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My take on the tooltip enhancement. Short and simple, but adds the information I want on a glance-over.

D5wrW.png


Open 'crusader kings ii/localisation/text1.csv', find CHARACTER_TOOLTIP_DELAYED, and replace the line there with the one below.

Code:
CHARACTER_TOOLTIP_DELAYED;\n§B ID:§! §Y[GetID]§! §B Age:§! [GetAgeYears] §B Dynasty:§! [GetOnlyDynastyName]\n§B Religion:§! [Religion.GetName] §B Culture:§! [Culture.GetName]\n; ; ;; ;;;;;;;;;x

Hi there, I tried to replace CHARACTER_TOOLTIP_DELAYED with the line you gave to us, but nothing seem to change. Do I need to do anything special to have text1.csv loaded? Thanks!
 
I was kinda annoyed not being able to guard all of my kids therefore i just made this little event to become the guardian for all my kids ^^

Code:
character_event = {
	id = 9999994
	desc = "Cheatorz BAD!"
	picture = "GFX_evt_hunt"
	
	is_triggered_only = yes	
	trigger = {
	ai = no}
	option = {
		name = "guard your kids"
		any_child = {
		if = {
						limit = {
						has_guardian = no
				{father = ROOT
				dynasty = ROOT}
					OR = {
						mother = ROOT
				dynasty = ROOT}
					}
		set_guardian = root
		add_trait = ambitious
		add_trait = gardener
		add_trait = content
		add_trait = charitable
		add_trait = grey_eminence
		add_trait = fair
		add_trait = brave
		add_trait = gregarious
		add_trait = just
		add_trait = quick
		add_trait = brilliant_strategist
		add_trait = strong
		add_trait = patient
	}}}
}

Note: Children with the age of 16 or above will be automatically removed from being guarded by the game therefore no age limit is necesary ^^

I was also annoyed of wasting money for noobish stewards and debutantes so i made some decisions :happy:

Create a (whatever named) txt file in your game/decisions folder and add the following

Code:
decisions = {

	free_priest = {
		potential = { ROOT = { 
					has_character_modifier = cheator 
					}
		}
		effect = {
				create_random_priest = {
				random_traits = no
			dynasty = random
			female = no
			age = 16
			trait = brave
			trait = humble
			trait = mastermind_theologian
			trait = grey_eminence
			trait = fair
			trait = strong
			trait = genius
			trait = quick
			trait = content
			trait = just
			trait = diligent
			attributes = { martial = 55
				diplomacy = 55
				learning = 55
				stewardship = 55
				intrigue = 55
				fertility = 1.0
				health = 5.0 }
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	free_steward = {
		potential = { ROOT = { 
					has_character_modifier = cheator 
					}
		}
		effect = {
			create_random_steward = {
			random_traits = no
			dynasty = random
			female = no
			age = 16
			trait = brave
			trait = humble
			trait = brilliant_strategist
			trait = grey_eminence
			trait = fair
			trait = strong
			trait = genius
			trait = quick
			trait = content
			trait = just
			trait = diligent
			attributes = { martial = 55
				diplomacy = 55
				learning = 55
				stewardship = 55
				intrigue = 55
				fertility = 1.0
				health = 5.0 }
				}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	free_debutante = {
		potential = { ROOT = { 
					has_character_modifier = cheator 
					}
		}
		effect = {
			create_character = {
			random_traits = no
			dynasty = random
			female = yes
			age = 16
			trait = brave
			trait = humble
			trait = brilliant_strategist
			trait = grey_eminence
			trait = fair
			trait = strong
			trait = genius
			trait = quick
			trait = content
			trait = just
			trait = diligent
			attributes = { martial = 55
				diplomacy = 55
				learning = 55
				stewardship = 55
				intrigue = 55
				fertility = 1.0
				health = 5.0 }
			
		}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	}

Note: You´ll probably need to modify

Code:
potential = { ROOT = { 
					has_character_modifier = cheator 
					}
		}

if you don´t use my little cheat event ;)
It´s just my simple way to prevent Ai spamming uber stewards ^^


Note 2 : If you like to see a description you´ll need to modify the text1.csv (localisation folder or just create a own csv file) with the following (example) content

Code:
free_priest;Invite Holy Man to Court;Inviter un saint homme à la cour;Über-Priester an den Hof einladen;;Invitar a un santo a la corte;;;;;;;;;x
free_priest_desc;no text.;no text;no text.;;no text.;;;;;;;;;x
free_steward;Invite Free Noble to Court;Inviter un noble à la cour;ÜGratis Adligen an den Hof einladen;;Invitar a un noble a la corte;;;;;;;;;x
free_steward_desc;Free Steward.;no text;Gratis Adliger.;;no text.;;;;;;;;;x
free_debutante;Free Débutante;Présenter une débutante;Gratis Debütantin präsentieren;;Presentar debutante;;;;;;;;;x
free_debutante_desc;no text.;no text;no text.;;no text.;;;;;;;;;x
 
Does anyone know what I need to modify to play as a priest/the pope? I'm working on a whole Dynasty Storyline, and I need to play as the pope.

