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Thread: Cheats

  1. #41
    Field Marshal Battlecry's Avatar
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    Event 400 doesn't work like that. It gives the "pregnant" trait, but doesn't impregnate the woman. You need:
    Code:
    impregnate = ROOT
    for that to work.
    Add this event to any file in /events (or a new file) and fire it to make your woman character pregnant, as long as she has a spouse (there must always be a set father).
    Code:
    character_event = {
    	id = 187001
    	desc = ""
    	picture = GFX_evt_quarrel
    	
    	is_triggered_only = yes
    	
    	option = {
    		name = "OK"
    		spouse = {
    			impregnate = ROOT
    		}
    	}
    }
    Later I can write up some more, to make your wife pregnant if you're a man, or to have a child with a random courtier.
    Mod it 'til you break it, then fix it and mod it some more!
    VICTORY IS LIFE
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  2. #42
    There a way to give ambitions to other people in the court other then your character? I'm playing as Metz and constantly saving and re-loading because the game is insistant that my Counts youngest son wants to get married. Problem is, I'm playing him as not just the court chaplin but as a priest which means NO BLOODY WIFE!

  3. #43

    New Cheats

    I don't know if these have been discovered yet, but I found some cheats while searching the .exe file. I didn't have time to test all of them, but if anyone can open their exe with a hex editor and search a text string for "cheat", you should be able to find the location with all console commands.

    extra console commands

    clear = clears console
    neg_diplo = Can Send diplomatic proposals that will be refused (again turns it off)
    succ <insert succession law here! Warning by itself or an undefined law will set it to none!>
    observe = Turns you into a question mark and allows you to *observe* the game without playing. You must reload to undo affect.
    imprison <char-id> = imprison character
    nextsong = force change music
    pollinate <f-char-id> <m-char-id> = impregnates the female by the male
    hello <char-id> = switch to the character's page
    banish <char-id> = forces a character to leave current court
    give_title <title-id> <char-id> = gives title to character
    murder <char-id of the murderer> <char-id of who you wished to be murdered> = forces an attempt at murder, doesn't promise success
    revolt <prov-id> = causes a revolt in the chosen province
    help = No help for you!

    Character Codes

    nickname <insert nickname key here> = changes your character's nickname
    age <char-id> +/-(#) = Add or subtract a character's age
    add_diplomacy <char-id> +/-(#) = Add or subtract a charcter's diplomacy
    add_intrigue <char-id> +/-(#) = Add or subtract a charcter's intrigue
    add_stewardship <char-id> +/-(#) = Add or subtract a character's stewardship
    add_learning <char-id> +/-(#) = Add or subtract a character's learning

    (Sadly, I couldn't find one for martial!)

    Codes that are in the exe that I haven't figure out yet and/or do nothing


    recalc_succ = Not sure what this does yet. Probably something to do with succession.
    enable_ambition = Not sure what this does yet... probably something with ambitions.
    testachieve event = does something haven't had time to test it yet.
    guardian = Not sure what this does
    pirate = "No pirates here, only ninjas" not sure what this does?
    validate_lieges = Not sure what this does, haven't tested it yet
    validate_laws = Not sure what this does, haven't tested it yet
    titleowner = I think it gives titles to char-id, but it keeps telling me invalid title
    move = Does something, haven't had time to test it yet
    morehumans = not sure what
    fullscreen = not sure what
    luado = Not sure what
    window = not sure
    open = not sure
    close = not sure
    reload = not sure
    mapautosave = not sure
    refresh_portraits = not sure

    Cash, piety and prestige can be edited numerically ex:

    cash 50 will give you 50 gold instead of 5000... or you can enter whatever number you like.

    Edit: With all these codes it makes me wonder if Pdox would be interested in a scenario editing and/or an extra debug commands DLC. I would love to be able to edit all numerical values, names, ages, stats, families, ownership, locations, etc. all through the console window without tedious text editing.
    Last edited by Falon; 16-02-2012 at 09:09.

  4. #44
    Cool

    Is there something like debug id to display character info and id to target some of these cheats?

  5. #45
    Any cheat to get all technologies? IN DEMO

  6. #46
    Quote Originally Posted by rashtrakut View Post
    Cool

    Is there something like debug id to display character info and id to target some of these cheats?
    I wish, but it seems the only way to find said information is in the history folder (for new games) or your save game file (for games already started).

