+ Reply to Thread
Page 1 of 8 1 2 3 ... LastLast
Results 1 to 20 of 149

Thread: AHD DD15 - Keep the good times rolling

  1. #1
    Paradox Code Kitteh Paradox Dev Team podcat's Avatar
    Hoi2 Beta MemberDiplomacy PlayerVictoria Revolutions BetaEU3 Collectors Edition OwnerHoI Anthology
    Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)Hearts of Iron IIIMount & Blade: Warband200k Club
    Semper FiFor the MotherlandSengokuVictoria II: A House DividedHOI3: Their Finest Hour
    Victoria 2: Heart of Darkness

    Join Date
    Jul 2007
    Location
    Sipping Tea with T-Rexes
    Posts
    6,340

    Cool AHD DD15 - Keep the good times rolling

    Hello! I thought I'd fill you guys in on whats happening with A House Divided now after after release. It seems like people are pretty happy with it, which also makes me very happy, but that is no reason to stop updating and adding things. We are currently hard at work on the 2.2 patch, which I hope we can release as a public beta patch during next week and I'm going to tell you about a few of the features and changes in it.

    Naval Rally Points
    This was one of those things we didn’t really know if people would want or not, and it turned out they did. So we added it

    You can set any port where you can dock ships as a rally point. otherwise it works the same way as regular rally points

    Auto-split units for transport
    A personal pet-peeve of mine we finally got done. The load-onto-transport button for armies will change if you have too many troops to split off a perfect sized chunk so you don’t have to do so manually. I can't imagine how I did naval invasions before.


    Attachable units
    You can now attach a unit to another friendly unit owned by AI, or another player in MP. It will then follow them around and help. Great if you are in a big war and want to lend UK some of your fleet.

    Visible country borders
    There have been a few mods who do this also, but they have had problems on some graphics cards. Its now a supported feature and looks really nice, particularly when in mapmodes like nationality where you want to be able to see national borders still.


    Promotion/demotion/migration rework
    We have had great help from the betas in redoing pop promotion/demotion logic and it is now much more responsive to sliders and conditions (read: less problems with clergy). Promotion and demotion are now using a literacy/needs-based system. Promotion and demotion choices rewritten, to reduce slider POP bloat and produce Artisans and Clerks as slider populations grow. Slider operation more responsive and intuitive, determined by level of spending and existing population. Migration has also been reduced and changed to emphasize internal over colonial and external migration. Targeting logic has also been expanded so that POPs tend to urbanize much better.

    Tech AI Improvements
    AI is now much better at selecting what technologies to research. We also rebalanced a couple of techs for a smoother progression in industry and less "prestige bubbles".

    New modding format
    This is a new format we have been working with in parallel with CK2. It should now work much much better than the old system and you should no longer feel the need to copy over the game and can keep settings and map caches separate without having to copy the game to multiple folders for each mod. It will require modders to change their main description file, but its pretty easy to do. An added advantage is that the system now supports loading multiple mods at the same time (selectable from launcher).

    Here is the format description (in a spoiler tag, so people who aren't interested in the details can skip it):

    Mods are put in the "mod" folder where you installed your game. Each mod needs a description file named "<modname>.mod" and some files.

    Format example for mod/coolmod.mod:
    Code:
    name = "My Cool Test Mod" # name of your mod, shown in launcher
    path = "mod/coolmod" # location of your mod files 
    archive = "mod/coolmod.zip" # you can also put your mod directly in a zip file for easier distribution (you need this or path specfied)
    replace_path = "technologies"  # optional. if you want to repalce a path instead of just extend the files already in the base game (liek if you want to have completely new technologies)
    user_dir = "coolmod" # optional. creates a sub directory where settings/map cache/savegames etc can be safely written for your mod and not get mixed up 
    dependencies = { "someothermod" } # if you depend on another mod or dlc you can specify that here and it will get loaded first if the order is important


    And a whole bunch more stuff... a few highlights:
    • The 2.2 patch will include full translation to German
    • Assimilation should no longer happen so much in own cores
    • There is a lot more support for social reforms from your population late game. particularly craftsmen.
    • Lots of improvements to accuracy of 1861 scenario (don’t ask for details please, its a long list and will be in changelog when we are done)
    • Fixed a pile of bugs, issues and balancing
    Reject reason to make the impossible possible!

