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Thread: Cheats

  1. #341
    Quote Originally Posted by DarthKitsune View Post
    using blurpsl's event and panadell's event i can get my character's stats up to 250 ( I don't go higher than 230, because anything over 250 makes it go back to 0) no save game editing needed. I just don't change any stats on the create a ruler DLC, change them in game and voila, big pimpin.
    ohh...i didnt mean my main character, i can adjust them just fine(tried usiung someone elses id, like other events, but it killed them instead...) but the elite courtiers/generals you create, dont have the.... higher scores that they once did... it only seems to let them have a base score of 9 at the highest, it takes what numbers are inputed(like Panadell's 55, and drops anything after the first number... so Panadell no has Base:5 + the bonuses... you can change that to 9, 95, 999 to get base 9... i.e. to test it i gave Panadell martial = 105(sp? all i changed was the number in the event file) and Judokid a martial = 95... In game when i clicked elite troops, Panadell had Base:1 + trait bonuses, and Judokid had base:9+ bonuses....
    i hope that is clearer...

    by the way, what is blurpsl's event?

  2. #342
    Halfway down pg 13 is Blurpsl's code for cheating. http://forum.paradoxplaza.com/forum/...-Cheats/page13

    had to modify the numbers a bit, but it's a good cheat-event.

  3. #343
    Thanks!

    it was a bit much, but i think i was able to mod it to fit my needs....
    Last edited by iamjmph; 27-04-2012 at 21:52.

  4. #344
    Anyone know the events for your wife? i have only seen the one to make her love you through buying a horse, but i think there are ones for jewerly and clothes as well.

  5. #345
    the command "fow on" or "fow off" doesn't work for me. How come? Any alternatives? I'd just enjoy seeing more of the action round the map, you see.

  6. #346
    Quote Originally Posted by Ascanian View Post
    the command "fow on" or "fow off" doesn't work for me. How come? Any alternatives? I'd just enjoy seeing more of the action round the map, you see.
    okay. Learnt "fow" is the new command with 1.05c. Found the answer elsewhere.

  7. #347
    the new update reduces the max number of stats you can have, yet again. is there a way to change it? I miss that the most about patch 1.04

  8. #348
    anyone know how to change the culture/religion penalty for recently conquered?

    I went into the defines.lua, and tried to change these settings:

    OCCUPATION_PENALTY_MONTHS = 1,
    OCCUPATION_PENALTY_MONTHS_DIFFERENT_RELIGION = 1,
    OCCUPATION_PENALTY_MONTHS_DIFFERENT_RELIGIONGROUP = 1,
    OCCUPATION_PENALTY_MONTHS_DIFFERENT_CULTURE = 1,
    OCCUPATION_PENALTY_MONTHS_DIFFERENT_CULTUREGROUP = 1,

    not sure what I did wrong.

    help

  9. #349
    Field Marshal Battlecry's Avatar
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    Quote Originally Posted by superdeluxe View Post
    anyone know how to change the culture/religion penalty for recently conquered?

    I went into the defines.lua, and tried to change these settings:

    OCCUPATION_PENALTY_MONTHS = 1,
    OCCUPATION_PENALTY_MONTHS_DIFFERENT_RELIGION = 1,
    OCCUPATION_PENALTY_MONTHS_DIFFERENT_RELIGIONGROUP = 1,
    OCCUPATION_PENALTY_MONTHS_DIFFERENT_CULTURE = 1,
    OCCUPATION_PENALTY_MONTHS_DIFFERENT_CULTUREGROUP = 1,

    not sure what I did wrong.

    help
    Well what happened when you did? Crash? Didn't change?

    That would be the way to change it.
    Mod it 'til you break it, then fix it and mod it some more!
    VICTORY IS LIFE
    ----------------------------------------------

  10. #350
    Quote Originally Posted by Ascanian View Post
    okay. Learnt "fow" is the new command with 1.05c. Found the answer elsewhere.
    Thanks! I couldn't get it to work either. I've been trying fow on and fow off for days now.

  11. #351
    Quote Originally Posted by Battlecry View Post
    Well what happened when you did? Crash? Didn't change?