    Quote Originally Posted by sodoma View Post
    Any cheat to get all technologies? IN DEMO
    No, and I believe cheats only work in the full version anyway.

  7. #47
    Is there a command to get a (legitime) Bastard? I need a heir. My King is lustful, but the problem is his mature wife ...

    I think I have all in all not much children: Is the Changing of the defines.txt:

    2 #_CHDEF_BASE_NR_OF_CHILDREN_PER_COUPLE_ ( The number of children allowed per couple )

    means set 3,4,5 instead of "2" a reason for this problem or makes this the game instabil?

  8. #48
    Neither debug fow or fow on/off will work for me. :/

  9. #49
    I tried the "event 400" code but it seems that it backfired to me... I got the Duke pregnant instead of the Duchess!!!!

  10. #50
    Corporal Rhazak's Avatar
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    Quote Originally Posted by Falon View Post
    codes
    Wow! Great job finding them, added them all! :D

    Quote Originally Posted by Creelers View Post
    Neither debug fow or fow on/off will work for me. :/
    Doesn't work for me either :/
    Last edited by Rhazak; 16-02-2012 at 17:54.

  11. #51
    Has anyone gotten the Fog of War cheat to work yet? I have tried everything in the book and even though the command line says fow is now turned off, nothing changes on the map as it's still a fog.

  12. #52
    Second Lieutenant morhange's Avatar
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    Hopefully someone in the future will be able to find out how to display the character ID--I really hate having to go into the save game file because it seems to take quite a long time to load the whole thing, especially in a longer game.

  13. #53
    Hopefully they will enable debug with the first patch

  14. #54
    Captain sagimine1's Avatar
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    Can someone provide me some assistance? the kill 'Character-ID#' cheats isn't working, I tried all dort of combination and I keep getting invalid character D:
    Blood and Iron from Otto van Bismark

  15. #55
    What are you typing in? Who are you trying to take out? (id#)

  16. #56
    Whats the code for lowering buildtime for things, when used in the static modifiers?

  17. #57
    The correct format for titleowner should be

    titleowner <title-id> <char-id>

    I think the difference between this one and give_title is that the former doesn't give the vassals and everything underneath the title itself.

  18. #58
    I found a way to force diplomatic relations with the AI: neg_diplo may not act like a byzantine or fullcontrol cheat, but it does allow you to force send your request anyway. Just pause the game when you make the request, use play to jump to the receipient and accept your request yourself. Then jump back to your character of choice when you’re done. Though, I still think it would be easier if there was some kind of byzantine cheat.

    As for fow cheat, I think it may be broken. I believe the correct format for the cheat is fow <char-id> and it should lift the fog of war for the character selected, but all it does is crash the game. I really don't know why else it would crash when a character id is put in....

  19. #59
    Major GreatWarrior's Avatar
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    Ripped from cheap happens:

    1030 - lose temperate
    1031 - lose gluttonous
    1032 - lose charitable
    1033 - lose greedy
    1034 - lose diligent
    1035 - lose slothful
    1036 - lose kind
    1037 - lose envious
    1038 - lose patient
    1039 - lose wroth
    1040 - lose humble
    1041 - lose proud
    1042 - lose lustful
    1043 - lose honest
    1044 - lose deceitful
    1045 - lose brave
    1046 - lose craven
    1047 - lose gregarious
    1048 - lose shy
    1049 - lose content
    1050 - lose ambitious
    1051 - lose just
    1052 - lose arbitrary
    1053 - lose zealous
    1054 - lose cynical
    1055 - lose paranoid
    1056 - lose trusting
    24506 - imprisons random court/vassal individual
    20200 - collects special tithe
    20000 - increases pope's opinion
    20410 - gives levy reinforcement
    20230 - master builder (5%)

    The last one I tried and works but you have to give it some time to impregnate your wife. I have only tried this on male rulers so I am not sure about female rulers since I have not tried it. Try it on female rulers at your own risk.

    event 24504

    You can also create your own events (once again ripped):

    O'key, people...
    Here are my cheating events. Just create a file in Events directory and copy\past 'em inside. I'll give a little explanation to each one of them.
    1st event

    character_event = {

    id = 280001
    desc = "Cheat event 1"
    picture = GFX_evt_council #Placeholder?
    is_triggered_only = yes

    option = {
    name = "Prestige"
    prestige = 100
    }

    option = {
    name = "Wealth"
    wealth = 500
    }

    option = {
    name = "Piety"
    piety = 100
    }
    }

    Pretty strightforward. The numbers can be adjusted to your preferences.

