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Hi Saithis,

I`m enjoying this hugely. As you`ve stated several times you want a challenge and therefore edit AI countries I humbly suggest another approach:

- load as Germ or SU and make an alliance between the two. Use acceptall... Just this once...

And then let Australia rid the world of these two abominations in one go!

Rgds, Oldtimer
 
Australian forces have achieved some nice tactical victories there, but I don't really think the Germans have brought their full force to bear yet. There is still a lot of southern and central England that they need to pacify and clear of British units. Once that is achieved, I am sure they will concentrate their forces against the northern line and things will become much more competitive! Nevertheless, your position looks sound, so I'm quite optimistic about your chances to halt their advance. :)
 
I await the outcome of the Australian counterattack with interest, but it still looks pretty bleak for the UK. Even if you manage to isolate and eliminate some German divisions in the north, it's probably too little to rescue the situation. It might be better to follow General Morshead's advice and evacuate what you can to fight another day.
 
This was very well fought, I didn't think there would be any chance for the Aussies to even hold back the tide a bit. But as others said, the fate of this campaign will be decided further South - if everything down there falls, then what's the point in holding a line in the North, unless somewhere along the way the Royal Navy decides to cut off the invading troops.

It's a bit irritating to think that a Sealion landing plus longish campaign would be possible with the RN undefeated but occupied elsewhere...

Good call on the AI-steering uploads, by the way. I would probably resist the temptation to do so now, because it just spoils the fun of playing a bit, but a few well-directed interventions are well worth it. Most importantly it saves you the trouble of realizing too late that one of your key enemies is all rubbish and you wasted a good many hours playing up to an endgame that won't happen.
 
Good call on the AI-steering uploads, by the way. I would probably resist the temptation to do so now, because it just spoils the fun of playing a bit, but a few well-directed interventions are well worth it. Most importantly it saves you the trouble of realizing too late that one of your key enemies is all rubbish and you wasted a good many hours playing up to an endgame that won't happen.
Exactly. The extra bit of intelligence is nothing when compared with a satisfying end-game.
 
Hi Saithis,

I`m enjoying this hugely. As you`ve stated several times you want a challenge and therefore edit AI countries I humbly suggest another approach:

- load as Germ or SU and make an alliance between the two. Use acceptall... Just this once...

And then let Australia rid the world of these two abominations in one go!

Rgds, Oldtimer

Thanks for the feedback; although it would certainly be tempting from a gameplay perspective to do so, I'm not likely to allow Germany and the Soviet Union to ally, both as I believe I would have zero chance of victory without very gamey tactic and due to the fact that it more importantly doesn't make much sense in a storyline perspective. That said, if I were to modify the AI's diplomacy manually, I would likely instead set up a two-front allied war against the Axis and Comintern while leaving them in separate factions and unallied - thus the potential that they will still fight and will keep units watching each other's front lines.

Australian forces have achieved some nice tactical victories there, but I don't really think the Germans have brought their full force to bear yet. There is still a lot of southern and central England that they need to pacify and clear of British units. Once that is achieved, I am sure they will concentrate their forces against the northern line and things will become much more competitive! Nevertheless, your position looks sound, so I'm quite optimistic about your chances to halt their advance. :)

You're definitely right there. What I'm facing in Yorkshire is maybe a third of their troops at most, so if I can defeat it, it will be a huge victory and may make the island defensible in the short term. That said, in the long run, Germany will probably still have free reign to keep landing more units and may stage another landing behind the lines. Unless the Royal Navy establishes a proper blockade, this campaign will be over before terribly long, sound position or not.

I await the outcome of the Australian counterattack with interest, but it still looks pretty bleak for the UK. Even if you manage to isolate and eliminate some German divisions in the north, it's probably too little to rescue the situation. It might be better to follow General Morshead's advice and evacuate what you can to fight another day.

It would have been better to evacuate much sooner, but on the bright side, this is going to earn my divisions and generals some valuable combat experience. The real key here isn't losing Britain, but making sure I can escape with those divisions intact. If I manage that, then I'll come out much stronger for it - and I don't feel comfortable evacuating Britain before the battle is clearly lost either way, for storyline reasons.

This was very well fought, I didn't think there would be any chance for the Aussies to even hold back the tide a bit. But as others said, the fate of this campaign will be decided further South - if everything down there falls, then what's the point in holding a line in the North, unless somewhere along the way the Royal Navy decides to cut off the invading troops.

It's a bit irritating to think that a Sealion landing plus longish campaign would be possible with the RN undefeated but occupied elsewhere...