    That would be the way to change it.
    nothing changed...penalties stayed exactly the same (default). No crash

  12. #352
    Quote Originally Posted by Donkey Hote View Post
    Heres a listing of all the pregnancy events I figured out from experimentation:
    event 400 gets YOU pregnant; husband is the father
    event 401 gets YOU pregnant; husband is NOT the father
    event 402 gets YOU pregnant; unmarried
    event 403 gets your wife pregnant; regular
    event 404 gets your wife pregnant; YOU ARE NOT the father
    event 24504 gets your wife pregnant; wife gains the stressed trait
    so with the new patch, it appears that the event fires..but no kid pops out..?

  13. #353
    Quote Originally Posted by superdeluxe View Post
    nothing changed...penalties stayed exactly the same (default). No crash
    It's suppose to. That only affects the duration of the penalties. If you want to change the penalties themselves, go to common\static_modifiers.txt and change the values there.

  14. #354
    Quote Originally Posted by Hyo View Post
    It's suppose to. That only affects the duration of the penalties. If you want to change the penalties themselves, go to common\static_modifiers.txt and change the values there.
    I'm sorry that is what I meant the duration stayed the same

  15. #355
    Quote Originally Posted by superdeluxe View Post
    so with the new patch, it appears that the event fires..but no kid pops out..?
    @superdeluxe: I got some info wrong in that post, only event 24504 ever actually made you wife pregnant, the others only give the pregnancy trait. Also, for 24504, the stressed trait only lasts for the duration of the pregnancy.

  16. #356
    Field Marshal Battlecry's Avatar
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    Quote Originally Posted by superdeluxe View Post
    I'm sorry that is what I meant the duration stayed the same
    Weird...I'll test it out tonight if I can.

    For the moment, maybe try 1.0 rather than just 1. Defines.lua can be fickle.
    Mod it 'til you break it, then fix it and mod it some more!
    VICTORY IS LIFE
    ----------------------------------------------

  17. #357
    My take on the tooltip enhancement. Short and simple, but adds the information I want on a glance-over.



    Open 'crusader kings ii/localisation/text1.csv', find CHARACTER_TOOLTIP_DELAYED, and replace the line there with the one below.

    Code:
    CHARACTER_TOOLTIP_DELAYED;\nB ID:! Y[GetID]! B Age:! [GetAgeYears] B Dynasty:! [GetOnlyDynastyName]\nB Religion:! [Religion.GetName] B Culture:! [Culture.GetName]\n;;;;;;;;;;;;;x
    Last edited by Cetan; 11-05-2012 at 23:53.

  18. #358
    event 60x0 adds sickness, event 60x1 removes sickness (ie 6000 add syphilitic trait, 6001 removes it)...work up to 6080&6081
    Last edited by billagee; 02-05-2012 at 19:44.

  19. #359
    Patroon Mr. Orange's Avatar
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    Hi there!

    I've made 2 events which I think are quite useful. The following is an adaptation of blurpsl's event who can now also pick 5 random courtiers between the ages 16 - 20 and gives them each a specialty (Chancellor, Marshal, Steward etc.), and i've also made a different modifier for the wife:

