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Looking forward to the next updates then.

You expanding your navy at all? Maybe building another Carrier or two?

I've never tried a game with Australia or any of the minor in the Allies, but think i'll do it when there's a stable beta release of HPP for FTM.

There is another Carrier in the works. At the end of this Chapter of the war, which shouldn't be too far off I think, I will take production and technology screenshots, and reassess the situation, unless anyone wants to see production stuff sooner.

Canada and Australia are both pretty powerful minors in my opinion. South Africa gets an honourable mention. All three are nearly immune to enemy invasion and have enough IC, leadership and manpower to make a serious impact on the war in human hands. Unfortunately as it stands, their AI isn't great and I usually see them squander their potential. I feel that what I'm doing with Australia, which is a relatively inefficient way to play them IMO, is proving their potential power. If I had geared money into army and trusted the Royal Navy to protect me, I could have deployed three times as many troops including Armour to Europe. I'd have stopped Germany from breaking the line and probably have been able to push up the Italian boot with ease. I didn't because that simply wouldn't be as fun as building a balanced military, with spread out techs and IC investment.

You can't see my face, but if you could, you would see how giddy I am.

Glad to make you giddy.

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Update will be posted soon, a little later tonight I think.
 
Great work, may Australia continue to Save the Queen!
 
Great work, may Australia continue to Save the Queen!

Great sentiments, although right now there's a King. ;)

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Chapter 2.9 - The First of Two Betrayals

The Fall of France was a crippling blow to Allied Morale. Although the Free French and British Expeditionary Army fought hard to try and reach the ports, they were inevitably doomed. Collaborationist forces and the German Army rapidly moved to cut off their escape.

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Hundreds of thousands of British forces were cut off from any easy escape.

The largest evacuation efforts would be in Brittany, where the British were rapidly converging. Slowed by the resistance of British pockets and the Free French Army, the Germans did not seem able to reach the Brittanian ports in time. Nonetheless, large numbers of men were trapped in the French Interior, and there was little hope for escape unless they could somehow make it to Bordeaux.

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St. Malo was the main port that the British were using to evacuate France.

St. Malo became the site of a large-scale successful evacuation of forces. Desperate to escape the rapidly-approaching Germans, lots of military hardware was abandoned on the beaches as the Royal Navy tried to ship as many men as possible out of France. Some tanks, armoured cars and guns were saved, but within a few days German armour was approaching the city and survivors were forced to begin pulling back west.

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The German Reich had ejected the Allies from the continent almost completely and with the assistance of the Italian and Spanish, a bastion of fascism was forming.

British High Command was, despite the loss of France, not worried about the outcome of the war. It was deemed that the Soviets and Germans would inevitably go to war and that the Royal Navy was invincible. Since Britain could not fall and the Red Army was so large, Australia was encouraged to maintain focus on the Mediterranean and Asian theatres.

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The United Kingdom was the last fortress of freedom in Europe.

As troops arrived in England, the effort of reorganizing the military and preparing the defensive positions along the coast were immediately put into effect. Although they had little concern regarding the defensibility of the Isles, the garrisons were necessary to ensure the people's morale and gave the military a vital short-term purpose.

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Australia spotted Italian ships leaving Cagliari; Vanguard was quick to respond.

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South of Sardinia, Australian aircraft successfully spotted a large flotilla of Italian ships moving eastwards. HMAS Vanguard was well-positioned to intercept and the Carrier and her squadron arrived on October 8th. The Italian fleet lacked any kind of heavy ships -- it was composed chiefly of destroyers and transport craft. Although the destroyers were equipped with torpedoes, their guns were light and the convoy was large and vulnerable.

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Italy was caught with its pants down. Vanguard's dive bombers strafed the convoy with bombs and torpedoes while the cruisers closed into gun range. HMAS Australia and HMAS Canberra pelted the convoy with repeated volleys from their 8 inch guns. The Australians ruthlessly targeted the Italian transport ships and the Italians were unable to respond in any meaningful way. Desperate just to try and stay alive, numerous Italian ships were sunk trying to escape. Finally night fell and the Italian armada was able to escape in the darkness. Nine of Italy's escorting destroyers and the entire transport flotilla were sunk.

