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Thread: BSG Season 15 ~ Wagons West!...North!...someone find us a map!

  1. #561
    Second Lieutenant Rendap's Avatar
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    I think JL would love to see me play State of Emergency so we use that last food of ours......

    But I'll just

    XO our dear President/Admiral Jopi-thing....
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  2. #562
    The doomsayer randakar's Avatar
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    Quote Originally Posted by Rendap View Post
    But I'll just

    XO our dear President/Admiral Jopi-thing....
    What are you planning to have him do, pray tell?
    "Donít only practice your art, but force your way into its secrets, for it and knowledge can raise men to the divine."
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  3. #563
    Quote Originally Posted by Rendap View Post
    I think JL would love to see me play State of Emergency so we use that last food of ours......

    But I'll just

    XO our dear President/Admiral Jopi-thing....
    It is not an instant loss, as you can get food from Q cards, if you think Mr. President has one.
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  4. #564
    Major Jopi's Avatar
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    Let's see how the dice falls.

    Use OPG;
    Jump - jump now!
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  5. #565
    The doomsayer randakar's Avatar
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    Just curious - why didn't you guys XO someone in the shipyard earlier to make this a sure thing?
    "Donít only practice your art, but force your way into its secrets, for it and knowledge can raise men to the divine."
    -- Ludwig von Beethoven

    Boris ze Spider: I have a question, was this just luck, or?
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  6. #566
    Quote Originally Posted by randakar View Post
    Just curious - why didn't you guys XO someone in the shipyard earlier to make this a sure thing?
    because Jopi didn't have an XO and when it was my turn Galactica hasn't returned yet.

    Partly my fault because I told Jopi that if he draws a Preventative Policy we could win the game right there, so he went crazy drawing for POL. In hindsight I should have asked him to draw LEA and try to bounce XOs with Rendap since XO is a LOT more common than PP.

  7. #567
    Go Go empty civvie in space!

  8. #568
    The doomsayer randakar's Avatar
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    Quote Originally Posted by glasszon View Post
    because Jopi didn't have an XO and when it was my turn Galactica hasn't returned yet.

    Partly my fault because I told Jopi that if he draws a Preventative Policy we could win the game right there, so he went crazy drawing for POL. In hindsight I should have asked him to draw LEA and try to bounce XOs with Rendap since XO is a LOT more common than PP.
    I'm asking because I discussed this with Jacob around the time that the first human player started his turn - and then Jopi came in and instead of XO'ing one of the shipyard folks started tossing nukes around
    I really was going "WTF?!?" by then

    edit: Also, Jacob told me somebody put their XO's in a skill check just before ..
    "Donít only practice your art, but force your way into its secrets, for it and knowledge can raise men to the divine."
    -- Ludwig von Beethoven

    Boris ze Spider: I have a question, was this just luck, or?
    EUROO7: No, this was Randy's black magic.
    Boris ze Spider: Lesson learned, always trust Randy's black magic.

    *** Current Overseer of BloodCarnage, a Dwarf Fortress Succession Game. Get dorfed today! ***

    Holder of the sacred Eurobuck of Immunity

    The future scares me. It should scare you too!

  9. #569
    Quote Originally Posted by randakar View Post
    I'm asking because I discussed this with Jacob around the time that the first human player started his turn - and then Jopi came in and instead of XO'ing one of the shipyard folks started tossing nukes around
    I really was going "WTF?!?" by then

    edit: Also, Jacob told me somebody put their XO's in a skill check just before ..
    I do agree there's probably some mis-communication going on, I am not a big fan of New Caprica because the ending is about which side can game the system better.

  10. #570
    Quote Originally Posted by glasszon View Post
    I do agree there's probably some mis-communication going on, I am not a big fan of New Caprica because the ending is about which side can game the system better.
    You guys were lucky you got that distance + 1 crisis. You were also lucky that we couldn't play super crisis cards on NC. We both have super crisis cards that hit food, and I was going to use mine before you got to new cap, as it also has -1 fuel.

  11. #571
    Quote Originally Posted by Kingepyon View Post
    You guys were lucky you got that distance + 1 crisis. You were also lucky that we couldn't play super crisis cards on NC. We both have super crisis cards that hit food, and I was going to use mine before you got to new cap, as it also has -1 fuel.
    I do agree we got really lucky with Legendary Discovery, my comment are more about New Caprica in general.

  12. #572
    GM/Brutal Werewolf Leader Demi Moderator jacob-Lundgren's Avatar
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    Quote Originally Posted by Jopi View Post
    Let's see how the dice falls.

    Use OPG;
    Jump - jump now!

    Lucky number 7, the civvie in space has 1 pop on it.

