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Kretoxian

Anon, we are legion
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Oct 12, 2005
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chtiquick in this thread : http://forum.paradoxplaza.com/forum/showthread.php?579230-Naval-Tech-tree-improvement gave me an idea, well in reality the idea has been inside my head from some time to now, but now is when i've started to put it into practice.

The goal of this mod is to extend the vanilla DH tech tree to cover all those missing techs that should be there but they aren't.


I've already started and therefore i have some screenshots to show you. BTW, let me point you that they may be sound familiar, specially the aircraft tech tree, that's simply because it's taken from Kaiserreich, which, as the creator of it (only the tech tree part) i intend to adapt it (with improvements) to DH vanilla scenarios. The KR already knows it so avoid comments pointing it ok?

Current Version: Absinthe 0.1.1 (19th March 2012)

Download links at the bottom of this post

How to install
  • 1. Go to your Darkest hour\mods folder
  • 2. Make a copy of Darkest hour full folder (it will take a while)
  • 3. Rename that copied folder to "TTEP" or something like that
  • 4. Download TTEP v Absinthe 0.1 (NOT 0.1.1)
  • 5. Extract the file into that TTEP folder and overwrite when prompted
  • 6. Download Hotfix (Absinthe 0.1.1)
  • 7. Extract hotfix to your TTEP, overwritte when prompted
  • 8. Run DH launcher, select TTEP from mod lists and play

NOTE: I don't think that save games of v0.1 will work after 0.1.1 hotfix, so i recommend you to start a new game.

Changelog:
Code:
#################################
# Tech Tree Extension Project
# Changelog (v Alpha 0.1.1)
# By Kretoxian and some other helping people
#################################
-Tech Tree
	-Aircraft
		-Solved the obsolete bomber bug that prevented many people from saving and loading games.
		-Retired the "airship design" category from blimps
	-Armour
		-Armoured trains no longer requires rocketry!
-GFX
	-Now almost new tech (except naval ones) has new pics <-- Thanks JRHINDO for this.
	-Three new aircraft icons added, consider them a demo of the incoming ones.
-Scenarios
	1933
		-Retired anti ship missiles from German ships
		-Corrected initial techs from Germany
#################################
# Tech Tree Extension Project
# Changelog (v Alpha 0.1)
# By Kretoxian and some other helping people
#################################
-Tech Tree
	-Shrinked all infantry tech names  to fit the new buttons
	-Infantry
		*Cavalry
			-Reworked cavalry models, now from 1936 onwards there are no more cavalry divisions, only brigades.
	-Armor & Artillery
		*Heavy tanks
			-Added 1916 Heavy Tank
			-Added 1918 Heavy Tank
			-Added 1935 Heavy Tank
		*Light Tanks
			-Added 1941 Light Tank
			-Added 1942 Light Tank
			-Added 1951 Light Tank
			-Added 1966 Infantry Fighting Vehicle
		*Medium Tanks
			-Added 1918 Medium Tank
			-Added 1924 Medium Tank
			-Added 1930 Medium Tank
			-Added 1936 Medium Tank
			-Added 1932 Cavalry Tank
			-Added 1935 Cavalry Tank
			-Added 1936 Infantry Tank
			-Added 1938 Infantry Tank
			-Added 1940 Infantry Tank
			-Added 1942 Infantry Tank
			-Added 1944 Infantry Tank
		*Artillery
			-Added 1900 Artillery Gun
			-Added 1960 Artillery Gun
		*AA Brigades
			-Added 1900 (Improvised) AA Brigade
			-Added 1914 AA Brigade
			-Added 1915 AA Brigade
		*SP Anti Air
			-Added 1962 SPAA
		*Armoured Cars
			-Added 1902 Armoured Car
			-Added 1918 Armoured Car
			-Added 1938 Armoured Car
			-Added 1962 Armoured Car
		-Added Armoured Trains
		-Added Airborne Tanks
	-Naval
		*Light Cruisers
			-Added 1914 CL
			-Added 1917 CL
		*Battleships
			-Added 1891 Predreadnought
			-Added 1904 Semidreadnought
			-Added Coastal Battleships
		*Heavy submarines
			-Added 1925 Heavy Submarine
			-Added 1937 Heavy Submarine
			-Added 1943 Heavy Submarine
	-Aircraft
		*Naval Bombers
			-Added 1913 Naval Bomber
			-Added 1916 Naval Bomber
			-Added 1960 Naval Bomber
		*CAS
			-Added 1916 Light Bomber
			-Added 1917 Light Bomber
			-Added 1918 Light Bomber
			-Added 1922 Light Bomber
		*Escort Fighters
			-Added 1916 Escort Fighter
			-Added 1917 Escort Fighter
			-Added 1918 Escort Fighter
			-Removed two last models of Escort fighters unlocked by researching multirole fighters because in those years escort fighters ceased to exist
		*Strategic Bombers
			-Added Blimps
		-Added Naval Helicopters
		-Added Armed Helicopters
		-Added Light CAGs (replacing naval_improved_Hull_s)
	-Secret Weapons
		*Super Heavy Tanks
			-Added 1942 SH Tank
			-Added 1944 SH Tank
			-Added 1946 SH Tank
			-Added 1956 SH Tank
			-Added 1959 SH Tank
			-Added 1943 Landcruiser
			-Added 1944 Landcruiser
			-Added 1919 SH Tank
		*Strategic Bomber
			-Added Zeppelin Aircraft Carrier
		*Cavalry
			-Added Air assault Cavalry
		*Cavalry Brigade
			-Added attack helicopters
		*Heavy Submarines
			-Added 1945 Heavy Submarine
			-Added 1955 Heavy Helicopter Carrying Nuclear Submarine (came out just from my imagination)
		-Added Night Vision Techs
		-Added Space race techs
		-APCs Added
		-Anti ship missiles added (replacing naval_improved_hull_l)
	-Land Doctrines
		-Changed some effects on Sandhurst doctrines path in order to block their access to cavalry tank
		-Changed some effects on Blitzkrieg, Human wave and firepower focus to block their access to infantry tanks
	-Air Doctrines
		-Air superiority mission is now activated with air duel doctrine, this is only for WW1 gameplay purposes
		-Naval strike mission is activated with bomb-dropping technology, just to allow naval bombers to fly over the sea (in a patrol role), they will not cause very much damage to your ships, the naval strike efficiency is set at -3000 in this tech. 
		-In order to neutralize things, maritime attack tech now gives you +3000 efficiency in naval strike missions setting it's efficiency at 0% again.
-Units
	-Divisions
		-Sea units
			-Reworked range and speed values for every naval unit
		-Air Units
			-Reworked range and speed values for every aerial unit
	-Brigades
		
