For those interested, here's a list I compiled from the demo's traits file. You can see there's some nice variety (compared to CKI's list).
Of course, more traits could be added (via modding, something I'm tinkering with right now...), enhancing the role-play feel and possibly giving more depth to the game.
I only played the demo so far (never tried the original Cursaders), but I do feel the traits tend to get repetitive... Specially the "seven sins and virtues" traits - which is a very good idea, but stands out too much among the characters.
What do you think?