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Thread: Cheats

  1. #361
    Supreme Premiere Warlord cujack's Avatar
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    Quote Originally Posted by Cetan View Post
    My take on the tooltip enhancement. Short and simple, but adds the information I want on a glance-over.



    Open 'crusader kings ii/localisation/text1.csv', find CHARACTER_TOOLTIP_DELAYED, and replace the line there with the one below.

    Code:
    CHARACTER_TOOLTIP_DELAYED;\n§B ID:§! §Y[GetID]§! §B Age:§! [GetAgeYears] §B Dynasty:§! [GetOnlyDynastyName]\n§B Religion:§! [Religion.GetName] §B Culture:§! [Culture.GetName]\n; ; ;; ;;;;;;;;;x
    Hi there, I tried to replace CHARACTER_TOOLTIP_DELAYED with the line you gave to us, but nothing seem to change. Do I need to do anything special to have text1.csv loaded? Thanks!

  2. #362
    I was kinda annoyed not being able to guard all of my kids therefore i just made this little event to become the guardian for all my kids ^^

    Code:
    character_event = {
    	id = 9999994
    	desc = "Cheatorz BAD!"
    	picture = "GFX_evt_hunt"
    	
    	is_triggered_only = yes	
    	trigger = {
    	ai = no}
    	option = {
    		name = "guard your kids"
    		any_child = {
    		if = {
    						limit = {
    						has_guardian = no
    				{father = ROOT
    				dynasty = ROOT}
    					OR = {
    						mother = ROOT
    				dynasty = ROOT}
    					}
    		set_guardian = root
    		add_trait = ambitious
    		add_trait = gardener
    		add_trait = content
    		add_trait = charitable
    		add_trait = grey_eminence
    		add_trait = fair
    		add_trait = brave
    		add_trait = gregarious
    		add_trait = just
    		add_trait = quick
    		add_trait = brilliant_strategist
    		add_trait = strong
    		add_trait = patient
    	}}}
    }
    Note: Children with the age of 16 or above will be automatically removed from being guarded by the game therefore no age limit is necesary ^^

    I was also annoyed of wasting money for noobish stewards and debutantes so i made some decisions

    Create a (whatever named) txt file in your game/decisions folder and add the following

    Code:
    decisions = {
    
    	free_priest = {
    		potential = { ROOT = { 
    					has_character_modifier = cheator 
    					}
    		}
    		effect = {
    				create_random_priest = {
    				random_traits = no
    			dynasty = random
    			female = no
    			age = 16
    			trait = brave
    			trait = humble
    			trait = mastermind_theologian
    			trait = grey_eminence
    			trait = fair
    			trait = strong
    			trait = genius
    			trait = quick
    			trait = content
    			trait = just
    			trait = diligent
    			attributes = { martial = 55
    				diplomacy = 55
    				learning = 55
    				stewardship = 55
    				intrigue = 55
    				fertility = 1.0
    				health = 5.0 }
    			}
    		}
    		revoke_allowed = {
    			always = no
    		}
    		ai_will_do = {
    			factor = 0
    		}
    	}
    	
    	free_steward = {
    		potential = { ROOT = { 
    					has_character_modifier = cheator 
    					}
    		}
    		effect = {
    			create_random_steward = {
    			random_traits = no
    			dynasty = random
    			female = no
    			age = 16
    			trait = brave
    			trait = humble
    			trait = brilliant_strategist
    			trait = grey_eminence
    			trait = fair
    			trait = strong
    			trait = genius
    			trait = quick
    			trait = content
    			trait = just
    			trait = diligent
    			attributes = { martial = 55
    				diplomacy = 55
    				learning = 55
    				stewardship = 55
    				intrigue = 55
    				fertility = 1.0
    				health = 5.0 }
    				}
    		}
    		revoke_allowed = {
    			always = no
    		}
    		ai_will_do = {
    			factor = 0
    		}
    	}
    	
    	free_debutante = {
    		potential = { ROOT = { 
    					has_character_modifier = cheator 
    					}
    		}
    		effect = {
    			create_character = {
    			random_traits = no
    			dynasty = random
    			female = yes
    			age = 16
    			trait = brave
    			trait = humble
    			trait = brilliant_strategist
    			trait = grey_eminence
    			trait = fair
    			trait = strong
    			trait = genius
    			trait = quick
    			trait = content
    			trait = just
    			trait = diligent
    			attributes = { martial = 55
    				diplomacy = 55
    				learning = 55
    				stewardship = 55
    				intrigue = 55
    				fertility = 1.0
    				health = 5.0 }
    			
