Edited: The issue is unless we hit wolf, the protector won't trust JL.
Edited: The issue is unless we hit wolf, the protector won't trust JL.
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What this means is that no one technically voted on the first day and we have all been auto-lynched. Since none of us were following ghost rules from that point forward, we are all banned from werewolf for life. - Cymsdale
Now I firmly believe that the village could have won only by miracle, because:
- Overpowered sorcerer. Touch of bad too overpowered compared touch of good.
- No priest means we can't do nothing against hunter cultist.
- Then distiller and lover cultist.
- So on.
I think the JL is victimized by apparent attempt to nerf JL.
Werewolf CXXI: Deus Omnia Vincit
IT IS THE 41st millenium. For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.
YET EVEN IN his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Greatest amongst His soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defense forces, the ever-vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse.
TO BE A MAN in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of the thirsting gods.
Last edited by Vainglory; 30-01-2012 at 08:08.
Does It Offend You, Yeah?
Putting ToE on baddies definitely violates that.
It definitely was something that worried me as a potential problematic trait in the game though.
How I was to know reis was the only person who even had that ..?
However, the restriction is kinda counterproductive. The problem is apprentices turning in the first place. Restricting it like that just means that they don't get to choose after getting turned once anymore, it doesn't stop baddie apprentices from going "gee, I know all the wolves, and there is this Ironman JL going .. might as well throw in my hat with them". And with goodies, you at least still have a chance that the priest turns the seer's apprentice or vice versa, in which case you get complete trust in the JL going whereas the baddie variant will always have to worry about the apprentices turning (at least, until you're certain all goodie scanners are dead )
Though to be honest at that point you guys didn't actually have a way to stop us any more. Lord_D's leader order made the village vote pretty much irrelevant.
You did worry me for a little bit, so I scanned you, but after that I just went .. nah. Everyone ignored you anyway
Though to be honest, if he hadn't gotten killed, I'd have scanned and turned him ..
(I didn't know about lord_d until the very last day ..)
As for Falc - he was good, until I turned him - the day rendap died
I still haven't really quite mastered it, and I'm not sure I ever will.
Or the village could have gotten to me first, and you would have been an almost unkillable JL spokesperson of doom, leading the village to victory.
There's many ways this could have ended. I'm only happy that it turned out well for me
And .. you can't.
Or even better, you have someone else say it, together with a bunch of other people..
So no, that wasn't overpowered at all. In fact, it didn't even *do* anything this game. Except getting Kiwi killed
@Johho - is more of that AAR coming?
Last edited by randakar; 30-01-2012 at 08:35.
"Non-destructive analysis of day does not care about fashion."
Boris ze Spider: I have a question, was this just luck, or?
EUROO7: No, this was Randy's black magic.
Boris ze Spider: Lesson learned, always trust Randy's black magic.
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Technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray.
- Professor Hubert J. Farnsworth
Also it was most likely turn out well for you because of again initial setup.
Edited: Also it shows baddies are overpowered, they didn't need to use their trait to survive.
Shot againExcept getting Kiwi killed
For those iterested: the_hdk was my wolf master. All I knew was which nights my pack hunted. Any further attempts at co-ordination were hampered by clashing time zones.
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"Listen up, maggots. You are not special. You are not a beautiful or unique snowflake. You are the same decaying organic matter as everything else. We are all part of the same compost heap. We are the all singing, all dancing, crap of the world."
"The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he who in the name of charity and goodwill shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know my name is the Lord when I lay my vengeance upon thee."
Having to choose roles or not having a priest in the setup means that the JL will be seriously handicapped. It makes infiltration a lot likelier. This was one example where the seer (me) messed up by contacting the wrong person. Another example is Baggy infiltrating the JL in The Airport where Taii was lost after Reis was dead.
In both cases, it means that the seer have to be a lot sharper than usual and that the village had to go through more interesting notions. I would have liked to see what would have happened if we had caugt a wolf in scanning and that way could have gotten Enkh more credentials and protections. But we'll never know.
I think that games with different setup is good just to throw a wrench into the villages thoughts. If people know that the setup is always seer+priest+GA+doc, they tend to wait for the JL to form. Messing with this, raises the paranoia which I think is good and makes for funnier games.
Since I knew Enkh could be stolen from me, I never revealed the scan target before it happened to him, so even if he was Sorc's apprentice now, I would still decide myself who to scan. I listened to advice of course, but decided myself.
Armageddon was yesterday - Today we have a serious problem!
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I apologize for inactivity.
Thanks for the game johho!
I won Werewolf XII: The Return, even though the villagers almost did it this time around!
I won Werewolf LXXVIII: The Paradox Forums on Christmas!
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Even if the game was a bit tilted in the baddies favor, not a shock as few games are not tilted at least a little, players still make it happen either way (with random also). By the time I was hunted I started to suspect some vocals were a bit...off but lack of time and focus made that too slow. I am guessing none of the other protectors coordinated with anyone by games look, did we have a witness that did anything? I don't remember either way. Random luck also always matters, a game can have 2-3 cursed and all get hit or as sometimes happens 6 cursed and never hit oddly. All in all it was at least fun for most aye? And if so it was a success, winning IS fun but some forget it can be more fun to make a big impact and lose as opposed sit on your butt and get a cheap win. Play long enough and the cheap wins come.
A person of swedish descent who doesnt speak swedish. Number of PMs in swedish to date I couldn't understand 15
altering your sig so you hope you wont get anymore confusing PMs
*Will update fully when I come up with something good to stick in here*
My point of view on parity:
I fully believe the parity rule is there to keep games from dragging out and to prevent people from having to die when their side has clearly won. Thus, I see this more as a specific case of a more general rule: "When the wolves' victory is assured, they win the game." Parity is a guaranteed win for the wolves if they play correctly, not even Blessed/GA can stop that. The only thing it changes is how many wolves remain alive at the end, and it is precisely to avoid people losing when they should have won that the rule is implemented.
But this means that the game should only end when there's truly no way left for the village to win. Imagine, if you will, 4 wolves left, 2 regular villagers and 2 goodie Hunters. Is this village doomed? Close, but not quite. Should the wolves try to force their victory by putting 4 votes on a villager, they expose themselves. The 4 remaining villagers vote a wolf, giving a tie. 3 vs. 3. If both Hunters remain alive, they kill 2 wolves and the wolf hunts one villager. 2 villagers, one wolf left. Village wins probably. Of course, if the wolves had voted and thus lynched one of the hunters, they'd have guaranteed their victory.
Thus, my conclusion is that parity itself should not be treated as the rule, but rather the inevitability of victory for the wolves. In other words, if the wolves can still lose the game by hunting down apprentices instead of villagers, well then so be it, the game should continue.