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Demo event
Hi. I have no view on cheating so if this is unwanted then please modderate it out since the console was disabled in the demo. I like playing with the code and numbers of this game. I started playing with this script in the demo and there are plenty of things you can do. To the point. I made one event for the demo that contains allot of options for Mathilda. It is sett to go off two times at the start of the game between age 20 and 23 but that can be changed to whatever or just turn off the trigger. I got some ideas and help from this thread and i thought you might have use for this event(mainly impregnating and killing) or part of it for cheating or use part of the code for making script mods. It is still a work in progress so some parts might be missing and i am sorry for my poor english. It began as a small test event but as i went along i found more things that it could do. So it is a bit messy. Not too messy i hope. The idea of the script is that you can use it to fire a new script when you press an option. The first event is the event menu and you have to go back there to close the event, unless the event kills you ;) . Since it seems the limit is 4 options on every page i used the last option to go back to the previous event or further back. And from there you can fire all the other events or take paths to them. Sometimes an option will change something and at the same time fire a new event. copy the code text into a file in the /events folder and it should work. If it works for the vanilla game then you can fire it using the console command. Start event is 800060


List of what it can do and notes.

Skills = changing diplomacy, martial, stewardship, intrigue and learning
Health = change health +1 -1 or +10000
Fertility chance = add fertility lots, some or remove alot
Impregnate = Spouse (always the woman. One kid pr click(sometimes twin) and no bad traits added, thanks Battlecry), lover, impregnate by liege(seem to work on same gender, miracle)
Traits = add seven virtues or sins and a couple other good ones.
Health traits = remove all bad ones, including incapable. Includes an instant self kill event and one event that gives possessed and lunatic traits for some fun events.
Career = Lets you change your career trait to the best one in the career you want. Or try to have all five on your own risk.
Cash, prestige and piety = no explaining needed
Religion = Change your religion, its moral authority, kill the head of the religion (change religion, change its authority to minimum creates lots of heresys), last option lets you activate the three holy orders early. Makes them accessible to be hired. The Shiiite muslims gets one holy order from the start that i have seen.
Culture = change your culture to one of the 50 you can choose from. Some options change your culture while taking you further to choose from more.
Free Troops = Used the mongol event to give you free troops in galleys for no upkeep. Spawns near Norway.
Courtiers = Adds 5 skilled courtiers instead of changing skills on your current ones, each with their own specialty. Tried to give them ok traits. Another option adds a skilled wife and the last one gives you a kindsman if you need an extra dynasty member.
Relations = added a relations option. Gives improved relations for life with your vassals, kids, liege, spouse, head of church. It is repeatable so you can stack it.
Technology = two options. One gives you max stats in 1 random civ, mil and eco tech in your capital. The other tech option does the same to whatever region you are in. So you can lead troops to every region you own and fire the event there. It seems you have to start the event from the start over again to get new randoms.
Claims = This option gives you an instant claim straight away of your choosing. The location is decided by where you have your chancellor. Three options lets you choose between claims to the county, dutchy or the kingdom.
Kill people = This option was inspired by this thread and this and the impregnate options are why im posting this event here. This option kills people with one click. Be carefull so you dont kill yourself with any of these options. You can choose from these options so far: The owner of the province where your spymaster or marshal is currently(probably the best option to kill any ruler in the game, can probably be reworked to kill the heir, children, spouse or other court members of that ruler too). Spouse, lover, lovers spouse, liege, lieges spouse, your heir(usefull to get rid of a useless heir), all your children, all female children, people who you have given a couple of the honorary titles. any of your or your lieges councill members. Open up that job you always wanted :p all vassals, a random vassal or a random vassal that dont like you, your guardian, your regent, and a random child of the regent.

I think that is all so far.
 
Last edited:
Code:
character_event = {
	id = 800060

	min_age = 20
	max_age = 23

	trigger = {
	ai = no
		}

	is_triggered_only = no
	
	title = "History lesson"
	desc = "Braveheart, Ivanhoe, Kingdom of Heaven and other history flicks learned you that you can cheat.. ehm change history!
Panadell"

	mean_time_to_happen = {
		months = 13
}

		
	option = {

		name = "Skills, health, fertility/preg, killself, traits and careers" # OK
		ai_chance = { factor = 0 }

		character_event = { id = 800061 }
	
	}

	option = {
		name = "Riksdaler, fame, glory, religion/holy order and culture"
		ai_chance = { factor = 0 }

		character_event = { id = 800074  }
			
	}



	option = {
		name = "Troops, skilled courtiers, tech, claim/jobs, relations and kill people"
		ai_chance = { factor = 0 }

		character_event = { id = 800115 }


	
	}

	option = {
		name = "Done"
		ai_chance = { factor = 100 }

	}
	}

character_event = {
	id = 800061


	is_triggered_only = yes
	
	title = "Skills, traits and careers"
	desc = "Pick where you want to move on."
		
	option = {
		name = "Skills" # OK

		character_event = { id = 800062  }
	
	}
	option = {
		name = "Traits/health/fertility/preg/killself"

		character_event = { id = 800066  }
			
	}


	option = {
		name = "Change career"

		character_event = { id = 800071  }

	}
	option = {
		name = "Back"
		character_event = { id = 800060  }
	}


	
	
	}

character_event = {
	id = 800062


	is_triggered_only = yes
	
	title = "Skills"
	desc = "Pick what you want to learn more from!"
		
	option = {
		name = "Diplomacy and Martial" # OK

		character_event = { id = 800063  }
	
	}
	option = {
		name = "Stewardship and Intrigue"

		character_event = { id = 800064  }
			
	}


	option = {
		name = "Learning"

		character_event = { id = 800065  }

	}
	option = {
		name = "Back"
		character_event = { id = 800061  }

	
	}
	}

character_event = {
	id = 800063


	is_triggered_only = yes
	
	title = "Diplomacy and Martial"
	desc = "Pick what you want to learn more from!"
		
	option = {
		name = "Diplomacy" # OK
		change_diplomacy = 10
		character_event = { id = 800063  }
	
	}
	option = {
		name = "Martial"
		change_martial = 10
		character_event = { id = 800063  }
			
	}


	option = {
		name = "Both"
		change_diplomacy = 10
		change_martial = 10
		character_event = { id = 800063  }

	}
	option = {
		name = "Back"
		character_event = { id = 800062  }
	
	}
	}

character_event = {
	id = 800064


	is_triggered_only = yes
	
	title = "Stewardship and Intrigue"
	desc = "Pick what you want to learn more from!"
		
	option = {
		name = "Stewardship" # OK
		change_stewardship = 10
		character_event = { id = 800064  }
	}
	
	option = {
		name = "Intrigue"
		change_intrigue = 10
		character_event = { id = 800064  }
			
	}


	option = {
		name = "Both"
		change_stewardship = 10
		change_intrigue = 10
		character_event = { id = 800064  }

	}
	option = {
		name = "Back"
		character_event = { id = 800062  }
	
	}
	}

character_event = {
	id = 800065


	is_triggered_only = yes
	
	title = "Learning"
	desc = "Pick what you want to learn more from!"
		
	option = {
		name = "Learning" # OK
		change_learning = 10
		character_event = { id = 800065  }
	
	}
	option = {
		name = "Learning more"
		change_learning = 20
		character_event = { id = 800065  }
			
	}


	option = {
		name = "Learning absolute!"
		change_learning = 100
		character_event = { id = 800065  }

	}
	option = {
		name = "Back"
		character_event = { id = 800062  }
	
	}
	}

character_event = {
	id = 800066


	is_triggered_only = yes
	
	title = "Options"
	desc = "Pick your own personality, get more life, kill your current character or get someone pregnant"
		
	option = {
		name = "Change health, fertility or get pregnant" # OK
		character_event = { id = 800067  }
	}
	
	option = {
		name = "THE SEVEN SINS AND VIRTUES(personality)"
		character_event = { id = 800070  }
			
	}


	option = {
		name = "Health traits and killself"
		character_event = { id = 800120  }

	}
	option = {
		name = "Back"
		character_event = { id = 800061  }
	}
}

character_event = {
	id = 800067


	is_triggered_only = yes
	
	title = "Health/baby"
	desc = "Go on to health, fertility or baby event."
		
