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Frymonmon

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Jul 21, 2010
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titleje.png


Hello! Welcome to World in Revolution: 1861! This game is the brainchild of both myself, Frymonmon and my Co-Game Moderator, Red Cesar. Together we now present this brand new forum game for your enjoyment. Although it MAY seem complicated at first, it is actually quite simple. You, the player, have very few things to worry about. The real work is done behind the scenes.​

Nation Registration is: OPEN/CLOSED
15/15 Nations Selected

The basic idea of this game is it is that it's April 15th, 1861. The Confederate States of America has just fired the first shots of the War Between the States at Fort Sumter. It is now your duty to choose the mantel of ANY nation existing in 1861, as this will NOT be an American Civil War centric game, it is merely the starting point. You are to simulate your country as it's Head of Government. You may pass laws, direct your military, pass reforms, and guide your nation through the turbulent Victorian Age. However, as any good leader - you must keep the consent of the governed in mind, otherwise you might face a Revolution on your hands, be it by the people or the army.

Rules & Procedures

The rules are fairly simple. As the leader of your nation, you send the orders you wish to do to me, Frymonmon. The orders you choose are basically unlimited, your only restraints are the time period and your imagination. This means, if you want to hatch a crazy plan of trapping African Gorillas and letting them loose in Washington, D.C. well. Go ahead. If you want to build a nuclear reactor in 1890, it's not going to happen. Keep in mind, you can trade with other nations, create secret treaties, wage war and all of that.

Each turn will constitute three months. Four turns will complete a year of gameplay. We start off in April 1861, giving us three turns before 1862 rolls around. Now, of course, this is to simulate the slower pace things went back in the Victorian Era. As the years progress, and things seem to get faster, the rules shall be changed, other wise it remains as it is right now.

Now, your main goal in this entire game? Guide your nation through the Victorian Era. This means building industry, infrastructure, Waging War for your nation, Diplomacy, Keeping your Government Stable. You can pretty much shape your nation anyway you want to be, provided you have the support. World in Revolution takes into account for your population. Although you can ignore these movements and even suppress them, you should keep them in mind. This is to make sure the game is kept to a degree of realism. This will not be an absolute strict restraint on your nation, but it will be an underlying factor. World in Revolution is built on the underlying factors, which the GMs take care of, don't worry. At any time you can ask the GM the "Mood of your nation", and you can request a run down from me.

Orders

A Nation shall submit their orders to me via Private Message. In the title of this message it MUST have your countries name and the date, as well as the months this order is for. For example, for the United Kingdom in the second half of 1863 it would read "WiR - Untied Kingdom July-December 1863"

The orders are fairly simple. Every nation is allowed to send me 4 orders of any kind encompassing anything. However, there is a twist. If your nation is at war, you get supplemental "War Orders". You must clarify that your orders are War Orders and every nation is entitled to 4 of them. This way, a nation can submit a maximum of 8 orders if they are at war, 4 normal and 4 war orders.

Updates

There are three types of updates. A Normal Update is a 6-month time period of the year we are in. This is the largest update and most of the action takes place here. Wars, Diplomacy, Nation Building ect. The next type of update is a War Update. A War Update is only used to highlight a specific battle or a surprise attack by another nation. These will normally happen if there is a large war going on, and I feel the need to release the opening shots of the battle, and have the rest play out in the Normal Update. The last kind of updates are the Mini-Updates. These simply serve to move along the In Character discussion with various tidbits and facts that effect gameplay and what not.

Guide to your Country's Screen

Now. Just to make this game interesting, I have included a graphic that each nation shall receive at the start of each year to give them an idea of what's happening. In a way, this is the countries "Stats". These are always public. There is nothing revealing about them, just general information. Here's a rundown of the Confederate States, this is NOT the starting screen - this is a simulation of what could happen after a few turns.

examplecsa.png

1. Country Stats - This gives you the flag of your nation, as well as the name of your nation.

2. National Bank - This is exactly what it says it is. It is how much money you have resting in your national bank. Money is used for basically everything. You need money to wage war, create infrastructure, and foster industrial growth. You may go into debt, but there is a point where it starts to become a major damper on your economy, and if left unchecked could spiral out of control. There are little "reoccurring" expenses, but they would only be the result of an order. They are covered in point three.