    		}
    		}
    		revoke_allowed = {
    			always = no
    		}
    		ai_will_do = {
    			factor = 0
    		}
    	}
    	}
    Note: You´ll probably need to modify

    Code:
    potential = { ROOT = { 
    					has_character_modifier = cheator 
    					}
    		}
    if you don´t use my little cheat event
    It´s just my simple way to prevent Ai spamming uber stewards ^^


    Note 2 : If you like to see a description you´ll need to modify the text1.csv (localisation folder or just create a own csv file) with the following (example) content

    Code:
    free_priest;Invite Holy Man to Court;Inviter un saint homme à la cour;Über-Priester an den Hof einladen;;Invitar a un santo a la corte;;;;;;;;;x
    free_priest_desc;no text.;no text;no text.;;no text.;;;;;;;;;x
    free_steward;Invite Free Noble to Court;Inviter un noble à la cour;ÜGratis Adligen an den Hof einladen;;Invitar a un noble a la corte;;;;;;;;;x
    free_steward_desc;Free Steward.;no text;Gratis Adliger.;;no text.;;;;;;;;;x
    free_debutante;Free Débutante;Présenter une débutante;Gratis Debütantin präsentieren;;Presentar debutante;;;;;;;;;x
    free_debutante_desc;no text.;no text;no text.;;no text.;;;;;;;;;x

  3. #363
    Is it possible to edit the demesne size limit for just the player? Maybe in the difficulty setting modifiers?

  4. #364
    is it possible to change some settings or modification so i can do a antipope (anti patriarch) on the orthodox religion i hope you understand what i mean and thx for any help
    Last edited by bekilla; 05-05-2012 at 12:30.

  5. #365
    Does anyone know what I need to modify to play as a priest/the pope? I'm working on a whole Dynasty Storyline, and I need to play as the pope.

  6. #366
    Megas Archon Vinroke's Avatar
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    I don't have the full game yet, but from what people have said on the forum, I believe that you need to swear fealty and use a 'depose liege' CB

  7. #367
    is there no way to modify the game for anti patriarch ?

  8. #368
    Quote Originally Posted by DarthKitsune View Post
    Does anyone know what I need to modify to play as a priest/the pope? I'm working on a whole Dynasty Storyline, and I need to play as the pope.
    It doesn´t seem to be possible to start the game as the pope cos there´s no way - well i haven´t found one yet - to make theocracy playable.
    But...
    To make the papacy kinda playable you´ll have to make the following modifications ( to get all the law changing and stuff )

    succession_laws.txt :
    Code:
    succession_laws = {
    
    	succ_gavelkind = {
    		[...]
    	
    		potential = {
    			OR = {
    				is_landless_type_title = no
    				title = k_papal_state #<--- here we go ^^
    				
    				[...]
    All the laws have to be modified this way.

    You also have to modify the landed_titles.txt:
    Code:
    # SPECIAL TITLES
    
    k_papal_state = {
    	
    	[...]
    	
    	# Cannot be held as a secondary title
    	primary = no #<---- This one
    Now you have all the possible laws.

    To get a claim onto that title at the beginning you´ll either have to write an event, use the claim-cheat or start as the pope´s vassal and "hunt him down"
    cos you can´t produce a claim the normal way at the beginning it seems ( titular thing without vassals or however it´s called )

  9. #369

  10. #370
    Lt. General Rex Francorum's Avatar
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    Quote Originally Posted by Garnrag View Post
    Is it possible to edit the demesne size limit for just the player? Maybe in the difficulty setting modifiers?
    You can tweak it in defines.lua file (in Crusader Kings II/Common)

    Code:
    DEMESNE_BASE_MAX_SIZE = 1.0, -- Base Max Demesne Size
    DEMESNE_MAX_SIZE_TIER_MULT = 1.0, -- Extra Max Demesne Size from the ruler's rank
    DEMESNE_MAX_SIZE_STEWARDSHIP_MULT = 0.35, -- Extra Max Demesne Size from ruler and spouse intrigue
    I personnally increased it so I can simulate the historical expansion of french royal demesne during Middle Ages. However, having too much holdings makes it annoying to manage : so many upgrades to build and you get spammed by messages.