	option = {
		name = "Change health" # OK
		character_event = { id = 800068  }
	
	}
	option = {
		name = "Change fertility"
		character_event = { id = 800069  }
			
	}
	option = {
		name = "Impregnate"
		character_event = { id = 800121  }
			
	}


	option = {
		name = "Back"
		character_event = { id = 800066  }
	}
}

character_event = {
	id = 800068


	is_triggered_only = yes
	
	title = "Health"
	desc = "Adjust your health"
		
		option = {
		name = "Health +1" # OK
			who = ROOT
			health = 1
		character_event = { id = 800068  }
	}
		option = {
		name = "Health -1" # OK
			who = ROOT
			health = -1
		character_event = { id = 800068  }
	}

		option = {
		name = "Superhealthy" # OK
			who = ROOT
			health = 10000
		character_event = { id = 800068  }
	}

	option = {
		name = "Back"
		character_event = { id = 800067  }
	}
}

character_event = {
	id = 800069


	is_triggered_only = yes
	
	title = "Fertility"
	desc = "Change your fertility chance. Some impregnation options can be found by going back "
		
		option = {
		name = "Get super fertiliy" # OK
			who = ROOT
			fertility = 1000
		character_event = { id = 800069  }
	}
		option = {
		name = "Get really poor fertility chance" # OK
			who = ROOT
			fertility = -1000
		character_event = { id = 800069  }
	}

		option = {
		name = "100 percent increased chance" # OK
			who = ROOT
			fertility = 1
		character_event = { id = 800069  }
	}

	option = {
		name = "Back"
		character_event = { id = 800067  }
	}
}


character_event = {
	id = 800070


	is_triggered_only = yes
	
	title = "THE SEVEN SINS AND VIRTUES. Personality"
	desc = "Choose between the good and the bad"
		
	option = {
		name = "Virtues" # OK
			who = ROOT
			add_trait = chaste
			add_trait = temperate
			add_trait = charitable
			add_trait = diligent
			add_trait = kind
			add_trait = patient
			add_trait = humble
			remove_trait = lustful
			remove_trait = gluttonous
			remove_trait = greedy
			remove_trait = slothful
			remove_trait = envious
			remove_trait = wroth
			remove_trait = proud

		character_event = { id = 800070  }
	
	}
	option = {
		name = "Sins"
			who = ROOT
			add_trait = lustful
			add_trait = gluttonous
			add_trait = greedy
			add_trait = slothful
			add_trait = envious
			add_trait = wroth
			add_trait = proud
			remove_trait = chaste
			remove_trait = temperate
			remove_trait = charitable
			remove_trait = diligent
			remove_trait = kind
			remove_trait = patient
			remove_trait = humble
		character_event = { id = 800070  }
			
	}


	option = {
		name = "Other goods"
			who = ROOT
			add_trait = honest
			add_trait = brave
			add_trait = gregarious
			add_trait = content
			add_trait = just
			add_trait = zealous
			add_trait = trusting
		character_event = { id = 800070  }
	}
	option = {
		name = "Back"
		character_event = { id = 800066  }
	}
}

character_event = {
	id = 800120


	is_triggered_only = yes
	
	title = "Health traits"
	desc = "Choose between removing bad health traits, killself and to add some funny event driven ones"
		
	option = {
		name = "Remove bad health. incapable and illnes traits" # OK
			who = ROOT
			remove_trait = stressed
			remove_trait = depressed
			remove_trait = lunatic
			remove_trait = possessed
			remove_trait = ill
			remove_trait = pneumonic
			remove_trait = syphilitic
			remove_trait = leper
			remove_trait = wounded
			remove_trait = maimed
			remove_trait = infirm
			remove_trait = incapable
			remove_trait = drunkard
			remove_trait = has_tuberculosis
			remove_trait = has_typhoid_fever
			remove_trait = has_typhus
			remove_trait = has_bubonic_plague
			remove_trait = has_measles
			remove_trait = has_small_pox

		character_event = { id = 800120  }
	
	}
	option = {
		name = "Kill your character" # OK
			who = ROOT
			death = yes

		character_event = { id = 800120  }
	
	}
	option = {
		name = "Fun driven traits :P"
			who = ROOT
			add_trait = possessed
			add_trait = lunatic

		character_event = { id = 800120  }
			
	}



	option = {
		name = "Back"
		character_event = { id = 800066  }
	}
}

character_event = {
	id = 800071


	is_triggered_only = yes
	
	title = "Change main career"
	desc = "Choose between the five careers or pick all five(on your own risk)."
		
	option = {
		name = "Diplomat, martial or steward careers" # OK
		character_event = { id = 800072  }
	
	}
	option = {
		name = "Intrigue or ecclesiastic career"

		character_event = { id = 800073  }
			
	}


	option = {
		name = "I can multitask, all five careers, thanks(on your own risk)"
			who = ROOT
			add_trait = grey_eminence
			remove_trait = naive_appeaser
			remove_trait = underhanded_rogue
			remove_trait = charismatic_negotiator
			add_trait = elusive_shadow
			remove_trait = amateurish_plotter
			remove_trait = flamboyant_schemer
			remove_trait = intricate_webweaver
			add_trait = midas_touched
			remove_trait = indulgent_wastrel
			remove_trait = thrifty_clerk
			remove_trait = fortune_builder
			add_trait = brilliant_strategist
			remove_trait = misguided_warrior
			remove_trait = tough_soldier
			remove_trait = skilled_tactician
			add_trait = mastermind_theologian
			remove_trait = detached_priest
			remove_trait = martial_cleric
			remove_trait = scholarly_theologian
		character_event = { id = 800071  }
	}
	option = {
		name = "Back"
		character_event = { id = 800061  }
	}
}

character_event = {
	id = 800072


	is_triggered_only = yes
	
	title = "Change main career"
	desc = "Choose between the diplomat, military or state stewardship careers"
		
	option = {
		name = "Diplomat career" # OK
			who = ROOT
			change_diplomacy = 5
			add_trait = grey_eminence
			remove_trait = naive_appeaser
			remove_trait = underhanded_rogue
			remove_trait = charismatic_negotiator
			remove_trait = elusive_shadow
			remove_trait = amateurish_plotter
			remove_trait = flamboyant_schemer
			remove_trait = intricate_webweaver
			remove_trait = midas_touched
			remove_trait = indulgent_wastrel
			remove_trait = thrifty_clerk
			remove_trait = fortune_builder
			remove_trait = brilliant_strategist
			remove_trait = misguided_warrior
			remove_trait = tough_soldier
			remove_trait = skilled_tactician
			remove_trait = mastermind_theologian
			remove_trait = detached_priest
			remove_trait = martial_cleric
			remove_trait = scholarly_theologian
		character_event = { id = 800072  }
	
	}
	option = {
		name = "Military career"
			who = ROOT
			change_martial = 5
			add_trait = brilliant_strategist
			remove_trait = misguided_warrior
			remove_trait = tough_soldier
			remove_trait = skilled_tactician
			remove_trait = grey_eminence
			remove_trait = naive_appeaser
			remove_trait = underhanded_rogue
			remove_trait = charismatic_negotiator
			remove_trait = mastermind_theologian
			remove_trait = detached_priest
			remove_trait = martial_cleric
			remove_trait = scholarly_theologian
			remove_trait = elusive_shadow
			remove_trait = amateurish_plotter
			remove_trait = flamboyant_schemer
			remove_trait = intricate_webweaver
			remove_trait = midas_touched
			remove_trait = indulgent_wastrel
			remove_trait = thrifty_clerk
			remove_trait = fortune_builder
		character_event = { id = 800072  }
			
	}


	option = {
		name = "Stewardship career"
			who = ROOT
			change_stewardship = 5
			add_trait = midas_touched
			remove_trait = indulgent_wastrel
			remove_trait = thrifty_clerk
			remove_trait = fortune_builder
			remove_trait = brilliant_strategist
			remove_trait = misguided_warrior
			remove_trait = tough_soldier
			remove_trait = skilled_tactician
			remove_trait = grey_eminence
			remove_trait = naive_appeaser
			remove_trait = underhanded_rogue
			remove_trait = charismatic_negotiator
			remove_trait = mastermind_theologian
			remove_trait = detached_priest
			remove_trait = martial_cleric
			remove_trait = scholarly_theologian
			remove_trait = elusive_shadow
			remove_trait = amateurish_plotter
			remove_trait = flamboyant_schemer
			remove_trait = intricate_webweaver
		character_event = { id = 800071  }
	}
	option = {
		name = "Back"
		character_event = { id = 800071  }
	}
}

character_event = {
	id = 800073


	is_triggered_only = yes
	
	title = "Change main career"
	desc = "Choose between the spying and the cloth careers"
		
	option = {
		name = "Intrigue career" # OK
			who = ROOT
			change_intrigue = 5
			add_trait = elusive_shadow
			remove_trait = amateurish_plotter
			remove_trait = flamboyant_schemer
			remove_trait = intricate_webweaver
			remove_trait = midas_touched
			remove_trait = indulgent_wastrel
			remove_trait = thrifty_clerk
			remove_trait = fortune_builder
			remove_trait = brilliant_strategist
			remove_trait = misguided_warrior
			remove_trait = tough_soldier
			remove_trait = skilled_tactician
			remove_trait = grey_eminence
			remove_trait = naive_appeaser
			remove_trait = underhanded_rogue
			remove_trait = charismatic_negotiator
			remove_trait = mastermind_theologian
			remove_trait = detached_priest
			remove_trait = martial_cleric
			remove_trait = scholarly_theologian
		character_event = { id = 800073  }
	
	}
	option = {
		name = "Ecclesiastic career"
			who = ROOT
			change_learning = 5
			add_trait = mastermind_theologian
			remove_trait = detached_priest
			remove_trait = martial_cleric
			remove_trait = scholarly_theologian
			remove_trait = elusive_shadow
			remove_trait = amateurish_plotter
			remove_trait = flamboyant_schemer
			remove_trait = intricate_webweaver
			remove_trait = midas_touched
			remove_trait = indulgent_wastrel
			remove_trait = thrifty_clerk
			remove_trait = fortune_builder
			remove_trait = brilliant_strategist
			remove_trait = misguided_warrior
			remove_trait = tough_soldier
			remove_trait = skilled_tactician
			remove_trait = grey_eminence
			remove_trait = naive_appeaser
			remove_trait = underhanded_rogue
			remove_trait = charismatic_negotiator
		character_event = { id = 800073  }
			