3. Income - This is how much money is added to your National Bank after each turn. This constitutes how much money you make in taxes, revenues, and tariffs. Your money supply naturally raises over the years, slightly, as your population grows. You may raise taxes, tariffs, and other ways to get revenue as you wish, keep in mind the population though. You may lower you income by supporting an Army and a Navy, or other orders. Construction of infrastructure and industry comes out of your National Bank.

4. Trade Balance - This is nothing more than a modifier. Your goal is to import and export goods with other nations (Player or NPC), to maintain a positive trade balance. It will speed up the process in gaining resources, increasing growth faster. If you have a negative trade balance, you are either vastly importing goods or exporting goods-or not trading at all. A negative trade balance will cause construction of things to slow down.

5. Stability - Fairly simple. This is the stability of your government. It runs on a scale of 0 - 10. A 0 means your nation is almost guaranteed a revolution, while 10 means you are a solid, well put together nation. Stability may increase or decrease, it is influenced by your population's support, as well as how good you manage your nation. It is always good to get the populations support.

6. Industry - This is the industrial output of your nation. The higher the score, the better you are able manufacture goods and the high your income is. It is simple as that. A nation's industry will grow naturally, slowly, but you may make an order expanding it.

7. Infrastructure - This is a measure of your nation's railroads, telegraph lines, roads, public works, government buildings, bureaucracy, ect. This is directly reflective of how fast you can do things. Your orders will have a better chance of succeeding with a higher infrastructure. Unlike the other categories, this does NOT grow naturally and it must be increased by player action. However, you may be specific or vague in your order. (Build Infrastructure or Build Telegraph line from City A to City B. Both are fine.)

8. Army - Size of your nation's armed forces. They are divided into two categories. Regulars and Conscripts. Regulars are the highly trained, but slow moving and take a fair amount of time to create. Conscripts are simply volunteers or draftees. These should only be used in times of war, and can be raised very quickly, are cheap, but serve for a limited amount of time. They are also inexperienced fighters.

9. Navy - Your nation's navy. This is divided into Large Ships and Small Ships. They are reflective of the time, so if its 1870, a large ship will be an ironclad and a small ship would be a frigate or a commerce raider. They are essential to establish a Merchant Marine, can be used in blockades and naval warfare.

RULE UPDATES:
New Currency System: Effective July 1863 DEFUNCT
The Resource System: Effective July 1864

IRC Channel:
Link: Coldfront
IRC: #WiR_1861
Instructions: Here

Current Debt Limit
3,500 Gold

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Awards

Best Orders
1861: Spitfire5793
1862: von_Rundstedt
1863: King50000

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Table of Contents

Country Stats
1861: Mid Year
1862
1862: Mid Year
1863
1863: Mid Year
1864
1864: Mid Year
1865

Total Countries in the World
July 1864

Country Rankings
1863
1864: Mid Year

Random Statistics
War Casualties: War of Confederate Independence Mid 1863

Maps
March 1861
June 1861
War of Confederate Independence: June 1861
German Revolution: 1861
British Revolution of 1861
Isolationist Revolt in Dai Nam
War of Confederate Independence: October 1861
War of Confederate Independence: December 1861
War of Confederate Independence: March 1862
January 1862
July 1862
Europe: July 1862
War of Confederate Independence: July 1862
War of Confederate Independence: Trans-Mississippi Theatre, December 1862
War of Confederate Independence: December 1862
War of Confederate Independence: December 1863

Updates

April-June 1861

July-December 1861
January-June 1862
July-December 1862
January-June 1863
June-December 1863
January-June 1864
July-December 1864
January-December 1865

