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  1. #21
    Will there be diplomatic crises ala PoN?

  2. #22
    Well, i won't judge this yet, but really? Clausewitz? Is it still going to be turn based? Will it have in depth gameplay and information?

  3. #23
    Lt. General Comrade Chaos's Avatar
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    Quote Originally Posted by nadia911 View Post
    This not a Napoleon's Campaigns II, this is a RTS game in a ugly map... very ugly...
    It's an old version of the CKII map, and that one is beautiful.

  4. #24
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    Nice I will keeping an eye on this NC2 progress.
    Cant wait.

  5. #25
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    Quote Originally Posted by FranciscusX View Post
    That's precisely one of the things I do NOT want with this game...
    Why not?

    When I think of the Napoleonic-era, my mind always associates it with the idea of supply. The use of supply lines to maintain a large standing army is best represented in the HoI series.

    I mean I can understand if you do not want HoI with a Napoleonic paint-job however from interviews of the, (presumably), alpha game, the idea is far from a mere HoI copy.

  6. #26
    Card Carrying Anarchist krasny's Avatar
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    This is really good news.

    The AGE engine was bobbins when it used for a grand strategy game.

  7. #27
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    Quote Originally Posted by Kluska View Post
    Why not?

    When I think of the Napoleonic-era, my mind always associates it with the idea of supply. The use of supply lines to maintain a large standing army is best represented in the HoI series.

    I mean I can understand if you do not want HoI with a Napoleonic paint-job however from interviews of the, (presumably), alpha game, the idea is far from a mere HoI copy.
    Did you actually play any Age based games? Supply was very well represented there, far better that in any game of the HOI series...

    In Age games, cities, towns, ports and regions in general can produce varying ammounts of supply and ammunition. Every unit consumes a certain ammount of supply each turn (more in harsh weather). When in combat a unit also consumes ammunition. In addition to this, every unit can carry a small ammount of supply and ammunition (essentially enough to survive two turns and fight a few engagements). Supply and ammunition are distributed from the production centres to depots of varying sizes. That mans supply and ammunition is automatically shifted forward from production centres through a series of depots until it reaches the troops. If that chain of depots gets cut supply will not be able to reach the front, or do so along a longer path. In addition to this you have supply wagons, transport ships, bateaux (depending on game) and other units specialised in moving large ammounts of supply manually (wagons can be kept with the army to draw supply from depots further away, or move back and forth between the depots and the army (needed if the next depot is too far away, if there are enemy raiders on the line of supply (don't forget to escort your wagons in that case) etc.). These wagons, transport ships and bateaux can also be used to build new depots/forts or upgrade existing ones...

    In short, a very flexible and realistic system. In Age based games supply is indeed very important, and it represented historic reality rather well in NCP...
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  8. #28
    Quote Originally Posted by krasny View Post
    This is really good news.

    The AGE engine was bobbins when it used for a grand strategy game.
    You think grand strategy game can lasts only 10 years with a time pace of Victoria II? You complete it in a hour and a half.
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  9. #29
    In the end it all will come down to this question: What will Nappy 2 have that EU: Napoleon's ambition and Napoleon: TW didn't have? The latter two you already could get cheap at the various sales for a while. Nappy 2 first will be full price.

    But the fact that Paradox (France) designs Nappy 2 arguably means that such a scheme already economically was successful: Sengoku despite of EU: Divine wind and Shogun: TW.

    Regards

  10. #30
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    EU: Napoleon's Ambition was a crappy exp. You couldn't get a true napoleonic feeling, it was just too unrealistic, and it was too brief. A game fully focused on Napoleon will be much more detailed.

  11. #31
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    Quote Originally Posted by Caranorn View Post
    Did you actually play any Age based games? Supply was very well represented there, far better that in any game of the HOI series...

    In Age games, cities, towns, ports and regions in general can produce varying ammounts of supply and ammunition. Every unit consumes a certain ammount of supply each turn (more in harsh weather). When in combat a unit also consumes ammunition. In addition to this, every unit can carry a small ammount of supply and ammunition (essentially enough to survive two turns and fight a few engagements). Supply and ammunition are distributed from the production centres to depots of varying sizes. That mans supply and ammunition is automatically shifted forward from production centres through a series of depots until it reaches the troops. If that chain of depots gets cut supply will not be able to reach the front, or do so along a longer path. In addition to this you have supply wagons, transport ships, bateaux (depending on game) and other units specialised in moving large ammounts of supply manually (wagons can be kept with the army to draw supply from depots further away, or move back and forth between the depots and the army (needed if the next depot is too far away, if there are enemy raiders on the line of supply (don't forget to escort your wagons in that case) etc.). These wagons, transport ships and bateaux can also be used to build new depots/forts or upgrade existing ones...

    In short, a very flexible and realistic system. In Age based games supply is indeed very important, and it represented historic reality rather well in NCP...
    To answer your first question: no, I have yet to play any Age-based games.

    But, nevertheless: wow. That is quite a comprehensive system - I had no idea.

    My apologies. I can now see why users are somewhat hesitant of using Clausewitz over the previous engine.

  12. #32
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    I have high hopes for the game. I have played a lot of AGEOD's games and have enjoyed them, I loved Rise of Prussia for example. The Napoleonic era is the one era of history that I have an unhealthy obsession with. I can't wait to see the amount of detail that the guys put in. I see that brigades seem to be the smallest building blocks again? I will be really interested in the recruitment mechanism that is used, i.e conscription vs a professional army should be an interesting problem faced by the player. I am glad that it will be more global though I do hope Africa is included, areas like Goree and South Africa were fought over a few times.

  13. #33
    My only worry is the depth of this game, as many Clausewitz games lack that(except MM).

  14. #34
    Avid AGEOD fan here, especially AACW. While I'm disappointed to see the NCPII won't run on the AGEOD engine, I am INCREDIBLY interested to see what happens when the two "schools" come together. I think the product could be ground-breaking for the strategy genre.

    Also excited I have a new game to look forward to since CKII is almost on store shelves!!

  15. #35
    Johan's Home Account Paradox Dev Team Balor's Avatar
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    Quote Originally Posted by Caranorn View Post
    Did you actually play any Age based games? Supply was very well represented there, far better that in any game of the HOI series...

    In Age games, cities, towns, ports and regions in general can produce varying ammounts of supply and ammunition. Every unit consumes a certain ammount of supply each turn (more in harsh weather). When in combat a unit also consumes ammunition. In addition to this, every unit can carry a small ammount of supply and ammunition (essentially enough to survive two turns and fight a few engagements). Supply and ammunition are distributed from the production centres to depots of varying sizes. That mans supply and ammunition is automatically shifted forward from production centres through a series of depots until it reaches the troops. If that chain of depots gets cut supply will not be able to reach the front, or do so along a longer path. In addition to this you have supply wagons, transport ships, bateaux (depending on game) and other units specialised in moving large ammounts of supply manually (wagons can be kept with the army to draw supply from depots further away, or move back and forth between the depots and the army (needed if the next depot is too far away, if there are enemy raiders on the line of supply (don't forget to escort your wagons in that case) etc.). These wagons, transport ships and bateaux can also be used to build new depots/forts or upgrade existing ones...

    In short, a very flexible and realistic system. In Age based games supply is indeed very important, and it represented historic reality rather well in NCP...
    Thats a simplified system of how supplies worked for HoI3.

  16. #36
    Quote Originally Posted by Balor View Post
    Thats a simplified system of how supplies worked for HoI3.
    Not at all.
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  17. #37
    Second Lieutenant sixtpomp's Avatar
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    Awesome!!!

  18. #38
    Johan's Home Account Paradox Dev Team Balor's Avatar
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    Quote Originally Posted by Vorlend View Post
    Not at all.
    Simplified sounds a bit wrong, but in HoI3 the supply network is a fair bit more complex than a few supply chains propagating resources.

    Just cause the system in HoI3 handles it for you does not mean that the model is not complex.

  19. #39
    Pfft, I can't believe some people aren't happy with this! This isn't going to be a Vicky/EU/HOI clone, this is the AGEOD team tweaking a great engine to their own needs. Plus, they said even these great screens were pretty early, I personally cannot wait to see what they'll do with the existing Clausewitz engine.

    And didn't Paradox themselves prove, like ages ago, that realtime can be just as fun as turnbased when it comes to grand strategy?

  20. #40
    the facebookpage of nc2 tells me the releasedate of the game will be Q4 2012, is that true?
    Last edited by Mushro0m; 28-01-2012 at 12:59.

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