	}



	option = {
		name = "Back"
		character_event = { id = 800071  }
	}
}

#Riksdaler, fame, glory, religion and culture

character_event = {
	id = 800074


	is_triggered_only = yes
	
	title = "Riksdaler, fame, glory, religion and culture"
	desc = "Here you can pick if you want to go on to cash, prestige, piety, religion or culture changes. Under religion you can kill the pope, make the church weak/strong and activate holy orders early"
		
	option = {
		name = "Riksdaler, fame and glory" # OK

		character_event = { id = 800075  }
	
	}
	option = {
		name = "Religion/holy order/moral authority/kill head of church"

		character_event = { id = 800079  }
			
	}


	option = {
		name = "Change Culture(working on spreading culture)"

		character_event = { id = 800094  }

	}
	option = {
		name = "Back"
		character_event = { id = 800060  }
	}


	
	
	}

character_event = {
	id = 800075


	is_triggered_only = yes
	
	title = "Riksdaler, fame and glory"
	desc = "Pick what you want!"
		
	option = {
		name = "Riksdaler(wealth)" # Ok
		character_event = { id = 800076  }
	
	}
	option = {
		name = "Fame(prestige)"

		character_event = { id = 800077  }
			
	}


	option = {
		name = "Glory(piety)"

		character_event = { id = 800078  }

	}
	option = {
		name = "Back"
		character_event = { id = 800074  }
	}


	
	
	}

character_event = {
	id = 800076


	is_triggered_only = yes
	
	title = "Riksdalers"
	desc = "Pick how much you want!"
		
	option = {
		name = "250 Riksdaler" # Ok
		wealth = 250
		character_event = { id = 800076  }
	
	}
	option = {
		name = "2500 Riksdaler"
		wealth = 2500
		character_event = { id = 800076  }
			
	}


	option = {
		name = " 25000 Riksdaler"
		wealth = 25000
		character_event = { id = 800076  }

	}
	option = {
		name = "Back"
		character_event = { id = 800075  }
	}


	
	
	}

character_event = {
	id = 800077


	is_triggered_only = yes
	
	title = "Fame"
	desc = "Pick how much you want!"
		
	option = {
		name = "250 fame" # Ok
		prestige = 250
		character_event = { id = 800077  }
	
	}
	option = {
		name = "2500 fame"
		prestige = 2500
		character_event = { id = 800077  }
			
	}


	option = {
		name = " 25000 fame"
		prestige = 25000
		character_event = { id = 800077  }

	}
	option = {
		name = "Back"
		character_event = { id = 800075  }
	}


	
	
	}

character_event = {
	id = 800078


	is_triggered_only = yes
	
	title = "Glory"
	desc = "Pick how much you want!"
		
	option = {
		name = "250 glory" # Ok
		piety = 250
		character_event = { id = 800078  }
	
	}
	option = {
		name = "2500 glory"
		piety = 2500
		character_event = { id = 800078  }
			
	}


	option = {
		name = " 25000 glory"
		piety = 25000
		character_event = { id = 800078  }

	}
	option = {
		name = "Back"
		character_event = { id = 800075  }
	}


	
	
	}

character_event = {
	id = 800079


	is_triggered_only = yes
	
	title = "Religion"
	desc = "Religion options available to you for changing your religion and its authority"
		
	option = {
		name = "Change your religion" # Ok
		character_event = { id = 800080  }
	
	}
	option = {
		name = "Changing your religion authority and killing the head of your religion"
		character_event = { id = 800092  }
			
	}
	option = {
		name = "Activate holy orders"
		character_event = { id = 800093  }
			
	}

	option = {
		name = "Back"
		character_event = { id = 800074  }
	}


	
	
	}

character_event = {
	id = 800080


	is_triggered_only = yes
	
	title = "Change your religion"
	desc = "Changing your belief to one of these groups"
		
	option = {
		name = "Christian" # Ok
		character_event = { id = 800081  }
	
	}
	option = {
		name = "Muslim"
		character_event = { id = 800086  }
			
	}
	option = {
		name = "Pagan or Zoroastrian"
		character_event = { id = 800089  }
			
	}

	option = {
		name = "Back"
		character_event = { id = 800079  }
	}


	
	
	}
character_event = {
	id = 800081


	is_triggered_only = yes
	
	title = "Christians"
	desc = "Change your belief to one of these"
		
	option = {
		name = "Christians page one" # Ok
		character_event = { id = 800082  }
	
	}
	option = {
		name = "Christians page two"
		character_event = { id = 800083  }
			
	}
	option = {
		name = "Orthodox page"
		character_event = { id = 800084  }
			
	}

	option = {
		name = "Back"
		character_event = { id = 800080  }
	}


	
	
	}

character_event = {
	id = 800082


	is_triggered_only = yes
	
	title = "Christians page one"
	desc = "Change your belief to one of these"
		
	option = {
		name = "Catholic" # Ok
		religion = catholic
		character_event = { id = 800082  }
	
	}
	option = {
		name = "Cathar (Catholic heresy)"
		religion = cathar
		character_event = { id = 800082  }
			
	}
	option = {
		name = "Fraticelli (Catholic heresy)"
		religion = fraticelli
		character_event = { id = 800082  }
			
	}

	option = {
		name = "Back"
		character_event = { id = 800080  }
	}


	
	
	}

character_event = {
	id = 800083


	is_triggered_only = yes
	
	title = "Christians page two"
	desc = "Change your belief to one of these"
		
	option = {
		name = "Waldensian (Catholic heresy)" # Ok
		religion = waldensian
		character_event = { id = 800083  }
	
	}
	option = {
		name = "Lollard (Catholic heresy)"
		religion = lollard
		character_event = { id = 800083  }
			
	}

	option = {
		name = "Back"
		character_event = { id = 800080  }
	}

	
	}
character_event = {
	id = 800084


	is_triggered_only = yes
	
	title = "Orthodox page one"
	desc = "Change your belief to one of these"
		
	option = {
		name = "Orthodox"
		religion = orthodox
		character_event = { id = 800084  }
			
	}
	option = {
		name = "Bogomilist (Orthodox heresy)" # Ok
		religion = bogomilist
		character_event = { id = 800084  }
	
	}
	option = {
		name = "Other orthodox heresy"
		character_event = { id = 800085  }
			
	}


	option = {
		name = "Back"
		character_event = { id = 800080  }
	}


	
	
	}

character_event = {
	id = 800085


	is_triggered_only = yes
	
	title = "Orthodox page two"
	desc = "Change your belief to one of these"
		
	option = {
		name = "Nestorian (Orthodox heresy)"
		religion = nestorian
		character_event = { id = 800085  }
			
	}
	option = {
		name = "Monophysite (Orthodox heresy)" # Ok
		religion = monophysite
		character_event = { id = 800085  }
	
	}
	option = {
		name = "Iconoclast (Orthodox heresy)"
		religion = iconoclast
		character_event = { id = 800085  }
			
	}


	option = {
		name = "Back"
		character_event = { id = 800080  }
	}


	
	
	}

character_event = {
	id = 800086


	is_triggered_only = yes
	
	title = "Muslims"
	desc = "Change your belief to one of these"
		
	option = {
		name = "Sunni"
		religion = sunni
		character_event = { id = 800087  }
			
	}
	option = {
		name = "shiite" # Ok
		religion = shiite
		character_event = { id = 800088  }
	
	}



	option = {
		name = "Back"
		character_event = { id = 800080  }
	}


	
	
	}

character_event = {
	id = 800087


	is_triggered_only = yes
	
	title = "Sunni Muslim"
	desc = "Change your belief to a Sunni heresy"
		
	option = {
		name = "Zikri (Sunni heresy)"
		religion = zikri
		character_event = { id = 800087  }
			
	}
	option = {
		name = "Yazidi (Sunni heresy)" # Ok
		religion = yazidi
		character_event = { id = 800087 }
	
	}
	option = {
		name = "Ibadi (Sunni heresy)" # Ok
		religion = ibadi
		character_event = { id = 800087 }
	
	}



	option = {
		name = "Back"
		character_event = { id = 800080  }
	}


	
	
	}

character_event = {
	id = 800088


	is_triggered_only = yes
	
	title = "Shiite Muslim"
	desc = "Change your belief to a Shiite heresy"
		
	option = {
		name = "Bektashi (Shiite heresy)"
		religion = bektashi
		character_event = { id = 800088  }
			
	}
	option = {
		name = "Druze (Shiite heresy)" # Ok
		religion = druze
		character_event = { id = 800088  }
	
	}
	option = {
		name = "Hurufi (Shiite heresy)" # Ok
		religion = hurufi
		character_event = { id = 800088 }
	
	}



	option = {
		name = "Back"
		character_event = { id = 800080  }
	}


	
	
	}

character_event = {
	id = 800089


	is_triggered_only = yes
	
	title = "Pagan and zoroastrian"
	desc = "Change your belief to one of these. 
Page one contains Pagan, Norse and Tengri. 
Page two contains Romuva, Suemenusko and Zoroastrian."
		
	option = {
		name = "Pagan page one"
		character_event = { id = 800090  }
			
	}
	option = {
		name = "Pagan page two (zoroastrian)" # Ok
		character_event = { id = 800091  }
	

