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Thread: Cheats

  1. #141
    Second Lieutenant morhange's Avatar
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    Quote Originally Posted by Falon View Post
    Use "play <char-id>" (ex. play 99999) to change your character to whomever you want and switch back to your character when your done.
    Awesome, thanks

  2. #142
    Heres a listing of all the pregnancy events I figured out from experimentation:
    event 400 gets YOU pregnant; husband is the father
    event 401 gets YOU pregnant; husband is NOT the father
    event 402 gets YOU pregnant; unmarried
    event 403 gets your wife pregnant; regular
    event 404 gets your wife pregnant; YOU ARE NOT the father
    event 24504 gets your wife pregnant; wife gains the stressed trait

  3. #143
    Quote Originally Posted by Donkey Hote View Post
    Heres a listing of all the pregnancy events I figured out from experimentation:
    event 400 gets YOU pregnant; husband is the father
    event 401 gets YOU pregnant; husband is NOT the father
    event 402 gets YOU pregnant; unmarried
    event 403 gets your wife pregnant; regular
    event 404 gets your wife pregnant; YOU ARE NOT the father
    event 24504 gets your wife pregnant; wife gains the stressed trait
    Thanks for figuring that out; should be more stress-free pregnancies in my dynasty now.

  4. #144
    Quote Originally Posted by rashtrakut View Post
    You are right it work.. even when it is -10 and -1 (I assume the difference will be the maybes)...even allows matrilineal marriages. Not sure what the ai is doing when all this is happening. It does not work to allow a peace treaty though...will have to change some of the other interaction thresholds.
    I can just imagine the amount of male kings and heirs that would be married through matrilineal ways lol.. I might try it just in case, hopefully the game doesn't get completely out of hand.

    Also, as for the increased levy lize, would it impact the AI? Or only the nation controlling the city? Or is it a building?

  5. #145

    Cool Tooltip Editing

    Tired of having to pause your game and run to notepad every time you need to look up a character ID? Wish you had a custom tooltip to tell you all the things you need to know about a character while in game?

    Well look no further, just add this little baby to a custom .csv file and let the game do the work for you.

    CHARACTER_TOOLTIP_DELAYED;G Debug Info:!\n ID: [GetID]\n Age: [GetAgeYears]\n Player-[GetInstantPlayerOpinion]\n Liege-[GetInstantLiegeOpinion]\n Ambition: [GetAmbition]\n Objective: [GetObjective] ;[GetDebugInfo];[GetDebugInfo];;[GetDebugInfo];;;;;;;;;x

    Currently, it will tell you:

    Char-id
    Age
    Opinion of Player
    Opinion of Liege
    Ambition
    Objective

    If one wants to edit their own tooltip for their pleasure, here are the codes I found so far for it:

    GetID
    GetLordSpiritualName
    GetSpysmasterName
    GetTreasurerName
    GetMarshalName
    GetChancellorName
    GetPlayerRelation
    GetLadLassOpp
    GetLaddLass
    GetLordLadyOpp
    GetLordLady
    GetJobTitle
    GetManWomanOpp
    GetManWoman
    GetHerselfHimselfOpp
    GetHerselfHimself
    GetHersHisOpp
    GetHersHis
    GetHerHimOpp
    GetHerHim
    GetSheHeCapOpp
    GetSheHeCap
    GetSheHeOpp
    GetSheHe
    GetAmbition
    GetReflexivePronounOpp
    GetReflexivePronoun
    GetAbsPossPronounOpp
    GetAbsPossPronoun
    GetPossPronounOpp
    GetPossPronoun
    GetObjectPronounOpp
    GetObjectPronoun
    GetSubjectPronounCapOpp
    GetSubjectPronounCap
    GetSubjectPronounOpp
    GetSubjectPronoun
    GetDebugInfo
    GetPrimaryTitles
    GetMonthlyPietyBreakdown
    GetMonthlyPiety
    GetMonthlyPrestigeBreakdown
    GetMonthlyPrestige
    GetMonthlyIncome
    GetDeathDate
    GetAgeYears
    GetDemesneSizeRatio
    GetLearningBreakdown
    GetLearning
    GetIntrigueBreakdown
    GetIntrigue
    GetStewardshipBreakdown
    GetStewardship
    GetMartialBreakdown
    GetMartial
    GetDiplomacyBreakdown
    GetDiplomacy
    GetDelayedLiegeOpinion
    GetInstantLiegeOpinion
    GetDelayedPlayerOpinion
    GetInstantPlayerOpinion
    GetBornAndDeathDate
    GetObjective
    GetHighestTitles
    GetHighestTitle
    GetOnlyDynastyName
    GetTitledFirstName
    GetTitledName
    GetTitleIncParents
    GetTitle
    GetDynName

