It's an old version of the CKII map, and that one is beautiful.This not a Napoleon's Campaigns II, this is a RTS game in a ugly map... very ugly...
That's precisely one of the things I do NOT want with this game...
Why not?
When I think of the Napoleonic-era, my mind always associates it with the idea of supply. The use of supply lines to maintain a large standing army is best represented in the HoI series.
I mean I can understand if you do not want HoI with a Napoleonic paint-job however from interviews of the, (presumably), alpha game, the idea is far from a mere HoI copy.
This is really good news.
The AGE engine was bobbins when it used for a grand strategy game.
Did you actually play any Age based games? Supply was very well represented there, far better that in any game of the HOI series...
In Age games, cities, towns, ports and regions in general can produce varying ammounts of supply and ammunition. Every unit consumes a certain ammount of supply each turn (more in harsh weather). When in combat a unit also consumes ammunition. In addition to this, every unit can carry a small ammount of supply and ammunition (essentially enough to survive two turns and fight a few engagements). Supply and ammunition are distributed from the production centres to depots of varying sizes. That mans supply and ammunition is automatically shifted forward from production centres through a series of depots until it reaches the troops. If that chain of depots gets cut supply will not be able to reach the front, or do so along a longer path. In addition to this you have supply wagons, transport ships, bateaux (depending on game) and other units specialised in moving large ammounts of supply manually (wagons can be kept with the army to draw supply from depots further away, or move back and forth between the depots and the army (needed if the next depot is too far away, if there are enemy raiders on the line of supply (don't forget to escort your wagons in that case) etc.). These wagons, transport ships and bateaux can also be used to build new depots/forts or upgrade existing ones...
In short, a very flexible and realistic system. In Age based games supply is indeed very important, and it represented historic reality rather well in NCP...
Did you actually play any Age based games? Supply was very well represented there, far better that in any game of the HOI series...
In Age games, cities, towns, ports and regions in general can produce varying ammounts of supply and ammunition. Every unit consumes a certain ammount of supply each turn (more in harsh weather). When in combat a unit also consumes ammunition. In addition to this, every unit can carry a small ammount of supply and ammunition (essentially enough to survive two turns and fight a few engagements). Supply and ammunition are distributed from the production centres to depots of varying sizes. That mans supply and ammunition is automatically shifted forward from production centres through a series of depots until it reaches the troops. If that chain of depots gets cut supply will not be able to reach the front, or do so along a longer path. In addition to this you have supply wagons, transport ships, bateaux (depending on game) and other units specialised in moving large ammounts of supply manually (wagons can be kept with the army to draw supply from depots further away, or move back and forth between the depots and the army (needed if the next depot is too far away, if there are enemy raiders on the line of supply (don't forget to escort your wagons in that case) etc.). These wagons, transport ships and bateaux can also be used to build new depots/forts or upgrade existing ones...
In short, a very flexible and realistic system. In Age based games supply is indeed very important, and it represented historic reality rather well in NCP...
Thats a simplified system of how supplies worked for HoI3.
Not at all.