}

	option = {
		name = "Back"
		character_event = { id = 800080  }
	}


	
	
	}

character_event = {
	id = 800090


	is_triggered_only = yes
	
	title = "Pagan page one"
	desc = "Change your belief to one of these"
		
	option = {
		name = "Pagan"
		religion = pagan
		character_event = { id = 800090  }
			
	}
	option = {
		name = "Norse" # Ok
		religion = norse_pagan
		character_event = { id = 800090  }
	}
	option = {
		name = "Tengri" # Ok
		religion = tengri_pagan
		character_event = { id = 800090  }
	}


	option = {
		name = "Back"
		character_event = { id = 800080  }
	}


	
	
	}

character_event = {
	id = 800091


	is_triggered_only = yes
	
	title = "Pagan page two (zoroastrian)"
	desc = "Change your belief to one of these"
		
	option = {
		name = "Romuva"
		religion = baltic_pagan
		character_event = { id = 800091  }
			
	}
	option = {
		name = "Suomenusko" # Ok
		religion = finnish_pagan
		character_event = { id = 800091  }
	}
	option = {
		name = "Zoroastrian" # Ok
		religion = zoroastrian
		character_event = { id = 800091  }
	}


	option = {
		name = "Back"
		character_event = { id = 800080  }
	}


	
	
	}

character_event = {
	id = 800092


	is_triggered_only = yes
	
	title = "Changing your religion authority"
	desc = "Change your religions authority or kill your head of religion(pope/patriarch etc)."
		
	option = {
		name = "Increase authority 10 percent" # Ok
		religion_authority = 0.1
		character_event = { id = 800092  }
	}

	option = {
		name = "Set authority to minimum" # Ok
		religion_authority = -1.0
		character_event = { id = 800092  }
	}
	option = {
		name = "Kill your religion head"
		religion_head = {
		death = yes }
		character_event = { id = 800092  }
			
	}


	option = {
		name = "Back"
		character_event = { id = 800079  }
	}


	
	
	}

character_event = {
	id = 800093


	is_triggered_only = yes
	
	title = "Activate holy orders"
	desc = "Here are some events that activate holy orders early."
		
	option = {
		name = "Formation of the Knights of St John (AD 1113)"
		activate_title = { title = d_knights_hospitaler status = yes }
		character_event = { id = 800093  }
			
	}
	option = {
		name = "Formation of the Knights Templar (AD 1118)" # Ok
		activate_title = { title = d_knights_templar status = yes }
		character_event = { id = 800093  }
	}
	option = {
		name = "Formation of the Teutonic Order (AD 1192)" # Ok
		activate_title = { title = d_teutonic_order status = yes }
		character_event = { id = 800093  }
	}


	option = {
		name = "Back"
		character_event = { id = 800079  }
	}


	
	
	}

character_event = {
	id = 800094


	is_triggered_only = yes
	
	title = "Culture 1"
	desc = "This option lets you change your culture. In CKII vanila, there are 17 different culture groups that splits up further into 50 different cultures. Looking into province_events spreading culture"
		
	option = {
		name = "North, central and west germanic groups"
		character_event = { id = 800095  }
			
	}
	option = {
		name = "Latin, Iberian and Byzantine groups" # Ok
		character_event = { id = 800098  }
	}
	option = {
		name = "Move to Culture 2" # Ok
		character_event = { id = 800102  }
	}



	option = {
		name = "Back"
		character_event = { id = 800074  }
	}


	
	
	}

character_event = {
	id = 800095


	is_triggered_only = yes
	
	title = "Germanic"
	desc = "This option lets you change your culture."
		
	option = {
		name = "North Germanic (swedish/norwegian/danish)"
		character_event = { id = 800096  }
			
	}
	option = {
		name = "Central Germanic - German" # Ok
		culture = german
		character_event = { id = 800095  }
	}
	option = {
		name = "West Germanic (english/saxon/dutch)" # Ok
		character_event = { id = 800097  }
	}



	option = {
		name = "Back"
		character_event = { id = 800094  }
	}


	
	
	}

character_event = {
	id = 800096


	is_triggered_only = yes
	
	title = "North Germanic"
	desc = "This option lets you change your culture."
		
	option = {
		name = "North Germanic - Swedish"
		culture = swedish
		character_event = { id = 800096  }
			
	}
	option = {
		name = "North Germanic - Norwegian" # Ok
		culture = norwegian
		character_event = { id = 800096  }
	}
	option = {
		name = "North Germanic - Danish" # Ok
		culture = danish
		character_event = { id = 800096  }
	}



	option = {
		name = "Back"
		character_event = { id = 800094  }
	}


	
	
	}
character_event = {
	id = 800097


	is_triggered_only = yes
	
	title = "West Germanic"
	desc = "This option lets you change your culture."
		
	option = {
		name = "West Germanic - English"
		culture = english
		character_event = { id = 800097  }
			
	}
	option = {
		name = "West Germanic - Saxon" # Ok
		culture = saxon
		character_event = { id = 800097  }
	}
	option = {
		name = "West Germanic - Dutch" # Ok
		culture = dutch
		character_event = { id = 800097  }
	}



	option = {
		name = "Back"
		character_event = { id = 800094  }
	}


	
	
	}

character_event = {
	id = 800098


	is_triggered_only = yes
	
	title = "Latin, Iberian and Byzantine groups"
	desc = "This option lets you change your culture."
		
	option = {
		name = "Latin - Italian (norman/frankish/occitan)"
		culture = italian
		character_event = { id = 800099  }
			
	}
	option = {
		name = "Iberian - Castillan (basque/catalan/portuguese)" # Ok
		culture = castillan
		character_event = { id = 800100  }
	}
	option = {
		name = "Byzantine - Greek (armenian/alan/georgian)" # Ok
		culture = greek
		character_event = { id = 800101  }
	}



	option = {
		name = "Back"
		character_event = { id = 800094  }
	}


	
	
	}

character_event = {
	id = 800099


	is_triggered_only = yes
	
	title = "Latin"
	desc = "This option lets you change your culture."
		
	option = {
		name = "Latin - Norman/frankish/occitan)"
		culture = norman
		character_event = { id = 800099  }
			
	}
	option = {
		name = "Latin - Frankish" # Ok
		culture = frankish
		character_event = { id = 800099  }
	}
	option = {
		name = "Latin - Occitan" # Ok
		culture = occitan
		character_event = { id = 800099  }
	}



	option = {
		name = "Back"
		character_event = { id = 800094  }
	}


	
	
	}
character_event = {
	id = 800100


	is_triggered_only = yes
	
	title = "Iberian"
	desc = "This option lets you change your culture."
		
	option = {
		name = "Iberian - Basque"
		culture = basque
		character_event = { id = 800100  }
			
	}
	option = {
		name = "Iberian - Catalan)" # Ok
		culture = catalan
		character_event = { id = 800100  }
	}
	option = {
		name = "Iberian - Portoguese" # Ok
		culture = portoguese
		character_event = { id = 800100  }
	}



	option = {
		name = "Back"
		character_event = { id = 800094  }
	}


	
	
	}
character_event = {
	id = 800101


	is_triggered_only = yes
	
	title = "Byzantine"
	desc = "This option lets you change your culture."
		
	option = {
		name = "Byzantine - Armenian"
		culture = armenian
		character_event = { id = 800101  }
			
	}
	option = {
		name = "Byzantine - Alan" # Ok
		culture = alan
		character_event = { id = 800101  }
	}
	option = {
		name = "Byzantine - Georgian" # Ok
		culture = georgian
		character_event = { id = 800101  }
	}



	option = {
		name = "Back"
		character_event = { id = 800094  }
	}


	
	
	}

character_event = {
	id = 800102


	is_triggered_only = yes
	
	title = "Culture 2"
	desc = "This option lets you change your culture. "
		
	option = {
		name = "Celtic, Finno_ugric and Baltic groups"
		character_event = { id = 800103  }
			
	}
	option = {
		name = "Altaic and Arabic groups" # Ok
		character_event = { id = 800107  }
	}
	option = {
		name = "Move to Culture 3" # Ok
		character_event = { id = 800110  }
	}



	option = {
		name = "Back"
		character_event = { id = 800074  }
	}


	
	
	}

character_event = {
	id = 800103


	is_triggered_only = yes
	
	title = "Celtic, Finno_ugric and Baltic groups"
	desc = "This option lets you change your culture. "
		
	option = {
		name = "Celtic group - Irish (scottish/welsh/breton)"
		culture = irish
		character_event = { id = 800104  }
			
	}
	option = {
		name = "Finno_ugric group - Finnish (lappish/ugricbaltic/komi)" # Ok
		culture = finnish
		character_event = { id = 800105  }
	}
	option = {
		name = "Baltic group (lettigallish/lithuanian/prussian)" # Ok
		character_event = { id = 800106  }
	}



	option = {
		name = "Back"
		character_event = { id = 800074  }
	}


	
	
	}

character_event = {
	id = 800104


	is_triggered_only = yes
	
	title = "Celtic, Finno_ugric and Baltic groups"
	desc = "This option lets you change your culture. "
		
	option = {
		name = "Celtic group - Scottish"
		culture = scottish
		character_event = { id = 800104  }
			
