Well, your post indicates that prices rise because of a problem with high demand (goods desired) versus the actual number bought (actual demand) causing POPs to have unfulfilled demand. The unfulfilled demand results from higher prices (demand) that make goods unattainable for POPs that might otherwise be able to purchase them. Instead, what I see is that prices keep dropping making the goods more accessible to more POPs, meaning that I sell more gross units, but the percentage of units sold continues to decline. High prices aren't causing economic problems for me in AHD. Nor is screwed up demand. I'm suffering from such high efficiency that prices will continue to drop, eating at my profits, while I don't sell lots of extra units.




















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I remember HOI1's manual which contained almost no useful information about how to play the game, but did have lots of interesting historical facts in boxes about how Rommel owned three cats. Vicky 1's was even worse in that regard, tbh. The V2 documentation is far from perfect, but is still leaps and bounds ahead of where Paradox were even for EU3.




