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Is there a way you can this as a text file? For some odd reason whenever I activated the cheat and try to view the land the game froze. The only time I can actually see the process is when I restart the game, I don't wat to have to restart the game every time I used the cheat..........

There are some txt files in here anywhere i think :unsure:

Well, the problem seems to be that if you add any building which isn´t meant to be used by your culture/religion/etc it´s adding a NoBuildings (or similar) string which freezes the game...

Quick solution:
Removing
Code:
add_building = ca_wall_q_1
add_building = ca_wall_q_2
add_building = ca_wall_q_3
add_building = ca_wall_q_4
add_building = ca_wall_q_5
from the cheat seem to solve the problem
 
maimed trait and infirm trait

any cheats where you can regain your health back because my ruler just died and he was the greatest now i have a sucession crisis and alot of revolts are there any events where i can lose the maimed and infirm traits
 
Is there any cheat to change your name, thanks...

Just save-editing.

@SpartanV15
6041 removes stressed
6051 removes depressed
6061 removes ill
6071 removes pneumonia
6081 removes wounded
6111 removes tuberculosis
6112 removes typhoid fever
6113 removes typhus
6114 removes plague
6115 removes measles
6116 removes smallpox
 
Anyone know how to remove/lose ther trait 'Widower'? - Rick
 
maybe i wasnt specific , my character is infirm and maimed,any event to remove them or at least the infirm one i tried the remove wounded event but that just gives me a scarred trait
 
maybe i wasnt specific , my character is infirm and maimed,any event to remove them or at least the infirm one i tried the remove wounded event but that just gives me a scarred trait
Then just save-edit it :)

@Rick
24500 is the mourning event. I didn't find any event that removes the trait :( Try save-editing.
 
maybe i wasnt specific , my character is infirm and maimed,any event to remove them or at least the infirm one i tried the remove wounded event but that just gives me a scarred trait

Just create your own cheat then :D

Example:

Code:
character_event = {
	id = 9999997
	desc = "Happy healing"
	picture = GFX_evt_death

	is_triggered_only = yes 
	trigger = {
	ai = no }
	option = {
		name = "Healing"
remove_trait = depressed
remove_trait = lunatic
remove_trait = possessed
remove_trait = ill
remove_trait = pneumonic
remove_trait = syphilitic
remove_trait = leper
remove_trait = wounded
remove_trait = maimed
remove_trait = infirm
remove_trait = incapable
remove_trait = drunkard
remove_trait = has_tuberculosis
remove_trait = has_typhoid_fever
remove_trait = has_typhus
remove_trait = has_bubonic_plague
remove_trait = has_measles
remove_trait = has_small_pox
remove_trait = homosexual
remove_trait = stressed
remove_trait = stutter
remove_trait = ugly
remove_trait = dwarf
remove_trait = clubfooted
remove_trait = harelip
remove_trait = hunchback
remove_trait = lisp
		}
}
;)
 
Here's a an update to the cheat decision. Nothing's changed much. Except that I added a limit to the building cheat to only target feudal holdings.

Also... I need to explain the religion cheat. If you want to change the religion of a province to your religion, then, simply raise your characters personal levy and move him to the desired province, click on the religion cheat and there you go. This only works for male rulers.

These decisions are only for vanilla CK. They are also compatible with Balansegang.

As the directions I gave in my previous post...

1. Put cheat decisions into your decision folder.

2. Change cheats_localization.txt to cheats_localization.csv and put this file into your localization folder.
 

Attachments

  • cheats_decisions.txt
    2,8 KB · Views: 513
  • cheats_localization.txt
    802 bytes · Views: 429
Is there a cheat for detroying a title? I want to dissolve an empire, but it's virtually impossible. I removed all the emperors demesne via cheats, but then his tutor ended up being emperor instead lol. A baron with an empire..
Is there any fool proof way to just destroy it?
 
Add this to any file in the events directory and type "event 800148" in the game console to activate.

character_event = {
id = 800148
name = "Real Ultimate Power"
desc = "Be a ninja!"
picture = "GFX_evt_hunt"

is_triggered_only = yes
trigger = {
ai = no
}
option = {
name = "Power Up!"
}
add_trait = chaste
add_trait = temperate
add_trait = charitable
add_trait = diligent
add_trait = kind
add_trait = patient
add_trait = humble
add_trait = honest
add_trait = brave
add_trait = gregarious
add_trait = content
add_trait = just
add_trait = zealous
add_trait = trusting
add_trait = scholar
add_trait = gardener
add_trait = mystic
add_trait = fair
add_trait = genius
add_trait = strong
add_trait = grey_eminence
remove_trait = naive_appeaser
remove_trait = underhanded_rogue
remove_trait = charismatic_negotiator
add_trait = elusive_shadow
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
add_trait = midas_touched
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
add_trait = brilliant_strategist
remove_trait = misguided_warrior
remove_trait = tough_soldier
remove_trait = skilled_tactician
add_trait = mastermind_theologian
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
remove_trait = stressed
remove_trait = depressed
remove_trait = lunatic
remove_trait = possessed
remove_trait = ill
remove_trait = pneumonic
remove_trait = syphilitic
remove_trait = leper
remove_trait = wounded
remove_trait = maimed
remove_trait = infirm
remove_trait = incapable
remove_trait = drunkard
remove_trait = has_tuberculosis
remove_trait = has_typhoid_fever
remove_trait = has_typhus
remove_trait = has_bubonic_plague
remove_trait = has_measles
remove_trait = has_small_pox
remove_trait = lustful
remove_trait = gluttonous
remove_trait = greedy
remove_trait = slothful
remove_trait = envious
remove_trait = wroth
remove_trait = proud
}
}

Wanted to try this one, added it into the hunting events, the event triggered from the command, but didn't get the trait changes. What am I missing?
 
Is there a command that would change the liege of a npc ?

as far as I am aware, there exists no console command to change the liege of a landed NPC, if the NPC in question is unlanded, the console command Move [Character ID] move the target into your court, making you their liege. According to the help list 'Move [Character ID] [Character ID]' moves the unlanded NPC to the latter landed character's court.

Otherwise, you'll have to edit the Save File