I was watching "The Pillars of the Earth" a while back, and it made me realize not only, that there seems to be very little in a way of even the most basic economical management and administrative gameplay in CK, but that we're also lacking is a system of events, decision, or some other mechanic that would connect the ruler of the lowest tier to his land. Something to give us a little influence over how are the people in our own, little patch of the Land doing.
Initially I thought, if possible, that it would only be natural to give those options to a Count. After all, it is he(or a she), who presides over the area as the embodiment, and representative of the King's law. It's for him to make the decisions regarding any given issue on this smallest, of administrative tiers. If, for instance, a local city, and a rich castle town, would compete for the right to hold an annual fleece fair, and were unable to resolve the issue themselves, they would come to seek wisdom in your court, sooner or later, giving you an option to give the rights to either party, for a given amount of modifiers, let's say +10% tax income, (if there are any trade modifiers... I'm sure that the actual moders will handle themselves just fine - I, didn't even play the game yet) some small cons, and temporary +/- 20 relations with the mayor and the baron you've helped/screwed over, naturally.
Little things like that, could make the experience even more engaging, and certainly help you feel like as their immediate ruler, you have a degree of control, over your subject's well-being. You could also, let's say, pay a small sum to organize a grand festival, or sponsor the renovation of the local abbey, for a small bit of piety (Count's should be able to get it in their own, unique way somehow too) and relations buff with the abbot. Now that you mention courtiers, why not add barons (given that someone would like to make a mod enabling us to play as them, and if it's even possible) to this Brady Bunch, giving them even closer impact into their people's lives.
What do you think? ( And does any veteran of the preview version knows anything about the actual possibilities for counts as they stand now? How do I summon Secret Master again? )
-Morgan
Initially I thought, if possible, that it would only be natural to give those options to a Count. After all, it is he(or a she), who presides over the area as the embodiment, and representative of the King's law. It's for him to make the decisions regarding any given issue on this smallest, of administrative tiers. If, for instance, a local city, and a rich castle town, would compete for the right to hold an annual fleece fair, and were unable to resolve the issue themselves, they would come to seek wisdom in your court, sooner or later, giving you an option to give the rights to either party, for a given amount of modifiers, let's say +10% tax income, (if there are any trade modifiers... I'm sure that the actual moders will handle themselves just fine - I, didn't even play the game yet) some small cons, and temporary +/- 20 relations with the mayor and the baron you've helped/screwed over, naturally.
Little things like that, could make the experience even more engaging, and certainly help you feel like as their immediate ruler, you have a degree of control, over your subject's well-being. You could also, let's say, pay a small sum to organize a grand festival, or sponsor the renovation of the local abbey, for a small bit of piety (Count's should be able to get it in their own, unique way somehow too) and relations buff with the abbot. Now that you mention courtiers, why not add barons (given that someone would like to make a mod enabling us to play as them, and if it's even possible) to this Brady Bunch, giving them even closer impact into their people's lives.
What do you think? ( And does any veteran of the preview version knows anything about the actual possibilities for counts as they stand now? How do I summon Secret Master again? )
-Morgan