  2. #2
    Private derjungefritz's Avatar
    Crusader Kings II

    Join Date
    Jan 2005
    Location
    Deutschland
    Posts
    18
    sounds good

  3. #3
    Colonel Sakkura's Avatar
    Europa Universalis: RomeEU3 CompleteHearts of Iron IIIHeir to the ThroneSemper Fi
    Victoria 2Divine WindCities in MotionDarkest HourCrusader Kings II
    For the MotherlandVictoria II: A House Divided

    Join Date
    Oct 2009
    Location
    Denmark
    Posts
    1,178
    Attachable units? That's a pretty neat idea actually. Always found this "every ally doing his own thing" business stupid, allied armies were able to cooperate historically... though not always perfectly.

  4. #4

  5. #5
    General Tanzhang (譚張)'s Avatar
    Deus Vult!Hearts of Iron 2: ArmageddonVictoria: RevolutionsEU3 CompleteRome: Vae Victis
    East India CompanyHearts of Iron IIIFor The GloryArsenal of DemocracyHeir to the Throne
    Mount & Blade: WarbandVictoria 2Divine WindIron CrossCities in Motion
    Darkest HourCrusader Kings IIMount & Blade: With Fire and SwordPride of NationsSengoku
    Victoria II: A House DividedCrusader Kings II Holy KnightMarch of the EaglesVictoria 2: Heart of Darkness

    Join Date
    May 2009
    Location
    Refusing to Play Between Dream and Reality...
    Posts
    2,369
    Could you make those country borders a little thicker, please?
    United We Shall Remain: The History of the United Kingdom of the Netherlands
    A New Netherlands AAR for Victoria II: Heart of Darkness 3.01

    The Alexandriad: A Personal History of the Times of King Alexander I the Conqueror
    A New AAR for Crusader Kings II
    Winner of: WritAAR of the Week 06/01/13

    - I was Fan of the Week 01/01/2012 - ~ Proud recipient of two Kenshin Cookies ~
    - ~ More AARs avaliable at my Inkwell! (硯臺) ~ -

  6. #6
    Looks good! I must say to go from debating whether or not it was even worthwhile to do a sequel to Victoria to this very thorough support for its sequel's expansion is quite refreshing and welcome!
    10 centuries in 5 minutes: www.youtube.com/watch?v=Rvlp7cBWwIw

    200 Countries, 200 Years, 4 Minutes: http://www.youtube.com/watch?v=jbkSRLYSojo

  7. #7
    Lt. General Chief Savage Ma's Avatar
    Deus Vult!Hearts of Iron 2: ArmageddonVictoria: RevolutionsEU3 CompleteSupreme Ruler 2020
    Hearts of Iron IIIMajesty 2Arsenal of DemocracyHeir to the ThroneEast India Company Collection
    Achtung PanzerLead and GoldMount & Blade: WarbandVictoria 2Commander: Conquest of the Americas
    Divine WindMagickaCities in MotionSword of the StarsDarkest Hour
    Crusader Kings IIPirates of Black CoveMount & Blade: With Fire and SwordVictoria II: A House DividedNaval War: Arctic Circle
    Victoria 2: Heart of Darkness

    Join Date
    Jul 2008
    Location
    Long Branch, New Jersey, USA
    Posts
    1,206
    You should add naval rally points to EU3.

  8. #8
    Corporal JackOfDiamonds's Avatar
    Victoria: RevolutionsEU3 CompleteHearts of Iron IIIHeir to the ThroneSemper Fi
    Victoria 2Divine WindCrusader Kings IIFor the MotherlandVictoria II: A House Divided
    Crusader Kings II Holy Knight

    Join Date
    Nov 2011
    Location
    Vancouver, Canada
    Posts
    30
    Those improvements sound fantastic. The tweaks to clergy promotion, colonial migration, and less assimilation in a county's own cores will make AHD near-perfect.

    I suppose it's too early to ask for a possible release date?

  9. #9
    Master of Orion delra's Avatar
    EU3 OwnerNapoleonic MarshalEuropa Universalis: RomeEuropa Universalis III: In NomineRome: Vae Victis
    East India CompanyHearts of Iron IIIHeir to the ThroneLegioSemper Fi
    Victoria 2Commander: Conquest of the AmericasDivine WindMagickaCities in Motion
    Pirates of Black CoveVictoria II: A House Divided BetaMarch of the Eagles

    Join Date
    Jan 2008
    Location
    Warsaw, Poland
    Posts
    19,043
    Blog Entries
    11
    It really is like the add-on got its own little add-on...

    Assimilation should no longer happen so much in own cores
    Don't overlook this "little" change. Imagine what it means for Austrians. :-)
    "Our officers of cavalry have acquired a trick of galloping at everything. They never consider the situation, never think of manoeuvring before an enemy, and never keep back or provide a reserve."

