I know it would be great and I once suggested it to Martin.
But as far as I know, ministers traits and events commands use very different syntax and there is no easy conversion.
I know it would be great and I once suggested it to Martin.
But as far as I know, ministers traits and events commands use very different syntax and there is no easy conversion.
Just a small suggestion: 1940 scenario USSR should have ARM-2 researched and 1939 scenario USSR should at least have blueprints.
I know I'm a late poster, but I think a few cool features would be nice and events such as the following
-More work with the Commie Germany Event
-Allow an SA take over for Night of the Long Knives
-Maybe restoration of the Hapsburgs for Austria( Many Austrian Jews and Archduke Otto Himself wanted a restoration, This would protect the nation from a National Socialist take over)
-An event that would allow the conservatives to run Germany and not a take over by Hitler. What if Hitler was never used as a pawn by the conservatives? ( Even the liberals back in 1923 were planning on rearmament and a second world war)
-Hitler Assassination events. Some people just don't like that guy ! :P
-more election events for major nations like the U.K and France
and finally an interwar scenario that depicts the crazy hectic political climate of the 1920's. Conservatives, Monarchist, Nazi and Communist take overs for former central powers like Austria and Germany
P.S Nation specific photos for units and not simply generic ones would be nice too!
Nationality: Yankee
Religion: Catholic
Ideology: Social Democrat
Issues: State Capitalism
"In a man-to-man fight, the winner is he who has one more round in his magazine."- Erwin Rommel
"The engine of the tank is a weapon just as the main-gun."- Heinz Guderian
"Our profession should always be crowned by heroic death in battle"- Fredor von Bock
I would specifically mention the 1944 assassination. First of all the conditions are way too extreme - the event fires usually when Germany has only a few provinces left. Make conditions like no Moscow, Leningrad, Stalingrad and USA or Britain controlling at least one French coastal province.
If the assassination is successful a military government takes over and Germany can request for peace with the Allies, with appropriate conditions. If the Allies accept Germany disbands much of its army, becomes US puppet (though with event restoring their policies to Paternal Autocrat), and Allies join the war against Soviet Union. Speaking of which, there could be surrender events where USSR surrenders to the Allies (as result of WW3 or Allied intervention in Winter War). Not as harsh as Bitter Peace but something like what the Poles were planning (dividing Russia into a large number of independent buffer states)
Mod:
Byzantium - Imperial Restoration for Darkest Hour
Latest version: 1.4, Patch 1.3 RC2 compatible, released 28.10.2012
AAR:
The Nazi Time Machine - A Strange Story of the First Reich (CK2) Dead due to save game corruption. Will restart eventually.
The assassination events are in DH, IIRC (and have been in HoI2 since I can remember) - the problem is that they have very small chance of happening (10%?). During my years of playing HoI, I've seen them fire once or twice, no more. But indeed, giving them higher probability won't hurt in any way
I would personally love to see a mechanism that would limit nuclear warfare once at least two countries develop nuke technologies. Something like the Cold War mod introduced - first country to develop nukes gets a nuclear monopoly (unlimited nuke use), but when a second country gets the nukes, they both get nuclear attackes locked and every next country to develop suitable techs doesn't have the "nuke" mission avalible as well. The point is that, during war, under certain circumstances (one side losing badly, stalemate or something like that) a decision would become avalible - something like "authorise the use of nuclear weapons" that would then allow all nuclear powers to launch attacks. This way, WWIII would have to become as a conventional war, which may turn nuclear, but doesn't have to.
Reached a verge of total defeat in Fine Feats with Finland Succession Game (And returned. Nothing really special)
Proposed a heretic Italian State in Serpents in Lombardian Paradise Succession Game (Forget the pope - Cathedral of Pure Faith rocks!)
The Lion's Tale - Bulgaria in World War I (last update: 3 III 2012)
Полоцкая летопись - Tale of the descendants of Rogvolod, prince of Polotsk (finished in mid XIII century due to LoR coming out)
Children of the Foreign Blood - Lux Invcta Arabo-Slavic campaign (updates every weekend, last update: 27 I 2012)
Recieved The First Cookie for Services to Syndicalism! ● on March 11th, 2010, yay!
Don't know if it's been mentioned, but address the issues brought up:
http://forum.paradoxplaza.com/forum/...h-losses/page2
would be my one and only suggestion for 1.3
I can't imagine why they'd disband much of their army in this case, they weren't even going to disband the SS - just instantly and irrevocably integrate it into the regular army.
Agreed with the outcome for the USSR though - something like what actually happened in the 1990s would be appropriate IMO.
The Americans wouldn't let the Germans just turn their guns East. Disbanding of units would be appropriate because even if Germany joins Allies it still started a horrid war and would be punished for it. The only difference would perhaps be that it wouldn't lose so many areas to Poland, wouldn't be cut to pieces and perhaps preserve a sort of military dictatorship at least until the Soviets are dealt with.