    Put this in your_root_crusader_kings_II_folder\common\event_mo difiers\00_event_modifiers.txt file:
    Code:
    divine_right = {
    	tech_growth_modifier_economy = 500
    	tech_growth_modifier_military = 500
    	tech_growth_modifier_culture = 500
    	regiment_reinforcement_speed = 500
    	local_revolt_risk = -10.05
    	general_opinion = 1000
    	vassal_opinion = 1000
    	castle_opinion = 1000
    	town_opinion = 1000
    	church_opinion = 1000
    	diplomacy = 100
    	stewardship = 100
    	learning = 100
    	intrigue = 100
    	martial = 100
    	land_morale = 100.25
    	local_build_time_modifier = -10.33
    	build_time_modifier = -10.33
    	build_cost_modifier = -100.33
    	castle_levy_size = 100.25
    	castle_tax_modifier = 10.33
    	levy_reinforce_rate = 10.5
    	supply_limit = 1000
    	naval_morale = 10.1
    	assassinate_chance_modifier = 10.5
    	arrest_chance_modifier = 10.5
    	fertility = 1
    	icon = 2
    }
    master_wife = {
    	general_opinion = 1000
    	vassal_opinion = 1000
    	castle_opinion = 1000
    	town_opinion = 1000
    	church_opinion = 1000
    	diplomacy = 80
    	stewardship = 80
    	learning = 80
    	intrigue = 80
    	martial = 80
    	fertility = 1
    	icon = 2
    }
    master_chancellor = {
    	diplomacy = 100
    	disease_defence = 1
    	icon = 2
    } 
    master_marshal = {
    	disease_defence = 1
    	martial = 100
    	icon = 2
    } 
    master_steward = {
    	disease_defence = 1
    	stewardship = 100
    	icon = 2
    } 
    master_spy = {
    	assassinate_chance_modifier = 10.5
    	arrest_chance_modifier = 10.5
    	disease_defence = 1
    	intrigue = 100
    	icon = 2
    } 
    master_lord_spiritual = {
    	learning = 100
    	disease_defence = 1
    	icon = 2
    }
    Put this in your_root_crusader_kings_II_folder\events\any_file _you_like.txt:
    Code:
    character_event = {
    	id = 800146
    	name = "Divine Right"
    	desc = "It's god's will!"
    	picture = "GFX_evt_hunt"
    
