Thank you so much guys! It lives! Being the complete retard that I am, i forgot to install the 5.1 patch. I had assumed it was pre-intalled. But thanks anyways, now to restore the Roman Empire....
Thank you so much guys! It lives! Being the complete retard that I am, i forgot to install the 5.1 patch. I had assumed it was pre-intalled. But thanks anyways, now to restore the Roman Empire....
Event 17545, "To Strike a Deal" happens way too often, with a MTTH of only 60. Also it would be make more sense if the nice option didn't give you a bunch of money and the mean option had some real consequences.



Hello everybody,
I installed the mod yesterday as suggested in EUIII mod folder. The game started... main menu. But when I would choice a nation to play I have a return to desktop (I never see the country choice menu). Any idee about this crasch??



... and just for info I have complete EUIII included DW...
Mods:(Included in Death and Taxes and Magna Mundi DW)AARs:Spain: Second to None AAR (Ended by too much luck)



Yes I did



Italy was Kingdom from 17th March 1861. It means Italy should be here last month of game. I know it isn't too big bug, but if you want to expand timeline you should put it here.
Sorry for my bad English.
Pagaruyung does not have the same filter that all the other flags do.
The modifier "Economic prosperity" should be "Economic Prosperity" with a capital P.
The Byzantine mission to capture Venice has too long of a description and bunches up the text at the end.
There is also a HUGELY disproportionate amount of Grand Marshals in my game compared to every other type of adviser. There usually aren't other types of advisers available, so I'm limited to one or two at a time since I can only have one GM. Here is a savegame. The savegame also shows the other two errors, but they're a lot less important.
Mali occupied by Mali Patriots? I don't think that's suppose to happen...


There seems to be a probleme with the way the game calculates trade an perhaps colony distance.
In my Aztecs game I had several CoTs in south america. Although they were on my own territory I could not send merchants to them. The trade map popup showed some unreasonable high distance values. I think the problem stems from the distance calculation between continents becaus my Capital was located in Norht America and the problem only occured with CoTs in Soutch America. Another similar case was when the Ottomans weren't able to trade with Alexandria.
This problem occurs in D&T Version 4.9 but not in 4.5.
I haven't got much evidence for this but there could be a simmilar bug in the calculation für colony distance. Once in a game I found that england had a colony on Taiwan around 1520 but had no core anywere close to it. Could be that they conquered it from another asian country but it had english culture and catholic religion.
I'm playing as Burgundy and I can't get the 'accept cultural shift' decision to Dutch. It says Dutch isn't my dominant culture. My capital is dutch, the plurality of provinces are Dutch (5, more or equal to all other cultures, all cores) and 1/3 of my people are dutch, way more than any other cultural group.
What's the deal here?
EDIT: Nevermind I figured it out, I created a vassal out of one province in my dominant culture and fixed the problem
Last edited by qwerty26; 08-03-2012 at 05:38.
Alright new issue: the game crashes when I hit January 17, 1450. I'm playing as lotharingia. I've replayed the same file starting 5, 10 or 15 years back and it's always the same exact day. Any ideas why?
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II' and 'Death Taxes and Glory IV', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'
Looking at the event log, the last thing that happens is 'Our path to glory' in Aragon. It's loading something when it crashes, like an event or something, but the game just shuts down and exits to the desktop before I can see what. Is there a program that audits a save file for bugs?
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II' and 'Death Taxes and Glory IV', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'
I know how to open the console, how do you run it in debug mode? What exactly should I type to see everything working?
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II' and 'Death Taxes and Glory IV', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'
Mostly a cosmetic issue, but Regimental Camp is enabled by Land tech 21 and Land Tech 23
PS I <3 "Aventuring Merchants"
Last edited by Sun_Wu; 09-03-2012 at 05:43.