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Although the Italians escaped the naval engagement and returned to the relatively safety of Cagliari, the battle was far from over. The Italians were unable to find respite as Short Sunderland bombers dropped bomb after bomb on the harbour of Cagliari. Two more destroyers and a submarine were destroyed in harbour. The Italians' Navy was becoming a joke as a single ship and her escorts continued to sink Italian vessels.

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The Italians were making good headway in East Africa, where the British were struggling to hold back the Ethiopian Army.

Now that the Suez was sealed, the British Army could begin to focus on more improtant efforts -- namely the collapsing front in East Africa. No Australian forces were present in the theatre and the British were struggling to beat the Ethiopian Army. Once the Italian forces in Libya were completely mopped up, there were proposals to send the Australians into Somalia to try and deal a deathblow to the Italians.

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The long-awaited British reprieve never came. Hitler knew that the Italians had failed to stop the British in Libya and that they would fail in East Africa without assistance. The Germans contacted Rashid Ali under the utmost secrecy, bringing whispers of great promise and power. The Arabs of Mesopotamia were chafing under British military occupation and eagerly accepted the German offer.

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Iraqi military forces immediately descended on British bases across Baghdad. The British troops were ill-equipped for combat, most didn't expect any kind of organized attack. Thousands were captured as the British embassy was stormed. Rashid Ali declared that Iraq was prepared to sign a formal alliance with the Germans and Italians against the British. Hitler had promised the Iraqis rule over all of Arabia and they saw their opportunity to shine.

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Hitler's offers had been too great for Rashid Ali to refuse, and Iraq defied its treaty with Britain in order to declare war.

British plans to reinforce the Ethiopian battle were immediately called off as Iraqi forces began to move west towards Allied holdings. The Iraqi advance could only be stopped by a concerted British response -- said response would come like a hammerblow as soon as possible.

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German and Italian forces continue to build up on the eastern side of the Straits of Messina.

Australian intelligence over Italy was weakening, but one thing was clear from radio traffic alone: more and more reinforcements were buliding in Calabria. Australian Command was convinced that Sicily could hold against any attack the Axis could bring, but they were still forced to watch carefully.

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The Allies' situation went from bad to worse. As predicted, the Japanese retaliated against the US declaration of war by beginning a war of its own against the British Empire. The oil fields of the Dutch East Indies were their inevitable target and the Royal Navy would have to work hard to shield them from the Japanese Fleets.

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Japanese forces converged on Hong Kong -- the important Chinese port would not last long in the face of such firepower.

It was clear from the very beginning that the Far East war would favour the Empire of Japan until such time as the IJN was defeated. Australian forces were too thinly spread to seriously reinforce the Asian theatre yet. Prime Minister John J. Curtin proposed an expansion of the Army as soon as possible, but most of the Australian budget was tied up in the expansion of the Navy, including the partially complete and under-construction HMAS Commencement, the second of the Vanguard-Class Aircraft Carriers.

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It was agreed after some time that the demands of Australia's war had increased beyond her capacity. The government instituted a national state of emergency, fearing a looming Japanese invasion, and drew up plans to increase industrial output as quickly as possible. Civilian factories would be repurposed to produce armaments, Italian prisoners of war would be put to work producing civilian goods. Although it would be difficult to find the necessary resources to fuel the war economy in the long-term, Australia's output would, for the time, vastly increase. Buoyed by the new budget and war plans, the Australian Army moved to finish the fight.

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Vanguard, having cleared the waters, prepares to retake Sardinia -- hopefully for the last time.

The end of the Mediterranean Theatre was closing in fast. To the south, thousands of troops were advancing into Tunisia, searching for Italian holdouts; further north, Australians began to land to the east of Cagliari. The Third Battle for Sardinia had begun.