  10. #10
    Sellsword Troll Descri's Avatar
    Deus Vult!EU3 CompleteHearts of Iron IIIHeir to the ThroneMount & Blade: Warband
    Semper FiVictoria 2Divine WindMagickaSword of the Stars
    Crusader Kings IIMount & Blade: With Fire and SwordFor the MotherlandSengokuSword of the Stars II
    Victoria II: A House DividedCrusader Kings II Holy KnightHOI3: Their Finest Hour

    Join Date
    Aug 2010
    Location
    C'naan
    Posts
    414
    Did you fix the maximum 256 country tag limit? It's one of the things that delays my purchase of AHD.
    You must unlearn what you have learned

  11. #11
    Duke of Abrantes vanadio's Avatar
    EU3 CompleteHearts of Iron IIIArsenal of DemocracyHeir to the ThroneMount & Blade: Warband
    Semper FiVictoria 2Divine WindMagickaCities in Motion
    Darkest HourCrusader Kings IIMount & Blade: With Fire and SwordFor the MotherlandVictoria II: A House Divided
    Crusader Kings II Holy KnightHOI3: Their Finest HourVictoria 2: Heart of Darkness

    Join Date
    Jan 2010
    Location
    Abrantes, Portugal
    Posts
    554
    Split for transport!!!!

    Great great improvement, finally

  12. #12
    Exprópiese Menocchio's Avatar
    Deus Vult!Europa Universalis: RomePenumbra -  Black PlagueVictoria: RevolutionsEU3 Complete
    Rome: Vae VictisHearts of Iron IIIHeir to the ThroneEast India Company CollectionRise of Prussia
    Mount & Blade: WarbandSemper FiVictoria 2Commander: Conquest of the AmericasDivine Wind
    MagickaCities in MotionCrusader Kings IIMount & Blade: With Fire and SwordFor the Motherland
    Victoria II: A House DividedHOI3: Their Finest Hour

    Join Date
    Aug 2007
    Location
    Málaga, España
    Posts
    795
    The visible country borders look very beautiful.
    El universo está regido por tres elementos: energía, materia y acusados intereses personales. – G'Kar

  13. #13
    Paradox Code Kitteh Paradox Dev Team podcat's Avatar
    Hoi2 Beta MemberDiplomacy PlayerVictoria Revolutions BetaEU3 Collectors Edition OwnerHoI Anthology
    Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)Hearts of Iron IIIMount & Blade: Warband200k Club
    Semper FiFor the MotherlandSengokuVictoria II: A House DividedHOI3: Their Finest Hour
    Victoria 2: Heart of Darkness

    Join Date
    Jul 2007
    Location
    Sipping Tea with T-Rexes
    Posts
    6,340
    Quote Originally Posted by nigo View Post
    best AHD's DD and we will have Taiping Rebellion for 2.2 too :P

    thanks Podcat
    Knew I forgot something

    Quote Originally Posted by Descri View Post
    Did you fix the maximum 256 country tag limit? It's one of the things that delays my purchase of AHD.
    Yes
    Reject reason to make the impossible possible!

  14. #14
    Just as cool as anyone else Demi Moderator RedRalphWiggum's Avatar
    EU3 OwnerNapoleonic MarshalDeus Vult!Hearts of Iron 2: ArmageddonVictoria: Revolutions
    Europa Universalis III: In NomineSupreme Ruler 2020Rome GoldHearts of Iron IIIVictoria 2 Beta
    Heir to the Throne200k ClubSemper FiVictoria 2Commander: Conquest of the Americas
    Divine WindMagickaCities in MotionSword of the StarsCrusader Kings II
    Supreme Ruler: Cold WarSengokuVictoria II: A House Divided BetaHearts of Iron III CollectionMarch of the Eagles

    Join Date
    Aug 2008
    Posts
    13,581
    We cry out for stuff like slavering dogs, and Team Astounding throws us some crumbs from their table. We fall upon those crumbs like feral beasts, snapping and slavering in a gruesome dance of death. The death of not having a DD on 2.2, that is.

  15. #15
    Naval rally points I really approve of. Was a little surprised it hadn't been added as the army had. So good news when spamming dreadnoughts!

