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Thread: **Suggestion thread:** What would you like to see in a patch 1.3?

  1. #741
    Quote Originally Posted by fizy45 View Post
    Play as Germany until 1944.France and Soviet Union destroyed you have a massive and very strong land army with huge IC.Then all you need to do is to wait for the carriers builging time so you take them and invade Uk and Usa with it but hey those countries are investing their navies for years what happened to them and their knowlage of sea warfare how can I keep up with them so easy isnt it realistic.
    bah. If you reach that point as Germany the game is basically over. If you then want to build a major fleet and conquer the world go for it, but that is the realm of alternate history and science fiction.

    In my opinion, the DH developers should not waste their time on alternate timeline fantasy (or players who want to conquer the world as Guatemala!) when there is so much work that can be done on the historical WWII era.

    One improvement that would greatly help gameplay and make DH equivalent to AoD's gameplay mechanics in some respects would be a better logistical system. As it is now it just feels too much like an arcade game as the panzers blitzkrieg through the Urals and beyond.... Even something as simple(??) as tweaking the base province ESE and exporting the setting to misc.txt as AoD does would I think create a much different game.

    (or allow province ESE values to be set as a constant in the provinces.csv file)
    Last edited by kilolima; 21-06-2012 at 19:26.

  2. #742
    Quote Originally Posted by kilolima View Post
    bah. If you reach that point as Germany the game is basically over. If you then want to build a major fleet and conquer the world go for it, but that is the realm of alternate history and science fiction.

    In my opinion, the DH developers should not waste their time on alternate timeline fantasy (or players who want to conquer the world as Guatemala!) when there is so much work that can be done on the historical WWII era.

    One improvement that would greatly help gameplay and make DH equivalent to AoD's gameplay mechanics in some respects would be a better logistical system. As it is now it just feels too much like an arcade game as the panzers blitzkrieg through the Urals and beyond.... Even something as simple(??) as tweaking the base province ESE and exporting the setting to misc.txt as AoD does would I think create a much different game.

    (or allow province ESE values to be set as a constant in the provinces.csv file)
    I don't know about setting ESE to be constant for each province, but maybe provide a flat minus and/or bonus to ESE depending on the province terrain type and that affecting the ESE provided by each level of infrastructure.
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  3. #743
    Quote Originally Posted by Jekolmy View Post
    I don't know about setting ESE to be constant for each province, but maybe provide a flat minus and/or bonus to ESE depending on the province terrain type and that affecting the ESE provided by each level of infrastructure.
    Well, my idea was that by allowing an unique ESE value for each province (and as you suggest, use the default for each terrain type if this value is unset) then the world map could be very highly customized... for example, mountains in the hinterland of China could have a much lower ESE than mountains in Western Europe.

    Perhaps 'constant' is a poor term for it. These should be base ESE values of course subject to alteration by province improvements, combat, logistical strike, etc. as it is now in the game.

  4. #744
    Remember that infrastructure takes longer to build in mountains already, if there were to be a flat penalty on ESE in mountains too infrastructure should be built at the same rate everywhere

  5. #745
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    Quote Originally Posted by Faulty View Post
    Remember that infrastructure takes longer to build in mountains already, if there were to be a flat penalty on ESE in mountains too infrastructure should be built at the same rate everywhere
    Why would this be a contradiction? In mountainious areas there is little infra because it takes so long to build roads etc. Since there are few roads ESE should be low...

  6. #746
    Private Toomek's Avatar
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    Roads are rare in mountains because with the same amount of time you can build less roads than in flat terrains.
    It is implemented in game already. So another nerf to infrastructure in mountains is unnecessary. You need more time to build infrastructure in rough terrain already.

  7. #747
    Quote Originally Posted by Toomek View Post
    Roads are rare in mountains because with the same amount of time you can build less roads than in flat terrains.
    It is implemented in game already. So another nerf to infrastructure in mountains is unnecessary. You need more time to build infrastructure in rough terrain already.
    Agreed

  8. #748
    Second Lieutenant Beryl's Avatar
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    In my opinion, the DH developers should not waste their time on alternate timeline fantasy (or players who want to conquer the world as Guatemala!) when there is so much work that can be done on the historical WWII era.
    +1
    Just bought the game and could not believe that in May 40 scenario, France and England are unable to build any armor division at all. Pre-Planned Def in Grand doctrine should be a 1939 tech (not 1940) and given to UK and France in 1940 scenario . How can you explain existence of armored div in the historical OOB that you can't even build ? Division Cuirasse should also be brigaded with heavy B1 bis. France had the first Tank Destroyer brigades seeing action in the world, operationnal in June 40 (too late), while the tech is not yet researched, same for some plane models. Also lot's of stuff to polish for an historical OOB (inf/tank/plane year models, leaders, units type in OOB like the siegfried line or 2nd line/territorial units...).
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  9. #749
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    Quote Originally Posted by kilolima View Post
    Well, my idea was that by allowing an unique ESE value for each province (and as you suggest, use the default for each terrain type if this value is unset) then the world map could be very highly customized... for example, mountains in the hinterland of China could have a much lower ESE than mountains in Western Europe.

    Perhaps 'constant' is a poor term for it. These should be base ESE values of course subject to alteration by province improvements, combat, logistical strike, etc. as it is now in the game.
    Well, I say your into something, but I think it would be better to have more terrain types or separate topography and biogeography instead. Thus making ESE values unique to each different terrain type rather than every single province.