-Graphics
	-Added new icon for Light CAG
	-Added many new Tech pics
	-Reworked the size of the tech buttons allowing more space for new techs <-- Thanks JRHINDO!
	-New TC Icons <-- Thanks JRHINDO!
	-New model icons based on the old vanilla HOI2 and 1914 mod <-- Thanks to their mod leader, Arturius for his permission.
-Tech Teams
	-SOV
		-Added soviet helicopter tech teams.
-Ministers
	-BOL
		-Hector Bilbao Roja did not exist, but Bernardino Bilbao Rioja did, he commanded Bolivian Air Force during Chaco war, name and pic changed.
-Scenarios
	-1914
		-Adapted to new tech tree
		-Changed German naval aviation to 1913 naval bombers
		-Added more German Colonial troops (In Namibia, Cameroon and Togo)
		-Changed British Naval aviation to 1913 naval bombers
	-1933
		-Recounted both submarines and DDs, 10 DDs = 1 flotilla 10 SSs= 1 flotilla
		-Reorganized Argentinean Army (There's still work to do, i couldn't find info about Argentinean army in the 30s)
		-Added Argentinean submarine flotilla as a division development.
		-Added two Argentinean missing ACs.
		-Reworked both Bolivian army and air force
		-Added Brazilian Monitor Floriano (it was wrecked the next year)
		-Added Brazilian submarine flotilla and a heavy submarine
		-Added British Indian air force as a division development (it was created in 1933)
		-Kavaratti is now part of British Raj
		-Added Chilean Predreadnought Capitán Prat
		-Added Chilean air force
		-Added many seaplane tenders for Nationalist china, and various forgotten light cruisers.
		-Added French Submarine Surcouf in division development
		-Added Greek bb Kilkis (she was discarded in 1934)
		-Added Dutch De Zeven Provincien BB
		-Added Dutch Hertog Hendrik BB
		-Added Dutch Jacob van Heemskerck
		-Reworked Dutch East indies army.
		-Added Norwegian Coastal BBs
		-Reworked Both Paraguayan army and air force
		-Added many Swedish coastal BBs
		-More not loged changes (i honestly forgot some of them)

*************************************************************************************
ICON PACK
*************************************************************************************

I've created a Cpack style icon that fits in the mod's airplanes models only (for now), you should take into account that for the roundels i've not been very orthodox and generally i used the one starring in the original pic i used for making the model.

Now i'm starting to convert all these models (1723 new icons, all of them airplanes) into DH full.

If you want to see a preview here you have some screenshots of aerial combats:

fkzk2f.jpg

2dui0ky.jpg

33mv060.jpg

ra0mr5.jpg

123t6yf.jpg

2gwhu7d.jpg


*************************************************************************************

Download Links: (V0.1)
Filesmelt

Download Links: (V0.1.1) HOTFIX

Filesmelt


Download Links: (Airplane Icon Pack V0.1)
Filesmelt
 
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  • Add Chtiquick's ideas (if he gives me his permission)


  • You've my permission!! but I don't know if it was really needed :D

    I'm very interrested in an extension / rework of the tech tree, especially for ships and aircrafts even if i find many things are already included by the DH team.

