Regardless of what some may think, it is possible to make a serious historical game in real time. Here's a screenshot of one called Command Ops: Battles from the Bulge.
Thanks 8thTNCav
Thanks 8thTNCav
Regardless of what some may think, it is possible to make a serious historical game in real time.
Regardless of what some may think, it is possible to make a serious historical game in real time. Here's a screenshot of one called Command Ops: Battles from the Bulge.
Thanks 8thTNCav
Another great game is War in the East, but at its heart its only a war simulator. Paradox games cover a great deal more.
War in the East is a wargame (unfortunate departure from WEGO by the way, though it still plays nicely with it's more classic turn system), Gary Grigsby would never claim to produce simulations...
In the turn/real time debate.
Turnbased gives greater abstractions, and you can't make a realistic depiction of warfare.
Without real time, you lose granularity unless you have very very low turn sizes.
In the turn/real time debate.
Turnbased gives greater abstractions, and you can't make a realistic depiction of warfare.
Without real time, you lose granularity unless you have very very low turn sizes.
Is AI performance better in turn-based games? I don't have real knowledge about this, but it seems intuitively to me that it could make things more manageable for the AI (more time for process the 'answers', and, a priori, easier to cope all relevant variables with correspondant algorithms).
I feel walking on thin ice in this...
Then why, for me, does warfare in most TB strategy games feels more realistic than in most RT games? Is abstraction something bad?
Its because of what you think a wargame should be about.
Combat Mission is a good example of a real time strategy game with "forced breaks". If it had been a turned-based game, it would have been far more abstracted.
In the turn/real time debate.
Turnbased gives greater abstractions, and you can't make a realistic depiction of warfare.
Without real time, you lose granularity unless you have very very low turn sizes.
Waaaaaayyyyyyy back in time when I first encountered the original Europa Universalis, I was dead-set against Real-Time games as well. Then I tried EU. I've been hooked ever since.
Try it. Give it an honest try, not just 5 minutes of 'my-mind-is-already-made-up'. If you don't like it, fine, you know not to buy any of the other Paradox RT games, and I believe Phillippe (or someone) said that another game in the AGEOD turn-based engine is likely in any case.
But try it. I honestly think you'll like it. I've been enjoying Paradox's RT games for 10 years.
Well I have been played or do play all EUs, Vickys and HOIs. They are fun. They are popular. But b/c of RT for me they just don't play out their full global strategic potential. Because of RT I'm more occupied with operations than with global strategy.
Regards
In the turn/real time debate.
Turnbased gives greater abstractions, and you can't make a realistic depiction of warfare.
Without real time, you lose granularity unless you have very very low turn sizes.