	}
	option = {
		name = "Celtic group - Welsh" # Ok
		culture = welsh
		character_event = { id = 800104  }
	}
	option = {
		name = "Celtic group - Breton" # Ok
		culture = breton
		character_event = { id = 800104  }
	}



	option = {
		name = "Back"
		character_event = { id = 800074  }
	}


	
	
	}

character_event = {
	id = 800105


	is_triggered_only = yes
	
	title = "Finno_ugric group"
	desc = "This option lets you change your culture. "
		
	option = {
		name = "Finno_ugric group - Lappish"
		culture = lappish
		character_event = { id = 800105  }
			
	}
	option = {
		name = "Finno_ugric group - Ugricbaltic" # Ok
		culture = ugricbaltic
		character_event = { id = 800105  }
	}
	option = {
		name = "Finno_ugric group - Komi" # Ok
		culture = komi
		character_event = { id = 800105  }
	}



	option = {
		name = "Back"
		character_event = { id = 800074  }
	}


	
	
	}

character_event = {
	id = 800106


	is_triggered_only = yes
	
	title = "Baltic group"
	desc = "This option lets you change your culture. "
		
	option = {
		name = "Baltic group - Lettigallish"
		culture = lettigallish
		character_event = { id = 800106  }
			
	}
	option = {
		name = "Baltic group - Lithuanian" # Ok
		culture = lithuanian
		character_event = { id = 800106  }
	}
	option = {
		name = "Baltic group - Prussian" # Ok
		culture = prussian
		character_event = { id = 800106  }
	}



	option = {
		name = "Back"
		character_event = { id = 800074  }
	}


	
	
	}
 
Code:
character_event = {
	id = 800107


	is_triggered_only = yes
	
	title = "Altaic and Arabic groups"
	desc = "This option lets you change your culture. "
		
	option = {
		name = "Altaic - Turkish (mongol/cuman/pecheneg)"
		culture = turkish
		character_event = { id = 800108  }
			
	}
	option = {
		name = "Arabic - Bedouin (levantine/egyptian/andalusian)" # Ok
		culture = bedouin_arabic
		character_event = { id = 800109  }
	}

	option = {
		name = "Arabic - Maghreb"
		culture = maghreb_arabic
		character_event = { id = 800107  }
	}


	option = {
		name = "Back"
		character_event = { id = 800074  }
	}


	
	
	}
character_event = {
	id = 800108


	is_triggered_only = yes
	
	title = "Altaic group"
	desc = "This option lets you change your culture. "
		
	option = {
		name = "Altaic - Mongol"
		culture = mongol
		character_event = { id = 800108  }
			
	}
	option = {
		name = "Altaic - Cuman" # Ok
		culture = cuman
		character_event = { id = 800108  }
	}

	option = {
		name = "Altaic - Pecheneg)"
		culture = pecheneg
		character_event = { id = 800108  }
	}


	option = {
		name = "Back"
		character_event = { id = 800074  }
	}


	
	
	}
character_event = {
	id = 800109


	is_triggered_only = yes
	
	title = "Arabic group"
	desc = "This option lets you change your culture. "
		
	option = {
		name = "Arabic - Levantine"
		culture = levantine_arabic
		character_event = { id = 800109  }
			
	}
	option = {
		name = "Arabic - Egyptian" # Ok
		culture = egyptian_arabic
		character_event = { id = 800109  }
	}

	option = {
		name = "Arabic - Andalusian"
		culture = andalusian_arabic
		character_event = { id = 800109  }
	}


	option = {
		name = "Back"
		character_event = { id = 800074  }
	}


	
	
	}

character_event = {
	id = 800110


	is_triggered_only = yes
	
	title = "Culture 3"
	desc = "This option lets you change your culture. "
		
	option = {
		name = "East, west and south slavic groups"
		character_event = { id = 800111  }
			
	}

	option = {
		name = "Magyar, Iranian and East_african groups" # Ok
		character_event = { id = 800114  }
	}


	option = {
		name = "Back"
		character_event = { id = 800074  }
	}
	option = {
		name = "Back to start"
		character_event = { id = 800060  }
	}

	
	
	}

character_event = {
	id = 800111


	is_triggered_only = yes
	
	title = "East, west and south slavic groups"
	desc = "This option lets you change your culture. "
		
	option = {
		name = "East slavic group - Russian"
			culture = russian
		character_event = { id = 800111  }
			
	}
	option = {
		name = "West south slavic group (pommeranian/bohemian/polish)" # Ok
		character_event = { id = 800112  }
	}
	option = {
		name = "South slavic group - Croatian (serbian/romanian/bulgarian)" # Ok
		culture = croatian
		character_event = { id = 800113  }
	}



	option = {
		name = "Back"
		character_event = { id = 800074  }
	}


	
	
	}
character_event = {
	id = 800112


	is_triggered_only = yes
	
	title = "West south slavic group"
	desc = "This option lets you change your culture. "
		
	option = {
		name = "West south slavic group - Pommeranian"
			culture = pommeranian
		character_event = { id = 800112  }
			
	}
	option = {
		name = "West south slavic group - Bohemian" # Ok
		culture = bohemian
		character_event = { id = 800112  }
	}
	option = {
		name = "West south slavic group - Polish" # Ok
		culture = polish
		character_event = { id = 800112  }
	}



	option = {
		name = "Back"
		character_event = { id = 800074  }
	}


	
	
	}
character_event = {
	id = 800113


	is_triggered_only = yes
	
	title = "South slavic group"
	desc = "This option lets you change your culture. "
		
	option = {
		name = "South slavic group - Serbian"
			culture = serbian
		character_event = { id = 800113  }
			
	}
	option = {
		name = "South slavic group - romanian" # Ok
		culture = romanian
		character_event = { id = 800113  }
	}
	option = {
		name = "South slavic group - Bulgarian" # Ok
		culture = bulgarian
		character_event = { id = 800113  }
	}



	option = {
		name = "Back"
		character_event = { id = 800074  }
	}


	
	
	}

character_event = {
	id = 800114


	is_triggered_only = yes
	
	title = "Magyar, Iranian and East_african groups"
	desc = "This option lets you change your culture. "
		
	option = {
		name = "Magyar - Hungarian"
		culture = hungarian
		character_event = { id = 800114  }
			
	}

	option = {
		name = "Iranian - Persian" # Ok
		culture = persian
		character_event = { id = 800114  }
	}



	option = {
		name = "East african - Ethiopian"
		culture = ethiopian
		character_event = { id = 800114  }
	}
	option = {
		name = "Back"
		character_event = { id = 800074  }
	}

	
	
	}

character_event = {
	id = 800115


	is_triggered_only = yes
	
	title = "Troops and skilled courtiers"
	desc = "This option lets you add troops and courtiers for free. Beware! If you drop down one tier level, the one taking ower the tier you had takes over these free troops. So disband them if you dont want the AI to get to powerful, unless you want that. "
		
	option = {
		name = "Add Troops, techs/jobs/claim and improve vassal/liege relations"
		character_event = { id = 800116  }
			
	}

	option = {
		name = "Add skilled courtiers/wife/kind" # Ok
		narrative_event = { id = 800119  }
	}


	option = {
		name = "Kill people"
		character_event = { id = 800122  }
			
	}

	option = {
		name = "Back"
		character_event = { id = 800060  }
	}

	
	
	}

character_event = {
	id = 800116


	is_triggered_only = yes
	
	title = "Troops"
	desc = "Add troops uses the mongol invasion to give you troops and boats with no upkeep with no supply rules. home command might change that. Vassals/liege/religionboss/spouse/children/courtiers. Restart event to get new techs "
		
	option = {
		name = "Add Troops(all troops start on boats near or in harbour in Norway)"
		narrative_event = { id = 800118  }
			
	}

	option = {
		name = "Relations - for life" # Ok
		any_vassal = {
				opinion = {
				modifier = opinion_improved_relations
				who = ROOT
				years = 1000 } }

		liege = {
				opinion = {
				modifier = opinion_improved_relations
				who = ROOT
				years = 1000 } }

		liege = {
		any_children = {
				opinion = {
				modifier = opinion_improved_relations
				who = ROOT
				years = 1000 } } }

		liege = {
		spouse = {
				opinion = {
				modifier = opinion_improved_relations
				who = ROOT
				years = 1000 } } }

		religion_head = {
				opinion = {
				modifier = opinion_improved_relations
				who = ROOT
				years = 1000 } }

		spouse = {
				opinion = {
				modifier = opinion_improved_relations
				who = ROOT
				years = 1000 } }

		any_children = {
				opinion = {
				modifier = opinion_improved_relations
				who = ROOT
				years = 1000 } }

		any_courtier = {
				opinion = {
				modifier = opinion_improved_relations
				who = ROOT
				years = 1000 } }

			
	
		character_event = { id = 800116  }
	}

	option = {
		name = "Technology and council jobs(claim)"


		character_event = { id = 800126  }
			
	}
	option = {
		name = "Back"
		character_event = { id = 800060  }
	}

	
	
	}



# Arrival of the Ilkhanate
narrative_event = {
	id = 800118
	title = "Test troops"
	desc = "This option lets you add troops and courtiers for free. Beware! If you drop down one tier level, the one taking ower the tier you had takes over these free troops. So disband them before that happen if you dont want your new AI lord to get to powerful."
	major = no
	
	picture = "GFX_evt_mongols"
	
	is_triggered_only = yes
	


	
	option = {
		name = "Elite troops?"


