Code:
# 05 wool -> cloth
# 06 wool -> carpet
# 07 gold, silver & diamonds [glassware] -> jewelery
# 08 grain, millet, maize -> livestock
# 09 low value good -> services
# 10 lumber, hemp -> naval supplies
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province_event = { # wool --> cloth
id = 9000005
trigger = {
OR = { has_building = factory has_building = workshop has_building = textile }
owner = { wool = 10 }
owner = { cloth = 1 }
owner = { production_tech = 26 } # not before 1550
trade_goods = wool
}
mean_time_to_happen = {
months = 1
modifier = { factor = 0.7 has_building = steam_powered_factory }
modifier = { factor = 0.6 has_building = textile }
modifier = { factor = 0.6 has_country_flag = IndId }
modifier = { factor = 0.9 has_building = university }
modifier = { factor = 0.95 citysize = 10000 }
modifier = { factor = 0.95 citysize = 20000 }
modifier = { factor = 0.95 citysize = 30000 }
modifier = { factor = 0.95 Not = { mercantilism_freetrade = -1 } }
modifier = { factor = 0.95 Not = { mercantilism_freetrade = -3 } }
modifier = { factor = 0.9 Not = { innovative_narrowminded = -3 } }
modifier = { factor = 0.9 Not = { innovative_narrowminded = -1 } }
modifier = { factor = 0.9 technology_group = western }
modifier = { factor = 0.95 production_efficiency = 1 }
modifier = { factor = 0.9 production_efficiency = 1.5 }
modifier = { factor = 0.9 owner = { production_tech = 33 } } #average year = 1636
modifier = { factor = 0.85 owner = { production_tech = 39 } } #average year= 1700
modifier = { factor = 0.75 owner = { production_tech = 48 } } #average year = 1735
modifier = { factor = 0.6 owner = { production_tech = 64 } } #average year = 1798
modifier = { factor = 1.2 NOT = { owner = { production_tech = 33 } } } #before year = 1636 / not towards industrialisation
modifier = { factor = 1.2 mercantilism_freetrade = 1 }
modifier = { factor = 1.2 innovative_narrowminded = 1 }
modifier = { factor = 1.1 NOT = { technology_group = western } }
}
title = "EVTNAME9000005"
desc = "EVTDESC9000005"
immediate = { clr_country_flag = IndId }
option = { name = "EVTOPTA9000005"
trade_goods = cloth
owner = { treasury = -250 }
set_country_flag = IndId #Ind[ustrial]Id[ol]
}
option = { name = "EVTOPTB9000005"
trade_goods = cloth #just change
owner = { treasury = -100 }
}
option = {
name = "EVTOPTC9000005"
owner = { treasury = 250 } #prevent them from developing
}
}
what do you think of this?
the developments above are what i'm going to do in this style^^