October 4th-October 12th
Royal Australian Navy:
7x Hawker Nimrod Carrier Planes lost
2x Gloster Sea Gladiator Carrier Planes lost
1x Australian merchant sunk
Regia Marina:
11x Destroyers sunk
1x Submarine sunk
5x Troop/Cargo Ships sunk​

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Not a lot of fighting this update but that'll change soon enough. Hope the naval battle whets your appetite.
 
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On the one hand, you're well positioned to contribute against Japan; on the other hand, I'm not sure how much is tied up in Italy. Very interesting to see where you end up.
 
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Click to blow up.
 
Looks like you might be tied down in Africa a little while longer.

Hong Kong looks so doomed!
 
Sadly, Ai knows little about evacuation and retreating, and the fate of the British troops was really painful to watch.. Luckily they have an efficient ally fighting on many fronts! What's next, are you going to smash the fascists in Ethiopia and Iraq?
 
I like that in HPP you seem able to build a bigger Army and Navy then you would be able to in SF or FTM with the minors.

Otherwise things are looking okay for Australia, Italy has almost been thrown out off North Africa, but Iraq migth be a bit of a thorn in the side now that they've joined the Axis, but you should be able to puppet them if you get the chance, which might help with you Resource situation later on.

But once again another excellent update, looking forward to the next one :)
 
On the one hand, you're well positioned to contribute against Japan; on the other hand, I'm not sure how much is tied up in Italy. Very interesting to see where you end up.

A lot more than I'd like. To try and give you a clearer image: I have two divisions deployed in Australia and ten in the Med. I need a minimum five of those divisions to garrison Sicily and Sardinia, and two to garrison Libya. I'm overstretched.

Great AAR, one of the best I've ever read! Hope to see Australia as master of the Pacific!

Thanks, I'm glad you like it! I'll do my best to establish Pacific Dominance, but it's going to be tough. Even if I outmuscle Japan I don't see myself ever beating America. I can settle for second place.


I clicked it but it only got larger, didn't blow up! ;) I'm not too seriously concerned about an invasion of the home country at this time, and you guys will eventually see why.

Looks like you might be tied down in Africa a little while longer.

Hong Kong looks so doomed!

Unfortunately so. Italy's still got forces in Tunisia (unpicced since in the time of that update my troops were just trudging through empty desert) so I've got to finish them off before I can redeploy the African Corps

Sadly, Ai knows little about evacuation and retreating, and the fate of the British troops was really painful to watch.. Luckily they have an efficient ally fighting on many fronts! What's next, are you going to smash the fascists in Ethiopia and Iraq?

The AI's evacuation policy is disheartening at times, although I can understand the logic they try to work by. Still, they manage to lose the vast majority of the army in Toulouse France when they have plenty of escape ports available to the west. >.<

I'm fighting on many fronts but every new battle location thins my troops out more and more. To make a serious impact I need to stay relatively condensed, meaning I need to raise more troops and fast. Ethiopia and Iraq are ideal war locations for Aussie, but honestly we'll see if I have the time. They're both secondary regions compared to British Malaya, Dutch East Indies and keeping the Med open.

I like that in HPP you seem able to build a bigger Army and Navy then you would be able to in SF or FTM with the minors.

Otherwise things are looking okay for Australia, Italy has almost been thrown out off North Africa, but Iraq migth be a bit of a thorn in the side now that they've joined the Axis, but you should be able to puppet them if you get the chance, which might help with you Resource situation later on.

But once again another excellent update, looking forward to the next one :)

One of the features I like about HPP is the fact that peacetime IC laws don't lower your IC, they just somewhat lower your resource income and increase your consumer goods demand. The end result is that with clever industrial play, you can usually eke out extra IC for your military growth. The manpower in HPP is incomparable to that of vanilla (although consequentially manpower loss in battle is much higher). I currently have around 200 manpower sitting around unused, and if I were to Call Up the Reserves (a decision), I would gain a temporary +15000% to my manpower growth. I've not played long enough at a country this size to know for certain, but I suspect that it could gain me 1000 extra manpower or more. The tech tree is also more condensed and your leadership is higher than in vanilla. I've thrown a lot of my IC at the Navy, if I hadn't, my army could easily be three times this size (although my officer ratio would be considerably worse, 100% at best instead of its current 150%, assuming I didn't shoot my own tech growth in the foot).