    	is_triggered_only = yes
    	trigger = {
    		ai = no
    	}
    	option = {
    		name = "Yourself"
    			add_character_modifier = {
    				name = divine_right
    				duration = -1
    			}
    			add_trait = chaste
    			add_trait = temperate
    			add_trait = charitable
    			add_trait = diligent
    			add_trait = kind
    			add_trait = patient
    			add_trait = humble
    			add_trait = honest
    			add_trait = brave
    			add_trait = gregarious
    			add_trait = content
    			add_trait = just
    			add_trait = zealous
    			add_trait = trusting
    			add_trait = scholar
    			add_trait = gardener
    			add_trait = mystic
    			add_trait = attractive
    			add_trait = genius
    			add_trait = strong
    			add_trait = grey_eminence
    			remove_trait = naive_appeaser
    			remove_trait = underhanded_rogue
    			remove_trait = charismatic_negotiator
    			add_trait = elusive_shadow
    			remove_trait = amateurish_plotter
    			remove_trait = flamboyant_schemer
    			remove_trait = intricate_webweaver
    			add_trait = midas_touched
    			remove_trait = indulgent_wastrel
    			remove_trait = thrifty_clerk
    			remove_trait = fortune_builder
    			add_trait = brilliant_strategist
    			remove_trait = misguided_warrior
    			remove_trait = tough_soldier
    			remove_trait = skilled_tactician
    			add_trait = mastermind_theologian
    			remove_trait = detached_priest
    			remove_trait = martial_cleric
    			remove_trait = scholarly_theologian
    			remove_trait = stressed
    			remove_trait = depressed
    			remove_trait = lunatic
    			remove_trait = possessed
    			remove_trait = ill
    			remove_trait = pneumonic
    			remove_trait = syphilitic
    			remove_trait = leper
    			remove_trait = wounded
    			remove_trait = maimed
    			remove_trait = infirm
    			remove_trait = incapable
    			remove_trait = drunkard
    			remove_trait = has_tuberculosis
    			remove_trait = has_typhoid_fever
    			remove_trait = has_typhus
    			remove_trait = has_bubonic_plague
    			remove_trait = has_measles
    			remove_trait = has_small_pox
    			remove_trait = lustful
    			remove_trait = gluttonous
    			remove_trait = greedy
    			remove_trait = slothful
    			remove_trait = envious
    			remove_trait = wroth
    			remove_trait = proud
    	}
    	option = {
    		name = "Your wife."
    		spouse = {
    			add_character_modifier = {
    				name = master_wife
    				duration = -1
    			}
    			add_trait = chaste
    			add_trait = temperate
    			add_trait = charitable
    			add_trait = diligent
    			add_trait = kind
    			add_trait = patient
    			add_trait = humble
    			add_trait = honest
    			add_trait = brave
    			add_trait = gregarious
    			add_trait = content
    			add_trait = just
    			add_trait = zealous
    			add_trait = trusting
    			add_trait = scholar
    			add_trait = gardener
    			add_trait = mystic
    			add_trait = attractive
    			add_trait = genius
    			add_trait = strong
    			add_trait = grey_eminence
    			remove_trait = naive_appeaser
    			remove_trait = underhanded_rogue
    			remove_trait = charismatic_negotiator
    			add_trait = elusive_shadow
    			remove_trait = amateurish_plotter
    			remove_trait = flamboyant_schemer
    			remove_trait = intricate_webweaver
    			add_trait = midas_touched
    			remove_trait = indulgent_wastrel
    			remove_trait = thrifty_clerk
    			remove_trait = fortune_builder
    			add_trait = brilliant_strategist
    			remove_trait = misguided_warrior
    			remove_trait = tough_soldier
    			remove_trait = skilled_tactician
    			add_trait = mastermind_theologian
    			remove_trait = detached_priest
    			remove_trait = martial_cleric
    			remove_trait = scholarly_theologian
    			remove_trait = stressed
    			remove_trait = depressed
    			remove_trait = lunatic
    			remove_trait = possessed
    			remove_trait = ill
    			remove_trait = pneumonic
    			remove_trait = syphilitic
    			remove_trait = leper
    			remove_trait = wounded
    			remove_trait = maimed
    			remove_trait = infirm
    			remove_trait = incapable
    			remove_trait = drunkard
    			remove_trait = has_tuberculosis
    			remove_trait = has_typhoid_fever
    			remove_trait = has_typhus
    			remove_trait = has_bubonic_plague
    			remove_trait = has_measles
    			remove_trait = has_small_pox
    			remove_trait = lustful
    			remove_trait = gluttonous
    			remove_trait = greedy
    			remove_trait = slothful
    			remove_trait = envious
    			remove_trait = wroth
    			remove_trait = proud
    		}
    	} 
    	option = {