    *Upadate* (More Gets!)

    GetBestName
    GetFullName
    GetFirstName
    GetDiploGiftSize
    GetPrevRelation
    GetFromRelation
    GetPietyCost
    GetIsValidDesc
    GetProposedLaw
    GetFOA
    GetRulerTitle
    GetDeedName
    GetScriptureName
    GetCrusadeName
    GetRandomGodNameCap
    GetRandomGodName
    GetOnReverseDemand
    GetOnFail
    GetOnSuccess
    GetOnAdd
    GetName

    Also these have effect if tact on with a period (ex. Root.Liege.GetBestName)


    Root
    From
    This
    Liege
    New
    Culture
    Religion
    Capital
    Location
    Realm
    PlotTarget
    PrimaryTitle
    Regent
    Guardian
    RelHead
    Heir
    TopLiege
    Host
    Bethrothed
    Spouse
    Mother
    Father
    Recipient
    Actor
    ThirdPartyTitle
    ThirdPartyCharacter
    ChildExtra
    AdultExtra
    RecipientExtra
    ActorExtra
    Holder
    Language
    Combat
    Siege
    job_spiritual
    job_spymaster
    job_treasurer
    job_marshal
    job_chancellor

    PS
    If anyone can find the right command to force the tooltip to look up health and fertility, it would be most appreciated!

    PS Again...
    Also, I failed to get GetDebugInfo to spit anything out. I'm not sure if this command is disabled or just broken.... If anyone can double check me, again that would be appreciated!
    Last edited by Falon; 23-02-2012 at 22:30.

  6. #146
    Recruit DarkLotus's Avatar
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    Quote Originally Posted by Falon View Post
    Well look no further, just add this little baby to a custom .csv file and let the game do the work for you.
    Where does the csv need to go? Tried various places with no luck.

  7. #147
    Quote Originally Posted by DarkLotus View Post
    Where does the csv need to go? Tried various places with no luck.
    I put mine in the mod/yourmod/localisation folder (I have no idea why Paradox spells localization wrong ) [Edit:Gotcha, just British. Long live the Queen!]. Or you could edit where it came from in text1.csv in the original localisation folder if you don't have your own mod or a mod to put it in.
    Last edited by Falon; 23-02-2012 at 21:15.

  8. #148
    Recruit DarkLotus's Avatar
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    Quote Originally Posted by Falon View Post
    I put mine in the mod/yourmod/localisation folder (I have no idea why Paradox spells localization wrong ). Or you could edit where it came from in text1.csv in the original localisation folder if you don't have your own mod or a mod to put it in.
    Editing text1.csv and putting it into a mod folder worked, thanks! Creating a new csv wasn't working though for anyone else having issues.

  9. #149
    Second Lieutenant big_feef's Avatar
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    Quote Originally Posted by Falon View Post
    I put mine in the mod/yourmod/localisation folder (I have no idea why Paradox spells localization wrong ). Or you could edit where it came from in text1.csv in the original localisation folder if you don't have your own mod or a mod to put it in.
    They're a European company so they spell it the British way; nothing surprising there...

    And nice little cheat helper there; I'm using and enjoying it right now.
    "The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools."
    -Thucydides

  10. #150
    (I have no idea why Paradox spells localization wrong ). Because localization isn't english.
    Never underestimate the power of Google

  11. #151
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    Howdy, anyone knows what's the event to spread religion to provinces? I've tried with 900, but it only converts the capital. Thanks in advance!

  12. #152
    Prince of Almont Weidt's Avatar

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    Is there a way for tool tip to show a province id???

  13. #153
    Quote Originally Posted by Falon View Post
    Tired of having to pause your game and run to notepad every time you need to look up a character ID? Wish you had a custom tooltip to tell you all the things you need to know about a character while in game?

    Well look no further, just add this little baby to a custom .csv file and let the game do the work for you.

    CHARACTER_TOOLTIP_DELAYED;G Debug Info:!\n ID: [GetID]\n Age: [GetAgeYears]\n Player-[GetInstantPlayerOpinion]\n Liege-[GetInstantLiegeOpinion]\n Ambition: [GetAmbition]\n Objective: [GetObjective] ;[GetDebugInfo];[GetDebugInfo];;[GetDebugInfo];;;;;;;;;x
    I have been trying for over an hour to figure out how to get this to work, and have completely failed to get the tooltip to show the character ID, etc. Could someone give baby-step, no details left out instructions for dummies? Here is what I have tried, which sounded to me like it was following the instructions given here, but is simply not working for me:

    1. Under the mod directory I created a folder called "tooltip", and within tooltip a sub-directory "localisation"
    2. In the mod/tooltip directory I created a file called tooltip.mod containing the following text:

    name = "Tooltip"
    path = "mod/tooltip/localisation"
    user_dir = "tooltip/localisation"

    3. I copied text1.csv from the standard program localisation folder and pasted it into mod/tooltip/localisation
    4. I opened the copy of text1.csv with notepad, searched for the text CHARACTER_TOOLTIP_DELAYED, and when I found it replaced that line with

    CHARACTER_TOOLTIP_DELAYED;G Debug Info:!\n ID: [GetID]\n Age: [GetAgeYears]\n Player-[GetInstantPlayerOpinion]\n Liege-[GetInstantLiegeOpinion]\n Ambition: [GetAmbition]\n Objective: [GetObjective] ;[GetDebugInfo];[GetDebugInfo];;[GetDebugInfo];;;;;;;;;x

    cut and pasted from Falon's post describing his discovery.

    5. Start CK2, check Tooltip in the mod box on the initial dialog, and then start the game.

    However, when I hover over a character, I still only see the bog-standard name, title, and maybe relationship to me tooltip. No matter how long I leave the cursor hovering over the character, the ID# never shows up

    Am I missing a step? Have I performed a step incorrectly? Am I misunderstanding how Tooltip_Delayed is activated? (I was operating on the assumption that it simply means leaving the cursor in place over the character longer than usual?)

    I am really anxious to get this working, and would appreciate any advice, since it seems other people have managed to make this work.

  14. #154
    Quote Originally Posted by bgibbard View Post
    I have been trying for over an hour to figure out how to get this to work, and have completely failed to get the tooltip to show the character ID, etc. Could someone give baby-step, no details left out instructions for dummies? Here is what I have tried, which sounded to me like it was following the instructions given here, but is simply not working for me:

    1. Under the mod directory I created a folder called "tooltip", and within tooltip a sub-directory "localisation"
    2. In the mod/tooltip directory I created a file called tooltip.mod containing the following text:

    name = "Tooltip"
    path = "mod/tooltip/localisation"
    user_dir = "tooltip/localisation"

    3. I copied text1.csv from the standard program localisation folder and pasted it into mod/tooltip/localisation
    4. I opened the copy of text1.csv with notepad, searched for the text CHARACTER_TOOLTIP_DELAYED, and when I found it replaced that line with

    CHARACTER_TOOLTIP_DELAYED;G Debug Info:!\n ID: [GetID]\n Age: [GetAgeYears]\n Player-[GetInstantPlayerOpinion]\n Liege-[GetInstantLiegeOpinion]\n Ambition: [GetAmbition]\n Objective: [GetObjective] ;[GetDebugInfo];[GetDebugInfo];;[GetDebugInfo];;;;;;;;;x

    cut and pasted from Falon's post describing his discovery.

