I just have a question: What make a movement to act? For example, Sicily independentist movement have 500k members. With that number of persons why they dont do nothing?
But when Territories are acquired in regions where there are differences in language, customs, and laws then great good fortune and much hard work are required to hold them.
-Machiavelli, Il Principe, Book III-
Reject reason to make the impossible possible!
Now retake Nice Savoy and Corisca from the french and Italia Irredenta will be complete!
Nice! The national stockpile will probably have to go down for a while, in order to pay back some of that debt, but this war has been good! I notice there have been some national colour changes - I especially like Switzerland's new red - its previous colour was far too dull, IMO. Though I was rather fond of Belgium's brown...
My AARs: Subcontinental Subtleties (Victoria 2, v1.4b) - webcomic; complete - *multi-award-winning* --- A Hyderabad Holiday Special (Victoria 2, v2.31) - complete --- Sing a Septinsular Song (Ionian Islands) (Victoria 2, v1.4b) - complete - *Winner of the VictAARian Cross, for Best Completed 2011 AAR* --- Tunis Delenda Est (Victoria 2, v1.2) - complete --- Albania Finds its Place in the World (Victoria 2, v1.2 with minor mods) - complete --- Australia: Rise of a Constellation (Victoria 2, v1.2 with minor mods) - complete --- Belgium: Rise of the Choco Lords (Victoria 2, v1.1) - complete
My mods: The 1948 Arab-Israeli War (battlescenario for HoI2, Doomsday and Armageddon. Current version: 1.1)
AAR looks great, cannot wait for AHD.
"There is no wealth like knowledge, no poverty like ignorance" Ali bin Abu-Talib
Very good to see. I'm looking forward to AHD quite a lot now.
What does the "Suppress" button do on the movements screen?
Im AHD, will the peace negotiation finally be fixed? It's so annoying if you have a greater power than you as your ally and they then take command of negotiations (usually doing stupid stuff like IGNORING THE DEMANDS WHY YOU WENT TO WAR IN THE FIRST PLACE). It's also always fun to join a war of aggression of your ally only to then immediately white peace out (and of course your ally totally doesn't mind)...
Also, I really hope the game won't be one-sided after ~30 years when you have become the single unstoppable Greater Great Power on earth like it simply always ends for me in Vic2 because the AI doesn't give me a good fight at all...
No, of course not. But what I mean is that if i take any of the 4 greatest powers Germany/Prussia, France, Great Britain, Russia, I will be the one who ends up as the best after maximum of 30 years. This is not because I play good but because the game is sooo easy to exploit.
After some time you are so powerful, you can just declare war on a country, take as many regions as possible before your badboy is too high... wait... repeat... then after some time you're so powerful you just take the world country by country, cause they won't build some kind of coalition to restore balance of power. This is one of my main gripes with the game - there is no system of a "balance of power". The AI just seems to think if a country conquers another country in Europe and the AI is not allied to either of them - who the hell cares?
Of course you could say now "just don't exploit". But that's the point: I WANT to exploit. I want to make absurd alliances and surprise-attack my enemy. I just want it to be challenging and not like it is right now.
The thing is that Victoria 2 puts you in the utterly ahistorical situation of being a sort of "guiding spirit" who can engineer your country's policies under a coherent and extensive strategy for one hundred years (and this applies for all such games). I think it is actually quite realistic that if a country with high potential were led under one competent strategist pursuing a single, long-term plan for a century, with the level of information that Victoria 2 gives you (and the level of foresight!), it would become a juggernaut. Whether that's good in gameplay terms is another matter.
There's also the matter of save/reloading.
Edit - I got caught up in this and forgot to say that the features in the AAR itself are very interesting, looking forward to getting this
If the late game economy were improved you wouldn't have to go to war >1900 to find something interesting to do.
Oh look my literacy is high enough and my capis are constantly building factories, huzzah! Now what?
Issues: Pro-Military/Limited Citizenship/Protectionism
Nine longs days until AHD. Nice AAR thought.
Ideology: anarcho syndicalism
Issues: Internet censorship
Current occupation: Philosophy student
Cash Reserves: Very low
Revolt Risk: +1
Militancy: 3 (+0.1)