Have we had a topic like this yet? I don't think so. Given Paradox's new DLC module policy which is being introduced with CK2, I'm curious as to what other soon-to-be CK2 players would like to see PI do with this and I'm curious as to how much they think DLC should cost.
I'd like to see:
1) A character modding assistant tool: After reading DD #7, modding in new characters seems like it's going to be the worst chore. I'd definitely pay $5-10 for a tool allowing me to paste DNA code and then receive a preview back of what the character would look like at all stages of life (ignoring any potential traits in the game that might change the look). The hours of potential grief saved would definitely be worth a few dollars, IMO.
2) Muslim flavour DLC: I think this is the one everyone has been asking for. A DLC which makes them officially playable and adds in some flavour mechanics to make their governments a little more Islamic and less of a clone of the countries running Euro-Christian feudalism. $10-15 for sure.
3) Mechanics change so that de jure borders can be changed with events and decisions: Pleeeeeaaaasssse. Can't what duchies/kingdoms/empires a county belongs to be changed and stored next to all of the other provincial info stored in the save game? I'm not a developer of course, and maybe I'm speaking pure programming ignorance, but I think the locked de jure borders feature has been almost universally disliked. I want to be able to have a decision that switches the Welsh duchies to the Kingdom of England, the Andalusian duchies to Castille, the kingdoms of Castille and Aragon to a single Kingdom of Spain or whatever else I can come up with. This is really restricting. I would pay $20 for this, no joke.
4) Pagan flavour DLC: Allow pagans to be played and add in a lot of flavour for the Mongols. Simple enough, $10.
5) Naval combat: Naval combat isn't a focus of the era, I get it. However, no naval combat at all seems a little silly. As I understand it, right now in the game, the Malik of Morocco can decide to invade Rome and no one can do anything about it, until he starts sieging the province. Likewise, you could be in the 15th century and the King of France can land in England unopposed on the English channel. It doesn't have to be anything too deep. You could have just two kinds of ships even. Transport (which is already in vanilla) and war ship. $5?
6) Rolled back timeline DLC: What if the game started around a century earlier? What if Vladimir of Kiev is a pagan pondering over which religion is superior and you get to make the legendary choice? What if you start as a Saxon lord during a time when the Vikings are at their strongest in England and when big bad Canute finally shows up, you have the opportunity to defeat him depending on how badly you let the Vikings weaken you leading up to his personal invasion? There's a lot of potential fun here. With that said, technologies would have to be tweaked a bit and a century's worth of altered history files is probably a rather large request. $15-20 for sure, I think.
What do you guys think? What kind of DLC would you like to see?
I'd like to see:
1) A character modding assistant tool: After reading DD #7, modding in new characters seems like it's going to be the worst chore. I'd definitely pay $5-10 for a tool allowing me to paste DNA code and then receive a preview back of what the character would look like at all stages of life (ignoring any potential traits in the game that might change the look). The hours of potential grief saved would definitely be worth a few dollars, IMO.
2) Muslim flavour DLC: I think this is the one everyone has been asking for. A DLC which makes them officially playable and adds in some flavour mechanics to make their governments a little more Islamic and less of a clone of the countries running Euro-Christian feudalism. $10-15 for sure.
3) Mechanics change so that de jure borders can be changed with events and decisions: Pleeeeeaaaasssse. Can't what duchies/kingdoms/empires a county belongs to be changed and stored next to all of the other provincial info stored in the save game? I'm not a developer of course, and maybe I'm speaking pure programming ignorance, but I think the locked de jure borders feature has been almost universally disliked. I want to be able to have a decision that switches the Welsh duchies to the Kingdom of England, the Andalusian duchies to Castille, the kingdoms of Castille and Aragon to a single Kingdom of Spain or whatever else I can come up with. This is really restricting. I would pay $20 for this, no joke.
4) Pagan flavour DLC: Allow pagans to be played and add in a lot of flavour for the Mongols. Simple enough, $10.
5) Naval combat: Naval combat isn't a focus of the era, I get it. However, no naval combat at all seems a little silly. As I understand it, right now in the game, the Malik of Morocco can decide to invade Rome and no one can do anything about it, until he starts sieging the province. Likewise, you could be in the 15th century and the King of France can land in England unopposed on the English channel. It doesn't have to be anything too deep. You could have just two kinds of ships even. Transport (which is already in vanilla) and war ship. $5?
6) Rolled back timeline DLC: What if the game started around a century earlier? What if Vladimir of Kiev is a pagan pondering over which religion is superior and you get to make the legendary choice? What if you start as a Saxon lord during a time when the Vikings are at their strongest in England and when big bad Canute finally shows up, you have the opportunity to defeat him depending on how badly you let the Vikings weaken you leading up to his personal invasion? There's a lot of potential fun here. With that said, technologies would have to be tweaked a bit and a century's worth of altered history files is probably a rather large request. $15-20 for sure, I think.
What do you guys think? What kind of DLC would you like to see?