Perhaps another such a statistic is in order, like "Unity" in HoI3.
Perhaps another such a statistic is in order, like "Unity" in HoI3.
Mod:
Byzantium - Imperial Restoration for Darkest Hour
Latest version: 1.4, Patch 1.3 RC2 compatible, released 28.10.2012
AAR:
The Nazi Time Machine - A Strange Story of the First Reich (CK2) Dead due to save game corruption. Will restart eventually.




A continue most recent game button in the main menu. Scans the save games for the newest file, determines nation of player and loads as this nation.
Mod:
Byzantium - Imperial Restoration for Darkest Hour
Latest version: 1.4, Patch 1.3 RC2 compatible, released 28.10.2012
AAR:
The Nazi Time Machine - A Strange Story of the First Reich (CK2) Dead due to save game corruption. Will restart eventually.
Hegemonia did, but if you tried to rename units and armies the game would pause/unpause if you used the spacebar and no "space" would ever occur. Arsenal of Democracy could use the spacebar to pause the game and using the spacebar when naming things worked without a hitch.
Last edited by KimKhan; 23-02-2012 at 13:54.
KimKhan, your everyday Civic and State Sciences wise-ass, at your service!



How about "send Lenin to Russia" event at 1914 scenario. Russia gets at least 30% dissent. I know it's kinda imbalanced, but very historically.![]()
Mod:
Byzantium - Imperial Restoration for Darkest Hour
Latest version: 1.4, Patch 1.3 RC2 compatible, released 28.10.2012
AAR:
The Nazi Time Machine - A Strange Story of the First Reich (CK2) Dead due to save game corruption. Will restart eventually.
I'm late to the party, and I am repeating stuff that was mentioned earlier but:
1.) Naval rebalance in general, but in particular carriers/CAGs should count as planes, not as guns with 160km range that don't work at night.
This makes AA one of the more important naval brigades.
2.) Redo the logistics/convoy/sub system. Supplying an overseas offensive should require enough ships, and enough ports. And subs should be able to wreak havoc with it, if left alone. Similarly, offensives in the jungle/desert/muddy Russia should be difficult.
3.) Major economic/logistical overhaul. I would like to see more resources. The most obvious iteration is food. Make it non-storable. That way you can literally starve the UK with uboats. Argentina suddenly because the world's favourite trading partner.
I also like the idea of light/heavy industry. Perhaps start with aircraft/vehicle/shipyard/light factories. Factories can produce stuff from other categories, but it comes at an efficiency price.
I don't know if someone has already asked for this:
Historical Soviet Union AI. I mean, in DH USSR puts all its divisions on the german front in 1941. Shouldn't they be elsewhere in order to simulate the surprise attack?
I would be more interested to hear whether something is being made to force the player to station divisions in the Far East when playing the Soviet Union.
So there is still no threat of a JAP-SOV war and I can leave 0 divs in the Far East right from 1936?
Oh, I'm going to overdo it and suggest 5.
- Allow for the eventual German incorporation of Reichskommissariats as cores, likewise turn conquered claims into cores after a certain amount of time (say, 15-20 years or so).
- Add 5 more user defined tech categories on the technology Screen.
- Make Infrastructure improve IC and Resources
- Add more buildings (or at least the ability for modders to add some) For example: Nuclear power Plants and Universities
- Allow us to automate diplomacy somewhat, include the ability to automatically give out blueprints to allies
Please check out my Space Race Mod for Darkest Hour.
Also, please check out my quasi abandoned AAR, The Great Crusade (HOI2) and its continuation in Arsenal of Democracy. I've also been working on a Great Crusade Scenario which will eventually come to Darkest Hour.
It does but dissent can be removed quite quickly by spamming consumer goods which makes it much less of a problem then say a significant penalty on research speed and army org until the end of the Finish Winter War. These penalties would make the Red Army slightly poorer in performance during the Winter War which is an added bonus and they would lag behind especially Germany on techs which is also how it should be. The reason why the End of the Winter war is a good time to remove the penalties is because that was when Stalin realized just how devastating the Great Purge had been on both Army performance and research. I realize that the USSR will be able to build a bigger Army with 'my' Purge Event(s) but this can perhaps be countered by increasing the Peace Time-modifier on IC somewhat. Also even though the Red Army would be bigger the formations would tend to be even more obsolete since research on new weapons would take longer.
The Dissent increase is probably nice for game balance but I still say that it just doesn´t make sense since dissent should also represent dissatisfaction with the Government and this was not a major concern in the USSR even though some minor nationalist revolts took place.
Last edited by MartinSWE; 25-02-2012 at 18:39.
"The first truth is that the liberty of a democracy is not safe if the people tolerate the growth of private power to a point where it becomes stronger than their democratic state itself. That, in its essence, is fascism—ownership of government by an individual, by a group, or by any other controlling private power" - Franklin. D Roosevelt, 1938
I would too see annual slider changing back.
Strong mobilisation should give IC malus since many skilled workers have to join the army. Thats lowers industrial efficiency.
I think this is better then just dissent.


Tukhachevsky's Army and the Politburo -- an Interactive Soviet TFH AAR -- Comrade Genrikh Yagoda Head of the NKVD
Come and play in my first attempt to GM a Werewolf Lite
"If you love wealth greater than liberty, the tranquility of servitude greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; may your chains set lightly upon you, and may posterity forget that you were our countrymen."