Has anyone else noticed that the unit stats of morality units are quiet underwhelming when compared to the standard troops you can buy.
For example i am playing a righteous christian campaign and at tier 3
Holy warriors have
300 damage, 1000 hps, 20 defense and only 60 men
Heartwood veterans have
200 damage, 910 hps, 5 defense and 120 men.
So that is 15 defense and 100 extra damage on each unit vs 57,000 extra health.
Tbh why would you bother building holy warriors when you can buy heavy infantry with 80 in number that will be alot more effective?
Another one is Guardians vs Seraphs
Guardians at tier 4 have
11,250 hps, 5k damage, 20 defense and are 6 in number
Seraphs at tier 4 have
12,200 hps, 2.5k damage, 50 defense and are 3 in number.
So effectively the guardians have 30k more hps, 22.5k damage more damage at the loss of only 30 armour.
Then go compare the seraph with other units like the dark angel and well it just makes no sense.
Kate or anyone at neocore can you explain how this balancing works? and also whether or not you are going to work on this in one of the patches?