remove the bastard and legit_bastard traits, I can get the event to fire when the event id is triggered, but it doesn't take effect. Any help? Or you know, can someone write one and share? I'm not picky.
    Have you tried:

    remove_trait: bastard (sic not sure of exact wording)
    remove_trait: legitimate_bastard (sic, same here)

    Or something like that? If you have, maybe you can't remove it. I heard it's hardcoded or something. I think you could switch from bastard to legit bastard, though.

    Quote Originally Posted by DarthKitsune View Post
    I think, like the Charinfo cheat, that it's there, but they haven't activated it yet. The cheat -Imprison <character id> <character id> - works, so it stands to reason that the -move <character id> <character id> - should work, but alas, it does not.
    Except the Charinfo code works now. It has to be charinfo "something" and that something doesn't really matter.

  8. #588
    Yeah, I tried that, it didn't work. They're probably hardcoded like hell. The best I could do is switch the legit bastard to my dynasty, even removing the is_bastard = yes doesn't seem to do anything, so alas, I'll suffer through my multitude of bastards. Or I could kill them. . .

  9. #589
    Quote Originally Posted by DarthKitsune View Post
    Yeah, I tried that, it didn't work. They're probably hardcoded like hell. The best I could do is switch the legit bastard to my dynasty, even removing the is_bastard = yes doesn't seem to do anything, so alas, I'll suffer through my multitude of bastards. Or I could kill them. . .
    You do literally have the kill switch, you know.

  10. #590
    Quote Originally Posted by DarthKitsune View Post
    Yeah, I tried that, it didn't work. They're probably hardcoded like hell. The best I could do is switch the legit bastard to my dynasty, even removing the is_bastard = yes doesn't seem to do anything, so alas, I'll suffer through my multitude of bastards. Or I could kill them. . .
    I´m using a modified birth event cos of that

    Just replacing Event 300 in birth_events.txt with
    Code:
    character_event = {
    	id = 300
    	desc = "EVTDESC300"
    	picture = "GFX_evt_birth"
    	
    	is_triggered_only = yes 
    	
    	immediate = {
    		if = {
    			limit = {
    				father = { has_character_modifier = cheator } # This one needs to be modified if you´re not using "cheator"
    			}
    			father = { ROOT = { dynasty = PREV } }
    			remove_trait = bastard				
    		}	
    	}
    
    	option = {
    		name = "OK"
    		if = {
    			limit = {
    				
    				father = { NOT = { has_character_modifier = cheator } }# This one needs to be modified if you´re not using "cheator"
    							}
    			father = {
    				character_event = { id = 301 days = 1 } 
    			}
    		}
    	}
    }
    No bastards anymore

  11. #591
    First Lieutenant Hardin4188's Avatar
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    What is the event id for going to a courtier's bed chamber?
    Last edited by Hardin4188; 02-08-2012 at 16:29.

  12. #592
    First Lieutenant ChinpoUK's Avatar
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    Quote Originally Posted by Hardin4188 View Post
    What is the event id for going to a courtier's bed chamber?
    Event 451, however firing without a character ID will initiate it for yourself (you go to bed with yourself). So for it to work correctly, you have to put a character ID in.

    Ex: event 451 58108.

    Use charinfo 1 to see character IDs.

  13. #593
    First Lieutenant Hardin4188's Avatar
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    Quote Originally Posted by ChinpoUK View Post
    Event 451, however firing without a character ID will initiate it for yourself (you go to bed with yourself). So for it to work correctly, you have to put a character ID in.

    Ex: event 451 58108.

    Use charinfo 1 to see character IDs.
    Thanks I will try this when I get home. Hmm triggering the event with yourself definitely gives a new meaning to loving yourself .

  14. #594
    If you really need to "fix" characters and there isn't a console command for what you have in mind, you can always edit the savegame.
    The save files are in clear text, but they are honking big, so I advise using a hex editor nonetheless (they can handle huge files way better than word processors).

    You may even be able to bring a dead character back to life, dunno, haven't tried. =)
    But I'm pretty sure you can remove the bastard trait via savegame.

    What I did do, however, is stuff like assigning myself as ward for my grandson, when I'd forgotten his 6th birthday and his inconsiderate worthless parents entrusted him to some drunkard sloth.
    Dear CK2 team: please implement an Embark All Units button. Mobilizing a sea-kingdom is a bitch. TIA.

  15. #595
    First Lieutenant Hardin4188's Avatar
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    There must be something more to event 451 because I will get the pop up saying asking me if I want to go to their bed chambers, but nothing happens after that I don't end up with a lover.

  16. #596
    well it works for me i shall go to every queen in the land an spread my dynasty

  17. #597
    First Lieutenant ChinpoUK's Avatar
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    Quote Originally Posted by Hardin4188 View Post
    There must be something more to event 451 because I will get the pop up saying asking me if I want to go to their bed chambers, but nothing happens after that I don't end up with a lover.
    Ahh. I forgot to mention that it only works on those who have you listed as their liege. Sorry about that.

  18. #598
    Quote Originally Posted by blurpsl View Post
    I´m using a modified birth event cos of that

    Just replacing Event 300 in birth_events.txt with
    Code:
    character_event = {
    	id = 300
    	desc = "EVTDESC300"
    	picture = "GFX_evt_birth"
    	
    	is_triggered_only = yes 
    	
    	immediate = {
    		if = {
    			limit = {
    				father = { has_character_modifier = cheator } # This one needs to be modified if you´re not using "cheator"
    			}
    			father = { ROOT = { dynasty = PREV } }
    			remove_trait = bastard				
    		}	
    	}
    
    	option = {
    		name = "OK"
    		if = {
    			limit = {
    				
    				father = { NOT = { has_character_modifier = cheator } }# This one needs to be modified if you´re not using "cheator"
    							}
    			father = {
    				character_event = { id = 301 days = 1 } 
    			}
    		}
    	}
    }
    No bastards anymore
    Thank you! I can;t get your guardian event to work anymore, is it my game or did the update render the event unusable?

  19. #599
    Any chance to deny cheats in a multiplayer game? I'm just realized that my friend use cheats in our multiplayer game! That's horrible!!!

  20. #600
    Quote Originally Posted by snipa View Post
    Any chance to deny cheats in a multiplayer game? I'm just realized that my friend use cheats in our multiplayer game! That's horrible!!!
    He's not your friend then. In any case, how do you know he's cheating? Not question you, just wondering how you figured it out.

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