    5. Start CK2, check Tooltip in the mod box on the initial dialog, and then start the game.

    However, when I hover over a character, I still only see the bog-standard name, title, and maybe relationship to me tooltip. No matter how long I leave the cursor hovering over the character, the ID# never shows up

    Am I missing a step? Have I performed a step incorrectly? Am I misunderstanding how Tooltip_Delayed is activated? (I was operating on the assumption that it simply means leaving the cursor in place over the character longer than usual?)

    I am really anxious to get this working, and would appreciate any advice, since it seems other people have managed to make this work.
    Sorry to hear about the problem, and I'm trying to figure out why it isn't showing up for you. It looks like your doing everything right, but I would have to look at your text1.csv first. The tooltip should loook like this ingame:

    Click image for larger version

Name:	ck2_1.jpg
Views:	3105
Size:	1.01 MB
ID:	48396

  15. #155
    Still no success here.

    I copied a vanilla version of text1.csv into the mod directory and cut and pasted your suggested entry for the delayed tooltip over top of the existing line for that. Here is what about five lines of my csv, including the three entries relative to character tooltips say:

    YOU;You;Vous;Ihr;;T;;;;;;;;;x
    CHARACTER_TOOLTIP;Y[GetBestName]!G[GetPlayerRelation]!\n[GetHighestTitles];Y[GetBestName]!G[GetPlayerRelation]!\n[GetHighestTitles];Y[GetBestName]!G[GetPlayerRelation]!\n[GetHighestTitles];;Y[GetBestName]!G[GetPlayerRelation]!\n[GetHighestTitles];;;;;;;;;x
    CHARACTER_TOOLTIP_DELAYED;G Debug Info:!\n ID: [GetID]\n Age: [GetAgeYears]\n Player-[GetInstantPlayerOpinion]\n Liege-[GetInstantLiegeOpinion]\n Ambition: [GetAmbition]\n Objective: [GetObjective] ;[GetDebugInfo];[GetDebugInfo];;[GetDebugInfo];;;;;;;;;x
    CHARACTER_DEAD_TOOLTIP;Died: Y[GetDeathDate] !at age Y[GetAgeYears]!;Mort de : Y[GetDeathDate] ! l’ge de Y[GetAgeYears]!;Gestorben: Y[GetDeathDate] ! Im Alter von Y[GetAgeYears]!;;Fallecido: Y[GetDeathDate] !a la edad de Y[GetAgeYears]!;;;;;;;;;x
    no_tactic;No Tactic;Aucune tactique;Keine Taktik;;Sin tctica;;;;;;;;;x

    Since I don't think I mentioned it above, I also tried just changing the original version of text1.csv in it's original location to bypass the extra complication of using mod folders, but still no luck.
    Last edited by bgibbard; 24-02-2012 at 05:43.

  16. #156
    Quote Originally Posted by bgibbard View Post
    Still no success here.

