














Demo event
Hi. I have no view on cheating so if this is unwanted then please modderate it out since the console was disabled in the demo. I like playing with the code and numbers of this game. I started playing with this script in the demo and there are plenty of things you can do. To the point. I made one event for the demo that contains allot of options for Mathilda. It is sett to go off two times at the start of the game between age 20 and 23 but that can be changed to whatever or just turn off the trigger. I got some ideas and help from this thread and i thought you might have use for this event(mainly impregnating and killing) or part of it for cheating or use part of the code for making script mods. It is still a work in progress so some parts might be missing and i am sorry for my poor english. It began as a small test event but as i went along i found more things that it could do. So it is a bit messy. Not too messy i hope. The idea of the script is that you can use it to fire a new script when you press an option. The first event is the event menu and you have to go back there to close the event, unless the event kills you. Since it seems the limit is 4 options on every page i used the last option to go back to the previous event or further back. And from there you can fire all the other events or take paths to them. Sometimes an option will change something and at the same time fire a new event. copy the code text into a file in the /events folder and it should work. If it works for the vanilla game then you can fire it using the console command. Start event is 800060
List of what it can do and notes.
Skills = changing diplomacy, martial, stewardship, intrigue and learning
Health = change health +1 -1 or +10000
Fertility chance = add fertility lots, some or remove alot
Impregnate = Spouse (always the woman. One kid pr click(sometimes twin) and no bad traits added, thanks Battlecry), lover, impregnate by liege(seem to work on same gender, miracle)
Traits = add seven virtues or sins and a couple other good ones.
Health traits = remove all bad ones, including incapable. Includes an instant self kill event and one event that gives possessed and lunatic traits for some fun events.
Career = Lets you change your career trait to the best one in the career you want. Or try to have all five on your own risk.
Cash, prestige and piety = no explaining needed
Religion = Change your religion, its moral authority, kill the head of the religion (change religion, change its authority to minimum creates lots of heresys), last option lets you activate the three holy orders early. Makes them accessible to be hired. The Shiiite muslims gets one holy order from the start that i have seen.
Culture = change your culture to one of the 50 you can choose from. Some options change your culture while taking you further to choose from more.
Free Troops = Used the mongol event to give you free troops in galleys for no upkeep. Spawns near Norway.
Courtiers = Adds 5 skilled courtiers instead of changing skills on your current ones, each with their own specialty. Tried to give them ok traits. Another option adds a skilled wife and the last one gives you a kindsman if you need an extra dynasty member.
Relations = added a relations option. Gives improved relations for life with your vassals, kids, liege, spouse, head of church. It is repeatable so you can stack it.
Technology = two options. One gives you max stats in 1 random civ, mil and eco tech in your capital. The other tech option does the same to whatever region you are in. So you can lead troops to every region you own and fire the event there. It seems you have to start the event from the start over again to get new randoms.
Claims = This option gives you an instant claim straight away of your choosing. The location is decided by where you have your chancellor. Three options lets you choose between claims to the county, dutchy or the kingdom.
Kill people = This option was inspired by this thread and this and the impregnate options are why im posting this event here. This option kills people with one click. Be carefull so you dont kill yourself with any of these options. You can choose from these options so far: The owner of the province where your spymaster or marshal is currently(probably the best option to kill any ruler in the game, can probably be reworked to kill the heir, children, spouse or other court members of that ruler too). Spouse, lover, lovers spouse, liege, lieges spouse, your heir(usefull to get rid of a useless heir), all your children, all female children, people who you have given a couple of the honorary titles. any of your or your lieges councill members. Open up that job you always wanted :P all vassals, a random vassal or a random vassal that dont like you, your guardian, your regent, and a random child of the regent.
I think that is all so far.
Last edited by Panadell; 18-02-2012 at 21:31.















Code:character_event = { id = 800060 min_age = 20 max_age = 23 trigger = { ai = no } is_triggered_only = no title = "History lesson" desc = "Braveheart, Ivanhoe, Kingdom of Heaven and other history flicks learned you that you can cheat.. ehm change history! Panadell" mean_time_to_happen = { months = 13 } option = { name = "Skills, health, fertility/preg, killself, traits and careers" # OK ai_chance = { factor = 0 } character_event = { id = 800061 } } option = { name = "Riksdaler, fame, glory, religion/holy order and culture" ai_chance = { factor = 0 } character_event = { id = 800074 } } option = { name = "Troops, skilled courtiers, tech, claim/jobs, relations and kill people" ai_chance = { factor = 0 } character_event = { id = 800115 } } option = { name = "Done" ai_chance = { factor = 100 } } } character_event = { id = 800061 is_triggered_only = yes title = "Skills, traits and careers" desc = "Pick where you want to move on." option = { name = "Skills" # OK character_event = { id = 800062 } } option = { name = "Traits/health/fertility/preg/killself" character_event = { id = 800066 } } option = { name = "Change career" character_event = { id = 800071 } } option = { name = "Back" character_event = { id = 800060 } } } character_event = { id = 800062 is_triggered_only = yes title = "Skills" desc = "Pick what you want to learn more from!" option = { name = "Diplomacy and Martial" # OK character_event = { id = 800063 } } option = { name = "Stewardship and Intrigue" character_event = { id = 800064 } } option = { name = "Learning" character_event = { id = 800065 } } option = { name = "Back" character_event = { id = 800061 } } } character_event = { id = 800063 is_triggered_only = yes title = "Diplomacy and Martial" desc = "Pick what you want to learn more from!" option = { name = "Diplomacy" # OK change_diplomacy = 10 character_event = { id = 800063 } } option = { name = "Martial" change_martial = 10 character_event = { id = 800063 } } option = { name = "Both" change_diplomacy = 10 change_martial = 10 character_event = { id = 800063 } } option = { name = "Back" character_event = { id = 800062 } } } character_event = { id = 800064 is_triggered_only = yes title = "Stewardship and Intrigue" desc = "Pick what you want to learn more from!" option = { name = "Stewardship" # OK change_stewardship = 10 character_event = { id = 800064 } } option = { name = "Intrigue" change_intrigue = 10 character_event = { id = 800064 } } option = { name = "Both" change_stewardship = 10 change_intrigue = 10 character_event = { id = 800064 } } option = { name = "Back" character_event = { id = 800062 } } } character_event = { id = 800065 is_triggered_only = yes title = "Learning" desc = "Pick what you want to learn more from!" option = { name = "Learning" # OK change_learning = 10 character_event = { id = 800065 } } option = { name = "Learning more" change_learning = 20 character_event = { id = 800065 } } option = { name = "Learning absolute!" change_learning = 100 character_event = { id = 800065 } } option = { name = "Back" character_event = { id = 800062 } } } character_event = { id = 800066 is_triggered_only = yes title = "Options" desc = "Pick your own personality, get more life, kill your current character or get someone pregnant" option = { name = "Change health, fertility or get pregnant" # OK character_event = { id = 800067 } } option = { name = "THE SEVEN SINS AND VIRTUES(personality)" character_event = { id = 800070 } } option = { name = "Health traits and killself" character_event = { id = 800120 } } option = { name = "Back" character_event = { id = 800061 } } } character_event = { id = 800067 is_triggered_only = yes title = "Health/baby" desc = "Go on to health, fertility or baby event." option = { name = "Change health" # OK character_event = { id = 800068 } } option = { name = "Change fertility" character_event = { id = 800069 } } option = { name = "Impregnate" character_event = { id = 800121 } } option = { name = "Back" character_event = { id = 800066 } } } character_event = { id = 800068 is_triggered_only = yes title = "Health" desc = "Adjust your health" option = { name = "Health +1" # OK who = ROOT health = 1 character_event = { id = 800068 } } option = { name = "Health -1" # OK who = ROOT health = -1 character_event = { id = 800068 } } option = { name = "Superhealthy" # OK who = ROOT health = 10000 character_event = { id = 800068 } } option = { name = "Back" character_event = { id = 800067 } } } character_event = { id = 800069 is_triggered_only = yes title = "Fertility" desc = "Change your fertility chance. Some impregnation options can be found by going back " option = { name = "Get super fertiliy" # OK who = ROOT fertility = 1000 character_event = { id = 800069 } } option = { name = "Get really poor fertility chance" # OK who = ROOT fertility = -1000 character_event = { id = 800069 } } option = { name = "100 percent increased chance" # OK who = ROOT fertility = 1 character_event = { id = 800069 } } option = { name = "Back" character_event = { id = 800067 } } } character_event = { id = 800070 is_triggered_only = yes title = "THE SEVEN SINS AND VIRTUES. Personality" desc = "Choose between the good and the bad" option = { name = "Virtues" # OK who = ROOT add_trait = chaste add_trait = temperate add_trait = charitable add_trait = diligent add_trait = kind add_trait = patient add_trait = humble remove_trait = lustful remove_trait = gluttonous remove_trait = greedy remove_trait = slothful remove_trait = envious remove_trait = wroth remove_trait = proud character_event = { id = 800070 } } option = { name = "Sins" who = ROOT add_trait = lustful add_trait = gluttonous add_trait = greedy add_trait = slothful add_trait = envious add_trait = wroth add_trait = proud remove_trait = chaste remove_trait = temperate remove_trait = charitable remove_trait = diligent remove_trait = kind remove_trait = patient remove_trait = humble character_event = { id = 800070 } } option = { name = "Other goods" who = ROOT add_trait = honest add_trait = brave add_trait = gregarious add_trait = content add_trait = just add_trait = zealous add_trait = trusting character_event = { id = 800070 } } option = { name = "Back" character_event = { id = 800066 } } } character_event = { id = 800120 is_triggered_only = yes title = "Health traits" desc = "Choose between removing bad health traits, killself and to add some funny event driven ones" option = { name = "Remove bad health. incapable and illnes traits" # OK who = ROOT remove_trait = stressed remove_trait = depressed remove_trait = lunatic remove_trait = possessed remove_trait = ill remove_trait = pneumonic remove_trait = syphilitic remove_trait = leper remove_trait = wounded remove_trait = maimed remove_trait = infirm remove_trait = incapable remove_trait = drunkard remove_trait = has_tuberculosis remove_trait = has_typhoid_fever remove_trait = has_typhus remove_trait = has_bubonic_plague remove_trait = has_measles remove_trait = has_small_pox character_event = { id = 800120 } } option = { name = "Kill your character" # OK who = ROOT death = yes character_event = { id = 800120 } } option = { name = "Fun driven traits :P" who = ROOT add_trait = possessed add_trait = lunatic character_event = { id = 800120 } } option = { name = "Back" character_event = { id = 800066 } } } character_event = { id = 800071 is_triggered_only = yes title = "Change main career" desc = "Choose between the five careers or pick all five(on your own risk)." option = { name = "Diplomat, martial or steward careers" # OK character_event = { id = 800072 } } option = { name = "Intrigue or ecclesiastic career" character_event = { id = 800073 } } option = { name = "I can multitask, all five careers, thanks(on your own risk)" who = ROOT add_trait = grey_eminence remove_trait = naive_appeaser remove_trait = underhanded_rogue remove_trait = charismatic_negotiator add_trait = elusive_shadow remove_trait = amateurish_plotter remove_trait = flamboyant_schemer remove_trait = intricate_webweaver add_trait = midas_touched remove_trait = indulgent_wastrel remove_trait = thrifty_clerk remove_trait = fortune_builder add_trait = brilliant_strategist remove_trait = misguided_warrior remove_trait = tough_soldier remove_trait = skilled_tactician add_trait = mastermind_theologian remove_trait = detached_priest remove_trait = martial_cleric remove_trait = scholarly_theologian character_event = { id = 800071 } } option = { name = "Back" character_event = { id = 800061 } } } character_event = { id = 800072 is_triggered_only = yes title = "Change main career" desc = "Choose between the diplomat, military or state stewardship careers" option = { name = "Diplomat career" # OK who = ROOT change_diplomacy = 5 add_trait = grey_eminence remove_trait = naive_appeaser remove_trait = underhanded_rogue remove_trait = charismatic_negotiator remove_trait = elusive_shadow remove_trait = amateurish_plotter remove_trait = flamboyant_schemer remove_trait = intricate_webweaver remove_trait = midas_touched remove_trait = indulgent_wastrel remove_trait = thrifty_clerk remove_trait = fortune_builder remove_trait = brilliant_strategist remove_trait = misguided_warrior remove_trait = tough_soldier remove_trait = skilled_tactician remove_trait = mastermind_theologian remove_trait = detached_priest remove_trait = martial_cleric remove_trait = scholarly_theologian character_event = { id = 800072 } } option = { name = "Military career" who = ROOT change_martial = 5 add_trait = brilliant_strategist remove_trait = misguided_warrior remove_trait = tough_soldier remove_trait = skilled_tactician remove_trait = grey_eminence remove_trait = naive_appeaser remove_trait = underhanded_rogue remove_trait = charismatic_negotiator remove_trait = mastermind_theologian remove_trait = detached_priest remove_trait = martial_cleric remove_trait = scholarly_theologian remove_trait = elusive_shadow remove_trait = amateurish_plotter remove_trait = flamboyant_schemer remove_trait = intricate_webweaver remove_trait = midas_touched remove_trait = indulgent_wastrel remove_trait = thrifty_clerk remove_trait = fortune_builder character_event = { id = 800072 } } option = { name = "Stewardship career" who = ROOT change_stewardship = 5 add_trait = midas_touched remove_trait = indulgent_wastrel remove_trait = thrifty_clerk remove_trait = fortune_builder remove_trait = brilliant_strategist remove_trait = misguided_warrior remove_trait = tough_soldier remove_trait = skilled_tactician remove_trait = grey_eminence remove_trait = naive_appeaser remove_trait = underhanded_rogue remove_trait = charismatic_negotiator remove_trait = mastermind_theologian remove_trait = detached_priest remove_trait = martial_cleric remove_trait = scholarly_theologian remove_trait = elusive_shadow remove_trait = amateurish_plotter remove_trait = flamboyant_schemer remove_trait = intricate_webweaver character_event = { id = 800071 } } option = { name = "Back" character_event = { id = 800071 } } } character_event = { id = 800073 is_triggered_only = yes title = "Change main