I'm somewhere in Chapter 4 and the campaign map might as well not have existed for the last twenty hours or so as all I'm doing is clicking on a quest, then another, then another. Do I ever get to take over the map?
There certainly is. They transformed it into a nearly linear storyline campaign in which traveling around on the overland map functions mostly as eyecandy, but it is still a wargame.As you well know, there is still a very strong 'tactical wargame' element to this title. They removed some of the 'strategy wargame' aspects that KA1 enjoyed, but there is still more than enough tactical challenge to qualify this as a 'wargame' in every other sense of the word.
Nobody said that. You don't have to conquer the whole map in HoI3, or Rome Total War, and those are wargames.I also don't think that having to conquer the entire map is required to qualify for the 'wargame' title, but your mileage may vary.
This was a big misstep for the franchise. Hopefully Neocore gets the message and does KA3 right.This sequel has the bookish quests, the slippery alignments, the sorcery-seasoned real-time scraps… What it doesn’t have – rather bafflingly – is its father’s realm management dimension or dynamic territorial tug-of-war.
With the greater emphasis on narrative, comes restricted military freedom. In KA1 you were free to sprinkle the strat map with as many armies as you liked, and march on almost any town that took your fancy. Those rights have been revoked. Plot progress now determines how many armies you field (three by the close of the campaign) and, sometimes, which regions are open to conquest. At times Pendragon (Arthur’s son and your starting hero) feels more puppet than potentate.
Yes; As noted earlier in the thread, if not for the legion of bugs, it would actually be a good game - but a good game in a genre than the one Neocore carved out for themselves with KA1, the "roleplaying wargame".I guess ka2 suffers from jilted expectations :\
Honestly love the game and its campaign approach but it seems to have disappointed its total war/grand strategy section of its fanbase.
Yes; As noted earlier in the thread, if not for the legion of bugs, it would actually be a good game - but a good game in a genre than the one Neocore carved out for themselves with KA1, the "roleplaying wargame".
There is certainly room for more games in the "linear campaign of RTS battles with CRPG elements of equipping/customizing heroes/choosing tech upgrades, with one or more armies that move from objective to objective in a mostly or entirely predictable order with a few optional choices" subgenre of CRGPs and RTSes, but it was certainly not what I expected from the successor to KA1 and the host of utterly trivial bugs it launches with seriously detracts from my perception of the game.