Mod:
Byzantium - Imperial Restoration for Darkest Hour
Latest version: 1.4, Patch 1.3 RC2 compatible, released 28.10.2012
AAR:
The Nazi Time Machine - A Strange Story of the First Reich (CK2) Dead due to save game corruption. Will restart eventually.
west Germany should have some cores one Poland because it didn't remove all of the until later.
http://en.wikipedia.org/wiki/Treaty_...saw_%281970%29
Last edited by Pioniere; 10-03-2012 at 06:34.
Firmly loaded with Saxon/Aztec fighting spirit!
"I will find a way, or I will make one" Hannibal!
And hold their manhoods cheap whiles any speaks That fought with us upon Saint Crispin's day. Henry the V
AoD development team.
I don't doubt they'd wish to punish Germany, but for the Allies to force Germany to disband its armed forces just as they plan to join with it in a bloody, highly uncertain war in the east would be moronic in the extreme. They'd certainly force disarmament afterwards though. The final outcome would probably be Germany returning to 1937 borders and a final settlement based on the atlantic charter.(http://en.wikipedia.org/wiki/Atlantic_Charter) Yes it'd probably be a Paternal Autocrat military dictatorship and then turn into something akin to post-war west Germany in terms of government.
If the allies with Germany prevailed over the soviet union it's difficult to see any significant border adjustments in Poland's favor because A: Germany would be a pseudo ally and B: the Poles would be in no position to make demands. The Likely outcome in this sort of situation IMO would be the restoration of postwar borders and a 1990s style breakup of the Soviet Union.
Maybe some minor adjustments around Silesia and the East-Prussia/Poland border, but that's about it. Compare it to what happened with Italy and relatively minor losses of actual Italian core territories. (and these were mostly not Italian Majority - so more comparable to Germany's WW1 losses) If you had a situation where the the allies overran Germany and Poland before the USSR, the border changes would probably be more along the lines of Poland annexing East Prussia and Silesia up to the Oder river - but that's not the same situation as the Allies allowing Germany to change sides so they can use it as a meatshield.
Very useful option:
give option for divisions to atack only at day/night, and give them option to move only at night as it was in RL to avoid air raids.
Situation in which the Western Allies would allow Germany to end fighting against them and turn together against the Soviets is completely implausible and ahistorical. Allies had agreed that they don't accept less than total surrender. In the point the July 20 plot was finally launched, even the conspirators had accepted the fact they couldn't influence the outcome of the war--they simply wanted to end the bloodshed as quickly as possible and thus perhaps save something from Germany.
The devs probably don't mind if I mention that we have some plans for better assassination events.
Mikael "Miihkali" Tuominen — Darkest Hour - a 1914-1963 grand strategy game
Hyborian Age Mod — a DH fantasy mod set in the world of Conan the Barbarian.
If you've ever though how would the USSR and the USA do against the whole world, y'know, it's all about willpower, baby!
See me conquering Asia - as Afghanistan! (Also recruiting existed, back to good ol' 2007.)















on the forced disarmament of germany, operation unthinkable called for the use of the wermacht as the spear for the allied attack, so at best it would have been a partial disarmament.
your likely right that poland would have got screwed in any deal between Germany and the Allies.
as to imporvements to 1.03, i don't have any, i think DH is in pretty good nick
In the future there will only be two workers, a human and a dog. The human's job will be feeding the dog. The dog's job will be making sure the human doesn't touch the computers.
my suggestions:
1. habsburg restoration in austria around 1936
2. an ottoman restoration that could be achived by only the player with Turkey and it could be an aly of the nazi germany
3. a new starting date for WW1 for example 1907 to prepare for the war and to achieve alternative history too.
This is desperately needed.
May be not 1907, but at least a bit more time to prepare before WW1 starts. Right now you don't really get to do anything, which I really dislike. For me HoI games always had a big gearing up aspect (I never start as anything other than 1936-1933, if I wanted something specific I'd go for battle scenario), which is absolutely absent from WW1 right now.
a very simple option - choose a never ending game.. so i dont need to fix the settings everytime
I'm personally against having the game start before 1914. Instead I'd have the devs working on to improve post-WW2 situations.
Mod:
Byzantium - Imperial Restoration for Darkest Hour
Latest version: 1.4, Patch 1.3 RC2 compatible, released 28.10.2012
AAR:
The Nazi Time Machine - A Strange Story of the First Reich (CK2) Dead due to save game corruption. Will restart eventually.
Aside from the loss statistic from AoD, which I'm sure has been mentioned a thousand times, I'd like a toggle to choose between using mobilization, or the standing army slider. I love the decisions aspect of DH, but I've never warmed up to mobilization; and while I know absolutely nothing about modding this game, I do know it's not a hard coded feature, as I've seen it in the Kaiserreich mod.
Another thing that would be neat to see in DH would be the advanced sliders of some sort, and more government depth (ie the National Identity, Culture, and Social Policy from AOD). They add a nice little touch for micromangers like myself, and those who enjoy roleplaying. I don't know the legality of adapting/borrowing these ideas however, so it may be a pipe dream of mine.
Lastly, random events and more decisions! I'm nearly certain I haven't seen any random events occur with DH, and I have no idea if it's intentional or not.