career" desc = "Choose between the spying and the cloth careers" option = { name = "Intrigue career" # OK who = ROOT change_intrigue = 5 add_trait = elusive_shadow remove_trait = amateurish_plotter remove_trait = flamboyant_schemer remove_trait = intricate_webweaver remove_trait = midas_touched remove_trait = indulgent_wastrel remove_trait = thrifty_clerk remove_trait = fortune_builder remove_trait = brilliant_strategist remove_trait = misguided_warrior remove_trait = tough_soldier remove_trait = skilled_tactician remove_trait = grey_eminence remove_trait = naive_appeaser remove_trait = underhanded_rogue remove_trait = charismatic_negotiator remove_trait = mastermind_theologian remove_trait = detached_priest remove_trait = martial_cleric remove_trait = scholarly_theologian character_event = { id = 800073 } } option = { name = "Ecclesiastic career" who = ROOT change_learning = 5 add_trait = mastermind_theologian remove_trait = detached_priest remove_trait = martial_cleric remove_trait = scholarly_theologian remove_trait = elusive_shadow remove_trait = amateurish_plotter remove_trait = flamboyant_schemer remove_trait = intricate_webweaver remove_trait = midas_touched remove_trait = indulgent_wastrel remove_trait = thrifty_clerk remove_trait = fortune_builder remove_trait = brilliant_strategist remove_trait = misguided_warrior remove_trait = tough_soldier remove_trait = skilled_tactician remove_trait = grey_eminence remove_trait = naive_appeaser remove_trait = underhanded_rogue remove_trait = charismatic_negotiator character_event = { id = 800073 } } option = { name = "Back" character_event = { id = 800071 } } } #Riksdaler, fame, glory, religion and culture character_event = { id = 800074 is_triggered_only = yes title = "Riksdaler, fame, glory, religion and culture" desc = "Here you can pick if you want to go on to cash, prestige, piety, religion or culture changes. Under religion you can kill the pope, make the church weak/strong and activate holy orders early" option = { name = "Riksdaler, fame and glory" # OK character_event = { id = 800075 } } option = { name = "Religion/holy order/moral authority/kill head of church" character_event = { id = 800079 } } option = { name = "Change Culture(working on spreading culture)" character_event = { id = 800094 } } option = { name = "Back" character_event = { id = 800060 } } } character_event = { id = 800075 is_triggered_only = yes title = "Riksdaler, fame and glory" desc = "Pick what you want!" option = { name = "Riksdaler(wealth)" # Ok character_event = { id = 800076 } } option = { name = "Fame(prestige)" character_event = { id = 800077 } } option = { name = "Glory(piety)" character_event = { id = 800078 } } option = { name = "Back" character_event = { id = 800074 } } } character_event = { id = 800076 is_triggered_only = yes title = "Riksdalers" desc = "Pick how much you want!" option = { name = "250 Riksdaler" # Ok wealth = 250 character_event = { id = 800076 } } option = { name = "2500 Riksdaler" wealth = 2500 character_event = { id = 800076 } } option = { name = " 25000 Riksdaler" wealth = 25000 character_event = { id = 800076 } } option = { name = "Back" character_event = { id = 800075 } } } character_event = { id = 800077 is_triggered_only = yes title = "Fame" desc = "Pick how much you want!" option = { name = "250 fame" # Ok prestige = 250 character_event = { id = 800077 } } option = { name = "2500 fame" prestige = 2500 character_event = { id = 800077 } } option = { name = " 25000 fame" prestige = 25000 character_event = { id = 800077 } } option = { name = "Back" character_event = { id = 800075 } } } character_event = { id = 800078 is_triggered_only = yes title = "Glory" desc = "Pick how much you want!" option = { name = "250 glory" # Ok piety = 250 character_event = { id = 800078 } } option = { name = "2500 glory" piety = 2500 character_event = { id = 800078 } } option = { name = " 25000 glory" piety = 25000 character_event = { id = 800078 } } option = { name = "Back" character_event = { id = 800075 } } } character_event = { id = 800079 is_triggered_only = yes title = "Religion" desc = "Religion options available to you for changing your religion and its authority" option = { name = "Change your religion" # Ok character_event = { id = 800080 } } option = { name = "Changing your religion authority and killing the head of your religion" character_event = { id = 800092 } } option = { name = "Activate holy orders" character_event = { id = 800093 } } option = { name = "Back" character_event = { id = 800074 } } } character_event = { id = 800080 is_triggered_only = yes title = "Change your religion" desc = "Changing your belief to one of these groups" option = { name = "Christian" # Ok character_event = { id = 800081 } } option = { name = "Muslim" character_event = { id = 800086 } } option = { name = "Pagan or Zoroastrian" character_event = { id = 800089 } } option = { name = "Back" character_event = { id = 800079 } } } character_event = { id = 800081 is_triggered_only = yes title = "Christians" desc = "Change your belief to one of these" option = { name = "Christians page one" # Ok character_event = { id = 800082 } } option = { name = "Christians page two" character_event = { id = 800083 } } option = { name = "Orthodox page" character_event = { id = 800084 } } option = { name = "Back" character_event = { id = 800080 } } } character_event = { id = 800082 is_triggered_only = yes title = "Christians page one" desc = "Change your belief to one of these" option = { name = "Catholic" # Ok religion = catholic character_event = { id = 800082 } } option = { name = "Cathar (Catholic heresy)" religion = cathar character_event = { id = 800082 } } option = { name = "Fraticelli (Catholic heresy)" religion = fraticelli character_event = { id = 800082 } } option = { name = "Back" character_event = { id = 800080 } } } character_event = { id = 800083 is_triggered_only = yes title = "Christians page two" desc = "Change your belief to one of these" option = { name = "Waldensian (Catholic heresy)" # Ok religion = waldensian character_event = { id = 800083 } } option = { name = "Lollard (Catholic heresy)" religion = lollard character_event = { id = 800083 } } option = { name = "Back" character_event = { id = 800080 } } } character_event = { id = 800084 is_triggered_only = yes title = "Orthodox page one" desc = "Change your belief to one of these" option = { name = "Orthodox" religion = orthodox character_event = { id = 800084 } } option = { name = "Bogomilist (Orthodox heresy)" # Ok religion = bogomilist character_event = { id = 800084 } } option = { name = "Other orthodox heresy" character_event = { id = 800085 } } option = { name = "Back" character_event = { id = 800080 } } } character_event = { id = 800085 is_triggered_only = yes title = "Orthodox page two" desc = "Change your belief to one of these" option = { name = "Nestorian (Orthodox heresy)" religion = nestorian character_event = { id = 800085 } } option = { name = "Monophysite (Orthodox heresy)" # Ok religion = monophysite character_event = { id = 800085 } } option = { name = "Iconoclast (Orthodox heresy)" religion = iconoclast character_event = { id = 800085 } } option = { name = "Back" character_event = { id = 800080 } } } character_event = { id = 800086 is_triggered_only = yes title = "Muslims" desc = "Change your belief to one of these" option = { name = "Sunni" religion = sunni character_event = { id = 800087 } } option = { name = "shiite" # Ok religion = shiite character_event = { id = 800088 } } option = { name = "Back" character_event = { id = 800080 } } } character_event = { id = 800087 is_triggered_only = yes title = "Sunni Muslim" desc = "Change your belief to a Sunni heresy" option = { name = "Zikri (Sunni heresy)" religion = zikri character_event = { id = 800087 } } option = { name = "Yazidi (Sunni heresy)" # Ok religion = yazidi character_event = { id = 800087 } } option = { name = "Ibadi (Sunni heresy)" # Ok religion = ibadi character_event = { id = 800087 } } option = { name = "Back" character_event = { id = 800080 } } } character_event = { id = 800088 is_triggered_only = yes title = "Shiite Muslim" desc = "Change your belief to a Shiite heresy" option = { name = "Bektashi (Shiite heresy)" religion = bektashi character_event = { id = 800088 } } option = { name = "Druze (Shiite heresy)" # Ok religion = druze character_event = { id = 800088 } } option = { name = "Hurufi (Shiite heresy)" # Ok religion = hurufi character_event = { id = 800088 } } option = { name = "Back" character_event = { id = 800080 } } } character_event = { id = 800089 is_triggered_only = yes title = "Pagan and zoroastrian" desc = "Change your belief to one of these. Page one contains Pagan, Norse and Tengri. Page two contains Romuva, Suemenusko and Zoroastrian." option = { name = "Pagan page one" character_event = { id = 800090 } } option = { name = "Pagan page two (zoroastrian)" # Ok character_event = { id = 800091 } } option = { name = "Back" character_event = { id = 800080 } } } character_event = { id = 800090 is_triggered_only = yes title = "Pagan page one" desc = "Change your belief to one of these" option = { name = "Pagan" religion = pagan character_event = { id = 800090 } } option = { name = "Norse" # Ok religion = norse_pagan character_event = { id = 800090 } } option = { name = "Tengri" # Ok religion = tengri_pagan character_event = { id = 800090 } } option = { name = "Back" character_event = { id = 800080 } } } character_event = { id = 800091 is_triggered_only = yes title = "Pagan page two (zoroastrian)" desc = "Change your belief to one of these" option = { name = "Romuva" religion = baltic_pagan character_event = { id = 800091 } } option = { name = "Suomenusko" # Ok religion = finnish_pagan character_event = { id = 800091 } } option = { name = "Zoroastrian" # Ok religion = zoroastrian character_event = { id = 800091 } } option = { name = "Back" character_event = { id = 800080 } } } character_event = { id = 800092 is_triggered_only = yes title = "Changing your religion authority" desc = "Change your religions authority or kill your head of religion(pope/patriarch etc)." option = { name = "Increase authority 10 percent" # Ok religion_authority = 0.1 character_event = { id = 800092 } } option = { name = "Set authority to minimum" # Ok religion_authority = -1.0 character_event = { id = 800092 } } option = { name = "Kill your religion head" religion_head = { death = yes } character_event = { id = 800092 } } option = { name = "Back" character_event = { id = 800079 } } } character_event = { id = 800093 is_triggered_only = yes title = "Activate holy orders" desc = "Here are some events that activate holy orders early." option = { name = "Formation of the Knights of St John (AD 1113)" activate_title = { title = d_knights_hospitaler status = yes } character_event = { id = 800093 } } option = { name = "Formation of the Knights Templar (AD 1118)" # Ok activate_title = { title = d_knights_templar status = yes } character_event = { id = 800093 } } option = { name = "Formation of the Teutonic Order (AD 1192)" # Ok activate_title = { title = d_teutonic_order status = yes } character_event = { id = 800093 } } option = { name = "Back" character_event = { id = 800079 } } } character_event = { id = 800094 is_triggered_only = yes title = "Culture 1" desc = "This option lets you change your culture. In CKII vanila, there are 17 different culture groups that splits up further into 50 different cultures. Looking into province_events spreading culture" option = { name = "North, central and west germanic groups" character_event = { id = 800095 } } option = { name = "Latin, Iberian and Byzantine groups" # Ok character_event = { id = 800098 } } option = { name = "Move to Culture 2" # Ok character_event = { id = 800102 } } option = { name = "Back" character_event = { id = 800074 } } } character_event = { id = 800095 is_triggered_only = yes title = "Germanic" desc = "This option lets you change your culture." option = { name = "North Germanic (swedish/norwegian/danish)" character_event = { id = 800096 } } option = { name = "Central Germanic - German" # Ok culture = german character_event = { id = 800095 } } option = { name = "West Germanic (english/saxon/dutch)" # Ok character_event = { id = 800097 } } option = { name = "Back" character_event = { id = 800094 } } } character_event = { id = 800096 is_triggered_only = yes title = "North Germanic" desc = "This option lets you change your culture." option = { name = "North Germanic - Swedish" culture = swedish character_event = { id = 800096 } } option = { name = "North Germanic - Norwegian" # Ok culture = norwegian character_event = { id = 800096 } } option = { name = "North Germanic - Danish" # Ok culture = danish character_event = { id = 800096 } } option = { name = "Back" character_event = { id = 800094 } } } character_event = { id = 800097 is_triggered_only = yes title = "West Germanic" desc = "This option lets you change your culture." option = { name = "West Germanic - English" culture = english character_event = { id = 800097 } } option = { name = "West Germanic - Saxon" # Ok culture = saxon character_event = { id = 800097 } } option = { name = "West Germanic - Dutch" # Ok culture = dutch character_event = { id = 800097 } } option = { name = "Back" character_event = { id = 800094 } } } character_event = { id = 800098 is_triggered_only = yes title = "Latin, Iberian and Byzantine groups" desc = "This option lets you change your culture." option = { name = "Latin - Italian (norman/frankish/occitan)" culture = italian character_event = { id = 800099 } } option = { name = "Iberian - Castillan (basque/catalan/portuguese)" # Ok culture = castillan character_event = { id = 800100 } } option = { name = "Byzantine - Greek (armenian/alan/georgian)" # Ok culture = greek character_event = { id = 800101 } } option = { name = "Back" character_event = { id = 800094 } } } character_event = { id = 800099 is_triggered_only = yes title = "Latin" desc = "This option lets you change your culture." option = { name = "Latin - Norman/frankish/occitan)" culture = norman character_event = { id = 800099 } } option = { name = "Latin - Frankish" # Ok culture = frankish character_event = { id = 800099 } } option = { name = "Latin - Occitan" # Ok culture = occitan character_event = { id = 800099 } } option = { name = "Back" character_event = { id = 800094 } } } character_event = { id = 800100 is_triggered_only = yes title = "Iberian" desc = "This option lets you change your culture." option = { name = "Iberian - Basque" culture = basque character_event = { id = 800100 } } option = { name = "Iberian - Catalan)" # Ok culture = catalan character_event = { id = 800100 } } option = { name = "Iberian - Portoguese" # Ok culture = portoguese character_event = { id = 800100 } } option = { name = "Back" character_event = { id = 800094 } } } character_event = { id = 800101 is_triggered_only = yes title = "Byzantine" desc = "This option lets you change your culture." option = { name = "Byzantine - Armenian" culture = armenian character_event = { id = 800101 } } option = { name = "Byzantine - Alan" # Ok culture = alan character_event = { id = 800101 } } option = { name = "Byzantine - Georgian" # Ok culture = georgian character_event = { id = 800101 } } option = { name = "Back" character_event = { id = 800094 } } } character_event = { id = 800102 is_triggered_only = yes title = "Culture 2" desc = "This option lets you change your culture. " option = { name = "Celtic, Finno_ugric and Baltic groups" character_event = { id = 800103 } } option = { name = "Altaic and Arabic groups" # Ok character_event = { id = 800107 } } option = { name = "Move to Culture 3" # Ok character_event = { id = 800110 } } option = { name = "Back" character_event = { id = 800074 } } } character_event = { id = 800103 is_triggered_only = yes title = "Celtic, Finno_ugric and Baltic groups" desc = "This option lets you change your culture. " option = { name = "Celtic group - Irish (scottish/welsh/breton)" culture = irish character_event = { id = 800104 } } option = { name = "Finno_ugric group - Finnish (lappish/ugricbaltic/komi)" # Ok culture = finnish character_event = { id = 800105 } } option = { name = "Baltic group (lettigallish/lithuanian/prussian)" # Ok character_event = { id = 800106 } } option = { name = "Back" character_event = { id = 800074 } } } character_event = { id = 800104 is_triggered_only = yes title = "Celtic, Finno_ugric and Baltic groups" desc = "This option lets you change your culture. " option = { name = "Celtic group - Scottish" culture = scottish character_event = { id = 800104 } } option = { name = "Celtic group - Welsh" # Ok culture = welsh character_event = { id = 800104 } } option = { name = "Celtic group - Breton" # Ok culture = breton character_event = { id = 800104 } } option = { name = "Back" character_event = { id = 800074 } } } character_event = { id = 800105 is_triggered_only = yes title = "Finno_ugric group" desc = "This option lets you change your culture. " option = { name = "Finno_ugric group - Lappish" culture = lappish character_event = { id = 800105 } } option = { name = "Finno_ugric group - Ugricbaltic" # Ok culture = ugricbaltic character_event = { id = 800105 } } option = { name = "Finno_ugric group - Komi" # Ok culture = komi character_event = { id = 800105 } } option = { name = "Back" character_event = { id = 800074 } } } character_event = { id = 800106 is_triggered_only = yes title = "Baltic group" desc = "This option lets you change your culture. " option = { name = "Baltic group - Lettigallish" culture = lettigallish character_event = { id = 800106 } } option = { name = "Baltic group - Lithuanian" # Ok culture = lithuanian character_event = { id = 800106 } } option = { name = "Baltic group - Prussian" # Ok culture = prussian character_event = { id = 800106 } } option = { name = "Back" character_event = { id = 800074 } } }















Sorry, the code had to be split into two posts so just paste them together into one text file and it should work.Code:character_event = { id = 800107 is_triggered_only = yes title = "Altaic and Arabic groups" desc = "This option lets you change your culture. " option = { name = "Altaic - Turkish (mongol/cuman/pecheneg)" culture = turkish character_event = { id = 800108 } } option = { name = "Arabic - Bedouin (levantine/egyptian/andalusian)" # Ok culture = bedouin_arabic character_event = { id = 800109 } } option = { name = "Arabic - Maghreb" culture = maghreb_arabic character_event = { id = 800107 } } option = { name = "Back" character_event = { id = 800074 } } } character_event = { id = 800108 is_triggered_only = yes title = "Altaic group" desc = "This option lets you change your culture. " option = { name = "Altaic - Mongol" culture = mongol character_event = { id = 800108 } } option = { name = "Altaic - Cuman" # Ok culture = cuman character_event = { id = 800108 } } option = { name = "Altaic - Pecheneg)" culture = pecheneg character_event = { id = 800108 } } option = { name = "Back" character_event = { id = 800074 } } } character_event = { id = 800109 is_triggered_only = yes title = "Arabic group" desc = "This option lets you change your culture. " option = { name = "Arabic - Levantine" culture = levantine_arabic character_event = { id = 800109 } } option = { name = "Arabic - Egyptian" # Ok culture = egyptian_arabic character_event = { id = 800109 } } option = { name = "Arabic - Andalusian" culture = andalusian_arabic character_event = { id = 800109 } } option = { name = "Back" character_event = { id = 800074 } } } character_event = { id = 800110 is_triggered_only = yes title = "Culture 3" desc = "This option lets you change your culture. " option = { name = "East, west and south slavic groups" character_event = { id = 800111 } } option = { name = "Magyar, Iranian and East_african groups" # Ok character_event = { id = 800114 } } option = { name = "Back" character_event = { id = 800074 } } option = { name = "Back to start" character_event = { id = 800060 } } } character_event = { id = 800111 is_triggered_only = yes title = "East, west and south slavic groups" desc = "This option lets you change your culture. " option = { name = "East slavic group - Russian" culture = russian character_event = { id = 800111 } } option = { name = "West south slavic group (pommeranian/bohemian/polish)" # Ok character_event = { id = 800112 } } option = { name = "South slavic group - Croatian (serbian/romanian/bulgarian)" # Ok culture = croatian character_event = { id = 800113 } } option = { name = "Back" character_event = { id = 800074 } } } character_event = { id = 800112 is_triggered_only = yes title = "West south slavic group" desc = "This option lets you change your culture. " option = { name = "West south slavic group - Pommeranian" culture = pommeranian character_event = { id = 800112 } } option = { name = "West south slavic group - Bohemian" # Ok culture = bohemian character_event = { id = 800112 } } option = { name = "West south slavic group - Polish" # Ok culture = polish character_event = { id = 800112 } } option = { name = "Back" character_event = { id = 800074 } } } character_event = { id = 800113 is_triggered_only = yes title = "South slavic group" desc = "This option lets you change your culture. " option = { name = "South slavic group - Serbian" culture = serbian character_event = { id = 800113 } } option = { name = "South slavic group - romanian" # Ok culture = romanian character_event = { id = 800113 } } option = { name = "South slavic group - Bulgarian" # Ok culture = bulgarian character_event = { id = 800113 } } option = { name = "Back" character_event = { id = 800074 } } } character_event = { id = 800114 is_triggered_only = yes title = "Magyar, Iranian and East_african groups" desc = "This option lets you change your culture. " option = { name = "Magyar - Hungarian" culture = hungarian character_event = { id = 800114 } } option = { name = "Iranian - Persian" # Ok culture = persian character_event = { id = 800114 } } option = { name = "East african - Ethiopian" culture = ethiopian character_event = { id = 800114 } } option = { name = "Back" character_event = { id = 800074 } } } character_event = { id = 800115 is_triggered_only = yes title = "Troops and skilled courtiers" desc = "This option lets you add troops and courtiers for free. Beware! If you drop down one tier level, the one taking ower the tier you had takes over these free troops. So disband them if you dont want the AI to get to powerful, unless you want that. " option = { name = "Add Troops, techs/jobs/claim and improve vassal/liege relations" character_event = { id = 800116 } } option = { name = "Add skilled courtiers/wife/kind" # Ok narrative_event = { id = 800119 } } option = { name = "Kill people" character_event = { id = 800122 } } option = { name = "Back" character_event = { id = 800060 } } } character_event = { id = 800116 is_triggered_only = yes title = "Troops" desc = "Add troops uses the mongol invasion to give you troops and boats with no upkeep with no supply rules. home command might change that. Vassals/liege/religionboss/spouse/children/courtiers. Restart event to get new techs " option = { name = "Add Troops(all troops start on boats near or in harbour in Norway)" narrative_event = { id = 800118 } } option = { name = "Relations - for life" # Ok any_vassal = { opinion = { modifier = opinion_improved_relations who = ROOT years = 1000 } } liege = { opinion = { modifier = opinion_improved_relations who = ROOT years = 1000 } } liege = { any_children = { opinion = { modifier = opinion_improved_relations who = ROOT years = 1000 } } } liege = { spouse = { opinion = { modifier = opinion_improved_relations who = ROOT years = 1000 } } } religion_head = { opinion = { modifier = opinion_improved_relations who = ROOT years = 1000 } } spouse = { opinion = { modifier = opinion_improved_relations who = ROOT years = 1000 } } any_children = { opinion = { modifier = opinion_improved_relations