    Or if you mean the number of duchies you can hold without opinion penalty, still in defines.lua

    Code:
    MAX_DUCHIES_LEGALLY_HELD = 2,-- Max duchies that a king or above can hold before vassals start getting angry

  11. #371
    ok, now where do I look to modify the number of years it takes to incorporate de jure titles into a kingdom or whatever? I want to lower it from 100 to 10.

  12. #372
    Quote Originally Posted by DarthKitsune View Post
    ok, now where do I look to modify the number of years it takes to incorporate de jure titles into a kingdom or whatever? I want to lower it from 100 to 10.
    defines.lua
    Code:
    DE_JURE_ASSIMILATION_YEARS = 100,		-- Duchies and kingdoms under the de facto control of another kingdom or empire will change de jure liege after this many years
    should be the one

  13. #373
    haha, now I feel dumb, I was all over the defines.lua, never saw it!

  14. #374
    Can't find the county ID numbers. I want to fabricate a claim. The code list says find the ID in the titles files, but I only see holder IDs there.

    Clue? What do they look like? For instance, ID like to fabricate a claim on Rouen. Where do I find the number?

  15. #375
    computer/paradox interactive/crusader kings II/history/provinces

    That's where mine is. The number beside the county name is the ID.

  16. #376
    Quote Originally Posted by Count Coleman View Post
    Can't find the county ID numbers. I want to fabricate a claim. The code list says find the ID in the titles files, but I only see holder IDs there.

    Clue? What do they look like? For instance, ID like to fabricate a claim on Rouen. Where do I find the number?
    The ID for any title goes like this:

    c_rouen

    So if you wanted to get a claim on that title you would put in "claim c_rouen"
    Basically the first letter is for the type of title(b for barony, c for county, d for duchy and k for kingship), then an underscore and then the name of the title.

    More examples:
    d_flanders
    k_jerusalem
    c_paris

  17. #377
    Zombie Lenin
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    Quote Originally Posted by Kluska View Post
    It is to some folks. They've paid their coin for this product so let them enjoy it how they wish.
    Well, I could sure use a cheat like "byzantine" in the original ck (anyone know if there is one). I screwed up playing Castile and allowed a county to fall into the hands of the Golden Horde by succession.

    So here I have this single county controlled by the Golden Horde. I, of course, pressed my claim on the county and took it by force--this gives me a 25% or so warscore. The thing is, the Golden Horde is confined to Russia, and here I am in Spain with a 25% warscore. Letting it count down gets me to about 94% (and they still won't give up the damn piece of land) before the war basically "times out" and I'm told the war is inconclusive, resetting the entire process.

    I sure as hell don't feel that playing the game and having it be game breakingly historical inaccurate is more fun than "not cheating." I mean, what am I going to do? Re-dec them, take the county and then march an army all the way to Russia so I can get the correct warscore? Please.

  18. #378
    Quote Originally Posted by Rev1917 View Post
    Well, I could sure use a cheat like "byzantine" in the original ck (anyone know if there is one). I screwed up playing Castile and allowed a county to fall into the hands of the Golden Horde by succession.

    So here I have this single county controlled by the Golden Horde. I, of course, pressed my claim on the county and took it by force--this gives me a 25% or so warscore. The thing is, the Golden Horde is confined to Russia, and here I am in Spain with a 25% warscore. Letting it count down gets me to about 94% (and they still won't give up the damn piece of land) before the war basically "times out" and I'm told the war is inconclusive, resetting the entire process.

    I sure as hell don't feel that playing the game and having it be game breakingly historical inaccurate is more fun than "not cheating." I mean, what am I going to do? Re-dec them, take the county and then march an army all the way to Russia so I can get the correct warscore? Please.
    If you feel you should just own the county after that war you can use "give_title c_[county name] [your character's ID#]" to gain control of it.

  19. #379
    Anyone know how to adjust opinions of yourself by other people? doesnt seem to be in the savegame file

  20. #380
    Panadell's cheat event allows for booting of others opinion of your character. the link is in the first post on the first page.

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