Good call on the AI-steering uploads, by the way. I would probably resist the temptation to do so now, because it just spoils the fun of playing a bit, but a few well-directed interventions are well worth it. Most importantly it saves you the trouble of realizing too late that one of your key enemies is all rubbish and you wasted a good many hours playing up to an endgame that won't happen.

Exactly. The extra bit of intelligence is nothing when compared with a satisfying end-game.

Well the campaign isn't over until its over. I can at least slow them down, but winning is a long shot since the AI can't really do all that much. The Royal Navy refuses to properly blockade the Kriegsmarine which puts me in a tough position, but there's nothing more to do other than keep playing. The AI-steering adjustments are already done and I didn't pay much attention to individual force positions so much as overall army/navy/airforce strength and research/IC priorities. I didn't gain that much intelligence and I think it'll make the AI a little better rounded and more interesting both to face and to fight alongside. Example: Canada was building nothing but sea forts, no troops or new aircraft/ships. Japan was building no marines although plenty of other stuff. Italy's only new ship in production was a single light cruiser and a destroyer flotilla was off the queue length and part-complete, while their army was already very big (I estimate nearly 300 of their own brigades plus another 100 German expeditionaries) and their air force healthy. These kinds of little fixes should make the AI a much more challenging opponent in the coming years.

I've officially hit the halfway point of this game's lifespan assuming I don't mod the end date, but there's a lot still to come. I hope it'll be interesting.
 
The Royal Navy refuses to properly blockade the Kriegsmarine which puts me in a tough position.

I think that while the British AI only has home waters and the Mediterranean to worry about, it is actually capable of guarding its shores fairly well. The problem arises when the UK finds itself also at war with Japan and, for whatever reason (often escorting troop ships I think), sends most of the fleet to the Far East. I have seen a lot of "evidence" in the sunk ships log that suggests heavy engagements have occurred early in the war where the Royal Navy has destroyed German heavy units and transports - I can only assume those units were attempting amphibious landings in Norway or the UK.
 
I've officially hit the halfway point of this game's lifespan assuming I don't mod the end date, but there's a lot still to come. I hope it'll be interesting.
I'm sure it will. It's one the best HOI3 AARs I've ever read.

I think that while the British AI only has home waters and the Mediterranean to worry about, it is actually capable of guarding its shores fairly well.
Nope. The UK AI suxx at naval interception, especially without radars, which it builds rarely if at all. The player can invade the GB without having a single warship - only TPs, troops and aircraft are needed. Even the German AI sometimes manages to do this and the UK AI doesn't seem to prioritise the defence of its homeland. In rare cases when the UK AI DOES react, it's usually not quick enough, so even if the RN is in near vicinity, it's still surprisingly easy to conquer GB. It's very sad IMO, as it can destroy your gaming experience.
 
I'm glad we're all having fun, but let's try to stay on topic now guys. This has devolved into a mechanical discussion more than an AAR discussion.

I'll aim to scrounge up a new update by tomorrow, I just have to finish my CK2 work first.
 
I'm sure it will. It's one the best HOI3 AARs I've ever read.

I second that one! I have not posted here before (I think), but it is the best, the most interesting and the most exiting HoI III AAR I have read. :)
 
Retaking Doncaster would be a huge victory in the Battle of Yorkshire and Field Marshall Sir Cyril Bingham-White ordered three divisions to push against it, eager to earn a much-needed victory for the British people.
Doncaster? Doncaster?!? That's the morale-booster for Britain? :p Not quite the place I would have in mind, but hey, beggars can't be choosers. ;)

Seriously, though, it's good to see a tactical victory, even if it might prove to be fleeting. At least the Aussies are making sure the invasion of Britain isn't a complete walk in the park. And the Pacific theatre... Things seem to be fairly stagnant, with a bit of an advantage for you (a lot of it near Bangkok, but overall a more modest advantage. At least until the US gets its act together).
 
Read this over the last couple days during downtime at the office and I have to say it's made for absolutely gripping reading. Very well written and presented! The word riveting comes to mind.

But now that I've gone and caught up, nothing to do but wait :eek:
 
Lovely jubbly as always sir. Keep it up.
Sir? Someone might take offence to that =)


Nice work there Saithis. I'll admit I don't get a chance to check this AAR as often as I'd like to but its great to come on and read 2 or 3 updates in a row. I also like your update style; there are too many AAR's out there that I like that can have several months between updates (if at all anymore). Good luck with this game!
 
my guess would be exams or something similar
 
My apologies to everyone for the long delay, real life circumstances out of my control limited me to just scraps of time here on the forum, where my moderating duties had to take precedence. The update should hopefully be up later tonight or tomorrow.