Treaties
Treaty of Versailles
Treaty of Königsberg
Treaty of Jamaica

War Updates

War of Confederate Independence
Battle of Winchester, Summer 1861
Battle of Washington, Fall 1861
Battle of Corinth, Fall 1861
Battle of Sharpsburg, Spring 1862
Tennessee Valley Campaign: June - November 1862
Trans-Mississippi Campaign: July - October 1862
Gettysburg Campaign: August - September 1862
The Savannah Campaign: January - April 1863
The Eastern Theatre: July - December 1863

The War of 1861
Battle of Épinal, June 1861
Battle of Venice, Late June 1861
Siege of Brest, July 1861
Spanish Invasion of France
Siege of Allenstein, January 1862
Italian Invasion of France
Battle of Melun, April 1862
Eastern Theatre Operations: August - September 1862
Siege of Paris: July - November 1862
Fall of Munich: July 1863

War of the Quadruple Alliance
Battle of the Argentine Coast
The Invasion of Bolivia
The Pacific Theatre


Mini-Updates
The Times - April 1861
Richmond Dispatch - April 1861
Der Berlin Standard - Early April 1861
Der Berlin Standard - Late April 1861
Der Berlin Standard - June 1861
Le Parisian - June 1861
Die Frankfurter - June 1861
The New York Times - March 1862
Der Berlin Standard - March 1862
Warszawa Codzienną Prasę - April 1862
The Times - August 1862
Assassination of Queen Victoria
Richmond Times-Dispatch - December 1862
Constantinople News - March 1863
Copperhead Manifesto - July 1863
El Buenos Aires Tiemp- August 1863
Munich Times- August 1863
The London Times - January 1864
Munich Times - January 1864
Invasion of Korea
Declaration of Hispaniolan Independence
Invasion of Korea: Battle for Seoul
United States Presidential Election of 1864
Spanish-American War: Part 1
Spanish-American War: Part 2

Extras
Top 5 Generals in the World: 1861
Armies of Germany: June 1861
Armies of the USA and the CSA: June 1861
Proclamation of the Worker's Commonwealth
Armies of the USA and the CSA: October 1861
Armies of the USA and the CSA: January 1862
Currencies of the World
Currency Report: Mid 1863
 
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Countries of the World​

engfra1861.png

pruaus1861.png

rusnet1861.png

spabav1861.png

itatur1861.png

denswe1861.png

usacsa1861.png

argclm1861.png

japqng1861.png

daiper1861.png

brzsaf1861.png

wrkals1861.png

 
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Nice. Can I play the UK?
 
CSA for me!
 
DoomBunny added as the United Kingdom.
Suriantes added as the Confederate States of America.
 
Welcome everyone! Hope you have an enjoyable time playing! This game was specially designed by me and Frymonmon to give a more consequential, yet realistic view on alternate history…I'll be Co-Gming, as well as jumping in as Imperial France. Let the games begin!
 
Is there a chance for the CSA to survive?
 
Well, lets see. You have a Marxist playing France and a mad ferret wielding nobleman as the UK. I think you might do ok. :)
 
There were several chances for the Confederacy to survive in OTL. All depends on the way you shape your nation, as well as how much the Union support the war effort.
 
Well, historically if the Union goes on the ropes and the europeans get involved, the North-West might bug out and go independent, then your left with not much of a Union.
 
I'm saying it's possible for the Confederacy to survive - but it is not determined if it will thrive or fail at this moment.
 
Nothing is really determined. It all depends on players actions. Whether something goes poorly for the Union player, great for a confederacy player, or well or bad for anyone else trying to get involved.

NOTE: Countries are not limited to those listed. We just would like those filled first.
 
Hmm, i think i will pick Brazil (yes, again)...should not be too hard if i avoid making the aristocrats angry in a short ammount of time and end up with a republican dictatorship... :p

(To the CSA player : Please, screw your land as much as possible, thanks)
 
Thandros, you can choose any nation you wish to. You have been added as the China player.

Duke: Welcome aboard. Your Brazil.

Misiame: Added. Schleswig-Holstein is considered part of Denmark at the moment, but not an integral part of the nation.

NOTE to all players: You can sign up as ANY country you wish to.
 
It has been done.