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I beg to interject to state the obvious and also ask a couple of questions.


This AAR is very fine and sparks a renewed interest in HOI3 redeemed by expansions and mods.


My questions:


HPP sounds very good. If playing a minor* or in general, which expansion do you find best? SP HPP or FTM HPP, or maybe what looks like a well-advanced HPP beta for TFH?


Is it a HOI, HPP or custom event that put former Presidential candidate Willkie in as President in 1941? It surprised me since the next Presidential election after '40 is not until '44, and the presidential succession in 1941 (under the 1886 Act in force) with the President, Vice President and Secretary of State all assassinated in the bombing would pass to long-serving Secretary of the Treasury Henry Morgenthau, Jr., a close crony of Roosevelt and known in later years for his keen concern concern the fate of persecuted Jews in Europe. One would expect him to press strongly for action against Germany.


*to play AuZeland would be to tread in large footprints, but it does seem the most interesting Commonwealth player in terms of potential approaches - or maybe Spain, Turkey, or a Latin American contender - ABC or Mexico - with many latent territorial available to fight over again even without outside prompting, and the rcent Chaco War freshly over in 1935). China - maybe somewhat tedious and discouraging getting pounded by Japan?
 
I beg to interject to state the obvious and also ask a couple of questions.


This AAR is very fine and sparks a renewed interest in HOI3 redeemed by expansions and mods.


My questions:


HPP sounds very good. If playing a minor* or in general, which expansion do you find best? SP HPP or FTM HPP, or maybe what looks like a well-advanced HPP beta for TFH?


Is it a HOI, HPP or custom event that put former Presidential candidate Willkie in as President in 1941? It surprised me since the next Presidential election after '40 is not until '44, and the presidential succession in 1941 (under the 1886 Act in force) with the President, Vice President and Secretary of State all assassinated in the bombing would pass to long-serving Secretary of the Treasury Henry Morgenthau, Jr., a close crony of Roosevelt and known in later years for his keen concern concern the fate of persecuted Jews in Europe. One would expect him to press strongly for action against Germany.


*to play AuZeland would be to tread in large footprints, but it does seem the most interesting Commonwealth player in terms of potential approaches - or maybe Spain, Turkey, or a Latin American contender - ABC or Mexico - with many latent territorial available to fight over again even without outside prompting, and the rcent Chaco War freshly over in 1935). China - maybe somewhat tedious and discouraging getting pounded by Japan?

The latest version of HPP is stable and fun to play. I have not played China, but the Chinese AI sometimes gets overrun in a couple of years, sometimes they manage to push the Japanese back.
The only downside is that the mod tends to crash, and the modmakers have not been able to pin the problem down. It gets better once the Sino-Japanese war gets started, but I have my auto-saves set to weekly. Other than that, anything can happen, but in such a way that it makes sense for the situation in that particular campaign.
 
Question: what's up with supersized and neutral South Africa?
 
Is it a HOI, HPP or custom event that put former Presidential candidate Willkie in as President in 1941? It surprised me since the next Presidential election after '40 is not until '44, and the presidential succession in 1941 (under the 1886 Act in force) with the President, Vice President and Secretary of State all assassinated in the bombing would pass to long-serving Secretary of the Treasury Henry Morgenthau, Jr., a close crony of Roosevelt and known in later years for his keen concern concern the fate of persecuted Jews in Europe. One would expect him to press strongly for action against Germany.

HOI. The AI just placed the next HoS they could find after losing theirs.

If anyone from HPP knows of a different reason feel free to correct me.
 
Hi everybody, it's that time again!

Okay, so, really this time I do have a sort of excuse. You see, in my meddling modding, I made an oopsie. Specifically, an oopise that's been running for ages in-game and was a real hassle to sort out. See, when I transferred British units over to the colonies, I also made a transfer of tech levels, specifically around doctrines and occasionally certain techs where it made sense, representing the improvements made by the spreading of the officer corps/designs/scientists/blueprints from Britain into her former Dominions. Unfortunately, the side effect of the sloppy, hacky way I did this led to quite a few countries developing INSANE tech levels when I wasn't looking. Think Saudi Arabia with 1966 infantry divisions.

The good news is I think I've fixed everyone, the bad news is it took forever to fix it as I was very demotivated to dig through all those files. I'm back in the mood to update, though, so it's go time again for Australia and Pals. Forgive me! This update was a little rushed as a result but hopefully quality will improve as I go.

Q&A:

Wendell Wilkie 'came into power' in 1941 due to the election events triggering on inauguration day rather than election day. This is an artifact of the system I hadn't expected, so I wrote out the narrative of the near-collapse of the US government with Roosevelt's premature death to compensate for it AS WELL as to explain for some of the quirkiness in the USA's in-game behaviour (suffice it to say, they've been very isolationist and not very helpful).