  16. #16
    General James The 1st's Avatar
    Deus Vult!Victoria: RevolutionsEU3 CompleteHeir to the ThroneLead and Gold
    Mount & Blade: WarbandVictoria 2Divine WindCities in MotionSword of the Stars
    Crusader Kings IIPride of NationsHearts of Iron III CollectionVictoria II: A House DividedVictoria 2: Heart of Darkness

    Join Date
    May 2009
    Location
    Dallas TX, USA
    Posts
    2,414
    Wow, great patch!
    "Moral issues are always terribly complex for someone without principles." - G.K. Chesterton

  17. #17
    Field Marshal Beagá's Avatar
    EU3 CompleteHearts of Iron IIIFor The GloryArsenal of DemocracyHeir to the Throne
    Victoria 2Crusader Kings IIFor the MotherlandVictoria II: A House DividedCrusader Kings II Holy Knight
    HOI3: Their Finest Hour

    Join Date
    May 2007
    Location
    Brazil
    Posts
    3,504
    Good changes indeed.

  18. #18
    Punster Dyranum's Avatar
    Victoria: RevolutionsEU3 CompleteHeir to the ThroneVictoria 2Divine Wind

    Join Date
    Apr 2010
    Location
    Republic of Jamtland
    Posts
    1,519
    Um, I don't see much country borders in that screenshot. Province borders rather.
    Shynka: "No matter how alone you feel, Dyranum is always there to point out how utterly terrible you are at spelling."

    Super-GM and the DPRK in Pure Madness 2: We couldn't decide on a subtitle
    The One True Roman Successor (formerly known as the Tsardom of Romania, now Imperiul din Rhomânia) in WiR 1901
    The RSFSR and associated SSRs in BoP 1920: A Truce for Twenty Years
    Creator and GM of: Dark Horizons, Dark Horizons 2.0, Pure Madness, The Countries of an Alternate World, Twenty Thousand Leagues Over the Sea, Pure Madness 2: We couldn't decide on a subtitle
    Co-Creator and GM of: Kingdoms and Khanates
    Nations played in Nation Games: Guatemala/FNCA (WiR1861), Serbia (WiR1900), Terran Ascendancy(DH2), Commune of France(Kaiserreich), Basileia Rhomaion (KaK), DPRK (WiR2020), RSFSR (BoP1920), Harad (LotR), Armenia (DDD), DPRK (PM2), Romania (WiR1901)

  19. #19
    AoD's Old Geezer Balesir's Avatar
    Diplomacy PlayerEU3 OwnerHoI AnthologyNapoleonic MarshalDeus Vult!
    Europa Universalis: RomeHearts of Iron 2: ArmageddonVictoria: RevolutionsEuropa Universalis III: In NomineEU3 Complete
    Rome: Vae VictisRome GoldEast India CompanyHearts of Iron IIIMajesty 2
    Supreme Ruler 2020 GoldFor The GloryArsenal of DemocracyHeir to the ThroneRise of Prussia
    Achtung PanzerMount & Blade: Warband200k ClubSemper FiVictoria 2
    Commander: Conquest of the AmericasDivine WindIron CrossMagickaCities in Motion
    Sword of the StarsDarkest HourCrusader Kings IIPride of NationsFor the Motherland
    Supreme Ruler: Cold WarSengokuSword of the Stars IIVictoria II: A House DividedCrusader Kings II Holy Knight
    Warlock: Master of the ArcaneHOI3: Their Finest HourVictoria 2: Heart of Darkness

    Join Date
    Dec 2005
    Location
    The wooly wilds of England
    Posts
    1,461
    Looks very nice indeed!

    One small additional request: splitting for transport is great, but could the "weight" of land armies be added to the view somewhere (tooltip when hovering over the "load to transport" button, maybe?)? It would be really nice to know whether your army will fit in the waiting fleet before reaching the port...
    Balesir.
    ======
    Arsenal of Democracy - Hearts of Iron 2 on steroids...

  20. #20
    Major Variton's Avatar
    EU3 OwnerDeus Vult!Hearts of Iron 2: ArmageddonVictoria: RevolutionsRome: Vae Victis
    Hearts of Iron IIIHeir to the ThroneAchtung Panzer200k ClubSemper Fi
    Victoria 2Divine WindCrusader Kings IIPride of NationsFor the Motherland
    SengokuVictoria II: A House DividedCrusader Kings II Holy KnightWarlock: Master of the ArcaneVictoria 2: Heart of Darkness

    Join Date
    Mar 2008
    Location
    Finland, Sipoo
    Posts
    507
    "Migration has also been reduced and changed to emphasize internal over colonial and external migration. Targeting logic has also been expanded so that POPs tend to urbanize much better."

    Absolutely great news!!
    - On the boat since The Release of EU1 -
    - Road to hell is paved with good intentions -

    Interested in extremely well thought of realistic hardcore near future SCIFI setting? Check out 2300AD. Mankind has just started to colonize nearby starsystems and encountered the first alien species

+ Reply to Thread
Page 1 of 8 1 2 3 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts