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Thread: Bug Reports

  1. #41
    Historically they didn't have a chance until they converted to Christianity. I think it might work better for them to have two decisions (mutually exclusive) to convert to either Catholicism or Orthodoxy, each requiring good relations with a nearby power of that religion (most likely Poland or Muscowy) and possibly stick the historical PU in there or something. To balance it they should have something to give them a bit of a bonus before they convert so they don't want to do it immediately (pagan fanaticism, possibly). So they can remain pagan but the choice to become Christian of either variety is there if they need it.

  2. #42
    Well I wanted to stay pagan and try to make a pagan empire, but with no holy war CB that isn't happening....why don't they get one if everyone else does, including their christian neighbors?

  3. #43
    Quote Originally Posted by qwerty26 View Post
    Well I wanted to stay pagan and try to make a pagan empire, but with no holy war CB that isn't happening....why don't they get one if everyone else does, including their christian neighbors?
    Pagans don't get Holy War CBs against Christian nations. This is deliberate and intended. Paganism was a more diversified, decentralized religion that did not generate the same level of fanatical fervor that Christianity and Islam did back then.

    A game with a pagan Lithuania sounds like a lot of fun but should be very very difficult, and it sounds from your post like it is.
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  4. #44
    It just doesn't seem like in real life poland would be able to declare a 'restoration of PU' CB in 1356, or that England would declare war on lithuania if it attacks any of its catholic neighbors, and then as a result portugal, castille, bohemia, etc etc declare war, and poland declares war because they warned me right when I unpaused the game.

  5. #45
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    Lithuania will remain pagan until a specific event fires. It does give the you the choice of going Catholic, Orthodox, or Animist. Until you get that event, the AI does not get any free CB's against you. On the same note, you do not get any special CB's on them. After the event, you are fair game though, so staying pagan will be very challenging (as it should be). This whole process can't really be built into a decision though, because that means the AI would rather be very predicable with it or would never switch over to a Christian faith. Both of those are serious problems that are largely addressed by using an event instead. Everything with that process is currently WAD. The only change I've made to it for a future version is decreasing the mtth after certain dates so that it does fire within the first 50 years or so.

    Issues of AI aggressiveness are due to the AI in general and due to your gameplay settings. You'll need to consider those in any game you play.

  6. #46
    OK here's what I mean. I just beat the teutonic order in a war after they declared war on me. I took 4 territories and left it at that, not even coming near half my infamy limit. Now I get:

    Novgorod declared war on us! They do not have a proper Causus Belli!
    Norway declared war on us! They do not have a proper Causus Belli!
    Golden Horde declared war on us! They do not have a proper Causus Belli!
    Austria declared war on us! They do not have a proper Causus Belli!
    Muscowy declared war on us! They do not have a proper Causus Belli!
    Hungary declared war on us! They do not have a proper Causus Belli!
    Pommerania declared war on us! They do not have a proper Causus Belli!
    Sweden declared war on us! They do not have a proper Causus Belli!
    Denmark declared war on us! They do not have a proper Causus Belli!
    Brandenburg declared war on us! They do not have a proper Causus Belli!

    .....Uh huh. Because, ya know, all those countries would destabilize under no CB to attack a country with a massive army.

    And also, I'd like to note I haven't changed any of the settings at all aside from adding in the mod. I am not playing on hard settings or random lucky countries or whatever, aside from the mod it's vanilla default.

  7. #47
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    Quote Originally Posted by qwerty26 View Post
    OK here's what I mean. I just beat the teutonic order in a war after they declared war on me. I took 4 territories and left it at that, not even coming near half my infamy limit. Now I get:

    Novgorod declared war on us! They do not have a proper Causus Belli!
    Norway declared war on us! They do not have a proper Causus Belli!
    Golden Horde declared war on us! They do not have a proper Causus Belli!
    Austria declared war on us! They do not have a proper Causus Belli!
    Muscowy declared war on us! They do not have a proper Causus Belli!
    Hungary declared war on us! They do not have a proper Causus Belli!
    Pommerania declared war on us! They do not have a proper Causus Belli!
    Sweden declared war on us! They do not have a proper Causus Belli!
    Denmark declared war on us! They do not have a proper Causus Belli!
    Brandenburg declared war on us! They do not have a proper Causus Belli!