who = ROOT years = 1000 } } any_courtier = { opinion = { modifier = opinion_improved_relations who = ROOT years = 1000 } } character_event = { id = 800116 } } option = { name = "Technology and council jobs(claim)" character_event = { id = 800126 } } option = { name = "Back" character_event = { id = 800060 } } } # Arrival of the Ilkhanate narrative_event = { id = 800118 title = "Test troops" desc = "This option lets you add troops and courtiers for free. Beware! If you drop down one tier level, the one taking ower the tier you had takes over these free troops. So disband them before that happen if you dont want your new AI lord to get to powerful." major = no picture = "GFX_evt_mongols" is_triggered_only = yes option = { name = "Elite troops?" province = 272 create_character = { name = Panadell random_traits = no dynasty = random religion = root culture = root female = no age = 31 attributes = { martial = 50 } trait = brilliant_strategist trait = content trait = strong trait = hedonist trait = lustful trait = temperate trait = diligent trait = brave } new_character = { spawn_unit = { province = 272 troops = { knights = { 42000 42000 } galleys = { 600 600 } } } } create_character = { name = Judokid random_traits = no dynasty = random religion = root culture = root female = no age = 32 attributes = { martial = 50 } trait = brilliant_strategist trait = content trait = strong trait = hedonist trait = lustful trait = temperate trait = diligent trait = brave } new_character = { spawn_unit = { province = 272 troops = { horse_archers = { 10000 10000 } light_cavalry = { 6666 6666 } light_infantry = { 2222 2222 } heavy_infantry = { 1112 1112 } knights = { 200 200 } galleys = { 300 300 } } } } narrative_event = { id = 800118 } } option = { name = "Some troops" province = 272 create_character = { random_traits = no dynasty = random religion = root culture = root female = no age = 16 attributes = { martial = 35 } trait = brilliant_strategist trait = content trait = strong trait = hedonist trait = lustful trait = temperate trait = diligent trait = brave } new_character = { spawn_unit = { province = 272 troops = { horse_archers = { 10000 10000 } light_cavalry = { 6666 6666 } light_infantry = { 2222 2222 } heavy_infantry = { 1112 1112 } knights = { 200 200 } galleys = { 300 300 } } } } narrative_event = { id = 800118 } } option = { name = "Massive blob" province = 272 create_character = { random_traits = no dynasty = random religion = root culture = root female = no age = 16 attributes = { martial = 35 } trait = brilliant_strategist trait = content trait = strong trait = hedonist trait = lustful trait = temperate trait = diligent trait = brave } new_character = { spawn_unit = { province = 272 troops = { horse_archers = { 40000 40000 } light_cavalry = { 26664 26664 } light_infantry = { 8888 8888 } heavy_infantry = { 4448 4448 } pikemen = { 6000 6000 } archers = { 4000 4000 } knights = { 800 800 } galleys = { 1200 1200 } } } } narrative_event = { id = 800118 } } option = { name = "Back" character_event = { id = 800116 } } } # Arrival of the Ilkhanate narrative_event = { id = 800119 title = "Test courtiers" desc = "Add new good courtiers." major = no picture = "GFX_evt_mongols" is_triggered_only = yes option = { name = "Elite ministers?" province = 272 create_character = { random_traits = no dynasty = random religion = root culture = root female = no age = 16 attributes = { diplomacy = 35 } trait = grey_eminence trait = content trait = strong trait = temperate trait = diligent } create_character = { random_traits = no dynasty = random religion = root culture = root female = no age = 16 attributes = { martial = 35 } trait = brilliant_strategist trait = content trait = strong trait = temperate trait = diligent trait = brave } create_character = { random_traits = no dynasty = random religion = root culture = root female = no age = 16 attributes = { stewardship = 35 } trait = midas_touched trait = content trait = strong trait = temperate trait = diligent trait = brave } create_character = { random_traits = no dynasty = random religion = root culture = root female = no age = 16 attributes = { intrigue = 35 } trait = elusive_shadow trait = content trait = strong trait = temperate trait = diligent trait = brave } create_character = { random_traits = no dynasty = random religion = root culture = root female = no age = 16 attributes = { learning = 35 } trait = mastermind_theologian trait = content trait = strong trait = temperate trait = diligent trait = brave } narrative_event = { id = 800119 } } option = { name = "Elite wife?" province = 272 create_character = { random_traits = no dynasty = random religion = root culture = root female = yes age = 16 attributes = { diplomacy = 35 martial = 35 stewardship = 35 intrigue = 55 learning = 35 } trait = elusive_shadow trait = content trait = strong trait = hedonist trait = lustful trait = temperate trait = diligent trait = brave } narrative_event = { id = 800119 } } option = { name = "Distant kind?(good for vassals or marrying off to claimants?)" province = 272 create_character = { random_traits = no dynasty = root religion = root culture = root female = no age = 16 attributes = { diplomacy = 10 martial = 10 stewardship = 35 intrigue = 10 learning = 35 } trait = midas_touched trait = content trait = strong trait = temperate trait = diligent trait = brave } narrative_event = { id = 800119 } } option = { name = "Back" character_event = { id = 800115 } } } character_event = { id = 800121 is_triggered_only = yes title = "Impregnate" desc = "Impregnate wife makes the wife pregnate. Impregnated by liege lets you decide wich dynasty the child will be(strange). All options requires a spouse,liege or a lover. if you grow tired of them you can get rid of them too" option = { name = "Impregnate spouse(multiple clicks adds multiple babys in a few months)" # OK spouse = { impregnate = prev } character_event = { id = 800121 } } option = { name = "Impregnate lover" lover = { impregnate = ROOT } character_event = { id = 800121 } } option = { name = "Impregnated by liege(works on same gender)" liege = { impregnate = FROM } character_event = { id = 800121 } } option = { name = "Back" character_event = { id = 800066 } } } character_event = { id = 800122 is_triggered_only = yes title = "Licence to kill" desc = "Get rid of a few people. These two give you an universal option to kill landowners. Go on to kill people you have a specific relationship with" option = { name = "Kill the owner of your spymasters location (might be your province!)" job_spymaster = { location = { owner = { death = yes } } } character_event = { id = 800122 } } option = { name = "Kill the owner of your marshals location (risky if this is your province!)" job_marshal = { location = { owner = { death = yes } } } character_event = { id = 800122 } } option = { name = "Other kill options" character_event = { id = 800123 } } option = { name = "Back" character_event = { id = 800115 } } } character_event = { id = 800123 is_triggered_only = yes title = "Kill options" desc = "People working for you, people who you have given a honorary rank, liege, children, spouse, lover, vassals, guardian, regents. No one are safe from you. " option = { name = "Councillors, honorary and liege" character_event = { id = 800124 } } option = { name = "Spouse, lover and vassals" character_event = { id = 800136 } } option = { name = "Important people before adulthood and your children" character_event = { id = 800138 } } option = { name = "Back" character_event = { id = 800122 } } } character_event = { id = 800124 is_triggered_only = yes title = "Councillors and liege" desc = "Placeholder " option = { name = "Honorary staff" character_event = { id = 800125 } } option = { name = "Councillors" character_event = { id = 800127 } } option = { name = "Liege" character_event = { id = 800135 } } option = { name = "Back" character_event = { id = 800123 } } } character_event = { id = 800125 is_triggered_only = yes title = "Honorary staff" desc = "Give these titles to spesific people in your court/council who you want to get rid of and push the corresponding option and voila. If this is a count/duke vassal then you must also give him a job so he comes to your court.bad script kills unintended?" option = { name = "Master of the horse" any_courtier = { limit = { age = 16 has_minor_title = title_master_of_the_horse } death = yes } character_event = { id = 800125 } } option = { name = "Master of the hunt" any_courtier = { limit = { age = 16 has_minor_title = title_master_of_the_hunt } death = yes } character_event = { id = 800125 } } option = { name = "High almoner(the only rank suitable for your spouse)" any_courtier = { limit = { age = 16 has_minor_title = title_high_almoner } death = yes } character_event = { id = 800125 } } option = { name = "Back" character_event = { id = 800124 } } } character_event = { id = 800126 is_triggered_only = yes title = "Tech" desc = "Tech in capital gives tech in capital. Option two gives tech where your are. You can go with some levies to any province to improve their tech with this event" option = { name = "Full random techs in your capital" capital_scope = { location = { change_random_mil_tech = 10 } location = { change_random_eco_tech = 10 } location = { change_random_civ_tech = 10 } location = { change_random_mil_tech = 10 } location = { change_random_eco_tech = 10 } location = { change_random_civ_tech = 10 } location = { change_random_mil_tech = 10 } location = { change_random_eco_tech = 10 } location = { change_random_civ_tech = 10 } location = { change_random_mil_tech = 10 } location = { change_random_eco_tech = 10 } location = { change_random_civ_tech = 10 } location = { change_random_mil_tech = 10 } location = { change_random_eco_tech = 10 } location = { change_random_civ_tech = 10 } location = { change_random_mil_tech = 10 } location = { change_random_eco_tech = 10 } location = { change_random_civ_tech = 10 } location = { change_random_mil_tech = 10 } location = { change_random_eco_tech = 10 } location = { change_random_civ_tech = 10 } location = { change_random_mil_tech = 10 } location = { change_random_eco_tech = 10 } location = { change_random_civ_tech = 10 } location = { change_random_mil_tech = 10 } location = { change_random_eco_tech = 10 } location = { change_random_civ_tech = 10 } location = { change_random_mil_tech = 10 } location = { change_random_eco_tech = 10 } location = { change_random_civ_tech = 10 } } character_event = { id = 800126 } } option = { name = "Full random techs" FROM = { location = { change_random_mil_tech = 10 } location = { change_random_eco_tech = 10 } location = { change_random_civ_tech = 10 } location = { change_random_mil_tech = 10 } location = { change_random_eco_tech = 10 } location = { change_random_civ_tech = 10 } location = { change_random_mil_tech = 10 } location = { change_random_eco_tech = 10 } location = { change_random_civ_tech = 10 } location = { change_random_mil_tech = 10 } location = { change_random_eco_tech = 10 } location = { change_random_civ_tech = 10 } location = { change_random_mil_tech = 10 } location = { change_random_eco_tech = 10 } location = { change_random_civ_tech = 10 } } character_event = { id = 800126 } } option = { name = "Council jobs (claims etc)" character_event = { id = 800140 } } option = { name = "Back" character_event = { id = 800116 } } } character_event = { id = 800127 is_triggered_only = yes title = "Councillors" desc = "This option lets you kill your own councillors or your lieges. Usefull if you want to work for your liege but the position is taken." option = { name = "Chancellor and marshal" character_event = { id = 800128 } } option = { name = "Steward and spymaster" character_event = { id = 800130 } } option = { name = "Court chaplain" # Ok character_event = { id = 800134 } } option = { name = "Back" character_event = { id = 800124 } } } character_event = { id = 800128 is_triggered_only = yes title = "Chancellors and marshals" desc = "Kill" option = { name = "Chancellor" character_event = { id = 800129 } } option = { name = "Marshal" character_event = { id = 800130 } } option = { name = "Back" character_event = { id = 800127 } } } character_event = { id = 800129 is_triggered_only = yes title = "Chancellor" desc = "Kill(atm the liege one kills the chancellors of his vassals too - fixed)" option = { name = "Chancellor(this could be one of your kind)" job_chancellor = { death = yes } character_event = { id = 800129 } } option = { name = "Lieges chancellor(this could be you)" liege = { job_chancellor = { death = yes } } character_event = { id = 800129 } } option = { name = "Back" character_event = { id = 800128 } } } character_event = { id = 800130 is_triggered_only = yes title = "Marshals" desc = "Kill" option = { name = "Marshal(this could be one of your kind)" job_marshal = { death = yes } character_event = { id = 800130 } } option = { name = "Lieges marshal(this could be you)" liege = { job_marshal = { death = yes } } character_event = { id = 800130 } } option = { name = "Back" character_event = { id = 800128 } } } character_event = { id = 800131 is_triggered_only = yes title = "Steward and spymaster" desc = "Placeholder" option = { name = "Steward" character_event = { id = 800132 } } option = { name = "Spymaster" character_event = { id = 800133 } } option = { name = "Back" character_event = { id = 800127 } } } character_event = { id = 800132 is_triggered_only = yes title = "Steward" desc = "Placeholder" option = { name = "Steward(this could be one of your kind)" job_steward = { death = yes } character_event = { id = 800132 } } option = { name = "Lieges steward(this could be you)" liege = { job_steward = { death = yes } } character_event = { id = 800132 } } option = { name = "Back" character_event = { id = 800131 } } } character_event = { id = 800133 is_triggered_only = yes title = "Spymaster" desc = "Placeholder" option = { name = "Spymaster(this could be one of your kind)" job_spymaster = { death = yes } character_event = { id = 800133 } } option = { name = "Lieges spymaster(this could be you)" liege = { job_spymaster = { death = yes } } character_event = { id = 800133 } } option = { name = "Back" character_event = { id = 800131 } } } character_event = { id = 800134 is_triggered_only = yes title = "Court chaplain" desc = "Need to be working to find target?" option = { name = "Court chaplain(this could be one of your kind)" any_courtier = { limit = { OR = { has_job_action = action_improve_rel_relations has_job_action = action_advance_cul_tech has_job_action = action_inquisition } } death = yes } character_event = { id = 800134 } } option = { name = "Lieges court chaplain(this could be you)" liege = { any_courtier = { limit = { OR = { has_job_action = action_improve_rel_relations has_job_action = action_advance_cul_tech has_job_action = action_inquisition } } death = yes } } character_event = { id = 800134 } } option = { name = "Back" character_event = { id = 800127 } } } character_event = { id = 800135 is_triggered_only = yes title = "Liege" desc = "Placeholder" option = { name = "Kill current liege (you, if independent)" liege = { death = yes } character_event = { id = 800135 } } option = { name = "Kill lieges spouse" liege = { spouse = { death = yes } } character_event = { id = 800135 } } option = { name = "Kill lieges heir" liege = { current_heir = { death = yes } } character_event = { id = 800135 } } option = { name = "Back" character_event = { id = 800124 } } } character_event = { id = 800136 is_triggered_only = yes title = "Spouse, lover and vassals" desc = "Placeholder" option = { name = "Spouse and lover" character_event = { id = 800137 } } option = { name = "Vassals" character_event = { id = 800139 } } option = { name = "Back" character_event = { id = 800123 } } } character_event = { id = 800137 is_triggered_only = yes title = "Spouse/lover" desc = "Placeholder" option = { name = "Kill spouse" spouse = { death = yes } character_event = { id = 