As for supersized South Africa, that was the result of the peace treaty Hitler signed with them in order to ensure their neutrality - they got a few more British holdings tacked on and recognition as a premier regional power in Africa, while Hitler successfully weakened the British who had defied him.

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Chapter 5.8 - ANZAC Storm

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On the SEA-China border, the situation was rapidly heating up. Now that the Japanese had regrouped, they comfortably outnumbered their ANZAC opposition, who were now far from home and low on supplies. Exhausted by the war so far, the 1st Infantry Division became the target of the largest counter-attack yet. Direct assault by 3 divisions of infantry with another 3 in support placed the defenders of Phôngsali in a tense situation. Although support soon arrived from the south in the form of a fresh and resupplied 3rd Division, Herring's men had been heavily battered by the assault.

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The reorganized Japanese knew the terrain well, using local guides to strike at Australian supply lines. Ultimately, however, the excellent defensive qualities of the terrain drove back the first assault, and Herring declared it a victory despite some 2,500 casualties over the five-day battle. ANZAC did not have the numbers to win a war of attrition against the Japanese army, but they only needed to hold the line until relief arrived...

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To the east, a concentrated force of Commonwealth troops were busy staging a breakthrough of their own. Marching along the Indochinese coast, the men of the Australasian 11th Infantry, supported by a handful of Commonwealth tanks from India and elements of several other divisions, had met with heavy resistance from Japanese Armour. The Imperial Army's resistance was stronger than anticipated in the light of the Soviet invasion from the north, but in spite of this the Australians soon made good progress. British personal anti-tank weapons had been designed against the much tougher European tank designs and soon made short work of the attempted Japanese counter-attack.

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With the Japanese in flight, the Australasians were now marching on the border of China. Beyond lay the port facilities at Qinzhou, which could be essential to supporting any further push into China. Promised American reinforcements, however, had not yet arrived and it seemed as if the exhausted troops of Operation Typhoon would have to do the hard work themselves. With the border secure and Dougherty's position reinforced, they could now turn to northern Hanoi and the border towns, where Japanese troops stubbornly held out. Forcing them from the city would be a powerful statement, but it wouldn't be easy...

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Meanwhile, the war at sea had not gone as quiet as the RAN had hoped. East of Indochina, the British submariners continued their good work, raiding and harassing Japanese and Chinese convoys in the hopes of shutting down her supply lines. Such attempts would, of course, not go unnoticed by the Japanese, who soon sent frigates armed with anti-submarine gear and sonar, supported by an undetermined number of heavier ships in order to protect the mission.

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Caught unaware by the force, several subs were sunk by the Japanese from the 14th-16th, cut off from rescue and with little chance of rescue. Land-based bombers attempted to harass the force, but fighters from the IJN carriers Hiryu, Soryu and Ryujo had successfully driven off that idea. Nonetheless, some good came from their efforts as word soon spread that before she was lost, the HMS Thorn had successfully struck the IJN Naka with two torpedoes near her aft, causing severe damage which lead to the abandonment of the sinking vessel. Propaganda films across the Allied world would soon use HMS Thorn as an example of stubborn resistance again the Axis.

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Meanwhile, the Chinese situation in the north was growing dire. News broke that Soviet troops had reached the heavily fortified line along the Great Wall, where Japanese and Chinese troops claimed they could hold against any attack, but morale was shaken and there were whispers of desertion amongst the Chinese Republic's forces, who saw the Soviets as liberators rather than conquerors.

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Further east, the Japanese were struggling to contain the Soviet assaults on Port Arthur and Korea. Soviet tanks were now just 50 miles from Pyeongyang and the mountains of Northern Korea had hardly slowed their advance. It seemed that Japan's tenuous hold on its continental empire was now on the verge of collapse.

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The Allied plan to break holdouts in Hanoi, however, was not going so smoothly. The Australian 10th Infantry had advanced as far north as Thai Nguyen in order to encircle and threaten the Japanese, but despite attacks from all sides, Yamashita's men were holding firm despite a lack of reinforcements.

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The street battle in Northern Hanoi had now raged for over two weeks since the Australasian offensive had renewed. Australian infantry and commando units fought from street to street, clearing the city building by building, but for every gain came many bodies, and the struggle of how to take the rest of the city without heavy casualties loomed over the generals' minds. Despite bombardment by artillery and regular passes by bombers of the RAAF, the Japanese stubbornly held and often fought to the death, choosing to suicide with a grenade or leap from the rooftops rather than face the possibility of capture. Combined with stern resistance and even the occasional counter-attack, the Australians had advanced less than 200 yards by January 18th, leaving them with a long battle ahead.