    		name = "Your council members."
    		if = {
    			limit = {
    				NOT = { any_courtier { has_character_modifier = master_chancellor } }
    			}
    			random_courtier = {
    				limit = {
    					NOT = { age = 20 }
    					age = 16
    					is_female = no
    					NOT = { has_character_modifier = master_chancellor }
    					NOT = { has_character_modifier = master_marshal }
    					NOT = { has_character_modifier = master_steward }
    					NOT = { has_character_modifier = master_spy }
    					NOT = { has_character_modifier = master_lord_spiritual }
    				}
    				add_character_modifier = {
    					name = master_chancellor
    					duration = -1
    				}
    				add_trait = chaste
    				add_trait = temperate
    				add_trait = charitable
    				add_trait = diligent
    				add_trait = kind
    				add_trait = patient
    				add_trait = humble
    				add_trait = honest
    				add_trait = brave
    				add_trait = gregarious
    				add_trait = content
    				add_trait = just
    				add_trait = zealous
    				add_trait = trusting
    				add_trait = scholar
    				add_trait = gardener
    				add_trait = mystic
    				add_trait = attractive
    				add_trait = genius
    				add_trait = strong
    				add_trait = grey_eminence
    				remove_trait = naive_appeaser
    				remove_trait = underhanded_rogue
    				remove_trait = charismatic_negotiator
    				remove_trait = amateurish_plotter
    				remove_trait = flamboyant_schemer
    				remove_trait = intricate_webweaver
    				remove_trait = indulgent_wastrel
    				remove_trait = thrifty_clerk
    				remove_trait = fortune_builder
    				remove_trait = misguided_warrior
    				remove_trait = tough_soldier
    				remove_trait = skilled_tactician
    				remove_trait = detached_priest
    				remove_trait = martial_cleric
    				remove_trait = scholarly_theologian
    				remove_trait = stressed
    				remove_trait = depressed
    				remove_trait = lunatic
    				remove_trait = possessed
    				remove_trait = ill
    				remove_trait = pneumonic
    				remove_trait = syphilitic
    				remove_trait = leper
    				remove_trait = wounded
    				remove_trait = maimed
    				remove_trait = infirm
    				remove_trait = incapable
    				remove_trait = drunkard
    				remove_trait = has_tuberculosis
    				remove_trait = has_typhoid_fever
    				remove_trait = has_typhus
    				remove_trait = has_bubonic_plague
    				remove_trait = has_measles
    				remove_trait = has_small_pox
    				remove_trait = lustful
    				remove_trait = gluttonous
    				remove_trait = greedy
    				remove_trait = slothful
    				remove_trait = envious
    				remove_trait = wroth
    				remove_trait = proud
    			}
    		}
    		if = {
    			limit = {
    				NOT = { any_courtier { has_character_modifier = master_marshal } }
    			}
    			random_courtier = {
    				limit = {
    					NOT = { age = 20 }
    					age = 16
    					is_female = no
    					NOT = { has_character_modifier = master_chancellor }
    					NOT = { has_character_modifier = master_marshal }
    					NOT = { has_character_modifier = master_steward }
    					NOT = { has_character_modifier = master_spy }
    					NOT = { has_character_modifier = master_lord_spiritual }
    				}
    				add_character_modifier = {
    					name = master_marshal
    					duration = -1
    				}
    				add_trait = chaste
    				add_trait = temperate
    				add_trait = charitable
    				add_trait = diligent
    				add_trait = kind
    				add_trait = patient
    				add_trait = humble
    				add_trait = honest
    				add_trait = brave
    				add_trait = gregarious
    				add_trait = content
    				add_trait = just
    				add_trait = zealous
    				add_trait = trusting
    				add_trait = scholar
    				add_trait = gardener
    				add_trait = mystic
    				add_trait = attractive
    				add_trait = genius
    				add_trait = strong
    				remove_trait = naive_appeaser
    				remove_trait = underhanded_rogue
    				remove_trait = charismatic_negotiator
    				remove_trait = amateurish_plotter
    				remove_trait = flamboyant_schemer
    				remove_trait = intricate_webweaver
    				remove_trait = indulgent_wastrel
    				remove_trait = thrifty_clerk
    				remove_trait = fortune_builder
    				add_trait = brilliant_strategist
    				remove_trait = misguided_warrior
    				remove_trait = tough_soldier
    				remove_trait = skilled_tactician
    				remove_trait = detached_priest
    				remove_trait = martial_cleric
    				remove_trait = scholarly_theologian
    				remove_trait = stressed
    				remove_trait = depressed
