Yes, apprentices can be stolen if that is what you mean. It doesn't happen a lot and it is one of the things that can cause paranoia in a JL so I think the possibility is a good thing. It also should make people more concerned with who they trust with what info which is also a good thing in my book.Johho, you're going with backstabbing apprentices, after what happened in EURO's game?
Ah, that is a concern. However the chance of/time to get "stolen back" and still win is pretty low so you'd almost have to play to lose to do that, wouldn't you?Nevertheless, apprentices in a JL being turned are quite nasty too. And sorc apprentices turning and divulging scanlists are also unbalancing. The main problem, however, is that there is no limit to being turned. So, it can happen, like in EURO's game, that an apprentice will refuse to change sides after being stolen, and will work against their game objective, just so he doesn't betray his former side.
I admire your enthusiasm, sir.Yeah, I guess I'll play.
In.
Will I be the new ultrawar?
Ah, that is a concern. However the chance of/time to get "stolen back" and still win is pretty low so you'd almost have to play to lose to do that, wouldn't you?
Johho: in the Euro game, the JL ended up with a list of 3 baddie apprentices, one of whom had been initially stolen from us, who ALL wanted to join the JL and who were all feeding us info.
I know that this is very different from your experiences, but it was quite surreal... Allowing people to basically choose their side does very strange things to a game.
I'll meet you halfway and set the re-steal chance to 0. That way an apprentice that get stolen can never go back to his original master just like a cursed player getting turned to a werewolf never can get back to being a goodie. OK?That was what happened in last game. Forcing the player to cooperate isn't a desirable scenario either, it would be like trying to enforce that wolves cannot bring any harm to packmates. Still, I would set that chance at 0, just to make it more clear.
Well, then the lesson should be to not let your apprentices know everything. Comparmentalize the knowledge, set up passwords to get the contacts up again if you die as a scanner etc.Johho: in the Euro game, the JL ended up with a list of 3 baddie apprentices, one of whom had been initially stolen from us, who ALL wanted to join the JL and who were all feeding us info.
I know that this is very different from your experiences, but it was quite surreal... Allowing people to basically choose their side does very strange things to a game.
I admire your enthusiasm, sir.
Certainly you can be the new Ultrawar, adding it to the RPing list as we speak.
I figured ultrawar was some Mafia player from the other forum but I chose to deliberately misunderstand you.Oh sorry, misunderstood, you have. Won't be RPing anyone.
Back where I used to play, we had a set of joke 'rules' One was: Rule 68. UltraWar must be killed in round 1.
He played around 10 games, in each single one, he was killed on Night 1. Poor guy...
Sounds like our "vote Reis on day one" quasi-rule.
Makes sense. Kill the best player ASAP so you get a more leveled playing ground.