    I copied a vanilla version of text1.csv into the mod directory and cut and pasted your suggested entry for the delayed tooltip over top of the existing line for that. Here is what about five lines of my csv, including the three entries relative to character tooltips say:

    YOU;You;Vous;Ihr;;T;;;;;;;;;x
    CHARACTER_TOOLTIP;Y[GetBestName]!G[GetPlayerRelation]!\n[GetHighestTitles];Y[GetBestName]!G[GetPlayerRelation]!\n[GetHighestTitles];Y[GetBestName]!G[GetPlayerRelation]!\n[GetHighestTitles];;Y[GetBestName]!G[GetPlayerRelation]!\n[GetHighestTitles];;;;;;;;;x
    CHARACTER_TOOLTIP_DELAYED;G Debug Info:!\n ID: [GetID]\n Age: [GetAgeYears]\n Player-[GetInstantPlayerOpinion]\n Liege-[GetInstantLiegeOpinion]\n Ambition: [GetAmbition]\n Objective: [GetObjective] ;[GetDebugInfo];[GetDebugInfo];;[GetDebugInfo];;;;;;;;;x
    CHARACTER_DEAD_TOOLTIP;Died: Y[GetDeathDate] !at age Y[GetAgeYears]!;Mort de : Y[GetDeathDate] ! l’ge de Y[GetAgeYears]!;Gestorben: Y[GetDeathDate] ! Im Alter von Y[GetAgeYears]!;;Fallecido: Y[GetDeathDate] !a la edad de Y[GetAgeYears]!;;;;;;;;;x
    no_tactic;No Tactic;Aucune tactique;Keine Taktik;;Sin tctica;;;;;;;;;x

    Since I don't think I mentioned it above, I also tried just changing the original version of text1.csv in it's original location to bypass the extra complication of using mod folders, but still no luck.
    I'm still stumped, but you could try deleting all the extra stuff. All you really need to see the character ID is [GetID]. Try this and tell me what you get:

    CHARACTER_TOOLTIP_DELAYED;[GetID];[GetDebugInfo];[GetDebugInfo];;[GetDebugInfo];;;;;;;;;x

    If that doesn't work, try adding [GetID] to CHARACTER_TOOLTIP; like this:

    CHARACTER_TOOLTIP;Y[GetBestName]!G[GetPlayerRelation]!\n[GetHighestTitles]\n[GetID];Y[GetBestName]!G[GetPlayerRelation]!\n[GetHighestTitles];Y[GetBestName]!G[GetPlayerRelation]!\n[GetHighestTitles];;Y[GetBestName]!G[GetPlayerRelation]!\n[GetHighestTitles]

    Or you could try just puting my custom .csv in your mod folder. Just rename .txt to .csv:

    mytext1.txt

    It is exactly like I have it.

    One more thing, are you playing the game in english? If not, you have to put the code in the proper language slot.

  17. #157
    I'm afraid it looks like I'm simply going to have to give up. I've tried multiple variations on every one of the suggestions you've made above, and even re-installed CK2 and patch 1.03b. Absolutely nothing I do makes any difference to the tooltip at all. It's very, very frustrating, but it's just not working. If you ever make an installable package of this I will try again, because it is possible I may simply have missed some small detail, or not correctly placed a file or something.

  18. #158
    Quote Originally Posted by bgibbard View Post
    I'm afraid it looks like I'm simply going to have to give up. I've tried multiple variations on every one of the suggestions you've made above, and even re-installed CK2 and patch 1.03b. Absolutely nothing I do makes any difference to the tooltip at all. It's very, very frustrating, but it's just not working. If you ever make an installable package of this I will try again, because it is possible I may simply have missed some small detail, or not correctly placed a file or something.
    Betcha the problem is , my keyboard doesn't have it, can't reproduce it, etc. Eventually I learned to use ` instead. Might replace the s with `s and see if that helps
    What other franchise could make a player nostalgic for consanguinity inheiritance law?

  19. #159
    Second Lieutenant Basileus777's Avatar
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    The tooltip change worked fine for me. I opened up the original text1.csv and replaced the CHARACTER_TOOLTIP_DELAYED entry with Falon's one and it worked.

  20. #160
    Prince of Almont Weidt's Avatar

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    Change your tooltip.mod file to read:

    name = "Tooltip"
    path = "mod/tooltip"

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