    .....Uh huh. Because, ya know, all those countries would destabilize under no CB to attack a country with a massive army.

    And also, I'd like to note I haven't changed any of the settings at all aside from adding in the mod. I am not playing on hard settings or random lucky countries or whatever, aside from the mod it's vanilla default.
    There's a very simple solution. Put AI aggressiveness on low, it really makes the AI a lot more sensible!
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  8. #48
    There's a very simple solution. Put AI aggressiveness on low, it really makes the AI a lot more sensible!
    So I need to change the difficulty of the game in order to play it? Seems more like the mod is broken. Poland never was in a personal union this early in history, they shouldn't get that CB. So, I restarted my campaign and it was even worse. Three days into the campaign (THREE DAYS!!) I get this:

    Poland declared war on us! They state subjugation as their causus belli!
    Golden Horde declared war on us! They state conquest as their causus belli!
    Teutonic Order declared war on us! They do not have a proper causus belli!
    Bohemia have announced their alliance with Teutonic Order.
    Silesia have announced their alliance with Bohemia.

  9. #49
    That problem has nothing to do with D&T. Putting the AI aggressiveness on low really helps cut out random declarations of war without CB. The Restoration of Union CB may be a bit early, but the TEU certainly should have some CB because Lithuania is the entire reason they're there. And alliances always form at the beginning regardless of the mod.

    Lithuania in real life didn't have a chance until they converted and joined Poland.

    Generally lowering AI aggressiveness actually increases the difficulty because it makes the larger AI nations a lot more stable.

  10. #50
    This reminds me of an issue in Vanilla. It's extremely difficult to play as Makassar (a Muslim country) in Vanilla, because Majapahit (a Hindu country) will always instantly declare war on you on day one, despite the fact that they do not have a Holy War or other similar Casus Belli on you. And, in MiscMods' Dark Continent scenario, while playing as Sardinia->Italy, Faransa (Muslim France) was declaring wars of aggression against me every few years even though Holy War Casus Belli for Muslims was disabled in that mod. The only way I got it to stop was to ally with Faransa before the truce expired.

    The fact that similar issues seem to crop up not only in D&T but also Vanilla and other mods suggest this is a Vanilla problem, not a mod problem.

    Though, I suppose the issue could be alleviated for Lithuania in this mod by giving them a truce with all their neighbours at game start. This should give them at least a few years of time to get ready.
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  11. #51
    Any thoughts on the map issue?

  12. #52
    Alright, I tried putting agression on low, and I get about 5 or 10 years and then every time someone declares war on me I get at least seven other wars declared on me, even by countries that have a much smaller army than me. It doesn't matter how badly I beat them, every 5 years they declare war on me again without a CB. Seems unfair. Also a lot of them are using the colonial conquest CB, especially Muslim and orthodox countries. Colonial conquest?? I'm ahead of half of them in terms of technology. What gives?

  13. #53
    Lithuania isn't supposed to be easy as a Pagan. (And that's why I think it would work better as a decision to convert than an event.) Colonial conquest applies to all pagan nations, but I'd guess that it's meant to apply to the native Americans and not to Lithuania. That may be a bug.

  14. #54
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    Quote Originally Posted by Ruanek View Post
    Lithuania isn't supposed to be easy as a Pagan. (And that's why I think it would work better as a decision to convert than an event.) Colonial conquest applies to all pagan nations, but I'd guess that it's meant to apply to the native Americans and not to Lithuania. That may be a bug.
    It is not. The CB's become available after a flag is cleared. The event is more or less there to change your religion and/or clear that flag. Once that flag is cleared you get no more immunities. If you (or the AI) decide to stay pagan, you're supposed to be a target and it isn't supposed to be easy.