800137 } } option = { name = "Kill lover(unconfirmed)" lover = { death = yes } character_event = { id = 800137 } } option = { name = "Kill lovers spouse (unconfirmed)" lover = { spouse = { death = yes } } character_event = { id = 800137 } } option = { name = "Back" character_event = { id = 800136 } } } character_event = { id = 800138 is_triggered_only = yes title = "Placeholder" desc = "Important people before adulthood and your children" option = { name = "Important people before adulthood" character_event = { id = 800144 } } option = { name = "Your kids" character_event = { id = 800145 } } option = { name = "Back" character_event = { id = 800123 } } } character_event = { id = 800139 is_triggered_only = yes title = "Vassals" desc = "Placeholder" option = { name = "Kill all vassals" any_vassal = { death = yes } character_event = { id = 800139 } } option = { name = "Kill a random vassal" random_vassal = { death = yes } character_event = { id = 800139 } } option = { name = "Kill a random vassal with neg opinion of you" random_vassal = { limit = { NOT = { opinion = { who = FROM value = 0 } } } death = yes } character_event = { id = 800139 } } option = { name = "Back" character_event = { id = 800136 } } } character_event = { id = 800140 is_triggered_only = yes title = "Jobs" desc = "Placeholder" option = { name = "Claim title" character_event = { id = 800141 } } option = { name = "Convert" character_event = { id = 800140 } } option = { name = "Placeholder" character_event = { id = 800140 } } option = { name = "Back" character_event = { id = 800126 } } } character_event = { id = 800141 is_triggered_only = yes title = "Claims" desc = "Placeholder" option = { name = "Claim title for myself" character_event = { id = 800142 } } option = { name = "Spouse claims" character_event = { id = 800143 } } option = { name = "Children claims" character_event = { id = 800141 } } option = { name = "Back" character_event = { id = 800140 } } } character_event = { id = 800142 is_triggered_only = yes title = "My claim" desc = "To claim a title, you must have your chancellor working in the province you want to make a claim on" option = { name = "Claim county title" job_chancellor = { location = { county = { add_claim = ROOT } } } character_event = { id = 800142 } } option = { name = "Claim dutchy title" job_chancellor = { location = { duchy = { add_claim = ROOT } } } character_event = { id = 800142 } } option = { name = "Claim kingdom title" job_chancellor = { location = { kingdom = { add_claim = ROOT } } } character_event = { id = 800142 } } option = { name = "Back" character_event = { id = 800141 } } } character_event = { id = 800143 is_triggered_only = yes title = "Spouse claim" desc = "To claim a title, you must have your chancellor working in the province you want to make a claim on. Work in progress!" option = { name = "Spouse claim county title(test)" job_chancellor = { location = { county = { add_claim = ROOT } } } character_event = { id = 800143 } } option = { name = "Back" character_event = { id = 800141 } } } character_event = { id = 800144 is_triggered_only = yes title = "Placeholder" desc = "Important people before adulthood" option = { name = "Kill your guardian" guardian = { death = yes } character_event = { id = 800144 } } option = { name = "Kill your regent" regent = { death = yes } character_event = { id = 800144 } } option = { name = "Kill one of your regents children" regent = { random_child = { limit = { is_alive = yes } death = yes } } character_event = { id = 800144 } } option = { name = "Back" character_event = { id = 800138 } } } character_event = { id = 800145 is_triggered_only = yes title = "Placeholder" desc = "Your children and current heir" option = { name = "Kill your current heir" current_heir = { death = yes } character_event = { id = 800145 } } option = { name = "Kill all your kids" any_child = { limit = { is_alive = yes } death = yes } character_event = { id = 800145 } } option = { name = "Kill your adult female kids" any_child = { limit = { is_female = yes age = 16 is_alive = yes } death = yes } character_event = { id = 800145 } } option = { name = "Back" character_event = { id = 800138 } } } #146 next
-Edited: had forgot to add liege to relations
Last edited by Panadell; 19-02-2012 at 10:57.
Anybody have a clue how to change somebody from a Tough Soldier to say an Elusive Shadow?
Just wondering, is it possible to be for a character to be immortal?Just had neat idea for an AAR.
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"A city with one face and innumerable mirrors that reflect and multiply it. Dubrovnik is the city of wonders."
Quick question guys.
Any way to increase levy size? Start modifier doesn't seem to work for this.



1) Open your savegame (I use Notepad++, but simple Notepad will work just fine, might take a while to open it with the simple notepad tho.)
2) Search for the line " player=yes " (That's your character.)
3) Where it says "traits= " (This will be followed by some numbers between { } ) Change the "Tough soldier" trait which will be represented by the number 14 to the number that represents Elusive Shadow which is 4.
4) Save it and load your game.
5) Enjoy your life as an elusive shadow!
You can do that to other characters too, just need to find them in the savegame file.
Not sure but you could try to edit your savegame and set the health of your character to, let's say 1000? I know that if you change it to 10 or so the person should live easily to at least 100. But i haven't tested it, just a thought.
Last edited by Maria Theresa; 18-02-2012 at 22:36.

Just out of curiosity, where do you guys get the cheat codes to type into the console ?
Also someone before asked somewhere about trait id's and i couldn't get it, but as i understand now, traits are represented by numbers in save file. Correct ?
1) Look at the first post of this topic? It has countless codes to type into the console.
2) Yes, traits are represented by the numbers in the savegame. There is a text file with the numbers of all the traits in this post: http://forum.paradoxplaza.com/forum/...1#post13452902
Another place to look for them is in the .exe itself. All you have to do is open the .exe in a hex editor and type "cheat" (without quotes) in a text string search, and it should take you to where all the console commands are listed. Although, I do believe there are more console commands not listed in the exe visibly, as the code "claim" is not anywhere I can find and I still can’t seem to find the correct command to raise the martial.

Is there any way to remove the 'time limit' from the game? I'm finding that the years are whizzing by far too quickly and I want to continue my dynasty indefinitely!



It's pretty amazing what you can do with simple adjustments of the save file. The information in there is amazing. I noticed that you can actually see when a child is due to be born! And if there are due to be twins. Twins are simple represented by two entries under "unborn". Wonder if the game can handle triplets! LOL Or Quints!
So any luck on increasing levy sizes?
Any tips or hints would be greatly appreciated.



You have to open the save file, I usually use textpad. Finding your ruler is easy because they have his ID right at the top. I'll use Duke Owain as an example, his ID is 507441, so to find his entry I'll search for "507441= and it'll get him for me. Under his entry you can find the ID for his parents, his siblings, and his spouse, just search from them the same way. If you're trying to find someone else I usally use a search for their name and use the birthdate as the confirmation. Again using Owain as an example, I'll do a search for "Owain". There's several that'll come up so before looking I'll get his birthday from the game (mouse over his age and it'll give the birthday). In Owain's case, his b-day is June 28, 1072 so I'll search for Owain's until I find one that has 1072.6.28 as the birth date and there's my target.
Hopefully that'll help?