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In Iran, the advance was going well, if quietly. British troops had met little further resistance even from the Turkish units, who now seemed to withdraw from them rather than stand and fight. Although fearful of a trap, they continued to move onwards and the 3rd Cavalry Division soon found itself approaching the Caspian Sea, nearly ready to cut off the head of the Axis advance.

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To the west, Inglis' light armoured brigade had secured the crossing of the Shatt al-Arab, which poured into the Persian Gulf. Now that they had pushed this far east, the critical oil facilities at Ahvaz had fallen into their control, securing a new source of fuel for the Allied war machine. Italian and Romanian troops held the port at Basra, but Kuwait still stood against the Axis as a free state. If they could find the resources to muster an offensive against the city and its critical ports, the Allies would hold all the keys to an offensive deep into the Axis-held Middle East.

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Just a few days later, on the 20th of January, the 3rd Cavalry made it to the shores of the Caspian Sea. Although at risk of counter-attack, they had successfully cut off the Axis advance into Soviet Central Asia. With any luck, they could now starve the Caspian Pocket out and forge a united front with the Soviets in Asia.

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The same morning, news reached Allied Command that the besieged city of Baku had finally fallen, its defenders unable to hold out without resupply from the motherland. Although the Soviets were tight-lipped about their dire supply situation, Allied Intelligence suggested that the Red Army only had enough fuel to continue operations for another year at most. Recapturing Baku or finding another way to get fuel to the Soviets was now of the utmost priority if the war in Europe was to be won.

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In some parts of the world, news of the Axis victory at Baku was celebrated. Here in Brazil, a march by the Fascist Integralists overcomes Sao Paulo. Increasing violence and extremist right-wing movements in the country had pushed them further and further towards the brink, and many called for Brazil's entry into the war, to prove her superiority and strength. Their chance would come soon.

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On January 22nd, tragedy erupted in the Brazilian town of Porto Alegre. The detonation of two bombs and attacks by mysterious masked men sent the country into a furious panic. Many blamed the socialists, still others blamed the Argentines, while some claimed it was the Allies, jealous and bitter for bringing them into the war. A seemingly concerned Getulio Vargas appeared before his people, dressed once again in his traditional military uniform. He spoke of treason and betrayal, and blamed the attacks on Urugayan communists who had spat upon the hand of peace Brazil had supposedly extended after the Cisplatine war. Brazil, he reasoned, could not stand for this insult, and demanded immediate compensation. His demands included the right of Brazilian troops to occupy land north of the Rio Negro River and full use of the port at Montevideo. Unsurprisingly, President Alfredo Baldomir was quick to reject Brazil's demands, and quickly pleaded to Argentina and the United States for assistance against their aggression. South America was on the brink of war.

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Even as Commonwealth troops tightened the noose, the first counter-attacks came against the Caspian encirclement. German and Persian units both crashed into the 3rd Cavalry near the shores of the Caspian, and although cut off from supplies, they attacked with an unexpected ferocity. It seemed like the British would not be able to hold this point for long without help from the Soviets, who themselves were pushed far from the Allied front.

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Then in the west, 2nd Cavalry were smashed with a powerful counterattack from Tehran, as German infantry and panzers met them on the front lines and caused devastating casualties to the lead elements. Any hopes for a quick resolution to the Persian campaign had now come to a swift and disappointing end...

[Note: I've totally lost track of casualty data at this point but I will attempt to restart it for future updates.]
 
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Great to see this great AAR is back!

It seems that it's only a matter of time before the USSR collapses! Only Captain America can save the world now!
 
Finishing this AAR ASAP is actually being done so that I can play a HOI4 AAR, although it probably won't be as a secondary power...I have a couple very specific countries with some big twists that I'd like to run AARs of, and HOI4 + some homebrewed mods I have partially complete will be the stage I'm setting for them. :)

I've been playing HOI3 only with HPP and I imagine this AAR could be finished at a comfortable pace, and I myself become a grizzled veteran of the game, before HOI4 debuts in its sublime perfection within a year or so .

Inspired to play Australia, I have played both multiplayer and single player games informed by the goals of keeping Suez and the Med open and helping to contain Japan in the east. So much to do, so few troops, so little Leadership for research (even with the new strategic effects for army, navy and fleet size).

In an SP game, Australia stepped in with two precious corps when Britain was laggard in aiding Republican Spain against massive Axis invasion after the fall of France, which along with poor Axis invasion logistics propped up Spain and tied up Axis forces in Spain until final collapse in May-June 1941, when the Australians made a shipshape evacuation and a British army retired to build up Gibraltar in the face of dozens of Axis divisions. I believe this campaign ruled out Axis adventures against Britain and led to the opening of Barbarossa in August 1941 being conducted with weaker forces that as of October have only reached the Riga-Minsk line and touched the Southern Bug River well short of Kiev. So the Soviets should be well-positioned in the winter. It has also left the Balkans quiescent. Only Albania is at war, but no Italians appear to be attacking it. Hungary, Yugoslavia , Bulgaria and Greece all have Paternal Autocraft governments, the Yugoslavs closely aligned with and the others drifting or aligning toward the Axis. Romania went social democratic and is drifting closer to the Allies, with a mutual embargo in place against Hungary.