It doesn´t seem to be possible to start the game as the pope cos there´s no way - well i haven´t found one yet ;) - to make theocracy playable.
But...
To make the papacy kinda playable you´ll have to make the following modifications ( to get all the law changing and stuff )

succession_laws.txt :
Code:
succession_laws = {

	succ_gavelkind = {
		[...]
	
		potential = {
			OR = {
				is_landless_type_title = no
				[B]title = k_papal_state[/B] #<--- here we go ^^
				
				[...]
All the laws have to be modified this way.

You also have to modify the landed_titles.txt:
Code:
# SPECIAL TITLES

k_papal_state = {
	
	[...]
	
	# Cannot be held as a secondary title
	[B]primary = no[/B] #<---- This one
Now you have all the possible laws.

To get a claim onto that title at the beginning you´ll either have to write an event, use the claim-cheat or start as the pope´s vassal and "hunt him down" :D
cos you can´t produce a claim the normal way at the beginning it seems ( titular thing without vassals or however it´s called ;))
 
Is it possible to edit the demesne size limit for just the player? Maybe in the difficulty setting modifiers?

You can tweak it in defines.lua file (in Crusader Kings II/Common)

Code:
DEMESNE_BASE_MAX_SIZE = 1.0, -- Base Max Demesne Size
DEMESNE_MAX_SIZE_TIER_MULT = 1.0, -- Extra Max Demesne Size from the ruler's rank
DEMESNE_MAX_SIZE_STEWARDSHIP_MULT = 0.35, -- Extra Max Demesne Size from ruler and spouse intrigue

I personnally increased it so I can simulate the historical expansion of french royal demesne during Middle Ages. However, having too much holdings makes it annoying to manage : so many upgrades to build and you get spammed by messages.

Or if you mean the number of duchies you can hold without opinion penalty, still in defines.lua

Code:
MAX_DUCHIES_LEGALLY_HELD = 2,-- Max duchies that a king or above can hold before vassals start getting angry
 
ok, now where do I look to modify the number of years it takes to incorporate de jure titles into a kingdom or whatever? I want to lower it from 100 to 10.

defines.lua
Code:
[B]DE_JURE_ASSIMILATION_YEARS = 100,[/B]		-- Duchies and kingdoms under the de facto control of another kingdom or empire will change de jure liege after this many years

should be the one :rolleyes:
 
Can't find the county ID numbers. I want to fabricate a claim. The code list says find the ID in the titles files, but I only see holder IDs there.

Clue? What do they look like? For instance, ID like to fabricate a claim on Rouen. Where do I find the number?
 
Can't find the county ID numbers. I want to fabricate a claim. The code list says find the ID in the titles files, but I only see holder IDs there.

Clue? What do they look like? For instance, ID like to fabricate a claim on Rouen. Where do I find the number?
The ID for any title goes like this:

c_rouen

So if you wanted to get a claim on that title you would put in "claim c_rouen"
Basically the first letter is for the type of title(b for barony, c for county, d for duchy and k for kingship), then an underscore and then the name of the title.

More examples:
d_flanders
k_jerusalem
c_paris
 
It is to some folks. They've paid their coin for this product so let them enjoy it how they wish. :p

Well, I could sure use a cheat like "byzantine" in the original ck (anyone know if there is one). I screwed up playing Castile and allowed a county to fall into the hands of the Golden Horde by succession.

So here I have this single county controlled by the Golden Horde. I, of course, pressed my claim on the county and took it by force--this gives me a 25% or so warscore. The thing is, the Golden Horde is confined to Russia, and here I am in Spain with a 25% warscore. Letting it count down gets me to about 94% (and they still won't give up the damn piece of land) before the war basically "times out" and I'm told the war is inconclusive, resetting the entire process.

I sure as hell don't feel that playing the game and having it be game breakingly historical inaccurate is more fun than "not cheating." I mean, what am I going to do? Re-dec them, take the county and then march an army all the way to Russia so I can get the correct warscore? Please.
 
Well, I could sure use a cheat like "byzantine" in the original ck (anyone know if there is one). I screwed up playing Castile and allowed a county to fall into the hands of the Golden Horde by succession.

So here I have this single county controlled by the Golden Horde. I, of course, pressed my claim on the county and took it by force--this gives me a 25% or so warscore. The thing is, the Golden Horde is confined to Russia, and here I am in Spain with a 25% warscore. Letting it count down gets me to about 94% (and they still won't give up the damn piece of land) before the war basically "times out" and I'm told the war is inconclusive, resetting the entire process.

I sure as hell don't feel that playing the game and having it be game breakingly historical inaccurate is more fun than "not cheating." I mean, what am I going to do? Re-dec them, take the county and then march an army all the way to Russia so I can get the correct warscore? Please.

If you feel you should just own the county after that war you can use "give_title c_[county name] [your character's ID#]" to gain control of it.