    Congratulations guys, for all the work you made for us!
 
May I recommend Naval Helicopter technology for late game added ASW/Firing Range? Maybe more convoy attack.

The effects are not fully decided yet, for now they only activate a new model for seaplanes (which that's what in game terms ASW helos are) but i think that it's very reasonable to give CVL a boost on ASW, defence, convoy attack... and so on, just to simulate the helicopter CAGs

chtiquick said:
You've my permission!! but I don't know if it was really needed

I'm very interrested in an extension / rework of the tech tree, especially for ships and aircrafts even if i find many things are already included by the DH team.

Congratulations guys, for all the work you made for us!

Thanks! i'll try to materialize it, now if only you could do a small favor and start developin a bit more your ideas specially those regarding protected/armoured cruisers... it would be nice.
 
May you add some "Space Race Techs" to the Secret Weapons tab?
There are too many people deceived with the end of activity into the Danielshannon‎'s project thread.

Yours don't have to be that bold as that of the other topic, but of course it would give an extra flavour to your mod.

You could of course add some as:
Spacecraft Prototipes (1950) - receive a blueprint for ICBM; air tech research +5% (to make this tech more pratical and usefull)
Artificial Satellite (1957) - army detection +5% ; intelligence +5% (to represent the first spy sattelites and better communication network) ; max. org. of all units +2% (to represent better communications)
Space Flight (1961) - dissent -5% (to represent the public confidence and willing to push forward the spacial race) ; supplies production +5% (to represent the civil benefits of the techs developed for spacial race)
Lunar Landing (1969) - dissent -5% ; +1 victory point ; morale of all units +5% (to represent the public joy of such achivement) ; industrial production +5% (to represent the overall benefits of the spacial race developed techs)

(yeah, I know the last one is out of the game period, but if a major power can effort it ingame, well... let it be...)
 
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whats with the secret special weapons from germany? The Tank P1000 etc. or the Reichsflugscheibe (Nazi Ufo) for an example

The P.1000 and all those land cruiser projects may fit in some kind of improved super heavy armor or something like that, there may be room for them. I can't see how the nazi UFO may fit into the game, maybe as another independent CAS model?

May you add some "Space Race Techs" to the Secret Weapons tab?
There are too many people deceived with the end of activity into the Danielshannon‎'s project thread.

Yours don't have to be that bold as that of the other topic, but of course it would give an extra flavour to your mod.

You could of course add some as:
Spacecraft Prototipes (1950)
Artificial Satellite (1957)
Space Flight (1961)
Lunar Landing (1969)

(yeah, I know the last one is out of the game period, but if a major power can effort it ingame, well... let it be...)

Yes, those are some very nice techs, i'm making a note of them. I guess that their effects would be a boost in intelligence and counter intelligence and maybe adding more victory points?

One thought: you wanna add an WW1 escort fighters. Were there designated escort fighters in WW1? More than one model? I tnink WW1 shouldnt get all the same units from WW2.

The 1914 mod has them, and, according to what i've read, it's true that there weren't technically escort fighters, and that they weren't called specifically escort fighters, but considering that there were efforts to make long range fighters (all those wacky projects to create quadraplanes or others like those had that goal in mind) and at the end of the war there were some ad-hoc escort fighters.

And if you think there weren't escort fighters in WW1, check out this one:

http://en.wikipedia.org/wiki/Breguet_Bre.5
 
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Yes, those are some very nice techs, i'm making a note of them. I guess that their effects would be a boost in intelligence and counter intelligence and maybe adding more victory points?

How great you liked the idea... I'll soon edit my previous post adding some benefits that these techs could give. Only suggestions, though...
 
How great you liked the idea... I'll soon edit my previous post adding some benefits that these techs could give. Only suggestions, though...

Perfect, i've just saw them, and agree because they're very reasonable. However is it possible to boost the research of only one category? i thought that when you have a technology research bonus it applies to any tech no matter the category (IE, it applies both to aircraft research and infantry research, for instance)

The prerequisites for them would be to have researched until the end the rocket technology, wouldn't it?
 
Progress report:

29nx955.jpg


As you can see i've added escortfighters for ww1 and expanded a bit more ww1 naval bombers...
 
Perfect, i've just saw them, and agree because they're very reasonable. However is it possible to boost the research of only one category? i thought that when you have a technology research bonus it applies to any tech no matter the category (IE, it applies both to aircraft research and infantry research, for instance)

The prerequisites for them would be to have researched until the end the rocket technology, wouldn't it?

