the so-called "JL Problem" has not been so in Lite. Wolves win frequently.
Since you returned we've had three Lites. In those we had 2 seers dead and 2 Stalingrads; 1 seer survived and a JL victory. Kiwi's point was twofold: statistically something over two thirds of games were ending in village victory, almost always with the JL leading it. The wolves, meanwhile won almost exclusively only when the seer died. The pattern of the last three validate's Kiwi's second point: villages have become entirely dependent on seers. As for OP JL, well the fact that wolves only ever seem to win when the seer dies says a lot.
Then again, when you really think about it, it's unsurprising the seer has to die for the wolves to win. Firstly, the game starts with 16 players for the seer to scan, with 1/4 of them wolves. After Night 0 and Day 1 it's down to 13 players, wolves rarely die early, meaning about 1/3 chance of scanning a wolf. Day 3 it's even more likely the seer scans a wolf. Those better with stochastic process than I am can tell us precisely how high the odds are of the seer scanning a wolf on Night 3 (IE in time for a Day 4 outing).
Furthermore, it seems pretty obvious that the longer the game runs the more improbable it is that a living seer wouldn't know enough identities to end the game. For example lynching one player per day, one hunt per night, the longest a Stock Lite can last is seven days, with 1 wolf 3 villagers; Day 8 would be parity with 1 wolf 1 villager or else obviously the wolf is lynched and it's game over. Now considering that example, 1 wolf 3 villagers, the seer has had 8 scans on the start of that day. The chances that he wouldn't know the identity of any of the players is virtually nil (again, stochastic process should tell us just how improbable) and if he knows two then it's game over. If he knows one, the wolf's chances are very low as well. The JL could easily just go public and then the wolf votes the villager, and the villager the wolf. The JL ties it up, and the game's won since the wolf can only act to save the villager from the tie. There are other things that could end it for the wolf. Plus it's a 50/50 stab for the JL anyway. So we see how improbable it is for a seer to be alive at the extreme example. So heuristically we know it's nearly impossible for a seer not to win on Day 7 if he's alive. Working back the rest falls into place.
We also know the quickest a village can lose, bar more than one 2 player tie or a multiple player tie, is Day 4. The classic Stalingrad. As stated above, a seer would need to be unlucky not to have scanned a wolf. What's more, even if he didn't, even if he had just 1 JL member, it might help direct the village onto a wolf, it being 6/4 with 2 accounted for 50/50 of getting a wolf at random. Thus the most likely way the wolves win with a
live seer is via a Stalingrad, if the seer has 4 luckless scans. Thus why the seer must die for the wolves to win, normally. So that's the crux of it: the villagers are dependent on seers, and the wolves can't win unless they kill the seer.
Now it's really a matter of opinion whether it's good or bad that victory turns on whether the seer is hunted (this isn't to say skill doesn't come into it).