		province = 272

							
			
		
		

		create_character = {
			name = Panadell
			random_traits = no
			dynasty = random
			religion = root
			culture = root
			female = no
			age = 31
			attributes = {
				martial = 50
			}
			trait = brilliant_strategist
			trait = content
			trait = strong
			trait = hedonist
			trait = lustful
			trait = temperate
			trait = diligent
			trait = brave
		}
		new_character = {
			spawn_unit = {
		province = 272
				troops =
				{

					knights = { 42000 42000 }
					galleys = { 600 600 }
				}
			}
		}

		create_character = {
			name = Judokid
			random_traits = no
			dynasty = random
			religion = root
			culture = root
			female = no
			age = 32
			attributes = {
				martial = 50
			}
			trait = brilliant_strategist
			trait = content
			trait = strong
			trait = hedonist
			trait = lustful
			trait = temperate
			trait = diligent
			trait = brave
		}
		new_character = {
			spawn_unit = {
				province = 272
				troops =
				{
					horse_archers = { 10000 10000 }
					light_cavalry = { 6666 6666 }
					light_infantry = { 2222 2222 }
					heavy_infantry = { 1112 1112 }
					knights = { 200 200 }
					galleys = { 300 300 }
				
			}
		}

		}
		
		narrative_event = { id = 800118  }
	}

	option = {
		name = "Some troops"


		province = 272

							
			
		
		



		create_character = {
			random_traits = no
			dynasty = random
			religion = root
			culture = root
			female = no
			age = 16
			attributes = {
				martial = 35
			}
			trait = brilliant_strategist
			trait = content
			trait = strong
			trait = hedonist
			trait = lustful
			trait = temperate
			trait = diligent
			trait = brave
		}
		new_character = {
			spawn_unit = {
				province = 272
				troops =
				{
					horse_archers = { 10000 10000 }
					light_cavalry = { 6666 6666 }
					light_infantry = { 2222 2222 }
					heavy_infantry = { 1112 1112 }
					knights = { 200 200 }
					galleys = { 300 300 }
				
			}
		}

		}
				narrative_event = { id = 800118  }

	}

	option = {
		name = "Massive blob"


		province = 272

							
			
		
		



		create_character = {
			random_traits = no
			dynasty = random
			religion = root
			culture = root
			female = no
			age = 16
			attributes = {
				martial = 35
			}
			trait = brilliant_strategist
			trait = content
			trait = strong
			trait = hedonist
			trait = lustful
			trait = temperate
			trait = diligent
			trait = brave
		}
		new_character = {
			spawn_unit = {
				province = 272
				troops =
				{
					horse_archers = { 40000 40000 }
					light_cavalry = { 26664 26664 }
					light_infantry = { 8888 8888 }
					heavy_infantry = { 4448 4448 }
					pikemen = { 6000 6000 }
					archers = { 4000 4000 }
					knights = { 800 800 }
					galleys = { 1200 1200 }
				
			}
		}

		}
				narrative_event = { id = 800118  }

	}

	option = {
		name = "Back"
		character_event = { id = 800116  }
	}
}

# Arrival of the Ilkhanate
narrative_event = {
	id = 800119
	title = "Test courtiers"
	desc = "Add new good courtiers."
	major = no
	
	picture = "GFX_evt_mongols"
	
	is_triggered_only = yes
	


	
	option = {
		name = "Elite ministers?"


		province = 272

							
			
		
		

		create_character = {
			random_traits = no
			dynasty = random
			religion = root
			culture = root
			female = no
			age = 16
			attributes = {
				diplomacy = 35
			}
			trait = grey_eminence
			trait = content
			trait = strong
			trait = temperate
			trait = diligent
		}
		

		create_character = {
			random_traits = no
			dynasty = random
			religion = root
			culture = root
			female = no
			age = 16
			attributes = {
				martial = 35
			}
			trait = brilliant_strategist
			trait = content
			trait = strong
			trait = temperate
			trait = diligent
			trait = brave
		}
		create_character = {
			random_traits = no
			dynasty = random
			religion = root
			culture = root
			female = no
			age = 16
			attributes = {
				stewardship = 35
			}
			trait = midas_touched
			trait = content
			trait = strong
			trait = temperate
			trait = diligent
			trait = brave
		}
		create_character = {
			random_traits = no
			dynasty = random
			religion = root
			culture = root
			female = no
			age = 16
			attributes = {
				intrigue = 35
			}
			trait = elusive_shadow
			trait = content
			trait = strong
			trait = temperate
			trait = diligent
			trait = brave
		}
		create_character = {
			random_traits = no
			dynasty = random
			religion = root
			culture = root
			female = no
			age = 16
			attributes = {
				learning = 35
			}
			trait = mastermind_theologian
			trait = content
			trait = strong
			trait = temperate
			trait = diligent
			trait = brave
		}
		
		
		narrative_event = { id = 800119  }
	}

	option = {
		name = "Elite wife?"


		province = 272

							
			
		
		



		create_character = {
			random_traits = no
			dynasty = random
			religion = root
			culture = root
			female = yes
			age = 16
			attributes = {
				diplomacy = 35
				martial = 35
				stewardship = 35
				intrigue = 55
				learning = 35
			}
			trait = elusive_shadow
			trait = content
			trait = strong
			trait = hedonist
			trait = lustful
			trait = temperate
			trait = diligent
			trait = brave
		}
		
				narrative_event = { id = 800119  }

	}

	option = {
		name = "Distant kind?(good for vassals or marrying off to claimants?)"


		province = 272

							
			
		
		



		create_character = {
			random_traits = no
			dynasty = root
			religion = root
			culture = root
			female = no
			age = 16
			attributes = {
				diplomacy = 10
				martial = 10
				stewardship = 35
				intrigue = 10
				learning = 35
			}
			trait = midas_touched
			trait = content
			trait = strong
			trait = temperate
			trait = diligent
			trait = brave
		}
		
				narrative_event = { id = 800119  }

	}


	option = {
		name = "Back"
		character_event = { id = 800115  }
	}
}


character_event = {
	id = 800121


	is_triggered_only = yes
	
	title = "Impregnate"
	desc = "Impregnate wife makes the wife pregnate. Impregnated by liege lets you decide wich dynasty the child will be(strange). All options requires a spouse,liege or a lover. if you grow tired of them you can get rid of them too"
		
	option = {
		name = "Impregnate spouse(multiple clicks adds multiple babys in a few months)" # OK
		spouse = {
			impregnate = prev }
		character_event = { id = 800121  }
	
	}


	option = {
		name = "Impregnate lover"
					lover = {
				impregnate = ROOT
			}
		character_event = { id = 800121  }
			
	}

	option = {
		name = "Impregnated by liege(works on same gender)"
				liege = {	
				impregnate = FROM }
			
		character_event = { id = 800121  }
			
	}


	option = {
		name = "Back"
		character_event = { id = 800066  }
	}
}

character_event = {
	id = 800122


	is_triggered_only = yes
	
	title = "Licence to kill"
	desc = "Get rid of a few people. These two give you an universal option to kill landowners. Go on to kill people you have a specific relationship with"
		
	option = {
		name = "Kill the owner of your spymasters location (might be your province!)"
		job_spymaster = {
		location = {
			owner = {
		death = yes } } }
		character_event = { id = 800122  }
			
	}
 
	option = {
		name = "Kill the owner of your marshals location (risky if this is your province!)"
		job_marshal = {
		location = {
			owner = {
		death = yes } } }
		character_event = { id = 800122  }
			
	}
 
	option = {
 		name = "Other kill options"
		character_event = { id = 800123  }
 }
 



	option = {
		name = "Back"
		character_event = { id = 800115  }
	}
}

character_event = {
	id = 800123


	is_triggered_only = yes
	
	title = "Kill options"
	desc = "People working for you, people who you have given a honorary rank, liege, children, spouse, lover, vassals, guardian, regents. No one are safe from you. "
		
	option = {
		name = "Councillors, honorary and liege"
		character_event = { id = 800124 }
			
	}
 
	option = {
		name = "Spouse, lover and vassals"
		character_event = { id = 800136  }
			
	}
 
	option = {
 		name = "Important people before adulthood and your children"
		character_event = { id = 800138  }
 }
 



	option = {
		name = "Back"
		character_event = { id = 800122  }
	}
}

character_event = {
	id = 800124


	is_triggered_only = yes
	
	title = "Councillors and liege"
	desc = "Placeholder "
		
	option = {
		name = "Honorary staff"
		character_event = { id = 800125 }
			
	}
 
	option = {
		name = "Councillors"
		character_event = { id = 800127  }
			
	}
 
	option = {
 		name = "Liege"
		character_event = { id = 800135  }
 }
 



	option = {
		name = "Back"
		character_event = { id = 800123  }
	}
}

character_event = {
	id = 800125


	is_triggered_only = yes
	
	title = "Honorary staff"
	desc = "Give these titles to spesific people in your court/council who you want to get rid of and push the corresponding option and voila. If this is a count/duke vassal then you must also give him a job so he comes to your court.bad script kills unintended?"
		