    				remove_trait = lunatic
    				remove_trait = possessed
    				remove_trait = ill
    				remove_trait = pneumonic
    				remove_trait = syphilitic
    				remove_trait = leper
    				remove_trait = wounded
    				remove_trait = maimed
    				remove_trait = infirm
    				remove_trait = incapable
    				remove_trait = drunkard
    				remove_trait = has_tuberculosis
    				remove_trait = has_typhoid_fever
    				remove_trait = has_typhus
    				remove_trait = has_bubonic_plague
    				remove_trait = has_measles
    				remove_trait = has_small_pox
    				remove_trait = lustful
    				remove_trait = gluttonous
    				remove_trait = greedy
    				remove_trait = slothful
    				remove_trait = envious
    				remove_trait = wroth
    				remove_trait = proud
    			}
    		}
    		if = {
    			limit = {
    				NOT = { any_courtier { has_character_modifier = master_steward } }
    			}
    			random_courtier = {
    				limit = {
    					NOT = { age = 20 }
    					age = 16
    					is_female = no
    					NOT = { has_character_modifier = master_chancellor }
    					NOT = { has_character_modifier = master_marshal }
    					NOT = { has_character_modifier = master_steward }
    					NOT = { has_character_modifier = master_spy }
    					NOT = { has_character_modifier = master_lord_spiritual }
    				}
    				add_character_modifier = {
    					name = master_steward
    					duration = -1
    				}
    				add_trait = chaste
    				add_trait = temperate
    				add_trait = charitable
    				add_trait = diligent
    				add_trait = kind
    				add_trait = patient
    				add_trait = humble
    				add_trait = honest
    				add_trait = brave
    				add_trait = gregarious
    				add_trait = content
    				add_trait = just
    				add_trait = zealous
    				add_trait = trusting
    				add_trait = scholar
    				add_trait = gardener
    				add_trait = mystic
    				add_trait = attractive
    				add_trait = genius
    				add_trait = strong
    				remove_trait = naive_appeaser
    				remove_trait = underhanded_rogue
    				remove_trait = charismatic_negotiator
    				remove_trait = amateurish_plotter
    				remove_trait = flamboyant_schemer
    				remove_trait = intricate_webweaver
    				add_trait = midas_touched
    				remove_trait = indulgent_wastrel
    				remove_trait = thrifty_clerk
    				remove_trait = fortune_builder
    				remove_trait = misguided_warrior
    				remove_trait = tough_soldier
    				remove_trait = skilled_tactician
    				remove_trait = detached_priest
    				remove_trait = martial_cleric
    				remove_trait = scholarly_theologian
    				remove_trait = stressed
    				remove_trait = depressed
    				remove_trait = lunatic
    				remove_trait = possessed
    				remove_trait = ill
    				remove_trait = pneumonic
    				remove_trait = syphilitic
    				remove_trait = leper
    				remove_trait = wounded
    				remove_trait = maimed
    				remove_trait = infirm
    				remove_trait = incapable
    				remove_trait = drunkard
    				remove_trait = has_tuberculosis
    				remove_trait = has_typhoid_fever
    				remove_trait = has_typhus
    				remove_trait = has_bubonic_plague
    				remove_trait = has_measles
    				remove_trait = has_small_pox
    				remove_trait = lustful
    				remove_trait = gluttonous
    				remove_trait = greedy
    				remove_trait = slothful
    				remove_trait = envious
    				remove_trait = wroth
    				remove_trait = proud	
    			}
    		}
    		if = {
    			limit = {
    				NOT = { any_courtier { has_character_modifier = master_spy } }
    			}
    			random_courtier = {
    				limit = {
    					NOT = { age = 20 }
    					age = 16
    					is_female = no
    					NOT = { has_character_modifier = master_chancellor }
    					NOT = { has_character_modifier = master_marshal }
    					NOT = { has_character_modifier = master_steward }
    					NOT = { has_character_modifier = master_spy }
    					NOT = { has_character_modifier = master_lord_spiritual }
    				}
    				add_character_modifier = {
    					name = master_spy
    					duration = -1
    				}
    				add_trait = chaste
    				add_trait = temperate
    				add_trait = charitable
    				add_trait = diligent
    				add_trait = kind
    				add_trait = patient
    				add_trait = humble
    				add_trait = honest
    				add_trait = brave
    				add_trait = gregarious
    				add_trait = content
    				add_trait = just
    				add_trait = zealous
    				add_trait = trusting
    				add_trait = scholar
    				add_trait = gardener
    				add_trait = mystic
    				add_trait = attractive
