But what about when you are combining Marines with heavy weapons? I could see perhaps 2 x ARM 2x MAR 1x ENG being worthwhile for a heavy division to mix in with your marines artillery combo.
I was thinking as a heavy support for amphibious or river operations already being conducted by marines. Let's say one heavy Marines Division for each Marine Corps. Do you still use MOT or MEC in that instance? I haven't done the math behind this stuff and it seems like you have. I've just always created stuff like that either for role-play purposes or because of incentives provided by amphibious techs in mods.
I also use MOT or more rarely Mech in double Binary or 2/3 five Brigade divisions combined with 2-3 ENGs to help reduce their massive river crossing combat penalty. I also try to use the Engineer Traited Generals as divisional and Corps commaders leading them too because that 10% or 5% or 15% tallied effect directly reduces the penalty figure that the division would incur, rather than being averaged out like the ENG Bgds and secondarily to that or failing to have enough Engineer traits I'll try to get the Offensive trait for them as much as possible.
See here for terrain penalties:
http://www.paradoxian.org/hoi3wiki/Terrain
RCP = River Crossing Penalty, a negative terrain modifying impact per Brigade.
ARM has 70% RCP
ART has 60% RCP
MAR has 10% RCP
INF has 50% RCP
MOT has 60% RCP
MEC has 70% RCP
SPART is 50% RCP
ENG has a 25% positive RC Bonus modifier. It can be increased by 5% per Bridge Tech advance level, but personally speaking I doubt it is actually worth researching since that 5% has to be split down as an average in divisions when usually combined with 3 or 4 other Brigades making it worth 1% - 1.25% increase in reality, still if you're desperate for it
James_Manring you can get it I suppose.
OK So for the Maths of your 2x ARM + 2x MAR (or MOT/Mech) + ENG it is 2 x 70% + 2 x 10% plus the 25% bonus, which you subtract from the total negative terrain penalty arrived at from the others, so it equals 135% penalty tally divided by the number of Brigades (5) in the Division so it finally equals
27%
Now that's the penalty, but lets apply that to the division in the field against the most common Soft target, so I'll use a 1940 Tech level specimen, which I usually like to work things out by because it's most likely what I'll be fighting with, but I'll consider later versions also.
2xARM + 2xMAR + ENG = 2x 5.33 + 2x 4.07 + 0.73 = 19.53 SA
Apply the RCP to this so 19.53 x 0.73 =
14.2569 real SA
Bear in mind that other modifiers will adjust this such as any Engineer or Offensive traits and things like the Night Fighting Penalty (about half the time of battle) and combat events etc.
Now compare that to a pure MAR division, same Tech level
Triangle 3x MAR is 4.07 x3 = 12.21 at a 10% penalty means times that by 0.90 =
10.989
Square 4x MAR is 4.07 x 4 = 16.28 at the 10% penalty results with at the 0.90 =
14.652
Pentagon 5x MAR is 4.07 x 5 = 20.35 with 10% penalty will result in it at 0.90 =
18.315
The Square beats it and so would a MAR Triangle with either an ENG & ART (
16.4778) or 2x ART (
16.947) while just an ART (
14.11275) support brigade comes close too.
The other area to think about is in terms of Hard Attack values between the above combinations.
2xARM + 2xMAR +ENG = 2x 5.33 + 2x 1.13 + 1.07 =
13.99 HA before RCP is applied.
Now with the same 27% RCP 13.99 x 0.73 it equals =
10.2127 HA in reality.
We can already see that that is going to be around double or more than the purer MAR combinations with or without Support Bgds attached, since most of these have only about 1 whole point of HA each per individual Brigade.
So it might be something to consider if your having to attack a hard (Tank) enemy formation behind a river, but how different will it be to a formation with MOT instead of MAR?
2x ARM + 2x MOT + ENG, has a RCP of 2x 70% 2x 60% plus 25% benefit = 235/5 =
47%
SA; 2xARM (5.33) +2xMOT (4.4) +ENG (0.73) has a total SA of =
20.19 adjusted by the RCP = 20.19 x 0.53 =
10.7007 SA
HA; 2x ARM (5.33) +2xMOT (1.67) +ENG (0.73) results in HA of =
14.73 adjusted by the RCP = 14.73 x 0.53 =
7.8069 HA
Now if you switch the ENG for an SPART in the above 2xARM & 2xMOT the RCP = 310/5 =
62% RCP
SA = 2xARM (5.33) +2xMOT (4.4) + SPART (6.27) = 25.73 SA reduced by RCP = 25.73 x 0.38 =
9.7774 SA
HA = 2xARM (5.33) +2xMOT (1.67) + SPART (1.93) = 15.93 HA reduced by RCP = 15.93 x 0.38 =
6.0534 HA
Hmm, interesting
James_Manring your 2x ARM 2x MAR + ENG is the best hard combination SA & HA wise except however it doesn't get the CA bonus of 20% base to 30% with the Tech researched plus traits from Generals which the other combos get with MOT instead of MAR.
So yours has 14.25 SA and 10.21 HA after the RCP, lets see how the CA bonus brings the other two towards that:
With 2xARM 2xMOT +ENG with CA bonus of 30% = 13.91 SA and 10.14 HA
With 2xARM 2xMOT +START + CA bonus of 30% = 12.7 SA and 7.86 HA
If you swapped the two MAR out for two MOT and had a couple of Panzer Leader Traited Generals in the chain of command then it would be better plus any Engineer traits you can get as well would help too of course. Also don't forget this combo moves at the 8KMPH limit of the ENG instead of the 4.33KMPH limit of the MAR, so because of its speed it would be better to go with too.