    The rest get left behind leaving humanity with a 6 pop, 1 fuel hit. 2 morale hit from the people left behind. Leaves colonials with 1 food, 2 fuel, 3 morale and 1 pop. The colonials successfully make it to the deep hole at Za'ha'dum!





    next crisis up

    Contact Raptor

    Skill check: POL/ENG = 7
    PASS: No Effect
    FAIL: -1 Morale and current player discards 2 Skill Cards

    POST CRISIS: Activate Raiders, +1 EVACUATION AND PREPARE FOR JUMP

    Rescue Detainees

    Current Player Chooses:
    Skill check: LEA/TAC = 9
    PASS: Current player may move a character from Detention to any other New Caprica location
    FAIL: -1 Morale

    OR

    Roll a die. If 4 or less, current player chooses a human player on New Caprica to send to Detention

    POST CRISIS: Activate Heavy Raiders and Occupational Forces, +1 EVACUATION AND PREPARE FOR JUMP


    Resistance Bombings

    Skill check: LEA/TAC/ENG = 12
    PASS: Admiral may choose -1 Morale to execute a revealed Cylon or destroy 2 Occupational Forces
    7+: No Effect
    FAIL: -1 Morale -1 Population

    POST CRISIS: Launch Nukes and Occupational Forces, NO EVACUATION AND PREPARE FOR JUMP



    Organize the Pilots

    Skill check: POL/PIL = 9
    PASS: Prepare or evacuate 1 Civilian Ship
    FAIL: Destroy the top ship of the Locked Civilian Ship stack. If that stack is empty, destroy the top ship of the Prepared Civilian Ships stack.

    POST CRISIS: Launch Nukes, NO EVACUATION AND PREPARE FOR JUMP



    Held for Questioning

    Current Player Chooses:
    Skill check: POL/LEA/TAC = 10
    PASS: No Effect
    FAIL: -1 Morale and if current player is on New Caprica, he is sent to Detention

    OR

    Current player must discard 3 random Skill Cards

    POST CRISIS: Activate Heavies and Occupational Forces, +1 EVACUATION AND PREPARE FOR JUMP


    Super crisis


    SUPER CRISIS: Demand Peace Manifesto

    Admiral Chooses:
    -1 Morale and damage Galatica twice
    OR
    President and Admiral discard their hand of Skill Cards

    SUPER CRISIS: The Farm

    Skill check: TAC/ENG = 15
    PASS: No Effect
    8+: -1 Food
    FAIL: -1 Food -1 Population. Keep this card in play. Human players may not use their once-per-game abilities.





    SUPER CRISIS: Inbound Nukes

    Skill check: LEA/TAC = 15
    PASS: No Effect
    FAIL: -1 Fuel, -1 Food, -1 Population
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  13. #573
    JL: Thanks for GMing this game, could you also list the super-crisis King and EL held? Since King said they both have super-crisis that hit food so just wanted to know how big a bullet we dodged by jumping.

  14. #574
    GM/Brutal Werewolf Leader Demi Moderator jacob-Lundgren's Avatar
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    Quote Originally Posted by glasszon View Post
    JL: Thanks for GMing this game, could you also list the super-crisis King and EL held? Since King said they both have super-crisis that hit food so just wanted to know how big a bullet we dodged by jumping.
    I did list it, just labeled it a bit confusing I guess. The 3 I posted were held by them.
    A person of swedish descent who doesnt speak swedish. Number of PMs in swedish to date I couldn't understand 18
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  15. #575
    I am perfectly willing to host season 17 now, if no one else wants to. I rather someone else do the next one as I start my first job after college on the 23rd, but given that should be well into the game(The most intensive part is the setup and first turn, then it easy as I have everything I need ready to go in text files and update as things happen) I should be able to do just fine with it. I am more then willing to take any suggestions people want before I throw it up.
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  16. #576
    Second Lieutenant Rendap's Avatar
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    Thanks for GM'ing JL.

    I will not be able to GM a game for quite some time, but I would be interested in participating in a new season...
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  17. #577
    Quote Originally Posted by Rendap View Post
    Thanks for GM'ing JL.

    I will not be able to GM a game for quite some time, but I would be interested in participating in a new season...
    Well put here some requests for options. I can host any version of BSG as I have all the game stuff, so it comes down to what people want to play. I rather avoid allies as they are not typed up anywhere, but I can do those if needed.
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  18. #578
    GM/Brutal Werewolf Leader Demi Moderator jacob-Lundgren's Avatar
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    I would say allow pming as current rules but make a 48 hour deadline from the time a crisis is posted plus a 12 hour deadline from the last person to play cards. This way it CAN extend a bit naturally but the GM can also give super crisis or serious damage crisis longer times etc.
    A person of swedish descent who doesnt speak swedish. Number of PMs in swedish to date I couldn't understand 18
    altering your sig so you hope you wont get anymore confusing PMs
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  19. #579
    Quote Originally Posted by jacob-Lundgren View Post
    I would say allow pming as current rules but make a 48 hour deadline from the time a crisis is posted plus a 12 hour deadline from the last person to play cards. This way it CAN extend a bit naturally but the GM can also give super crisis or serious damage crisis longer times etc.
    I certainly would do the first part, but I guess the second part might work as well. Right now I am wondering if I should just throw up the thread and have people ask for options as they sign up, but I think we really need to know what kind of game is going up before I post the thread, so people can know if they want to join or not.
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  20. #580
    GM/Brutal Werewolf Leader Demi Moderator jacob-Lundgren's Avatar
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    I think no nebula since that will slow us down. Rest of exodus is options I can deal with.
    A person of swedish descent who doesnt speak swedish. Number of PMs in swedish to date I couldn't understand 18
    altering your sig so you hope you wont get anymore confusing PMs
    Priceless

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