    				add_trait = genius
    				add_trait = strong
    				remove_trait = naive_appeaser
    				remove_trait = underhanded_rogue
    				remove_trait = charismatic_negotiator
    				add_trait = elusive_shadow
    				remove_trait = amateurish_plotter
    				remove_trait = flamboyant_schemer
    				remove_trait = intricate_webweaver
    				remove_trait = indulgent_wastrel
    				remove_trait = thrifty_clerk
    				remove_trait = fortune_builder
    				remove_trait = misguided_warrior
    				remove_trait = tough_soldier
    				remove_trait = skilled_tactician
    				remove_trait = detached_priest
    				remove_trait = martial_cleric
    				remove_trait = scholarly_theologian
    				remove_trait = stressed
    				remove_trait = depressed
    				remove_trait = lunatic
    				remove_trait = possessed
    				remove_trait = ill
    				remove_trait = pneumonic
    				remove_trait = syphilitic
    				remove_trait = leper
    				remove_trait = wounded
    				remove_trait = maimed
    				remove_trait = infirm
    				remove_trait = incapable
    				remove_trait = drunkard
    				remove_trait = has_tuberculosis
    				remove_trait = has_typhoid_fever
    				remove_trait = has_typhus
    				remove_trait = has_bubonic_plague
    				remove_trait = has_measles
    				remove_trait = has_small_pox
    				remove_trait = lustful
    				remove_trait = gluttonous
    				remove_trait = greedy
    				remove_trait = slothful
    				remove_trait = envious
    				remove_trait = wroth
    				remove_trait = proud
    			}
    		}
    		if = {
    			limit = {
    				NOT = { any_courtier { has_character_modifier = master_lord_spiritual } }
    			}
    			random_courtier = {
    				limit = {
    					NOT = { age = 20 }
    					age = 16
    					is_female = no
    					NOT = { has_character_modifier = master_chancellor }
    					NOT = { has_character_modifier = master_marshal }
    					NOT = { has_character_modifier = master_steward }
    					NOT = { has_character_modifier = master_spy }
    					NOT = { has_character_modifier = master_lord_spiritual }
    				}
    				add_character_modifier = {
    					name = master_lord_spiritual
    					duration = -1
    				}
    				add_trait = chaste
    				add_trait = temperate
    				add_trait = charitable
    				add_trait = diligent
    				add_trait = kind
    				add_trait = patient
    				add_trait = humble
    				add_trait = honest
    				add_trait = brave
    				add_trait = gregarious
    				add_trait = content
    				add_trait = just
    				add_trait = zealous
    				add_trait = trusting
    				add_trait = scholar
    				add_trait = gardener
    				add_trait = mystic
    				add_trait = attractive
    				add_trait = genius
    				add_trait = strong
    				remove_trait = naive_appeaser
    				remove_trait = underhanded_rogue
    				remove_trait = charismatic_negotiator
    				remove_trait = amateurish_plotter
    				remove_trait = flamboyant_schemer
    				remove_trait = intricate_webweaver
    				remove_trait = indulgent_wastrel
    				remove_trait = thrifty_clerk
    				remove_trait = fortune_builder
    				remove_trait = misguided_warrior
    				remove_trait = tough_soldier
    				remove_trait = skilled_tactician
    				add_trait = mastermind_theologian
    				remove_trait = detached_priest
    				remove_trait = martial_cleric
    				remove_trait = scholarly_theologian
    				remove_trait = stressed
    				remove_trait = depressed
    				remove_trait = lunatic
    				remove_trait = possessed
    				remove_trait = ill
    				remove_trait = pneumonic
    				remove_trait = syphilitic
    				remove_trait = leper
    				remove_trait = wounded
    				remove_trait = maimed
    				remove_trait = infirm
    				remove_trait = incapable
    				remove_trait = drunkard
    				remove_trait = has_tuberculosis
    				remove_trait = has_typhoid_fever
    				remove_trait = has_typhus
    				remove_trait = has_bubonic_plague
    				remove_trait = has_measles
    				remove_trait = has_small_pox
    				remove_trait = lustful
    				remove_trait = gluttonous
    				remove_trait = greedy
    				remove_trait = slothful
    				remove_trait = envious
    				remove_trait = wroth
    				remove_trait = proud
    			}
    		}
    This one's based on one of Panadell's events, but now not only gives you a kindsman, you can also decide who the parents of the kindsman are by giving them certain titles. (Master of the Hunt, High Almoner, Keeper of Swans and Seneschel.) It'll also create a wife for him and marry them. :-) I also added a husband option for those pesky matrilineal marriages.


