I definitely second the calls for Orthodox DLC. Considering that much of the map is Orthodox and that there are a lot of Byzantinophiles out there (including yours truly), not to mention Russophiles, this would be a very good decision for Paradox.
Let me put it another way. Paradox, I've already pre-ordered your game and given you money. Put out an Orthodox DLC, and I'll give you more money.
My AARs: Inkwell, my AARs are near the bottom of the page, the 4th last on page 11
"....You might have a very minor case of serious brain damage...."
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A game engine improvement is not likely to be DLC since it is such a change. That's more likely an expansion.
But seriously, DLC should be mostly superficial - variant flags/COA, new faces, new titles and so forth. Things that shouldn't change the RULES aspect of the game so much as the FLAVOUR of the game. If you have a DLC that for example changes the way Holy Wars work it will mean someone who is used to the DLC will have a very different approach to someone who isn't used to it. Thus, when they play MP together the person who has the variant content will have to play in an unfamiliar way since at heart you have to play with the least amount of DLC owned by all players in the game. This contrasts with the portraits and CoA which can effectively be randomly generated on the player without the DLC's side if things got desperate. (I know that in fact you'll just turn it off, but it doesn't affect the crunchy side of the game.)
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I don't see Alt-history being endorsed as an official part of the game, though, and it probably shouldn't be. What would be excellent would be a mod-friendly patch to allow us to re-introduce Terra Incognita and give "Explorer" traits through various things to have characters brave enough to enter into the lands where there be dragons! Whether it be for Africa, America or India!
Just one: THE REPUBLICS
Pisa, Genoa and the great Venice played a great role all over the age covered by Crusader Kings 2, and specially during the crusades. I want to play that role!
|||| Catalunya CK AAR
'Cuatro palos de gules sobre un campo de oro' (Finalizado)
─┼── Sveriges CK AAR
'Det Stora Svenska Riket' (Kapitel VI Vårt plats i Europa)
I'm sure that once the game launches, if there's one that's been missed you'll be able to pass that information along for inclusion in future content. Most counts should be in if they were findable.
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IN CK2 the council is appointed. In a Republic there would be lots of characters scheming to get on the council, whether it is just prestige and a rubber stamp or f it holds real power - thus a whole layer of activity we don't even think about in CK2.
EDIT: Bad cut and paste trying to break down the quotes. I also forgot to add in the political concept of the 3 estates - nobility, clergy, and burghers - with the towns, and of course the impact of the guilds. No need for COTs or refining the economics since the politics is where the fate of the factions is determined.
Last edited by Sir Garnet; 25-01-2012 at 02:35.
Reading the development diaries, I haven't thought of much to improve on. Being able to create your own character and choose a title for him without modding would be nice. I imagine the ideas will start flowing once I get my hands on the game. . .wait its digital download for me.
Europa Universalis 3 Player
This is my first post (I realize this is hardly relevant ), but I have been lurking around the forums for sometime in guest
As to the question at hand, I agree with the OP that naval combat would be a good addition to the game. That being said, I think a fun, non-playable way to increase the role of the Merchant Republics would be to make them naval mercenaries.
They could be set up much like the religious orders, and even ask to build a city in a newly conquered territory (like the
knights do with castles). This would be a representation of the "quarters" that they often set up in coastal cities (particular-
ly the Levant). Couple this with a simple overseas trade/supply system and I think it would add another fun, immersive
mechanic to represent the time period.
I'm a new found PI addict (only EU III and Rome so far) and can hardly wait for this one to come out. Thanks for reading !
The Problem with Newfoundland and Greenland is, if something is on the map and in your religion culture group, than its part of the Unity, its Part of the 'International Community', its a player in the politics and plots and marriages and etc of Europe.
Something being explored or home to small colonies by people from europe is not the same as a place being brought into Europe. Its hard to see Greenland being actively involved in the affairs of the european nobility, its too far away and too sparsely populated whatever you do. Having it in as an event decision chain, maybe, but not an extension of the map.
It would work alot better for Theocracies, as the church is universal so one faction could be felt from one end of europe to the other, so for Republics youd probably need an in the same realm restriction or something like that.
Nationality: New Zealander
Religion: Roman Catholic
Issues: Moralism/Full Citizenship
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I really like the idea of naval mercenaries. I still think you should be able to build your own fleets of course, but having naval mercenaries as a back-up force or to serve as a primary force because you can't muster a big fleet on your own (like because you only have one port or something) would be awesome.