Australian forces seem to be on fire brigade duty and their resources, communications and transport stretched. But Spain and clearing Libya and Egypt of Axis was a blast. The game has been paused on the important strategic question of where to commit forces. There are 59 brigades, half Garrison, at Gibraltar, and over 30 divisions in Britain, but light forces elsewhere such as in North Africa.

Does the AI compensate for the player's influx or removal of forces from their territory by shipping troops elsewhere or bringing reinforcements in? While I don't want to see another invasion overrun North Africa or attack Malta again, I'd like to focus just on Suez, clearing holdouts in East Africa, and the vast swathe of land across South Asia where Japan could run rampant. That question is also important for Allies to decide whether to reinforce the English coast against invasion.

So many strategic options! i'm sure there are many lessons to be drawn for Australian strategy and how to manage its limited technological and leadership resources.
 
Great to see this great AAR is back!

It seems that it's only a matter of time before the USSR collapses! Only Captain America can save the world now!

Thankee, lovely to see you back as well. Maybe this time I'll actually sit down and finish the damned thing. :)


Glad to hear you're inspired by the Australians to take your own campaign. I'm afraid as far as insights into strategy go, Last Man and Shilling isn't necessarily that useful because of the meddling/modding I've done to represent the collapse of the British Empire a little more realistically. I found myself in test games that building a large army is definitely the most useful contribution to the Allies as manpower on the ground is what they lack (plenty of ships and planes to go around). I took a balanced approach in my own game as I thought it'd be more interesting, but as you say the firefighting is difficult even with a big army and there's just too much demand for your troops. Sounds like Spain was a blast!

As far as the AI goes, yes, the AI will compensate for you shifting troops around by moving troops of its own. What it will not do is do this intelligently - it will often overcompensate and send more troops than are required, or nowhere near enough troops, depending on how it's doing on other fronts. As an example, I've seen the Axis try and send upwards of 20 divisions into the Sudan before to counter an East African attack, even though their infrastructure and supply throughput was nowhere near good enough to support those numbers, leading to an ineffectual, supply-starved defense. It fares better in Europe, although I find it tends to underestimate my attacks and is too slow to send the level of reinforcements it needs for a large-scale invasion, but that might be my personal experience.

Is there any way to use them in vanilla, I mean, I just wanted to use them in the normal HoI3 TFH, is there any way where that could be possible?

Ask the HPP on their forums explicitly what it is you want and they'll be able to help you out. It'll just be a case of only transferring certain folders.
 
Thankee, lovely to see you back as well. Maybe this time I'll actually sit down and finish the damned thing. :)



Glad to hear you're inspired by the Australians to take your own campaign. I'm afraid as far as insights into strategy go, Last Man and Shilling isn't necessarily that useful because of the meddling/modding I've done to represent the collapse of the British Empire a little more realistically. I found myself in test games that building a large army is definitely the most useful contribution to the Allies as manpower on the ground is what they lack (plenty of ships and planes to go around). I took a balanced approach in my own game as I thought it'd be more interesting, but as you say the firefighting is difficult even with a big army and there's just too much demand for your troops. Sounds like Spain was a blast!

As far as the AI goes, yes, the AI will compensate for you shifting troops around by moving troops of its own. What it will not do is do this intelligently - it will often overcompensate and send more troops than are required, or nowhere near enough troops, depending on how it's doing on other fronts. As an example, I've seen the Axis try and send upwards of 20 divisions into the Sudan before to counter an East African attack, even though their infrastructure and supply throughput was nowhere near good enough to support those numbers, leading to an ineffectual, supply-starved defense. It fares better in Europe, although I find it tends to underestimate my attacks and is too slow to send the level of reinforcements it needs for a large-scale invasion, but that might be my personal experience.



Ask the HPP on their forums explicitly what it is you want and they'll be able to help you out. It'll just be a case of only transferring certain folders.

Thats what I exactly mean, thank you for understanding it. Its only transfer some certain folders, not the whole mod.
 
It's great to see this wonderful AAR resurrected! Well crafted as always Saithis. I'll be happy to see more if you find the time.
 
Hooray! Welcome back Saithis! You have been missed, but your return has never been in question!
May the ANZACS forever be in your favour :)
Keep up the good work , and rest assured that your MASSIVE contribution is not only valued, but eagerly awaited around the world. Can't wait for the next update.