Pretty sure you cannot do that since 1.06b
I haven't done it since the initial 1.06 and I quickly discovered I don't like the whole multiple wives thing when I'm playing as a catholic, so IDK if you can or not.
Pretty sure you cannot do that since 1.06b
Add this to any file in the events directory and type "event 800148" in the game console to activate.
character_event = {
id = 800148
name = "Real Ultimate Power"
desc = "Be a ninja!"
picture = "GFX_evt_hunt"
is_triggered_only = yes
trigger = {
ai = no
}
option = {
name = "Power Up!"
}
add_trait = chaste
add_trait = temperate
add_trait = charitable
add_trait = diligent
add_trait = kind
add_trait = patient
add_trait = humble
add_trait = honest
add_trait = brave
add_trait = gregarious
add_trait = content
add_trait = just
add_trait = zealous
add_trait = trusting
add_trait = scholar
add_trait = gardener
add_trait = mystic
add_trait = fair
add_trait = genius
add_trait = strong
add_trait = grey_eminence
remove_trait = naive_appeaser
remove_trait = underhanded_rogue
remove_trait = charismatic_negotiator
add_trait = elusive_shadow
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
add_trait = midas_touched
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
add_trait = brilliant_strategist
remove_trait = misguided_warrior
remove_trait = tough_soldier
remove_trait = skilled_tactician
add_trait = mastermind_theologian
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
remove_trait = stressed
remove_trait = depressed
remove_trait = lunatic
remove_trait = possessed
remove_trait = ill
remove_trait = pneumonic
remove_trait = syphilitic
remove_trait = leper
remove_trait = wounded
remove_trait = maimed
remove_trait = infirm
remove_trait = incapable
remove_trait = drunkard
remove_trait = has_tuberculosis
remove_trait = has_typhoid_fever
remove_trait = has_typhus
remove_trait = has_bubonic_plague
remove_trait = has_measles
remove_trait = has_small_pox
remove_trait = lustful
remove_trait = gluttonous
remove_trait = greedy
remove_trait = slothful
remove_trait = envious
remove_trait = wroth
remove_trait = proud
}
}
I got the Power UP! event to fire, but the actual trait editing isn't working for me. I tried add_trait = genius, then add_trait = genius <charid>, but nothing happened. What am I doing wrong?
Typing "charinfo 1" into the console should work.How can i get the debug info to be on and get the IDs of characters
I got the Power UP! event to fire, but the actual trait editing isn't working for me. I tried add_trait = genius, then add_trait = genius <charid>, but nothing happened. What am I doing wrong?
[...]
option = {
name = "Power Up!"
} <------- Needs to be removed!
[...]
Switch to the character with "play", send a peace to your character, switch back to your character, accept the peace.noob question: is there any way of forcing a character to accept surrender even if the warscore is low?
There´s a tiny error in the code.
Change this:
and the event should work
Typing "charinfo 1" into the console should work.
You type "charinfo 0" instead I think.How do I remove the extra info again, when I'm done?
I mean, I don't want to have all that info stand there, when I hover over the portraits...
You type "charinfo 0" instead I think.
Tried that, didn't work...
Whatever I write after charinfo will always enable the extra stats and info... But how do You remove it? Do you just quit and start again?