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Thread: Females can't be Stewards or Chancellors anymore?

  1. #21
    Quote Originally Posted by Hyzhenhok View Post
    Let me guess: you replaced is_female = no with is_female = yes?

    Just remove the line entirely.
    Yeah that's what someone else tole me to do just put yes after is_female.

    So remove the line entirely and I'll be able to choose both sexes?

  2. #22
    I said to remove the line entirely.

    Just noting.

  3. #23
    Quote Originally Posted by MasterofMagic View Post
    Yeah that's what someone else tole me to do just put yes after is_female.

    So remove the line entirely and I'll be able to choose both sexes?
    is_female=no : character musn't be female
    is_female=yes : character must be female
    remove the line : gender doesn't matter

  4. #24
    Quote Originally Posted by Hyzhenhok View Post
    Let me guess: you replaced is_female = no with is_female = yes?

    Just remove the line entirely.
    That worked like I wanted it to thanks so much. Now do you know how to change the names?

  5. #25
    There's a list of possible first names for each culture in the cultures.txt file, which will affect what people name their children. I don't think you can rename people who already exist, but you can name your own children yourself.

  6. #26
    Quote Originally Posted by TheChronoMaster View Post
    There's a list of possible first names for each culture in the cultures.txt file, which will affect what people name their children. I don't think you can rename people who already exist, but you can name your own children yourself.
    Ok that'll work if I get to name my own children. I just seem to recall in CK1 you could goto some text file and put in last names and then the game would input those when you started it up.

  7. #27
    First Lieutenant 0Emmanuel's Avatar
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    I'm pretty sure you can also rename dynasties in "common\dynasties.txt" and characters in the approriate (culture-specific) file in the "history\characters" folder.

  8. #28
    Covert Mastermind Demi Moderator Secret Master's Avatar
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    You can also rename holdings you own in the game itself.
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  9. #29
    Quote Originally Posted by Secret Master View Post
    You can also rename holdings you own in the game itself.
    Now I tried to do this in the demo and it wouldn't let me. I clicked on the name of the holding and nothing happened.

  10. #30
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    Quote Originally Posted by MasterofMagic View Post
    Now I tried to do this in the demo and it wouldn't let me. I clicked on the name of the holding and nothing happened.
    I guess its the demo, then. I've been able to do it in the preview. It can be fun.



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  11. #31
    Captain Tsar Monarchist's Avatar
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    You can change name of barony in demo, but I couldn't find an option to change name of the province or change capital of it (to another barony)

  12. #32
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    Quote Originally Posted by Tsar Monarchist View Post
    You can change name of barony in demo, but I couldn't find an option to change name of the province or change capital of it (to another barony)
    To change the capital of a province, you have to own the county title yourself, and then give the baron that holds the barony (or city or bishopric) you want to be the capital the county title. That will make his holding the new capital.
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  13. #33
    Quote Originally Posted by TheChronoMaster View Post
    It is.http://forum.paradoxplaza.com/forum/...ply&p=13416205

    is_female = no

    Is set for all council positions.

    All you need to do is remove it.
    Yes, that works well. And it's selectable by office, too.
    Last edited by Bertouch; 13-02-2012 at 18:27.
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