Iraq would be a nice puppet if I could afford the time, just for the oil supplies. With a navy my size I'm going to need the oil.

I'm glad you enjoyed it...I'm very much looking forward to what's coming soon. Not next update, but the update after next. You'll know what I mean when we get there.
 
It seems we can't say this enough, excellent update again! The Allies really do seem to be on the brink of disastor almost everywhere now.
 
Very impressed by Australia's progress so far. I'm not sure how comparable HPP is to vanilla FtM, but I'm in the middle of trying a similar naval strategy with Canada. Are you planning on licensing new CAGs, or are you going to keep your own designs updated? If so, how much leadership can you afford to spare? Having a decent navy is one thing, but getting an airforce off the ground too seems like a pretty big ask.
 
It seems we can't say this enough, excellent update again! The Allies really do seem to be on the brink of disastor almost everywhere now.

It gets worse before it gets better. :D

Very impressed by Australia's progress so far. I'm not sure how comparable HPP is to vanilla FtM, but I'm in the middle of trying a similar naval strategy with Canada. Are you planning on licensing new CAGs, or are you going to keep your own designs updated? If so, how much leadership can you afford to spare? Having a decent navy is one thing, but getting an airforce off the ground too seems like a pretty big ask.

It's easier to do what I'm doing in HPP than in vanilla FTM, as Australia has a significantly higher leadership count and the tech tree is more condensed in HPP. The CAGs are Australian design, they're slightly outdated now but I'm working on fixing that. I think I currently have 5 of my 10.50 leadership points dedicated to Naval/Air Force techs, which is enough to keep some stuff up to date, but I have to be very selective about what I upgrade. Light aircraft has been one of my top priorities for the sake of the CAGs, who have an enormous Sea Attack by now.

These upgrades would translate well to more light fighters and CAGs, but right now I simply don't have the IC to spare. It's all going into HMAS Commencement, her CAGs, a light armoured brigade and more ground troops.
 
Oh dear, the messy withdrawal from France, the Iraqis turning coat, the unexpectedly aggressive Ethiopians, the expectedly aggressive Japanese... This feels like the darkest hour of the Allies has just started. Overall, I'm sure Ethiopia and Iraq wouldn't be any major issue, but combined with the British losses in France and now the Japanese war in the Pacific... I'm a little unsettled right now.

At least you're still humiliating the Italians, on the seas, in the air and on land. And with the upcoming expansion of the Australian army, I'm hopeful that the Dutch East Indies will (at the very least) hold out a lot longer than they did in real life.
 
Well after you have cleared out the Italian forces in North Africa, that should free up some troops that you would then be able to use to take out Iraq with, which you could then puppet. And then go for Ehtiopia afterwards just to create some stability on the African front, and maybe help you out a bit with ressources if they have anything worth taking that it. And also take some of the pressure off the UK in Africa ofcourse.
 
One of the good sides of HPP is the fact that MP is not the only limiting factor and that IC is much more important than in Vanilla, both due to the fact that you can mobilise large chunks of MP quickly and due to the fact that LP is now tied to IC. Also, reserve exploits are gone.
 
Oh dear, the messy withdrawal from France, the Iraqis turning coat, the unexpectedly aggressive Ethiopians, the expectedly aggressive Japanese... This feels like the darkest hour of the Allies has just started. Overall, I'm sure Ethiopia and Iraq wouldn't be any major issue, but combined with the British losses in France and now the Japanese war in the Pacific... I'm a little unsettled right now.

At least you're still humiliating the Italians, on the seas, in the air and on land. And with the upcoming expansion of the Australian army, I'm hopeful that the Dutch East Indies will (at the very least) hold out a lot longer than they did in real life.

The AI saved virtually nothing of the forces in France, although shattered units reforming in England sort of help with that. Still, much of British armour, artillery, etc. is completely gone and we're left with basic infantry and garrisons. The UK is vulnerable if the Royal Navy doesn't do its job properly.