    Put this in your_root_crusader_kings_II_folder\events\any_file _you_like.txt:
    Code:
    character_event = {
    	id = 800147
    	title = "Some new people arrive."
    	desc = "A long lost son and his wife return!"
    	major = no
    	
    	picture = "GFX_evt_mongols"
    	
    	is_triggered_only = yes
    	
    	option = {
    		name = "Son of the High Almoner and Master of the Hunt + Wife"
    		province = 272
    		any_courtier{
    			limit{
    				has_minor_title = title_high_almoner
    			}
    			any_courtier{
    				limit{
    					has_minor_title = title_master_of_the_hunt
    				}
    				create_character = {
    					random_traits = no
    					dynasty = random
    					religion = root
    					culture = root
    					female = yes
    					age = 16
    					attributes = {
    						diplomacy = 35
    						martial = 35
    						stewardship = 35
    						intrigue = 55
    						learning = 35
    					}
    					trait = elusive_shadow
    					trait = content
    					trait = strong
    					trait = hedonist
    					trait = lustful
    					trait = temperate
    					trait = diligent
    					trait = brave
    				}
    				new_character = {
    					set_character_flag = new_wife
    				}
    				any_courtier{
    					limit{
    						has_character_flag = new_wife
    					}
    					create_character = {
    						random_traits = no
    						dynasty = root
    						religion = root
    						culture = root
    						female = no
    						age = 16
    						attributes = {
    							diplomacy = 10
    							martial = 10
    							stewardship = 35
    							intrigue = 10
    							learning = 35
    						}
    						trait = midas_touched
    						trait = content
    						trait = strong
    						trait = temperate
    						trait = diligent
    						trait = brave
    					}
    					new_character = {
    						set_father = prevprev
    						set_mother = prevprevprev
    						add_spouse = prev
    					}
    				}
    				
    			}
    		}
    	}
    	option = {
    		name = "Son of the Keeper of Swans and Seneschel + Wife"
    		province = 272
    		any_courtier{
    			limit{
    				has_minor_title = title_keeper_of_swans
    			}
    			any_courtier{
    				limit{
    					has_minor_title = title_seneschel
    				}
    				create_character = {
    					random_traits = no
    					dynasty = random
    					religion = root
    					culture = root
    					female = yes
    					age = 16
    					attributes = {
    						diplomacy = 35
    						martial = 35
    						stewardship = 35
    						intrigue = 55
    						learning = 35
    					}
    					trait = elusive_shadow
    					trait = content
    					trait = strong
    					trait = hedonist
    					trait = lustful
    					trait = temperate
    					trait = diligent
    					trait = brave
    				}
    				new_character = {
    					set_character_flag = new_wife
    				}
    				any_courtier{
    					limit{
    						has_character_flag = new_wife
    					}
    					create_character = {
    						random_traits = no
    						dynasty = root
    						religion = root
    						culture = root
    						female = no
    						age = 16
    						attributes = {
    							diplomacy = 10
    							martial = 10
    							stewardship = 35
    							intrigue = 10
    							learning = 35
    						}
    						trait = midas_touched
    						trait = content
    						trait = strong
    						trait = temperate
    						trait = diligent
    						trait = brave
    					}
    					new_character = {
    						set_father = prevprev
    						set_mother = prevprevprev
    						add_spouse = prev
    					}
    				}
    				
    			}
    		}
    	}
    	option = {
    		name = "New Count/Duke + Wife."
    		province = 272
    		create_character = {
    			random_traits = no
    			dynasty = random
    			religion = root
    			culture = root
    			female = yes
    			age = 16
    			attributes = {
    				diplomacy = 35
    				martial = 35
    				stewardship = 35
    				intrigue = 55
    				learning = 35
    			}
    			trait = elusive_shadow
    			trait = content
    			trait = strong
    			trait = hedonist
    			trait = lustful
    			trait = temperate
    			trait = diligent
    			trait = brave
    		}
    		new_character = {
    			set_character_flag = new_wife
    		}
    		any_courtier{
    			limit{
    				has_character_flag = new_wife
    			}
    			create_character = {
    				random_traits = no
    				dynasty = random
    				religion = root
    				culture = root
    				female = no
    				age = 16
    				attributes = {
    					diplomacy = 10
    					martial = 10
    					stewardship = 35
    					intrigue = 10
    					learning = 35
    				}
    				trait = midas_touched
    				trait = content
    				trait = strong
    				trait = temperate
    				trait = diligent
    				trait = brave
    			}
    			new_character = {
    				add_spouse = prev
    			}
    		}
    	}
    	option = {
    		name = "New husband."
    		province = 272
    		create_character = {
    			random_traits = no
    			dynasty = random
    			religion = root
    			culture = root
    			female = no
    			age = 16
    			attributes = {
    				diplomacy = 100
    				martial = 100
    				stewardship = 100
    				intrigue = 100
    				learning = 100
    			}
    			trait = midas_touched
    			trait = content
    			trait = strong
    			trait = temperate
    			trait = diligent
    			trait = brave
    		}
    	}
    }
    You can use the above events in conjunction with the ones of blurpsl and Panadell. Oh and it seems that with 1.05e the skills of event created characters are always random.

  20. #360

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