	option = {
		name = "Master of the horse"
		any_courtier = {
		limit = { 
		age = 16
		has_minor_title = title_master_of_the_horse
		 } 
		death = yes } 

		character_event = { id = 800125  }
			
	}
 
	option = {
		name = "Master of the hunt"
		any_courtier = {
		limit = { 
		age = 16
		has_minor_title = title_master_of_the_hunt
		 } 
		death = yes } 

		character_event = { id = 800125  }
			
	}
 
	option = {
		name = "High almoner(the only rank suitable for your spouse)"
		any_courtier = {
		limit = { 
		age = 16
		has_minor_title = title_high_almoner
		 } 
		death = yes } 
		character_event = { id = 800125  }
			
	}
 



	option = {
		name = "Back"
		character_event = { id = 800124  }
	}
}

character_event = {
	id = 800126


	is_triggered_only = yes
	
	title = "Tech"
	desc = "Tech in capital gives tech in capital. Option two gives tech where your are. You can go with some levies to any province to improve their tech with this event"
		
	option = {
		name = "Full random techs in your capital"
				capital_scope = {
			location = { change_random_mil_tech = 10 }
			location = { change_random_eco_tech = 10 }	
			location = { change_random_civ_tech = 10 }
			location = { change_random_mil_tech = 10 }
			location = { change_random_eco_tech = 10 }	
			location = { change_random_civ_tech = 10 }
			location = { change_random_mil_tech = 10 }
			location = { change_random_eco_tech = 10 }	
			location = { change_random_civ_tech = 10 }
			location = { change_random_mil_tech = 10 }
			location = { change_random_eco_tech = 10 }	
			location = { change_random_civ_tech = 10 }
			location = { change_random_mil_tech = 10 }
			location = { change_random_eco_tech = 10 }	
			location = { change_random_civ_tech = 10 } 
			location = { change_random_mil_tech = 10 }
			location = { change_random_eco_tech = 10 }	
			location = { change_random_civ_tech = 10 }
			location = { change_random_mil_tech = 10 }
			location = { change_random_eco_tech = 10 }	
			location = { change_random_civ_tech = 10 }
			location = { change_random_mil_tech = 10 }
			location = { change_random_eco_tech = 10 }	
			location = { change_random_civ_tech = 10 }
			location = { change_random_mil_tech = 10 }
			location = { change_random_eco_tech = 10 }	
			location = { change_random_civ_tech = 10 }
			location = { change_random_mil_tech = 10 }
			location = { change_random_eco_tech = 10 }	
			location = { change_random_civ_tech = 10 } 
			}

		character_event = { id = 800126  }
			
	}
 
	option = {
		name = "Full random techs"
		FROM = {
			location = { change_random_mil_tech = 10 }
			location = { change_random_eco_tech = 10 }	
			location = { change_random_civ_tech = 10 }
			location = { change_random_mil_tech = 10 }
			location = { change_random_eco_tech = 10 }	
			location = { change_random_civ_tech = 10 }
			location = { change_random_mil_tech = 10 }
			location = { change_random_eco_tech = 10 }	
			location = { change_random_civ_tech = 10 }
			location = { change_random_mil_tech = 10 }
			location = { change_random_eco_tech = 10 }	
			location = { change_random_civ_tech = 10 }
			location = { change_random_mil_tech = 10 }
			location = { change_random_eco_tech = 10 }	
			location = { change_random_civ_tech = 10 }
		}
		character_event = { id = 800126  }
 }

	option = {
		name = "Council jobs (claims etc)"
		character_event = { id = 800140  }
 }



	option = {
		name = "Back"
		character_event = { id = 800116  }
	}
}

character_event = {
	id = 800127


	is_triggered_only = yes
	
	title = "Councillors"
	desc = "This option lets you kill your own councillors or your lieges. Usefull if you want to work for your liege but the position is taken."
		
	option = {
		name = "Chancellor and marshal"
		character_event = { id = 800128 }
			
	}
 
	option = {
		name = "Steward and spymaster"
		character_event = { id = 800130  }
			
	}
 
	option = {
		name = "Court chaplain" # Ok
			
	
		character_event = { id = 800134  }
	}
 



	option = {
		name = "Back"
		character_event = { id = 800124  }
	}
}

character_event = {
	id = 800128


	is_triggered_only = yes
	
	title = "Chancellors and marshals"
	desc = "Kill"
		
	option = {
		name = "Chancellor"
		character_event = { id = 800129 }
			
	}
 
	option = {
		name = "Marshal"
		character_event = { id = 800130  }
			
	}
 

 

	option = {
		name = "Back"
		character_event = { id = 800127  }
	}
}

character_event = {
	id = 800129


	is_triggered_only = yes
	
	title = "Chancellor"
	desc = "Kill(atm the liege one kills the chancellors of his vassals too - fixed)"
		
	option = {
		name = "Chancellor(this could be one of your kind)"
		job_chancellor = {
		death = yes }
		character_event = { id = 800129  }
			
		
	}
 
	option = {
		name = "Lieges chancellor(this could be you)"
		liege = {
		job_chancellor = {
		death = yes } } 
		character_event = { id = 800129  }
			
		
	}

 

	option = {
		name = "Back"
		character_event = { id = 800128  }
	}
}

character_event = {
	id = 800130


	is_triggered_only = yes
	
	title = "Marshals"
	desc = "Kill"
		
	option = {
		name = "Marshal(this could be one of your kind)"
		job_marshal = {
		death = yes }
		character_event = { id = 800130  }
			
		
	}
 
	option = {
		name = "Lieges marshal(this could be you)"
		liege = {
		job_marshal = {
		death = yes } } 
		character_event = { id = 800130  }
			
		
	}

 

	option = {
		name = "Back"
		character_event = { id = 800128  }
	}
}

character_event = {
	id = 800131


	is_triggered_only = yes
	
	title = "Steward and spymaster"
	desc = "Placeholder"
		
	option = {
		name = "Steward"
		character_event = { id = 800132 }
			
	}
 
	option = {
		name = "Spymaster"
		character_event = { id = 800133  }
			
	}
 
 



	option = {
		name = "Back"
		character_event = { id = 800127  }
	}
}

character_event = {
	id = 800132


	is_triggered_only = yes
	
	title = "Steward"
	desc = "Placeholder"
		
	option = {
		name = "Steward(this could be one of your kind)"
		job_steward = {
		death = yes }
		character_event = { id = 800132  }
			
		
	}
 
	option = {
		name = "Lieges steward(this could be you)"
		liege = {
		job_steward = {
		death = yes } } 
		character_event = { id = 800132  }
			
		
	}
 
 



	option = {
		name = "Back"
		character_event = { id = 800131  }
	}
}

character_event = {
	id = 800133


	is_triggered_only = yes
	
	title = "Spymaster"
	desc = "Placeholder"
		
	option = {
		name = "Spymaster(this could be one of your kind)"
		job_spymaster = {
		death = yes }
		character_event = { id = 800133  }
			
		
	}
 
	option = {
		name = "Lieges spymaster(this could be you)"
		liege = {
		job_spymaster = {
		death = yes } } 
		character_event = { id = 800133  }
			
		
	}
 
 



	option = {
		name = "Back"
		character_event = { id = 800131  }
	}
}

character_event = {
	id = 800134


	is_triggered_only = yes
	
	title = "Court chaplain"
	desc = "Need to be working to find target?"
		
	option = {
		name = "Court chaplain(this could be one of your kind)"
		any_courtier = {
		limit = {
		OR = {
		has_job_action = action_improve_rel_relations
		has_job_action = action_advance_cul_tech
		has_job_action = action_inquisition } }
		
		death = yes }
		character_event = { id = 800134  }
			
		
	}
 
	option = {
		name = "Lieges court chaplain(this could be you)"
		liege = {
		any_courtier = {
		limit = {
		OR = {
		has_job_action = action_improve_rel_relations
		has_job_action = action_advance_cul_tech
		has_job_action = action_inquisition } }
		
		death = yes } } 
		character_event = { id = 800134  }
			
		
	}
 
 



	option = {
		name = "Back"
		character_event = { id = 800127  }
	}
}

character_event = {
	id = 800135


	is_triggered_only = yes
	
	title = "Liege"
	desc = "Placeholder"
		
	option = {
		name = "Kill current liege (you, if independent)"
		liege = {
		death = yes }
		character_event = { id = 800135 }
			
	}
 
	option = {
		name = "Kill lieges spouse"
		liege = {
		spouse = {
		death = yes } }
		character_event = { id = 800135  }
			
	}
 
 	option = {
		name = "Kill lieges heir"
		liege = {
		current_heir = {
		death = yes } }

		character_event = { id = 800135  }
			
	}



	option = {
		name = "Back"
		character_event = { id = 800124  }
	}
}

character_event = {
	id = 800136


	is_triggered_only = yes
	
	title = "Spouse, lover and vassals"
	desc = "Placeholder"
		
	option = {
		name = "Spouse and lover"
		character_event = { id = 800137 }
			
	}
 
	option = {
		name = "Vassals"
		character_event = { id = 800139  }
			
	}



	option = {
		name = "Back"
		character_event = { id = 800123  }
	}
}

character_event = {
	id = 800137


	is_triggered_only = yes
	
	title = "Spouse/lover"
	desc = "Placeholder"
		
	option = {
		name = "Kill spouse"
		spouse = {
		death = yes }
		character_event = { id = 800137 }
			
	}
 
	option = {
		name = "Kill lover(unconfirmed)"
		lover = {
		death = yes }
		character_event = { id = 800137  }
			