Ballistic Missile (that one before ICBM) could be the prerequisite, IMO. 'Cause the tech year and it's historically accurate this way.
I think it's possible, since there are ministers that boost only industrial researches, and not overall ones...

*About the "German UFO" idea posted above, I saw a mod project for HoI2 some time ago that added it (or something similar to)... it would be an interesting stuff to have, even it's not "historical". IMO it could be a kind of advanced Fighter, but somewhat expensive to build.
 
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Ok, i've had a productive day, look at how many things i did:

Armour Tech tree
2qbc4rc.jpg


-As you can see i've included two more models for artillery to represent elder WW1 invented in early 1900 and used through WW1 and another model for 1960 to represent canons like the Soviet D-30.
-I've also extended light tanks to fulfill like i said previously the lack of light tanks like M-41 or PT-76 and then realized that IFVs were first invented during mid-late 60s (BMP-1 being the first one, i think) and considering that i'm including also some other techs from the late 60s (moon landing,for instance), then, why not include this?
-Added one more model for armoured cars to represent all those experimental armoured cars from the early 1900s

TO-DO: Insert somehow (probably removing SH tanks from armor TT) Early heavy tanks from early/mid 30s like Vickers A1E1 Independent, T-35 or the German one.


Started to include Chtquick's ideas on naval TT
r0owfk.jpg


As you can see i've rearanged many techs in order to make room for other ones and i've introduced early predreadnoughts, improved predreadnoughts and semidreadnoughts. Expect more changes, because i still need to clarify more ideas in this TT

Reworking Secret Weapons TT
14afxts.jpg


Rearanged naval Secret Weapons and added one tech for improved super heavy WW1 tank models intended to enter into service in 1919.

I've also added the APC research techs which gives bonuses in attack and defense for mechanized infantry and turns into a requisite to research the three last models of these units and it's activated after researching armoured cavalry and 1948 mechanized infantry.

TO-DO: - Include techs for Night vision
-Maybe, only maybe, include a research chain to represent the birth of flight and having therefore experimental bomber and one more model of interceptor into the secret weapons tree to represent the experimental aircrafts...
 
Very nice, this kind of reminds me of the Cold War extension mod for Arsenal of Democracy

Lunar Landing (1969) - dissent -5% ; +1 victory point ; morale of all units +5% (to represent the public joy of such achivement) ; industrial production +5% (to represent the overall benefits of the spacial race developed techs)

(yeah, I know the last one is out of the game period, but if a major power can effort it ingame, well... let it be...)

Can Poland into Space?
 
nice!

For the dreadnought, it would be difficult to research to render the fact that few nations was able to produce main artillery at the number required.


For armoured cruiser, a first analyse could be :
1870 mixed sail/steam
1885 full steam propulsion
1900 improved
1905 last
 
Can Poland into Space?

Poland cannot into space.

nice!

For the dreadnought, it would be difficult to research to render the fact that few nations was able to produce main artillery at the number required.


For armoured cruiser, a first analyse could be :
1870 mixed sail/steam
1885 full steam propulsion
1900 improved
1905 last

Ok, that's for Armoured cruisers (Heavy cruisers in game terms) and for light cruisers? I guess that there should be needed to make a distinction on unprotected and protected cruisers, shouldn't it?

Damn SOPA!!! wikipedia is blacked and i can't access!
 
Due to protests against SOPA act (which are ok and i support them BTW) wikipedia has been blacked all day and i couldn't access many useful and necesary info, that's why today has not been a very productive day, however i could at least, introduce space race techs:

28i6rg7.jpg
 
Ok, that's for Armoured cruisers (Heavy cruisers in game terms) and for light cruisers? I guess that there should be needed to make a distinction on unprotected and protected cruisers, shouldn't it?

Yes,i think a distinction between protected and unprotected cruisers is needed i mean. I have to see for that

Another point on BB:

BB1913 would be divided in two different units to make fast battleship as a special type in parallel of the main course :
improved superdreadnought
prejutland fast battleship (same characteristics as improved superdreadnought, but more expensive and faster)
 
Won't these units be way too similar for game purposes?

Yes, i also think so... i think that we better leave BBs as they're now, otherwise it would be too much nitpicking.

In other topic, i've already introudced an unexpected new change besides the inclusion of more WW1 tanks (16, 17 and 18), i've introduced Cavalry and infantry tanks! they'll have different values than standard medium tanks (more softattack but less hardattack and harddefense and maybe slower) and obviously will only be available as brigades and restricted only to countries with British and Soviet land doctrine path.

Screenshots will follow.

Do you know if by chance i can convert a not used naval brigade into a land brigade accepting therefore land values? (such as hardattack, soft attack and so on)

EDIT: Ok, i see that it's not possible...
 
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