  15. #55
    As an American tribe it is possible to bypass the diseases event entirely by Westernizing the instant you gain a western neighbor. All of the colonial events are similarly bypassed.

    +4 free trade seems a steep requirement to discover the other Native American Empire area. Maybe +1 is enough? The whole area starts fairly Mercantile, and if you're going for Westernization you don't have too many other slider changes you can make.

  16. #56
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    Quote Originally Posted by TheDarkMaster View Post
    As an American tribe it is possible to bypass the diseases event entirely by Westernizing the instant you gain a western neighbor. All of the colonial events are similarly bypassed.
    I'll see if I can't find a way to fix this. I'm certain it's due to the triggers, but I'll have to see if there is a tidy way to fix that.

    Quote Originally Posted by TheDarkMaster View Post
    +4 free trade seems a steep requirement to discover the other Native American Empire area. Maybe +1 is enough? The whole area starts fairly Mercantile, and if you're going for Westernization you don't have too many other slider changes you can make.
    There was a small amount of trade and cultural exchange between these areas, but almost no actual contact due to the fact that long distance commerce and naval adventuring were not popular amongst the natives. The steep requirement is there so that it isn't easy to contact the other indigenous civilizations. As a native nation, you also have other means of westernizing as well. So you can gamble with your slider moves a little more.

  17. #57
    I guess I just never saw any of the other options since I'd gotten ready to Westernize ahead of time and cheated to make sure that my leader had the required level of Adm skill (which actually took several iterations). So the instant the option popped up, I took it.

    I did notice something very odd with the "resist western influences" events. In order to remove the "western influences" status you need to have an extremely centralized government to modernize your military. The different resist events generally trigger within a few months of each other unless you take the resist choice. One of these events requires that you either decentralize (federalize) or take the resist status. This isn't much of a choice, since you need the centralization to remove the whole status and wanting to modernize military in a short time is the only reason that you wouldn't pick resist.

  18. #58
    I always have an issue with the mod when I start the 1356's campain. It arrives ... don't know ... maybe 25 years after the start. The game is completly freez, exactly like when we choose a start date in the menu and then select 1356 (don't know if you see what i mean).

    I don't know why it happens, maybe a war between ming and mongol kanhate (didnt see it, but it wasn't happend in my game). If you want I can send you the save (but you will have to play maybe a year), just tell me if i send it to you with a pm

    Thank you for the mod, i'm now waiting to play when this issue will be fix ! If it's an issue and not my installation ... Great work !

  19. #59
    I always have a freeze after 4/5 years. Don't know why... Nothing seems to be related.
    I can send you one of my save game which crash between February and June (5 trials) if you want.

  20. #60
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    Quote Originally Posted by ashalia View Post
    I always have a freeze after 4/5 years. Don't know why... Nothing seems to be related.
    I can send you one of my save game which crash between February and June (5 trials) if you want.
    Yes please. Please upload it here so both Dafool and I can download it.

    Quote Originally Posted by Vurado View Post
    I always have an issue with the mod when I start the 1356's campain. It arrives ... don't know ... maybe 25 years after the start. The game is completly freez, exactly like when we choose a start date in the menu and then select 1356 (don't know if you see what i mean).

    I don't know why it happens, maybe a war between ming and mongol kanhate (didnt see it, but it wasn't happend in my game). If you want I can send you the save (but you will have to play maybe a year), just tell me if i send it to you with a pm

    Thank you for the mod, i'm now waiting to play when this issue will be fix ! If it's an issue and not my installation ... Great work !
    The CTD has been reported (it's included in the list on the first page) and we'll address it as soon as possible, we've found the cause but I want to add other fixes to any new release.
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