	}

	option = {
		name = "Kill lovers spouse (unconfirmed)"
		lover = {
		spouse = {
		death = yes } }
		character_event = { id = 800137  }
			
	}



	option = {
		name = "Back"
		character_event = { id = 800136  }
	}
}

character_event = {
	id = 800138


	is_triggered_only = yes
	
	title = "Placeholder"
	desc = "Important people before adulthood and your children"
		
	option = {
		name = "Important people before adulthood"


		character_event = { id = 800144 }
			
	}
 
	option = {
		name = "Your kids"
		character_event = { id = 800145  }
			
	}



	option = {
		name = "Back"
		character_event = { id = 800123  }
	}
}

character_event = {
	id = 800139


	is_triggered_only = yes
	
	title = "Vassals"
	desc = "Placeholder"
		
	option = {
		name = "Kill all vassals"
		any_vassal = {
		death = yes }

		character_event = { id = 800139 }
			
	}
 
	option = {
		name = "Kill a random vassal"
		random_vassal = {
		death = yes }
		character_event = { id = 800139  }
			
	}

	option = {
		name = "Kill a random vassal with neg opinion of you"
		random_vassal = { 
		limit = {
						NOT = {
					opinion = {
						who = FROM
						value = 0 } } }
		death = yes } 
		character_event = { id = 800139 }
			
	}



	option = {
		name = "Back"
		character_event = { id = 800136  }
	}
}

character_event = {
	id = 800140


	is_triggered_only = yes
	
	title = "Jobs"
	desc = "Placeholder"
		
	option = {
		name = "Claim title"

		character_event = { id = 800141 }
			
	}
 
	option = {
		name = "Convert"


		character_event = { id = 800140  }
			
	}

	option = {
		name = "Placeholder"

		character_event = { id = 800140 }
			
	}



	option = {
		name = "Back"
		character_event = { id = 800126  }
	}
}

character_event = {
	id = 800141


	is_triggered_only = yes
	
	title = "Claims"
	desc = "Placeholder"
		
	option = {
		name = "Claim title for myself"

		character_event = { id = 800142  }
			
	}


 
	option = {
		name = "Spouse claims"

		character_event = { id = 800143  }
			
	}

	option = {
		name = "Children claims"

		character_event = { id = 800141 }
			
	}



	option = {
		name = "Back"
		character_event = { id = 800140  }
	}
}

character_event = {
	id = 800142


	is_triggered_only = yes
	
	title = "My claim"
	desc = "To claim a title, you must have your chancellor working in the province you want to make a claim on"
		
	option = {
		name = "Claim county title"
 		job_chancellor = {
				location = {

					county = {
						add_claim = ROOT
					}
				}
			}
 

		character_event = { id = 800142 }
			
	}
 
	option = {
		name = "Claim dutchy title"
 		job_chancellor = {
				location = {

					duchy = {
						add_claim = ROOT
					}

				}
			}
 

		character_event = { id = 800142 }
			
	}

	option = {
		name = "Claim kingdom title"
 		job_chancellor = {
				location = {


					kingdom = {
						add_claim = ROOT
					}
				}
			}
 

		character_event = { id = 800142 }
			
	}



	option = {
		name = "Back"
		character_event = { id = 800141  }
	}
}

character_event = {
	id = 800143


	is_triggered_only = yes
	
	title = "Spouse claim"
	desc = "To claim a title, you must have your chancellor working in the province you want to make a claim on. Work in progress!"
		
	option = {
		name = "Spouse claim county title(test)"

 		job_chancellor = {
				location = {

					county = {
						add_claim = ROOT 

						}	

					}
				}
			
			
 

		character_event = { id = 800143 }
			
	}
 




	option = {
		name = "Back"
		character_event = { id = 800141  }
	}
}
character_event = {
	id = 800144


	is_triggered_only = yes
	
	title = "Placeholder"
	desc = "Important people before adulthood"
		
	option = {
		name = "Kill your guardian"
		guardian = { 
		death = yes } 

		character_event = { id = 800144 }
			
	}
 
	option = {
		name = "Kill your regent"
		regent = { 
		death = yes }
		character_event = { id = 800144  }
			
	}

	option = {
		name = "Kill one of your regents children"
		regent = {
		random_child = { 
		limit = {
		is_alive = yes }
		death = yes } }
		character_event = { id = 800144  }
			
	}



	option = {
		name = "Back"
		character_event = { id = 800138  }
	}
}
character_event = {
	id = 800145


	is_triggered_only = yes
	
	title = "Placeholder"
	desc = "Your children and current heir"
		
	option = {
		name = "Kill your current heir"
		current_heir = { 
		death = yes } 

		character_event = { id = 800145 }
			
	}
 
	option = {
		name = "Kill all your kids"
		any_child = { 
		limit = {
		is_alive = yes }
		death = yes } 

		character_event = { id = 800145  }
			
	}

	
	option = {
		name = "Kill your adult female kids"
		any_child = {
		limit = {
		is_female = yes
		age = 16
		is_alive = yes }
		death = yes } 
		character_event = { id = 800145  }
			
	}



	option = {
		name = "Back"
		character_event = { id = 800138  }
	}
}
#146 next

Sorry, the code had to be split into two posts so just paste them together into one text file and it should work.
-Edited: had forgot to add liege to relations
 
Last edited:
Anybody have a clue how to change somebody from a Tough Soldier to say an Elusive Shadow?

1) Open your savegame (I use Notepad++, but simple Notepad will work just fine, might take a while to open it with the simple notepad tho.)
2) Search for the line " player=yes " (That's your character.)
3) Where it says "traits= " (This will be followed by some numbers between { } ) Change the "Tough soldier" trait which will be represented by the number 14 to the number that represents Elusive Shadow which is 4.
4) Save it and load your game.
5) Enjoy your life as an elusive shadow!

You can do that to other characters too, just need to find them in the savegame file.


Just wondering, is it possible to be for a character to be immortal? :) Just had neat idea for an AAR. ;)

Not sure but you could try to edit your savegame and set the health of your character to, let's say 1000? I know that if you change it to 10 or so the person should live easily to at least 100. But i haven't tested it, just a thought.
 
Last edited:
1) Open your savegame (I use Notepad++, but simple Notepad will work just fine, might take a while to open it with the simple notepad tho.)
2) Search for the line " player=yes " (That's your character.)
3) Where it says "traits= " (This will be followed by some numbers between { } ) Change the "Tough soldier" trait which will be represented by the number 14 to the number that represents Elusive Shadow which is 4.
4) Save it and load your game.
5) Enjoy your life as an elusive shadow!

You can do that to other characters too, just need to find them in the savegame file.

If I could +1 this, I would. Thanks a lot!
 
Just out of curiosity, where do you guys get the cheat codes to type into the console ?

Also someone before asked somewhere about trait id's and i couldn't get it, but as i understand now, traits are represented by numbers in save file. Correct ?
 
Just out of curiosity, where do you guys get the cheat codes to type into the console ?

Also someone before asked somewhere about trait id's and i couldn't get it, but as i understand now, traits are represented by numbers in save file. Correct ?

1) Look at the first post of this topic? It has countless codes to type into the console.

2) Yes, traits are represented by the numbers in the savegame. There is a text file with the numbers of all the traits in this post: http://forum.paradoxplaza.com/forum...it-ID-List&p=13452902&viewfull=1#post13452902
 
Just out of curiosity, where do you guys get the cheat codes to type into the console ?

Also someone before asked somewhere about trait id's and i couldn't get it, but as i understand now, traits are represented by numbers in save file. Correct ?

Another place to look for them is in the .exe itself. All you have to do is open the .exe in a hex editor and type "cheat" (without quotes) in a text string search, and it should take you to where all the console commands are listed. Although, I do believe there are more console commands not listed in the exe visibly, as the code "claim" is not anywhere I can find and I still can’t seem to find the correct command to raise the martial.
 
Is there any way to remove the 'time limit' from the game? I'm finding that the years are whizzing by far too quickly and I want to continue my dynasty indefinitely!
 
Is there any way to remove the 'time limit' from the game? I'm finding that the years are whizzing by far too quickly and I want to continue my dynasty indefinitely!

Yes, that is very simple. Open the "defines" file in CK II "common" folder. (NOT defines.lua, but the text file.) And then replace the "end_date = 1453.1.1" part with whatever date you want the game to end.
 
It's pretty amazing what you can do with simple adjustments of the save file. The information in there is amazing. I noticed that you can actually see when a child is due to be born! And if there are due to be twins. Twins are simple represented by two entries under "unborn". Wonder if the game can handle triplets! LOL Or Quints!
 
I'm having a hard time finding character id's. Any advice?

You have to open the save file, I usually use textpad. Finding your ruler is easy because they have his ID right at the top. I'll use Duke Owain as an example, his ID is 507441, so to find his entry I'll search for "507441= and it'll get him for me. Under his entry you can find the ID for his parents, his siblings, and his spouse, just search from them the same way. If you're trying to find someone else I usally use a search for their name and use the birthdate as the confirmation. Again using Owain as an example, I'll do a search for "Owain". There's several that'll come up so before looking I'll get his birthday from the game (mouse over his age and it'll give the birthday). In Owain's case, his b-day is June 28, 1072 so I'll search for Owain's until I find one that has 1072.6.28 as the birth date and there's my target.

Hopefully that'll help?