    2nd event

    character_event = {

    id = 280002
    desc = "Cheat event 2"
    picture = GFX_evt_council #Placeholder?
    is_triggered_only = yes

    option = {
    name = "Get Claim"
    job_chancellor = {
    character_event = { id = 913 days = 1 }
    }
    }

    option = {
    name = "Fast Build"
    job_treasurer = {
    character_event = { id = 923 days = 1 }
    }
    }

    option = {
    name = "Steal Research"
    job_spymaster = {
    character_event = { id = 932 days = 1 }
    }
    }
    }

    These are reflection-type callers for events of your council chars: simply assign 'em a mission, call the event and the next day their "mission event" will fire - pretty good for making fast claims on territories.

    NOTE! Fast build only gets your... err.. steward? an -5% to build time feat.

    3rd event

    character_event = {

    id = 280003
    desc = "Cheat event 3"
    picture = GFX_evt_council #Placeholder?
    is_triggered_only = yes

    option = {
    name = "Cultural Research"
    job_spiritual = {
    character_event = { id = 926 days = 1 }
    }
    }

    option = {
    name = "Convert County"
    job_spiritual = {
    character_event = { id = 900 days = 1 }
    }
    }

    option = {
    name = "Convert Noble"
    job_spiritual = {
    character_event = { id = 901 days = 1 }
    }
    }
    }

    Your "high priest" (the one on council) "mission events". Pretty self-explanatory.

    4th event

    character_event = {

    id = 280004
    desc = "Cheat event 4"
    picture = GFX_evt_council #Placeholder?
    is_triggered_only = yes

    option = {
    name = "Cure"
    remove_trait = maimed
    remove_trait = ill
    remove_trait = wounded
    remove_trait = stressed
    }

    option = {
    name = "Malady"
    add_trait = maimed
    add_trait = ill
    add_trait = wounded
    add_trait = stressed
    }

    }

    Again no need to explain. Useful to quickly kill your ruler... or make him live a couple more years.

    5th event

    character_event = {

    id = 280005
    desc = "Cheat event 5"
    picture = GFX_evt_council #Placeholder?
    is_triggered_only = yes

    option = {
    name = "Civ tech"
    FROM = {
    location = { change_random_civ_tech = 10 }
    }
    }

    option = {
    name = "Eco tech"
    FROM = {
    location = { change_random_eco_tech = 10 }
    }
    }

    option = {
    name = "Mil tech"
    FROM = {
    location = { change_random_mil_tech = 10 }
    }
    }
    }

    Adds 1 star to a RANDOM tech. NOTE I said RANDOM!! You may need to call it many many many times to get enough levels to all your techs in a single tech tree.

    Just finished writing the last one. Used it indirectly and forgot to add into my "cheats.txt" file.
    6th event

    character_event = {

    id = 280006
    desc = "Cheat event 6"
    picture = GFX_evt_council #Placeholder?
    is_triggered_only = yes

    option = {
    name = "Learning"
    change_learning = 1
    }

    option = {
    name = "Martial"
    change_martial = 1
    }

    option = {
    name = "Diplomacy"
    change_diplomacy = 1
    }

    option = {
    name = "Stewardship"
    change_stewardship = 1
    }

    option = {
    name = "Intrigue"
    change_intrigue = 1
    }

    }

    Self-explanatory. Note not sure if the last option (intrigue) will be visible. If not add another event into file with just that option. Or copy the "change_intrigue = 1" line into some other option.
    No poor bastard ever won a war by dying for his country. He won it by making other bastards die for their country.
    George S. Patton, General

  20. #60
    Captain sagimine1's Avatar
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    I wrote the code like this; kill character-ID28004 that didn't work then I type kill Character - ID28004 that didn't work either.
    Blood and Iron from Otto van Bismark

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