Ethiopia and Iraq wouldn't normally be a big issue, but without any kind of Dunkerque in this setting, Britain has no troops to spare for these theatres, just whatever can be redirected from Egypt, India, etc. South Africa's produced a relatively small army and most of it is on garrison duty. What I wouldn't give to have the AI control options we had in HOI2.

Well after you have cleared out the Italian forces in North Africa, that should free up some troops that you would then be able to use to take out Iraq with, which you could then puppet. And then go for Ehtiopia afterwards just to create some stability on the African front, and maybe help you out a bit with ressources if they have anything worth taking that it. And also take some of the pressure off the UK in Africa ofcourse.

Defeating the last Italians will free up about 3-4 divisions, I think, depending on garrison requirements. That's 3-4 divisions that could go absolutely anywhere, but that are also needed everywhere. Ethiopia, Iraq, Burma and Malaya are all major hot spots on the globe and my army is about a quarter of the size I need to cover all these places plus Sicily.

One of the good sides of HPP is the fact that MP is not the only limiting factor and that IC is much more important than in Vanilla, both due to the fact that you can mobilise large chunks of MP quickly and due to the fact that LP is now tied to IC. Also, reserve exploits are gone.

MP is definitely not my big limiter right now. I've got plenty extra without even calling up the reserves. IC is my big limiter right now, and my IC is also limited by my lack of resources. I need to build ships and aircraft to keep up in the all-important tech war, but I also need to put more boots on the ground. So far I've had to sacrifice boots in favour of planes. Leadership is also a limiter but I feel I've done well with limited points - I've proven superior to the Italians in every department so far, and that's a definite win.

The Allies are really up against it at the moment. Although Australia is doing fine with the limited operations it is undertaking, I imagine you are really feeling over-stretched at the moment with your limited land (and naval) forces and fighting a war that has now become a global one!

The Allies are having a tough time, but really, no one is in real danger yet. Ethiopia means little, Iraq is a distraction more than a game winner, the UK is a fortress and the Indian Army is well-positioned to fight Japan. This is more like the dark clouds on the horizon, threatening to bring something destructive, than the actual arrival of the storm. You are very very right, however, in that I am completely overstretched. I want to be everywhere at once but I simply can't, and having to pick and choose which battles to fight is becoming painful with so many theatres of war opening up.

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Screenshots are selected and filtered, they just need shadows and I'll hopefully be able to post another part tomorrow.
 
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One of the good sides of HPP is the fact that MP is not the only limiting factor and that IC is much more important than in Vanilla, both due to the fact that you can mobilise large chunks of MP quickly and due to the fact that LP is now tied to IC. Also, reserve exploits are gone.

MP is definitely not my big limiter right now. I've got plenty extra without even calling up the reserves, but without my reserves. IC is my big limiter right now, and my IC is also limited by my lack of resources. I need to build ships and aircraft to keep up in the all-important tech war, but I also need to put more boots on the ground. So far I've had to sacrifice boots in favour of planes. Leadership is also a limiter but I feel I've done well with limited points - I've proven superior to the Italians in every department so far, and that's a definite win.

Yep, both comments are correct in that by design, IC is the limiting factor for the mod. Most countries that fought in the war didn't have problems finding recruits until near the end. Their major problems were due to lack of equipment (look up the origin of the term Jerry-rigged). That's where the US is supposed to come in and solve the Allies and Comintern's equipment problems, but the game engine makes modeling Lend-Lease difficult.

The UK will probably be fine in East Africa, but I've seen Iraq do very well before and grab the Suez, so Iraq might be a good place to send troops to. Fix a small problem before it becomes a big problem.
 
The real problem was the decreasing quality of recruits. This was very evident in case of branches of service which required specialised training, e.g. the air force. The difference in quality of Japanese and German pilots from 1941 and 1944 is simply staggering. However, this concerned the land forces as well, as both the Soviets and the Germans had MP shortages in the late-war period and during the whole war the big question was how many men should be working in the factories and how many should be sent to the frontline, i.e. the ratio of workers to soldiers.