  10. #750
    sov_1936.ai has province 1194 on the ignored list for garrisons, with a comment saying it is Ocha (top half of Sakhalin). Ocha is actually province 1541; 1194 is on the Manchurian border and should probably be garrisoned.

  11. #751
    Quote Originally Posted by Faulty View Post
    sov_1936.ai has province 1194 on the ignored list for garrisons, with a comment saying it is Ocha (top half of Sakhalin). Ocha is actually province 1541; 1194 is on the Manchurian border and should probably be garrisoned.
    That's a bug report here, not suggestion

  12. #752
    Quote Originally Posted by Kannon View Post
    That's a bug report here, not suggestion
    That would be a waste of a thread!

  13. #753
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    Quote Originally Posted by Faulty View Post
    sov_1936.ai has province 1194 on the ignored list for garrisons, with a comment saying it is Ocha (top half of Sakhalin). Ocha is actually province 1541; 1194 is on the Manchurian border and should probably be garrisoned.
    Reported as #1921
    ...and Kannon is correct, the proper place for this would be the bug forum
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  14. #754
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    An option like in the beggining of take tech teams for leaders, A new and better map for Mexico (it was in war like in Europe) and
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  15. #755
    Quote Originally Posted by kilolima View Post
    In my opinion, the DH developers should not waste their time on alternate timeline fantasy (or players who want to conquer the world as Guatemala!)
    I think that would be a huge mistake. There is a huge amount of players that want to do this kind of thing - its a game and it's fun.
    The historical path only has so many options, even if you explore every one, and it will inevitably get dull. The replay value of hoi2 was all about doing implausible things. Look at all the AARs. I'm not saying it should be easy, but allowing the players to go their own path is a good idea and besides, ever since Hoi came out the historical path has always been a choice of the player.
    You should not remove choice. That's being pompous and elitist to say the least. Maybe i don't want to be part of world war 2, maybe I want to be part of my own ambitious war in my region with world war 2 as a backdrop. You can still get what you want, it's not hard to relax a few restrictions.
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  16. #756
    Second Lieutenant Beryl's Avatar
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    Quote Originally Posted by TremblingBlue View Post
    I think that would be a huge mistake. There is a huge amount of players that want to do this kind of thing - its a game and it's fun.
    I have to strongly disagree. You can use any mod you like or write one yourself for alternate scenario. There's a lot of people who bought Hoi Series especialy for historical scenario. A the the moment, the "historical" scenarios of DH are still of basic or low quality and need much work (OOB, tech, balance, events..).
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  17. #757
    Podcat's Cat Wrangler T.j. Arnold's Avatar
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    I can honestly say that I'd rather have the devs focus on the historic aspects, which is the core of the game that everything else relies on. We have a highly dedicated mod userbase to focus on fantasy.

    If they go off in too many directions, we won't get nearly as good patches (and they would take even longer to come out, imagine that!).

  18. #758
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    Quote Originally Posted by T.j. Arnold View Post
    I can honestly say that I'd rather have the devs focus on the historic aspects, which is the core of the game that everything else relies on. We have a highly dedicated mod userbase to focus on fantasy.

    If they go off in too many directions, we won't get nearly as good patches (and they would take even longer to come out, imagine that!).
    +1.

    It's always easier to create fantasy scenarios than plausible ones.

  19. #759
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    Quote Originally Posted by T.j. Arnold View Post
    I can honestly say that I'd rather have the devs focus on the historic aspects, which is the core of the game that everything else relies on. We have a highly dedicated mod userbase to focus on fantasy.

    If they go off in too many directions, we won't get nearly as good patches (and they would take even longer to come out, imagine that!).
    I agree 100 %, that´s the general rule every game designers should abide by. ALWAYS focus primarily (90 %) on the 'main product' before venturing of into 'alternate' directions. In a (semi)historical game such as DH this is especially true.
    "The first truth is that the liberty of a democracy is not safe if the people tolerate the growth of private power to a point where it becomes stronger than their democratic state itself. That, in its essence, is fascism—ownership of government by an individual, by a group, or by any other controlling private power" - Franklin. D Roosevelt, 1938

  20. #760
    Quote Originally Posted by Beryl View Post
    I have to strongly disagree. You can use any mod you like or write one yourself for alternate scenario. There's a lot of people who bought Hoi Series especialy for historical scenario. A the the moment, the "historical" scenarios of DH are still of basic or low quality and need much work (OOB, tech, balance, events..).
    I'm not really talking about alternate scenarios as a whole. I'm talking about constraints, a lot of which are in the game already.

    I've played a game as the USSR before and conquered Iran and Finland with extreme ease and not very many casualties. Guess what? My nation collapsed into rebellion. I should mention that this was around the time of the purge (which shouldn't really increase dissent if you think about it), but is this what a historical response would look like? Stalin successfully spreads socialism, incorporating two republics into the USSR. EVERYONE IN RUSSIA, REBEL NOW!!! For an indoctrinated nationthey sure are hard to please.

    Same with Italy. I complete my objectives in the Balkans and I have literally no means of doing anything past that because of the lack of manpower. Some nations are just doomed to fail or simply do nothing in this game and I don't think that should be so.
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